3ds Max :: Viewport Map Display Differently From Render?
Oct 15, 2012It's in 3ds max 2013. I attach the image along with the post. How it happen? I use DefaultScanline. How could we show maps in Viewport the same in the render?
View 2 RepliesIt's in 3ds max 2013. I attach the image along with the post. How it happen? I use DefaultScanline. How could we show maps in Viewport the same in the render?
View 2 RepliesURL....the concept is that the colours will change with the distance from the camera according to the mip map level(?).i am trying to render it in viewport and render it as image through mental ray.. It wont work.. it wont change its mip map thingie in viewport or render.. I changed to d3d, opengl same issue..I made mip map look at linear nearer no change.
View 3 Replies View RelatedI have a triangulution when using 3d max 2012, in 2011 doesnt happen, its in viewport and render. When turn on direct x 9 the problem in viewport dissapear but in render is still.
View 9 Replies View RelatedI am wondering if it is possible to render out my scene in a toony sort of way like the nitrous viewport stylized rendering provides but just higher quality and not just in view?
View 4 Replies View RelatedI have an issue, i am trying to use pflow, but when i render it out the render does not come close to matching what is in the viewport.... this is very frustrating as i cannot really get a great feel for what the particles are doing... a
View 2 Replies View RelatedI can see this brick pattern bump map in my working viewport but when I render an image, it doesn't show up.
View 1 Replies View RelatedI am trying to throw a screen shot up onto a TV model to make my rendering more fun and I can't get it to work right!!!
I duplicated one of the standard plastic materials in Revit's lib and replaced the color with a cutom image (first tried jpg then png). I had to tweak the transforms to get it to fit the screen. Looks great in the camera view but when I render the transforms are off.
Here are some images to illustrate the issue.
I have a fairly simple 3D model in ACAD ARCH 2011. I am rendering it to a viewport on a layout that contains the company border / title block. If I render the model (presentation quality) to model space and send that to the printer (color laser) the print comes out in about 60 seconds or less. However, if I render the same image and quality to the viewport on the layout and send that to the printer, it takes between 10 and 15 minutes for the image to print. The layout is simple - just line workd border and title block. The images are identicla when finally printed.
Why does it take SOOOO much longer to print when with a layout as opposed to not with a layout? The rendering to screen takes the smae amount of time either way - it's just the printing procvess that is bogged down by using a layout.
Whenever I open my file or another file, it loads in Realistic render mode.
In addition whenever I switch to wireframe mode and press F3, sometimes it reverts back to Realistic render mode.
I want my viewport to render in Shaded mode in opening files and general default. How would I do it ?
I am trying to display materials "realisticly" in the viewport and for some reason can't do it with the nitrous driver : all materials display as black and white checkers. It does work with the Direct3D driver.
The two images below show you the problem : the blue one is the correct material as displayed using Direct3D (it has a noise bump map applied to it), the black and white is what nitrous displays.
My display settings are :
- for direct3D, "hardware shading" for the viewport and in the material editor
- for nitrous, "realistic shading" for the viewport and in the material editor. With or without map doesn't make a difference.
when more generally this checker is displayed instead of the material ?
ps. By the way I couldn't understand the difference between 'area' and 'forums' at [URL]......
I am running the free student version of Maya 2013. I am trying to change the settings under Render-Settings so I can render 240 frames @ 30 FPS. However, when I select the "Options" & "Render Settings" in the Render window, the options will not display.
View 3 Replies View RelatedWhen I turn on textures in the viewport, the display of some objects becomes really weird. Most times not even the whole model is affected but only parts of it. My first guess was that the noramls were corrupted, but turning on One-sided lighting and displaying the normals showed that they were absolutely okay.
It doesn't matter which render engine is used (Viewport 2.0, Default or High Quality) or whether the material is a Maya or MentalRay shader.
In the screenshot, only the head of the character is showing the artifacts. The used material is a Blinn with only the Diffuse (32-bit EXR; painted in Mudbox) plugged in for now.
How do I get rid of these artifacts?
Intel Core i7 920 @ 3.63 Ghz
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With standard CAD objects it is possible to control their display on a per viewport basis by using the layer manager and freezing any unwanted layers in a particular vport.
I'm having trouble controlling the display of FDO objects from an SDF file in the same way though.
Another user has created a bunch of sketches and somehow has set the drawing up where all the viewport and our title block are displayed in white. model space everything is fine and is as it should be.
View 5 Replies View Relatedafter loading the background image in the usual way you do its visible in all modes except when you switch to wireframe, which is the most likely time when you do want to see it. Maybe something to do with the nitrous viewport thingy, dont know?. Running a 64 bit os on a quad core system with 12 gb of ram and an invidia quadro 3800 card. Like to say that the nirous viewer is a great improvement for viewport accuracy , only seems to work with four lights though?
View 3 Replies View RelatedI'm having an issue with viewports in a drawing not displaying the color of the objects in model space. All of the objects are set to display bylayer, and all of the viewport overrides in the drawing are off. Still, the objects will only display as either white or grey through the viewport, even though the colors show up fine in model space. I've also tried making a new viewport and it also displays everything as either white or gray, so I'm thinking it might be some kind of system variable that I don't know about.
View 2 Replies View RelatedUsing the DAta Connections tool under Planning and Analysis, also known as Map 3D, I have attached a series of shapefiles and I want to be able to toggle the view of some of them on or off depending on the viewport. Is this possible to do?
View 5 Replies View RelatedI have and array that looks fine in model space but when viewed in a viewport from paperspace, sections of the array look like they are wiped out. Going back to model space everything looks fine. The only way I can get it to fill in is to delete the viewport and create another one. It's then fine for awhile but before long, areas are missing again. I've redone the viewport three times and it's starting to drive me nuts.
View 5 Replies View RelatedIs there a way for me to display different points in each viewport? I have figured out how to freeze layers and realize I can put the points and labels on different layers but am curious if this is the only alternative?
View 2 Replies View RelatedI have like 12 symbols on the stage. They al have images in them in JPG format, saved at a quite low percentage in quality.The symbols are being animated seperately but it looks very sluggish.
I am recreating a whole Flash site in Edge. Everything works (amazing) fine except I am missing the function like it exists in Flash:“Display/ Render/ cache as bitmap”. (see image) This function used to BIGTIME in Flash too.Now how can I do something similar in Edge?I do not want to animate all symbols as 1, it is essential they are animated separately.Is this possible in Adobe Edge Animate? Is there something similar in Javascript/ Jquery?
about a Volume Table style, where I have correctly showing in Model Space and is "Split" in the Table Properties. This is a "Total Volume Table" and is Dynamic.
Just Fine in Model Space... yet is showing within a Viewport (typ. plan sheet) that each Split is simply Staked ontop of each other ?
Thought I (we) came across this a few years ago... yet no issues latetly till now, and also mainly first time I've likely split the Table in R2012 (currently used).
Have maintaining View Orientation "true", yet still nothing.....
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Is there a way to "disable" the display of the viewport "outline" so that it is not seen when looking at the paper space tab on a computer screen? Kind of like how images have frames but you can "hide" them.
View 4 Replies View RelatedIt appears various people are posting things that are posted in the Readme. For Nitrous these are:
• To prevent issues with Nitrous, ensure you have the most up‐to‐date system drivers. For specific details, see the sections about 3ds Max 2012 / 3ds Max Design 2012 found at URL....
• Applying Unwrap UVW after painting in 2D with Viewport Canvas and painting on top of the Unwrap UVW can sometimes cause 2D paint to fail.
Workaround: If this occurs, apply an Edit Poly modifier on top of the Unwrap UVW modifier.
• Civil View parameters can cause a program error when modifying surface parameters.
• Object Color display will show the object’s material color when set to object color.
Workaround: Enable Use Environment Background and Display Background in the Viewport Background settings (Alt+B).
• Locking the computer can cause the viewports to stop responding in some cases.
Workaround: If this occurs, restart the program.
• Mirrored or negatively scaled objects might display face edges incorrectly.
• The Soft selection Shade Face Toggle does not always properly display the shaded faces.
• MassFX constraints can cause Dummy objects not to display in Realistic mode.
• Body Objects display tessellated/triangulated edges instead of the proper Body curves.
• Back faces display as transparent.
• Hidden Line style does not display texture maps in the viewport.
• Tone Mapper used with a Skylight set to use the mr Physical Sky environment will display a black background when enabled.
• Enable Gamma/LUT Correction does not work on stylized viewports.
• Very large textures (10K x 10K) can cause a program error. Workaround: You can control texture sizes with MAXScript:
NitrousGraphicsManager.SetTextureSizeLimit 512 true
NitrousGraphicsManager.SetBackgroundTextureSizeLimit 1024 true
Or by modifying the following keys in 3dsmax.ini:
ViewportTextureSizeLimitEnabled=1
ViewportTextureSizeLimit=512
ViewportBackgroundTextureSizeLimitEnabled=1
You need to restart 3ds Max after making these changes.-Eric
i'm experiencing some problems with the vieport in max 2012.sometimes when i restart max all my geometries in viewport are missing, while all are still there.
View 1 Replies View RelatedI keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
View 2 Replies View RelatedThe same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.
View 9 Replies View RelatedWeb albums created by Lightroom flash a white page prior to each new image when viewed in Chrome. The same web album does not flash a white page when viewed in Internet Explorer.
Is there a setting or way to make Chrome show Lightroom web album images without flashing a white page as described? A test website can be found at URL....
when I send an image from Lightroom 4.3 to Photoshop CS6 (CMD+E), it renders slightly differently. I notice Photoshop (CR) seems to not apply the lens correction profile I apply in Lightroom. Sometimes it seems the luminosity of the image too is slightly off, but updating the image preview in Lightroom seems to fix this (but not the lens profile issue). I thought it was a monitor color profile problem, but what has it to do with the lens profile correction? To me, it just seems Photoshop renders the dng differently than Lightroom.
I'm on a Mac and everything is updated to the latest release (both Adobe and OSX), so I don't think there should be a compatibility problem between software versions..
I'm having a bit of trouble with Photoshop. Colors are displayed differently, than in other programs (Paint, Firefox etc...), which makes it impossible for me to design anything. I tried restoring my settings by holding Ctrl + Alt + Shift on start up and it's still the same. I also tried re-installing Photoshop.
View 2 Replies View RelatedUsing 2008LT/2012LT...I am working on a job that is being done in phases. I want to show one phase as per pen assignments and other phases in a grayscale. Is there a way to do this when plotting or do I have to change the viewport display individually for the grayscale vps?
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