I currently have a viewport - it is an a1 rectangle in size, lets call it VP1. I would like to create a smaller viewport inside of this, lets say VP2.
When I draw a circle, and use the tool 'Convert Object To Viewport' everything works great - but now VP2 has all of the objects from VP1 showing through the background too. How can I resolve this?
I have been looking for something in the properties, much like text, which will 'background mask' to the viewport - but I am struggling to find any thing.
Autocad LT 2007. I pasted an ole object into model space and when I create a viewport in my tab I see the outline of the ole object but the actual image does not show up.
I want to be able to edit the object through the viewport, but NOT change the object in ALL the other viewports as well. In other words, I want to INDIVIDUALLY/EXCLUSIVELY edit the object of each viewport (i.e. in my A, B, C, D, E, windows in the image) without affecting the rest of the others.
I'm having an issue with viewports in a drawing not displaying the color of the objects in model space. All of the objects are set to display bylayer, and all of the viewport overrides in the drawing are off. Still, the objects will only display as either white or grey through the viewport, even though the colors show up fine in model space. I've also tried making a new viewport and it also displays everything as either white or gray, so I'm thinking it might be some kind of system variable that I don't know about.
I'm using AutoCAD 2010 and I tried creating an annotative dimension but it won't show up in my viewport unless ANNOALLVISIBLE is set to 1. Both my annotative and viewport scale are set to 1/8"=1'-0".
I am working on piping plan. I have four differents pipes on same layer. I would like to change color of one pipe in active viewport and keep the layer color unchanged in same Viewport. I would like to keep the layer color unchanged for model space or other viewports.
Is there any way to change the property of an object in active viewport?
there is a way to show or hide a specific object (not the layer it is sitting in) in a specified viewport without affecting its visibility in model space or other viewports. I came across a .vlx file from www.cadstudio.cz/dl./hideshow.vlx that does the job of showing or hiding an object in model space( and hence in all viewports).
I don't understand if the problem is the same of this: [URL]
Any way i do not understand with after using -convert point tool- the tool -Direction tool- (2) do not leave me to manage both the direction handles (3). I try to upload a screenshot:
(1): how work Direction tool (it moves both the direction handles).
Architectural logo has inserted as OLE object in the title block, we called this title block as x-ref and inserted the title block in paper space (layout). Now when we convert into pdf the drawing the OLE object logo is not appearing and the other coponents are appearing.
what could be the reason, for PDF conversion i am using DWG to PDF.pc3
When we convert same logo as a pdf overlay in CAD by using same .pc3 file it is working fine.
I have an animation with an object fading during the rendering animation.Is there a way to see this fade in the working viewports while scrubbing through the timeline?
I've been using 3DS max for a few days now, but I recently must have pressed a shortcut key which makes some of the near-side-faces disappear so that you can see the the opposite side.
The picture that I've attached (successfully hopefully) shows that I've not simply deleted the sides as the missing faces are rendered. But something I couldn't show in the picture was that when you change the viewing angle, the faces reappear and disappear based on the view.
The only solutions I could think of was to delete the objects (failed), and starting a new file (no success with that)
I'm rotating my object using the hotkey combo alt-middle mouse button to view my object as I work. The problem is that the object is not rotating at the gizmo. It makes my workflow turn into a workless flow because it is rotating at the object origin instead.
I'm fairly new to Max and not completely comfortable with all the tools yet.
3D Studio Max 2010 Perpetual 3D Studio Max 2011 Educational 36 Month
Also, I have the same problem with both versions of Max. Obviously some setting that I'm not aware of...
The viewport canvas is a great tool, I have had it working in previous versions of max but in 2013 I just can't get it to work.
The object it's self has been unwrapped and collapsed to poly no different to what I've done in the past. I bring up the viewport canvas dialog box and everything is normal until I select the paint brush tool and the object disappears, it's still in the scene but I just can't see it, it seems as though the viewport clipping has become very narrow, closing the dialog box the object returns. I've tried large and small objects, nitrous and direct x, and nothing seems to work.
I have load schedule drawing with OLE object (as excel image with out any link) . I want to make some changes in this load schedules. so what should I do to make the changes as I want.
how I can change an AEC Wall (AEC_WALL) to an Solid3D Object. I found out that I can extract all Bodies from a Wall with "GetComponentBodies" function, but I do not know how to get this to an Solid3D Object.
Dim wall AsWall = TryCast(trans.GetObject(obj, OpenMode.ForRead), Wall)
Have a bit of an odd problem showing up with 3ds Max 2012 64 Bit. The viewport does not update when I select or move an object. The program registers that I did make some changes, and things like object parameters and bounding boxes will change, but the meshes will remain the way they are until I delete them and undo.
Forcing the program to redraw all views does not change anything, nor does turning on/off progressive display.
Any way to get object names to display in the viewport. Currently we just make a text label and lock it in place after we name the object but if there's a way to just display the object name instead of making a separate label.
It's nothing that's absolutely earth shattering, but streamlining the process is always a good thing.
how to convert polyline object (with x, y, z) to TIN SURFACE BECAUSE IF THIS OBJECT STILL POLYLINE OBJECT, I CAN'T RUNNING CATCHMENT AREA, ADD LABEL ETC
I drew a 3d shape using 3dpoly and I want to convert that drawing,which is now only a 3d sketch, into a solid.I have attached a picture of the lines sketch sulita.jpg.
How to convert 3D drawing drawn using the line in the 3D object / solid? Drawing is the image below and drawn using lines and polylines and I not use extrude options or other 3D options. [URL] .......
I have 200,000 lines with some object data. LINKED to these lines is a database with some more information. Basically I want to export all of these lines to shape files, converting the information in the linked database to be the new object data. (This is for the client to view the lines on ArcGIS).
I have done this a few times in the past, but working with this volume of lines and data, Its taking an extremely long time.
My question is, could i use autolisp to quickly transfer the database data to object data before i export to shape files? or if there are any other options.
I drew a cube using polylines by changing ucs. I want to join the polylines so that the cube contour becomes one single object.
Since the lines are in different planes I can not join them. How could I unite those 12 lines so they become a cube non solid(I plan on placing a sphere inside some of the cubes and then use "shade" for visualization so if the cube is solid I won't see the spheres).