3ds Max :: Display Materials In The Viewport

Aug 23, 2011

I am trying to display materials "realisticly" in the viewport and for some reason can't do it with the nitrous driver : all materials display as black and white checkers. It does work with the Direct3D driver.

The two images below show you the problem : the blue one is the correct material as displayed using Direct3D (it has a noise bump map applied to it), the black and white is what nitrous displays.

My display settings are :

- for direct3D, "hardware shading" for the viewport and in the material editor
- for nitrous, "realistic shading" for the viewport and in the material editor. With or without map doesn't make a difference.

when more generally this checker is displayed instead of the material ?

ps. By the way I couldn't understand the difference between 'area' and 'forums' at [URL]......

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