3ds Max :: Viewport - Object Is Not Rotating At Gizmo

May 10, 2011

I'm rotating my object using the hotkey combo alt-middle mouse button to view my object as I work. The problem is that the object is not rotating at the gizmo. It makes my workflow turn into a workless flow because it is rotating at the object origin instead.

I'm fairly new to Max and not completely comfortable with all the tools yet.

3D Studio Max 2010 Perpetual
3D Studio Max 2011 Educational 36 Month

Also, I have the same problem with both versions of Max. Obviously some setting that I'm not aware of...

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3ds Max :: Making Angle Of Gizmo Appear When Rotating Plane With (e)?

Mar 16, 2011

1. How do I make the angle of the Gizmo appear when I'm rotating the gizmo plane with 'e'?

2. Also, how do I rotate the gizmo itself, so that i can rotate it in any ambiguous axis as well if I wanted to.

For example, let's say I'm slicing a hollowed box usnig Shell modifier. I want to cut the box diagonally. I make the slicing plane vertical using x rotatin axis (red) at perfect 90 degrees (this is why I want to see the angle displacement when rotating a gizmo), then becaue I want to cut it vertically, I rotate the plane on z rotation axis (blue) 45 degrees. Now, I want this cut to be slanted. That means I have to change BOTH x and y axis with equal amount to achieve symmetrical cut I want. ("5 snaps of rotating the slicing plane on x axis and y axis" something like this)

What I want is change the orientation of the gizmo itself so that x or y rotation axis becomes the angle I want the box cut to be slanted at.

3. I've been using 3ds max for rendering most of the time, and didn't really have time to ask myself, why is it such a pain in the a** to get the correct effect I want from max? Viewport and renderd product doesn't match at all for me. Rendering should be just a way of making the viewport image much prettier, not turning garbage into an artwork. Because of the difference between the viewport and renderd image, I constantly have to do test render at 320x240 to see how it looks.

When I say the two doesn't match, it includes but not limited to:

-Lighting Both daylighting system and artificial lights(photometric/standard)
-Intensity
-Shadow casting accuracy
-Material

Scale mismatch of rendering and viewport.

-Color
-I'm guessing it may be because of the lighting that the colors are very off.
-Unexpected glow on my model from other surrounding objects.

Sketchup or Rhino shows vaguely how it's going to look when it's rendered, just poor quality. Why is it so not intuitive in max?

[URL]

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Apr 19, 2011

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I have seen a video where a graphic is created - video is in high speed to show the various steps involved in creating the artwork and there is a section where it looks like the artist/designer rotates a rectangle so that the top left corner appears to be moving "out" of the screen and the right corner towards the "back" of the screen. It doesn't appear to be just a skewing of the object, but in fact it looks like it's in 3D.

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How to lock the material map to the object when I rotate it.

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i would like to rotate an object to match the angle of another.  I can measure the angle but there are many decimal points and I want it to be exact.

One method i have employed is to change the ucs - z setting to align with the object to be rotated then click it and select a point that intersects the other object (this case a line) and then the 2nd snap is somewhere along the line.

this works although sometimes i have to rotate a second time 90 deg. or 180 to get proper orientation.

Is there method, or hidden snap?

ACA2011 Win 7

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When rotating an object that will put any part of it outside the drawing surface, I get the following error-

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This was never a problem for me with prior versions of Draw. Is there an option to allow Corel to do so with X6? The only workaround I've found is to temporarily increase the size of the work area, which is a bit of a pain when you're dealing with labels, not just page size.

New information: Just discovered that, if I group all elements, I can rotate them. The bug only occurs if I select (but don't group) them.

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I like to think of myself as pretty competent in AutoCAD but I can't figure this one out for the life of me...

I hope I can explain this clearly: When I rotate an object using grips, the object is not shown spinning in real time. I select the object, pick the object's grip, hit <Enter> <Enter> to go into the rotate command and the object will rotate maybe 45^ or so and freeze (visually).

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I would like to use grips to rotate my objects and be able to see them rotate (like I used to in previous releases).

I have ACAD Civil 3D 2010.

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Essentially, what I want when I rotate an object is the chunky, pixelated preview, not the final anti-aliased so much you can't tell what it even is anymore final product.

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