3ds Max :: DDS Mipmap Viewport Render
Dec 16, 2012
URL....the concept is that the colours will change with the distance from the camera according to the mip map level(?).i am trying to render it in viewport and render it as image through mental ray.. It wont work.. it wont change its mip map thingie in viewport or render.. I changed to d3d, opengl same issue..I made mip map look at linear nearer no change.
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Jul 3, 2011
I have a triangulution when using 3d max 2012, in 2011 doesnt happen, its in viewport and render. When turn on direct x 9 the problem in viewport dissapear but in render is still.
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Oct 15, 2012
It's in 3ds max 2013. I attach the image along with the post. How it happen? I use DefaultScanline. How could we show maps in Viewport the same in the render?
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Jun 8, 2011
I am wondering if it is possible to render out my scene in a toony sort of way like the nitrous viewport stylized rendering provides but just higher quality and not just in view?
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Oct 22, 2011
I have an issue, i am trying to use pflow, but when i render it out the render does not come close to matching what is in the viewport.... this is very frustrating as i cannot really get a great feel for what the particles are doing... a
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Feb 14, 2013
I need to edit mipmap levels of DDS file. How i can do that?
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Jan 3, 2014
I can see this brick pattern bump map in my working viewport but when I render an image, it doesn't show up.
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Nov 30, 2011
I am trying to throw a screen shot up onto a TV model to make my rendering more fun and I can't get it to work right!!!
I duplicated one of the standard plastic materials in Revit's lib and replaced the color with a cutom image (first tried jpg then png). I had to tweak the transforms to get it to fit the screen. Looks great in the camera view but when I render the transforms are off.
Here are some images to illustrate the issue.
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Dec 2, 2013
I have a fairly simple 3D model in ACAD ARCH 2011. I am rendering it to a viewport on a layout that contains the company border / title block. If I render the model (presentation quality) to model space and send that to the printer (color laser) the print comes out in about 60 seconds or less. However, if I render the same image and quality to the viewport on the layout and send that to the printer, it takes between 10 and 15 minutes for the image to print. The layout is simple - just line workd border and title block. The images are identicla when finally printed.
Why does it take SOOOO much longer to print when with a layout as opposed to not with a layout? The rendering to screen takes the smae amount of time either way - it's just the printing procvess that is bogged down by using a layout.
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Dec 13, 2013
Whenever I open my file or another file, it loads in Realistic render mode.
In addition whenever I switch to wireframe mode and press F3, sometimes it reverts back to Realistic render mode.
I want my viewport to render in Shaded mode in opening files and general default. How would I do it ?
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Aug 1, 2012
I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
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Apr 13, 2011
The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
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Apr 19, 2012
I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.
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Aug 19, 2013
Each time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
I know it works with State Set by changing camera view. But Batch render should work too.
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Dec 28, 2013
I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....
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Jun 3, 2011
Okey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.
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Jan 17, 2014
Yesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
and I can fin nothing about this error anywhere on line.
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Jul 25, 2012
When I copy a viewport in a layout it does not create another viewport, only a poly line.....
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Mar 9, 2012
How do I change a polygonal viewport to a rectangular viewport?
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Jan 23, 2013
Problem: When I create a new viewport, another viewport's paperspace blanks out or disappears. When I copy a viewport over, the new VP doesn't show anything and you can't maximize/"enter" its paperspace; it's like a simple rectangle, but the properties box says it is indeed a viewport.
Ex. Viewport 1 shows the top view of an object, Viewport 2 shows the right side view... as soon as I add Viewport 3, the top view in VP 1 blacks out. I attempt to ReDraw, Regenerate, etc, but it doesn't re-appear. I've run Plot Preview to see if maybe it's just a fluke with the graphics card on my screen, but alas, even in plot preview the viewport is blanked out.
It almost seems like there is a limited number of viewports I can use.
Solution: Run the MaxActVP command and set the value to a number greater than the number of VPs you actually need. This particular file had that value set at 2; hence, why a new, third VP blanked out the first one.
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Apr 17, 2012
Is it possible to render an object to fit exactly into the render window. i.e If I have a plane object segmented into 512 * 512 segments and I randomly colour each polygon. If I render at 512*512 pixels, I would like to fit the plane exactly so that the rendered image shows 1 pixel per polygon.
Whilst you can select region to render its not that exact and is based on the visual window. can it be utilized with render blowup.
Basically I want to render a square object exactly ( no borders) at a large resolution, hence the need for render blowup so that I can render into smaller tiles.
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Jul 12, 2012
I have a drawing with a viewport that fits to the page. And I created another smaller viewport over top that just shows the legend. Now when I try to double click inside the smaller viewport it always goes into the larger one. I have tried bringing the smaller one to the front but that didn't work. I know that I can clip the larger viewport around the smaller one or bring the legend right into paperspace or slid the smaller one off to the side work in it and slide it back. This is more out of curiosity of how to get into the smaller viewport.
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Jul 20, 2011
I am wanting to insert a second viewport over an existing viewport and have the information in the existing viewport behind the second viewport and not seen. I want the second viewport boundary to be the "trimming" edge of the existing viewport. How do I do this?
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Jul 1, 2011
I did a test drawing with 4 viewports in paperspace.I frozen a layer in each viewport (as a viewport override, not global), and wrote code to gather info on layer overrides in viewports.The function takes in a database, and is generally used on drawings only open in memory:
public static bool GetLayerInfoFromDB2(Database db) { //do viewports on layoutstry {using (Transaction tr = db. Transaction Manager. Start Transaction()) { ObjectId ldid = db.LayoutDictionaryId;DBDictionary ld = (DBDictionary)tr.GetObject(ldid,
[code]....
the odd thing is it never finds the frozen viewports on the first viewport. It catches the others fine.I cannot see anything odd either, the counts of viewports and layers are all correct, and the drawing has no problems.Is there something that must be done to initialize the mechanism that reads viewport overrides?
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Jan 31, 2012
how do you create a viewport within an existing viewport ?
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Aug 2, 2013
Just having a quick look into the video side of Photoshop CS6 and can't find the render to avi option?
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Sep 13, 2012
I have WINDOWS 7 on a toughbook and vx4 and I will try to SHARE>CREATE VIDEO FILE> MPEG and it will start to render and get to around 90-99% and then the render box goes away and the files won't be made. This used to happen once in a while and i woul just run it again and it would work, sometimes I would try to render as a different kind of file but now I can't get it to render anything. The box simply disappears after 90%.
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Nov 20, 2007
Is there a way in CS3 to add a 3-D effect to any image or layer with one click of a button?
I heard this was a new feature of CS3, but havent been able to find any info on this.
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Oct 14, 2005
im ok at photo shop but i would realy like to get good at making 3D images does someone know of a good tutorial i could use ...
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Apr 30, 2013
[URL].......
I'm having difficulty getting the UVW Map to render like it is shown in the view port. See the link for pictures of my setup.
I've tried messing with the material editor and the UVW Map, but no luck.
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May 1, 2012
My install of Max Design 2013 has no 'Net Render' button/switch. I've searched everywhere after not seeing it in the usual place. I've opened a Max 2012 file (which was saved with 'Net Render' enabled) in Max 2013 and can not change it.
I see that the 'Render' button of Max 2013 now has a list and 'Submit to Network Rendering...' can be chosen there. Sure, I could go back to Max 2012 and disable the 'Net Render' in the file and then reopen it in Max 2013 and probably be OK but what if I don't have Max 2012 to do that and I receive a file that has 'Net Render' enabled? How am I to disable it?
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