I'm having an issue with viewports in a drawing not displaying the color of the objects in model space. All of the objects are set to display bylayer, and all of the viewport overrides in the drawing are off. Still, the objects will only display as either white or grey through the viewport, even though the colors show up fine in model space. I've also tried making a new viewport and it also displays everything as either white or gray, so I'm thinking it might be some kind of system variable that I don't know about.
I am working on piping plan. I have four differents pipes on same layer. I would like to change color of one pipe in active viewport and keep the layer color unchanged in same Viewport. I would like to keep the layer color unchanged for model space or other viewports.
Is there any way to change the property of an object in active viewport?
I used to use the option to display the "object color" in shaded mode from time to time instead of the "material color". However this does not seem to do anything in MAX 2012.
With standard CAD objects it is possible to control their display on a per viewport basis by using the layer manager and freezing any unwanted layers in a particular vport.
I'm having trouble controlling the display of FDO objects from an SDF file in the same way though.
Another user has created a bunch of sketches and somehow has set the drawing up where all the viewport and our title block are displayed in white. model space everything is fine and is as it should be.
Using the DAta Connections tool under Planning and Analysis, also known as Map 3D, I have attached a series of shapefiles and I want to be able to toggle the view of some of them on or off depending on the viewport. Is this possible to do?
I have and array that looks fine in model space but when viewed in a viewport from paperspace, sections of the array look like they are wiped out. Going back to model space everything looks fine. The only way I can get it to fill in is to delete the viewport and create another one. It's then fine for awhile but before long, areas are missing again. I've redone the viewport three times and it's starting to drive me nuts.
Is there a way for me to display different points in each viewport? I have figured out how to freeze layers and realize I can put the points and labels on different layers but am curious if this is the only alternative?
about a Volume Table style, where I have correctly showing in Model Space and is "Split" in the Table Properties. This is a "Total Volume Table" and is Dynamic.
Just Fine in Model Space... yet is showing within a Viewport (typ. plan sheet) that each Split is simply Staked ontop of each other ?
Thought I (we) came across this a few years ago... yet no issues latetly till now, and also mainly first time I've likely split the Table in R2012 (currently used).
Have maintaining View Orientation "true", yet still nothing.....
Xi Computer (Win7 64bit O.S.) i7 3770K @ 4.5GHz Sealed Water Cooler Quad Core w/ Asus P8Z77-V LE mobo 16GB DDR3 @ 1600Mhz RAM 15K Seagate SCSI H.D. Nvidia Quadro 2000 (span2) + FX4600 (3) ViewSonic VS2436 series displays (3)
Is there a way to "disable" the display of the viewport "outline" so that it is not seen when looking at the paper space tab on a computer screen? Kind of like how images have frames but you can "hide" them.
I am trying to display materials "realisticly" in the viewport and for some reason can't do it with the nitrous driver : all materials display as black and white checkers. It does work with the Direct3D driver.
The two images below show you the problem : the blue one is the correct material as displayed using Direct3D (it has a noise bump map applied to it), the black and white is what nitrous displays.
My display settings are :
- for direct3D, "hardware shading" for the viewport and in the material editor - for nitrous, "realistic shading" for the viewport and in the material editor. With or without map doesn't make a difference.
when more generally this checker is displayed instead of the material ?
ps. By the way I couldn't understand the difference between 'area' and 'forums' at [URL]......
It's in 3ds max 2013. I attach the image along with the post. How it happen? I use DefaultScanline. How could we show maps in Viewport the same in the render?
Autocad LT 2007. I pasted an ole object into model space and when I create a viewport in my tab I see the outline of the ole object but the actual image does not show up.
I want to be able to edit the object through the viewport, but NOT change the object in ALL the other viewports as well. In other words, I want to INDIVIDUALLY/EXCLUSIVELY edit the object of each viewport (i.e. in my A, B, C, D, E, windows in the image) without affecting the rest of the others.
after loading the background image in the usual way you do its visible in all modes except when you switch to wireframe, which is the most likely time when you do want to see it. Maybe something to do with the nitrous viewport thingy, dont know?. Running a 64 bit os on a quad core system with 12 gb of ram and an invidia quadro 3800 card. Like to say that the nirous viewer is a great improvement for viewport accuracy , only seems to work with four lights though?
I'm using AutoCAD 2010 and I tried creating an annotative dimension but it won't show up in my viewport unless ANNOALLVISIBLE is set to 1. Both my annotative and viewport scale are set to 1/8"=1'-0".
I currently have a viewport - it is an a1 rectangle in size, lets call it VP1. I would like to create a smaller viewport inside of this, lets say VP2.
When I draw a circle, and use the tool 'Convert Object To Viewport' everything works great - but now VP2 has all of the objects from VP1 showing through the background too. How can I resolve this?
I have been looking for something in the properties, much like text, which will 'background mask' to the viewport - but I am struggling to find any thing.
there is a way to show or hide a specific object (not the layer it is sitting in) in a specified viewport without affecting its visibility in model space or other viewports. I came across a .vlx file from www.cadstudio.cz/dl./hideshow.vlx that does the job of showing or hiding an object in model space( and hence in all viewports).
It appears various people are posting things that are posted in the Readme. For Nitrous these are:
• To prevent issues with Nitrous, ensure you have the most up‐to‐date system drivers. For specific details, see the sections about 3ds Max 2012 / 3ds Max Design 2012 found at URL.... • Applying Unwrap UVW after painting in 2D with Viewport Canvas and painting on top of the Unwrap UVW can sometimes cause 2D paint to fail. Workaround: If this occurs, apply an Edit Poly modifier on top of the Unwrap UVW modifier. • Civil View parameters can cause a program error when modifying surface parameters. • Object Color display will show the object’s material color when set to object color. Workaround: Enable Use Environment Background and Display Background in the Viewport Background settings (Alt+B). • Locking the computer can cause the viewports to stop responding in some cases. Workaround: If this occurs, restart the program. • Mirrored or negatively scaled objects might display face edges incorrectly. • The Soft selection Shade Face Toggle does not always properly display the shaded faces. • MassFX constraints can cause Dummy objects not to display in Realistic mode. • Body Objects display tessellated/triangulated edges instead of the proper Body curves. • Back faces display as transparent. • Hidden Line style does not display texture maps in the viewport. • Tone Mapper used with a Skylight set to use the mr Physical Sky environment will display a black background when enabled. • Enable Gamma/LUT Correction does not work on stylized viewports. • Very large textures (10K x 10K) can cause a program error. Workaround: You can control texture sizes with MAXScript: NitrousGraphicsManager.SetTextureSizeLimit 512 true NitrousGraphicsManager.SetBackgroundTextureSizeLimit 1024 true
I cannot get the layer color to change in a specific viewport. The property manager shows the new color I have selected, but the color does not change in my viewport.
I've been having trouble finding a way to change the viewport background color in AutoCAD 2013 for Mac. I've found ways for the windows OS version, but not for the mac version unfortunately.
Prior to the latest drawing editor crash, the display in my LAYERS toolbar would always display the layer of any single object that I would select without a command being active. After recovering, I find that this feature no longer operates.
I have imported a shp to dwg. it has the object data attributes.
Suppose I have a point for cities shp imported to dwg. The attribute has name of the city. How can I display the name of the city to each point on the layer of dwg file.
I have recently started using FIELDS in our drawings. I must say, they are very powerful.
This is what I would like to accomplish but have not been able to do it on my own.
I want to be able to add text/description to a block, then invoke that text/description with a leader. For instance, if I have a block of a 6x6 post w/ a square, I want to be able to insert the block, do a leader and invoke the custom description "P.T. 6x6 POST W/ CONC. FOOTING"