3ds Max :: Objects With Vray Materials In File - Viewport Lag
Mar 1, 2013
I have a max file that have objects with vray materials. I do not have vray in my computer because I use mental ray to render. Problem is, 3Ds Max seems to lag and freeze. So when i installed a trial version of VRay, the file worked just fine and there is no viewport lag. But when the trial is over, my viewports started lagging again. The whole PC lags and it seems as if 3ds max is using the pc at 100%. I practically can't work on the file. I don't want to have to purchase vray only for the purpose ot making the file work.
Is this an issue to be fixed by Autodesk or Chaos Group?
I am a Maya user recently switched to 3DS so i dont have a grasp on the meat and bones of max yet with regards to deleting nodes from the scene etc and this may or may not be a simple fix. I have an animation where i have a 3d model from turbosquid which seems to have brought in VRay materials. Every time i open the file now i get prompted " Missing Dlls" then "FileName vrender90.dlr". This is not any major inconvenience, however it crashes a backburner render whenever i try it, which is.
How to totally rid my scene of Vray materials if at all possible? I have tried finding them in the material editor etc but i cant seem to get rid of them. I seen some tutorials on how to do this in earlier versions but it either didnt work or was different in 2013.
I am trying to display materials "realisticly" in the viewport and for some reason can't do it with the nitrous driver : all materials display as black and white checkers. It does work with the Direct3D driver.
The two images below show you the problem : the blue one is the correct material as displayed using Direct3D (it has a noise bump map applied to it), the black and white is what nitrous displays.
My display settings are :
- for direct3D, "hardware shading" for the viewport and in the material editor - for nitrous, "realistic shading" for the viewport and in the material editor. With or without map doesn't make a difference.
when more generally this checker is displayed instead of the material ?
ps. By the way I couldn't understand the difference between 'area' and 'forums' at [URL]......
I recently downloaded a car seat 3d model from turbosquid. It is a OBJ File (.obj). I am having a hard time adding a custom fabric material to the object in Photoshop CS5.5. The material is showing up as a plain blue color and is not adding in the actual pattern of the fabric.
I have recently landed a job at a design company as an instrument design technician. The last time I touched CAD was about 6 years ago so I have been going through some tutorials. Unfortunately the comany I work for use 2000i so it isn't the most up to date version or anywhere near for that matter but nonetheless I have been perservering (I have both 2011 and 2012 on my pc at home).
How to add materials or textures to 2D objects. I have been going through the tutorials on here (which are brilliant by the way) and I'm doing this one:
[URL]
drawing it has been a breeze now that i have refreshed my memory but I was wondering if I could make it look like the example in the tutorial with the brickwork, water and trees.
The problem:At our office we have created a large amount of custom 3d walls (mainly by modifying existing ones) and in the walls we have overriden the material colour in plan view from the default 11 (peachy/corally colour) to green/red etc. Now when we xref the drawing with the walls in it some drawings retain those colours while others show the walls with the default colour 11. Since it is the exact same drawing on our server being xrefed I assume its an option somewhere that I am missing.
I have just downloaded 3dmax design 2012 and on creating a basic object (a box)it emerges in a slow shower of litle dots very like sparks. This may be vertices or a point cloud whatever. They then stay in view , when viewing the box from another angle then the surface seems to swirl with patterns. I dont have this problem on my previous 2009 version.
I'm working on this massive architecture scene and i'm trying to move some rather small braided steel cable in the scene when i go to move it the objects moves in rather big increments instead of small ones. I check to see if snaps was on and its not, on what i can do to can more precision over my placement of these cables.
Custom Core i7 at 3.99 GHz, 8 gb ram, Nvidia Quadro FX 3800
The company I now work for does everything in 3D with vanilla AutoCAN'T, 2012-2014. There are only a few 2D objects in any file. The problem I'm running into is when dimensioning the 3D geometry in paperspace, the dimensions will not always stay anchored to the points that I've snapped to. If I have to go into the block editor the dimensions will fly all over the place when I exit it.
VIEWBASE really useful to alleviate this problem, but not everyone is on the same version and we're saving back to a 2010 format which creates proxy objects when opened on another machine. I'm not sure if I have the freedom to start using it.
I have some viewports in paper space and when I resize the view port, the objects inside move in a strange way. I don't know if a variable got reset or something but this is weird. Normally I can resize a viewport and the objects stay in the same location. But now they seem to be moving relative to the edge of the viewport.
the perspective viewport suddenly turns to a red ground with yellow objects. when I zoom in/out, the graphics return to normal, but only momentarily. this is not occurring in the other viewports. is this a video card issue or should I redownload and reinstall the software? my video card is ATI Mobility Radeon HD 4670.
First I click in my viewport and select a few objects (lines/blocks etc) then whenever I type Pan or hold down my center mouse button to Pan. The Command line says the Viewport is viewlocked switching to paper space.
Now by switching to paper space everything I selected has now unselected. This basically leaves me the option to select what I see on the screen at one time and can't pan along and select anything else which is unbelievably frustrating on large drawings.
One of our client facing problems that Autodesk 3ds max 2011-64 bit does not show the option to import “.mov” file as bitmap map in materials and also not render in “.mov” format whereas Autodesk 3ds max 2011-32 bit does.
They had installed only Autodesk 3ds max 2011 64 bit only on their machine and don’t want to install it’s 32 bit version.
I'm in the process of modifying our materials.xml file within the: Style and Standard Editor [Library - Read/Write]I can add materials no problem but:
* When I make an attempt to rename a material, a new material is created with the new name, and the material I attempted to rename is still there with the old name.
* 90% of the time "purge style" is grayed out. When I have the chance to use "purge style" it doesn't work. Purge style and sub-styles doesn't work either.
I believe there is a way to create a block of displayed objects that are shown within viewport. I know I have done this before with basic Autocad. The closest thing at the moment that I can think of is "SOLPROF" but that only works for 3D objects.
The way I remember the command working was you started off with the command, select the objects with the viewport/or maybe it was just the viewport, the command made an instantaneous block of the objects that were only within the display area.
I'm on iMac, in photoshop cc. I go to 3D--Get More Content---I download the materials file from the adobe site and it's a .zxp file and I don't know how to load it to photoshop.
I just started using PSP X4, but I have used previous versions of PSP in the past to do the following:
1. First, I use a different program (AutoCAD) that exports a .bmp. This bitmap has more than sixteen colors. 2. I open the .bmp in PSP. Then I load a 16 color palette (.pal file) by going to Image | Palette | Load Palette. This converts the .bmp to sixteen colors (just the colors that are included in the .pal file). 3. At this point, in previous versions of PSP, I am pretty sure that the Materials Palette would only display the colors from the .pal file that I had just loaded. Now with the new X4 version, it seems that the swatches shown in the Materials Palette have nothing to do with the .pal file I just loaded.
Is there a way I can force the Materials Palette to show the colors from my .pal file (and only the colors from my .pal file?
Best way to quickly paint materials on the surfaces of a linked file? We need it for documentation of our interiors. Paint does not work through to the linked surfaces.
We use Revit Arch as our main familiy modeling software. We are just starting to model familyes in Inventor since we noticed that an EAC exchange new enviroment allows to export Inventor modeled componets into revit whith some advanteges
The problem is than we cant assign materials to the solids, once that we had opened on Revit.
None instance material parameter exist in order to drive the material whit a family parameter, and assignin the material by category is not enought couse we had different components in the same category. sub category assigment is also imposible cause none Subcategory parameter is shown to assign the solid to on sub category created.
I have a Revit file with over 1,000 materials and associated appearance assets. It was created in a previous version of Revit before library support. What I want to do is create libraries from them. However, the only instructions to add them one at a time using dragging and dropping. That will take me days to do. Is there a way to simply create an asset or material library out of multiple materials from a project file at one time without having to individually select them?
i downloaded a 3ds max file from the internet and i would like to copy an object inside it to my own drawing. my drawing is using mental ray renderer while the object from the downloaded file is using vray materials. is there any way to convert or else to render the object so i can render it in mental ray?
The new Enhanced Menus feature is ace and a welcome thing BUT can you add Vray lights and cameras to it? Its oh-so-close to replacing the normal command panel and toolbar. Add Vray
ANNOYED BECAUSE ALL MY OLD AREA SETTINGS, SIGNATURE, FORUM POSTS etc ARE ALL *GONE*. AND NOW I HAVE DUMB LONG USERNAME INSTEAD OF MY OLD ONE.
how to switch materials with VRay. I find it odd that there is absolutely nothing. I need to have a texture map on a plane and then have it dissolve into another one. Is there a way to do this? I tried a VRayBlend material and that doesn't seem to allow me to have one or the other.
3ds Max Design (3D Studio thru Max 2014), ASUS P9X79 Motherboard, Intel i7-3960x, Hydro H80 CPU Chiller, 32GB DDR3 Ram, Quadro 4000 Display Adapter
When I apply an Vray material to my linked Revit file the material appears extremely large and I cant fix it either by playing around with the scaling of the material or UVW-mapping. I have made sure that both my Revit model and 3DS max are both set to mm.
The scale of the material applied in Revit has the right proportions etc. Its just when I apply a new Vray material it goes wrong.
I recently converted from Sketchup 8 to 3DS and I've been trying to render some scenes with Vray but they all come out super grainy, like the rendering has a layer of noise on top of it. I have a lot of experience with Vray for Sketchhup and have never encountered this. I attached an example.