3ds Max :: Modeling In Viewport - Cannot See Selected Faces Of Object
Apr 19, 2013
I don't know what happened, but suddenly, i couldn't see the selected faces of the object i was modeling in my viewport, just the edges
what I want to see when I select faces is this (Minute 2) [URL] ......
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Apr 5, 2012
I'm used to being able to select and hide polygons while creating models in programs like Lightwave and Modo. It is an essential function that I can't imagine Maya lacks, yet there isn't an obvious way to do this as far as I can tell. Is there a workaround?
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Nov 3, 2011
I've been using 3DS max for a few days now, but I recently must have pressed a shortcut key which makes some of the near-side-faces disappear so that you can see the the opposite side.
The picture that I've attached (successfully hopefully) shows that I've not simply deleted the sides as the missing faces are rendered. But something I couldn't show in the picture was that when you change the viewing angle, the faces reappear and disappear based on the view.
The only solutions I could think of was to delete the objects (failed), and starting a new file (no success with that)
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Aug 23, 2012
Is there an easy way to copy a line of vertices and have it create new faces on the same object?
I have a rectangle, viewing from the side, that I have already modified extensively. I simply need to create additional vertices / faces along the length of the rectangle.
• Intel i7-975 - 3.33 GHZ
• 24 GB RAM
• Samsung 256 GB - SSD
• NVIDIA GTX 295
• 3ds Max 2013
• Windows 7 - 64 bit
• SpaceMouse Pro
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Dec 30, 2012
I'm trying to extrude multiple faces, and then get them to rotate along the center of the object so that they can all sort of have the same angle radiating from the center. In the picture, the one on the top Left is my starting point. I would like to rotate those faces, for example, so that they will all be flat (picture on Right which I achieved through vert snapping to grid) but the only results I can produce are the 2 small pictures on the bottom. =(
Is this possible?
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Dec 20, 2013
I don't find my object anymore in the "3d world" of Maya.
Is there a way to teleport to it?
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Jun 27, 2011
Any way to get object names to display in the viewport. Currently we just make a text label and lock it in place after we name the object but if there's a way to just display the object name instead of making a separate label.
It's nothing that's absolutely earth shattering, but streamlining the process is always a good thing.
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Aug 13, 2011
I switched to MAX 2012 recently and it's hard for me to texture my models because of selected faces being highlighted red while using modifier like UVW Xform, UVW Map and Unwrap UVW.
On older MAX release when you selected desired polygons to apply UVW Map for example, faces stoped being red, now it's not and I can't see how my texture is applied on my model because of that.
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Oct 21, 2011
In the viewport, it appears that all my faces are flipped. When I apply an edit mesh modifier and show the normals, all looks fine.
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Sep 3, 2013
How can I toggle off "selected with edged faces" in 3ds Max 2014 always on startup? When modeling, I need to see the clean surface when pressing F4.
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Aug 17, 2011
just attempting to customize my viewing preferences a bit.
When I am in an editable poly, and the Viewport is set to Smooth & Highlights + Edged Faces...
When I go to make a polygon selection, the edge faces option divides each polygon into two triangles which is just annoying. Maybe I'm just used to newer versions of max where it doesn't do this.
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Oct 15, 2013
everytime i start Max 2014 i had to untick the "Display Selected with Edged faces" in the viewport configuration tab...is there a way to untick this permamently?
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Dec 12, 2012
In max 2012 with latest updates as of 12/12/12 the function for seeing what faces/polys i have selected in subobject does not work. I hit F2 with no effect at all but F3 and F4 have an effect.
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May 10, 2011
pre 2012, if you had display edged faces on, the selected splines would turn white - so you could tell what was selected in viewport. using nitrous, this isn't possible for us. Open GL or Direct 3D work fine but not nitrous. or is this a bug?
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Jun 12, 2013
I'm using MaxDesign 2013 and 2014. Both have the same problem. When I work on something that is scaled for an architectural sized project with units set to Feet and the extents about 1000 Feet the display is difficult to work with. The objects, mostly simple boxes, are torn and missing faces. Intersections are sawtooth.
A few years ago I had the issue but I had mistakenly created a model that was miles wide instead of inches and Max had a hard time with it. Once I recreated it in the correct scale at about 10 inches all was well. But, Max is used a lot for architecture so a scale in feet that spans a few thousand feet should look good. The way it looks now there is no way to evaluate intersections, shadows and simple geometry relationships.
I can't seem to correct it. I went back to Direct3D from Nitrous and that didn't work. I've attached a view.
3ds Max Design (3D Studio thru Max 2014), ASUS P9X79 Motherboard,
Intel i7-3960x, Hydro H80 CPU Chiller, 32GB DDR3 Ram,
Quadro 4000 Display Adapter
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Jul 12, 2011
I have a very old model from one of our previous projects. It was previously rendered with max scan line and had standard materials on it. Now we are updating it for a HD render and updated with mental ray and arch&design material. When doing test renders there have been some very strange results, on closer inspection I have realised the models have been duplicated. They have been duplicated in exactally the same spot and are part of the same element. I’m currently trying to go through each polygon(element) and delete the duplicate but its taking an age. It was a model imported from iges format so the model is very broken up.
Any good method for deleting duplicate surfaces?I have tried xview but selecting the results just seems to select the whole model which ever method I choose.
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Jan 13, 2012
I am fairly new to 3ds Max and I would like to know if there is a way to fix my model to get rid of the triangles within the faces. And how I may prevent these errors in the future.
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Sep 7, 2013
I am trying to scale faces individually inward. I extruded the faces and went to scale them but they are still scaling together even though my keep faces together option is unchecked. I tried extruding with faces together and then unchecking it but that didn't work. I also tried deleting my preferences folder and that didn't work
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Mar 17, 2012
I have a bit of a pickle, I am doing some models for Skyrim, I now have the mesh imported, have already done some modifications to it, but fot the parts that are going to beng I need to turn some polygons into faves(three sided) so they would bent better.
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Jul 12, 2012
As the User's Guide says: The Keep Faces Together setting can be turned on and off when using Extrude by ctrl+shift+right-clicking on the object whenever the Show Manipulator Tool is displayed.
How to use it? I tried as it said, however nothing occurred. H
(I tried by these steps: Select the object -> clicking Extrude -> clicking Show Manipulator Tool in Modify/Transformation tools -> ctrl+shift+right-clicking the object -> Extrude)
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Dec 29, 2013
i've created this simple building and used boolean to cut some areas. now i got a really messed up topology which makes it real hard for texturing matters. how do i fix those edges highlitened in the picture. i want to make them as one solid quad rather than having multiple triangle shaped faces.
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Jan 3, 2014
I have a 3D scanner where I can scan an solid object, & sometimes reverse engineer the object that I am looking at. 1 function that the old FaceGen used to be able to do is make a 2 dimensional object into a 3D wireframe, but I am not sure if it is able to do robotic faces. I am thinking of doing Transformer-like figures where the faces are a mix of smooth & angular vertices. If I were to plug in some of the flat 2D images that I have, I think that it would give me an ‘error message.’
- My 1st question is I was wondering if you had any CAD software that would be able to take a flat image of a face, & make it into a 3D image
- Or even able to take a pre-existing mesh, & warp it’s values to match a 2D face pattern that I have in mind.
- 1 option that 1 of the older forms of FaceGen was able to do, is to give you variations of a pre-existing face. And I am not talking about taking a 3D mesh & turning it from male to female, race to race, young to old, but different ‘versions’ of that face. 1 thing that they did with a lot of Transformers is that they recycled the same body type, & just repainted the figure to a different paint scheme, & making them into a new character. The Decepticon jets were a good example of that. 1 thing that I am thinking of doing is taking a scan of a pre-existing face, & alternating the facial values to generate different face plates so that each figure has a new face to distinguish them from 1 to the next.
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Nov 21, 2013
I've got a good grasp on 3D modeling and I've taken numerous tutorials to get started.I revolved a container profile from an Illustrator path and I've assigned a mia_material. It's basically a cylinder that I need to map a label onto and my problem is two fold...
1. I am unable to select faces (face mode). In my RMB popup menu, I see "Surface Point", not "Faces".
2. So then I just add the label file to the whole thing, choose Create UVs -> Cylindrical mapping and I am unable to edit, re-position and scale the image to the cylindrical faces.
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Jul 24, 2011
I'm not new to modeling, but new to Maya. I'm trying to extrude a group of faces, but it is making me extrude them at the same angle they are at in the model(local I think). How do I change the axes to extrude the faces straight up instead of at the angle they are at?
I know this is easy in Max, but I can't find it in the Help File of Maya.
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Jul 28, 2013
This is an emergency nesecito deliver this project on Tuesday, look what happens When I use the merge is desaparesen extruded or portions of the face
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Aug 12, 2011
in order to get a head start on my next class, I bought the book: Introducing Maya 2011 by Dariush Derakhshani and have been following along with the tutorial projects within.
The issue I am having is probably a silly noob thing, but I can't get the selection handles (for polygon faces) to show up on a simple polygon sphere. I can see the handles on the corners of individual faces, but not the ones that are supposedly in the center of each face.
I have tried going to Display > Transform Display > Selection Handles but nothing happens. I have tried this while selecting the sphere with options under both "Select by Object Type" and "Select by Component Type" with no results.
I am running Maya 2011 on a Macbook Pro on OSX.
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Apr 17, 2012
We've had to re-image machines, so it's been a few days of trouble shooting new issues with re-install of Maya2012.
Installed SP2 for Vista yesterday in hopes some of the modeling issues would be fixed. But still having two issues.
The worst is each time I try to cut faces my faces in sections of model disappear. The face is there and it's closed. If I re-launch Maya then the display is correct.
The last but less of a nuisance at this time is a white display during view port changes. Didn't have this issue before. But all of our machines here on the team are doing the same thing.
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Mar 3, 2011
I am using maya 2011. I have a simple roof, which i extracted faces from the small house (see pic1). However, when i smooth the roof, all the extracted faces went smooth individually (see pic2). How can i combine all those individual faces i extruded, to make into a single mesh or polygon, so that when i press 3, it will smooth like as in pic3 rather than individually.
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Sep 3, 2012
I'm having a bit of a frustrating issue with flipped faces. Basically I have an object that i am trying to mirror over as an instance. Just like dozens of other object within the same scene, MAX decides to flip the faces on the mirrored object. Simple fix would be to highlight the affected object and flip the faces back. This only causes the "unique" object to flip backwards instead. So, because the objects are instanced, the objects are essentially "swapping" flipped face orientation between the two always leaving one of them with flipped faces. Iv'e tried adding a normal modifier to one, but still resulting in the same issue. I have also tried messing around with resetting x form.
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Aug 6, 2013
I would like to edit the faces of a model I imported into Maya, but I cannot find the face option when I right click. When I create a polygon however, it works just fine on it. Is there any way I can convert the model into a polygon?
Fully sized image in attachment.
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Jul 14, 2011
I am Using Mental ray (max 2010). I have made a topological displacement map at a very low resolution. it is 222 pixels wide by 111 pixels tall (landscape) It is greyscale and low rez because the mesh I am applying it to is 222 faces wide by 111 faces long. (landscape also). I did this because I needed each pixel to become a "height map" in its own right. Everything is working the way i expected.
My problem is.... I need to now make each face z planar. as it stands, they are all tilted in the direction of the grey scale falloff. I have tried splitting the edges of all the faces (quad) and using the make planar (z) function of edit poly mod. No matter how I set the pivot / ucs, when I apply the make planar z , they all average out to the same z plane. I need them to adopt the average of their individual z planes. I can do this but have to do it face by face. That's 24642 faces.
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