3ds Max :: Viewport Fade / Object Opacity
Jan 24, 2014I have an animation with an object fading during the rendering animation.Is there a way to see this fade in the working viewports while scrubbing through the timeline?
View 4 RepliesI have an animation with an object fading during the rendering animation.Is there a way to see this fade in the working viewports while scrubbing through the timeline?
View 4 RepliesI'm trying to fade some text from 100% opacity to 0% over 45 frames, and end my layer when it gets to 0, (Thus making it dissapear?). My text stays there with 0% opacity (Slightly visable), untill the next layer begins.. I don't understand why I can see it when the layer it's on has ended. I preview it with audio using num 0.
This has happened to me multiple times and I can't figure out what I'm doing wrong. Some of my text fades and dissapears normally, but I don't understand what's different about it. I'm probably doing lots wrong, but I'm pretty new and you have to start somewhere! This is also my first post, hope it's in the right forum.
In the animation I am working on, I need an object to instantly go from 100% opacity to 0% opacity. The problem is, even if you use the opacity of the layer as a keyframe, the object will not instanlty vanish, even if it is only on for the timeruler for a quick amount of time.
I need a tool that will drop from 100% opacity to 0% instantly.
I'm making a video with mostly titles. I have found the video transitions to be very choppy, so I've opted to control the opacity fade of each individual title, creating keyframes that move from 0%-100% then back 100%-0%. This simulates a nice fade from black, fade to black effect. However, when i do this all of the text in my titles pixelates.
View 2 Replies View RelatedI am having some trouble with a file in Illustrator CS6. Within a layer, when I add a fill to an object, the fill doesn't block out the object paths beneath. For instance, say I have a square object overlapping a circle object in Layer 1. The square object is above the circle in the layer. When I add a fill to the square, the circle stroke still shows through the square even though the overlapped part should be blocked out by the fill. The square is set to normal visibility, and I have made sure that there are no duplicate paths that would account for what I am seeing. (I.e., it's not a case where there's a second identical circle path that is on top of the square, so that it remains visible in spite of the fill.)
Other details:
- I'm mainly working with a white fill, but the problem is the same with fills of any color
- When there's a fill color in the circle path as well, the circle's fill color *is* blocked out—just not its stroke.
- I have restarted Illustrator and restarted my computer and these have not changed anything.
- There are other layers within the same document where the normal layering rules work.
- I tried copy/pasting some of the problem objects into a new document, and in the new document, the fill works properly.
- If I move the problem objects to another layer, then the fill works as it should. But as I'm dealing with a number of paths, it doesn't make sense to create a layer for each to solve the problem.
I can't tell if it's a matter of working in too large or complex a file.
Using PS CS4 on Windows XP. I have an image on the left with apples showing 4 that are transparent (opacity set to 50%). I am wondering if there is a way to make the apple look transparent, but not transparent to the others so that the apples look more like they do on the right (not going through each other). I understand these are completely solid, but I was wondering if there is a way to make an object look like it's transparent, but not be able to go through another object.
View 9 Replies View RelatedI'm having a repeating issue and I can't seem to find a proper answer on how to fix it. When I'm saving out a file in AI, all the objects that I want to show are at 100% opacity and it looks right. When I save out a PDF (High Quality Print - Don't keep editing capabilities) the object is repeatedly somewhat transparent.
Top image is the AI file and the bottom is what the PDF turns out. Lower quality with the PDF image since it's blown up so much.
How can I change the opacity of a single object in AutoCAD 2008?
View 9 Replies View RelatedI'm using AI CS6;
I have a type object with an opacity mask created in one document. When I copy and paste this object into a new file the text is pasted without the opacity mask attributes. I can separately copy and paste the opacity mask object but then I face a tricky realignment to repeat.
How to fade an object (block) in and out?
View 2 Replies View RelatedUsing a Mac I have created a path round an object and wish to reduce the opacity of the background but do not know how to do it?
View 5 Replies View RelatedI use titles a lot with VS x4 and have a couple of questions. I often use the backgrounds available in VS x4 under the titles to add style and make them more visible. I usually fade up to the title and fade back out again. However, when I do this, the title itself fades fairly smoothly but the background looks terrible. Is there any way to get titles and backgrounds to fade in/out together s-m-o-o-t-h-l-y?
Edit: Here's a video from YouTube: [URL].....
Watch the background for "Just a Good Read"... as the title fades off at the end of this title sequence, the background doesn't fade -- it just sort of snaps off. I really like the background but want it to fade in/out smoothly with the title.
Another question about titles: Is there any way to group title elements together so that they become one object? I created a complex title with lots of little elements such as dashes. However, when I move any one element, the others don't move, and lining them up again is a pain. Can I associate these items to create a single object in which everything is moved (and for that matter, sized) together?
It does it every 4-6 times which is really really often since you brush about 10 times every 3 seconds or so when digital painting especially when shading, lighting, blending, etc with brushing.
Why does it do this? I cant recall when it started doing this but I think it was either when I updated from CS4 to CS6 or maybe it just randomly kicked in. I already updated my drivers and re-installed my tablet.
can simple fade into slow motion or fade out of the effect ?
View 5 Replies View RelatedAutocad LT 2007. I pasted an ole object into model space and when I create a viewport in my tab I see the outline of the ole object but the actual image does not show up.
View 9 Replies View RelatedI have multiple viewports on a layout.
I want to be able to edit the object through the viewport, but NOT change the object in ALL the other viewports as well. In other words, I want to INDIVIDUALLY/EXCLUSIVELY edit the object of each viewport (i.e. in my A, B, C, D, E, windows in the image) without affecting the rest of the others.
Is this possible? If not, is there a workaround?
I've been using 3DS max for a few days now, but I recently must have pressed a shortcut key which makes some of the near-side-faces disappear so that you can see the the opposite side.
The picture that I've attached (successfully hopefully) shows that I've not simply deleted the sides as the missing faces are rendered. But something I couldn't show in the picture was that when you change the viewing angle, the faces reappear and disappear based on the view.
The only solutions I could think of was to delete the objects (failed), and starting a new file (no success with that)
I'm rotating my object using the hotkey combo alt-middle mouse button to view my object as I work. The problem is that the object is not rotating at the gizmo. It makes my workflow turn into a workless flow because it is rotating at the object origin instead.
I'm fairly new to Max and not completely comfortable with all the tools yet.
3D Studio Max 2010 Perpetual
3D Studio Max 2011 Educational 36 Month
Also, I have the same problem with both versions of Max. Obviously some setting that I'm not aware of...
The viewport canvas is a great tool, I have had it working in previous versions of max but in 2013 I just can't get it to work.
The object it's self has been unwrapped and collapsed to poly no different to what I've done in the past. I bring up the viewport canvas dialog box and everything is normal until I select the paint brush tool and the object disappears, it's still in the scene but I just can't see it, it seems as though the viewport clipping has become very narrow, closing the dialog box the object returns. I've tried large and small objects, nitrous and direct x, and nothing seems to work.
Have a bit of an odd problem showing up with 3ds Max 2012 64 Bit. The viewport does not update when I select or move an object. The program registers that I did make some changes, and things like object parameters and bounding boxes will change, but the meshes will remain the way they are until I delete them and undo.
Forcing the program to redraw all views does not change anything, nor does turning on/off progressive display.
I don't know what happened, but suddenly, i couldn't see the selected faces of the object i was modeling in my viewport, just the edges
what I want to see when I select faces is this (Minute 2) [URL] ......
I don't find my object anymore in the "3d world" of Maya.
Is there a way to teleport to it?
Any way to get object names to display in the viewport. Currently we just make a text label and lock it in place after we name the object but if there's a way to just display the object name instead of making a separate label.
It's nothing that's absolutely earth shattering, but streamlining the process is always a good thing.
I'm having an issue with viewports in a drawing not displaying the color of the objects in model space. All of the objects are set to display bylayer, and all of the viewport overrides in the drawing are off. Still, the objects will only display as either white or grey through the viewport, even though the colors show up fine in model space. I've also tried making a new viewport and it also displays everything as either white or gray, so I'm thinking it might be some kind of system variable that I don't know about.
View 2 Replies View RelatedI'm using AutoCAD 2010 and I tried creating an annotative dimension but it won't show up in my viewport unless ANNOALLVISIBLE is set to 1. Both my annotative and viewport scale are set to 1/8"=1'-0".
View 4 Replies View RelatedI am working on piping plan. I have four differents pipes on same layer. I would like to change color of one pipe in active viewport and keep the layer color unchanged in same Viewport. I would like to keep the layer color unchanged for model space or other viewports.
Is there any way to change the property of an object in active viewport?
I currently have a viewport - it is an a1 rectangle in size, lets call it VP1. I would like to create a smaller viewport inside of this, lets say VP2.
When I draw a circle, and use the tool 'Convert Object To Viewport' everything works great - but now VP2 has all of the objects from VP1 showing through the background too. How can I resolve this?
I have been looking for something in the properties, much like text, which will 'background mask' to the viewport - but I am struggling to find any thing.
mvsetup gives this error, i want to align and rotate my object in a viewport....
The file mvsetup (.lsp/.exe./.arx) was not found in your search path. check the installation of the support files and try again.nil
there is a way to show or hide a specific object (not the layer it is sitting in) in a specified viewport without affecting its visibility in model space or other viewports. I came across a .vlx file from www.cadstudio.cz/dl./hideshow.vlx that does the job of showing or hiding an object in model space( and hence in all viewports).
View 5 Replies View RelatedIs it possible for the same object to be in hidden lines in 1 viewport and continuous in another?
View 6 Replies View RelatedWhat is the command to take a paper space object and send it through the viewport into model space (without copy and paste)?
View 8 Replies View Related