Maya Modeling :: Selecting Faces And Mapping To UVs
Nov 21, 2013
I've got a good grasp on 3D modeling and I've taken numerous tutorials to get started.I revolved a container profile from an Illustrator path and I've assigned a mia_material. It's basically a cylinder that I need to map a label onto and my problem is two fold...
1. I am unable to select faces (face mode). In my RMB popup menu, I see "Surface Point", not "Faces".
2. So then I just add the label file to the whole thing, choose Create UVs -> Cylindrical mapping and I am unable to edit, re-position and scale the image to the cylindrical faces.
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Feb 1, 2013
I am trying to UV-map a mesh by doing the following:
1) Panels > Saved Layouts > Persp/UV Texture Editor
2) Select object, RMB > Assign new material > Lambert
3) Attributes Editor > Common Material Attributes > Color > Map button > Checkered
When I do this with a default Maya sphere, it works just fine.
However when I attempt this with a mesh that I have imported from Blender, it no longer works (it turns white instead of checkered textured).
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Oct 20, 2012
I'm using Maya 2013 and I can't find "Edit Mesh" at the top of the window. I've found this page (
[URL]......
but it refers to Maya 2012. The second problem is:
I'm trying to put an image on the cylinder-surface. I've found a youtube-video (added bellow) which says I have to click on "Cylindrical Mapping" after making a "blinn2" (and so on).
But when I click on "Cylindrical Mapping" nothing happens. There isn't even an error message.
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May 29, 2013
I'm selecting faces to be textured in the UV editor. The red faces in the pic. The more faces I select (ctrl + click) the more the yellow box grows. Is this normal? I don't recall seeing that behaviour before. I thought it was just supposed to select the extents of the faces..?
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Sep 7, 2013
I am trying to scale faces individually inward. I extruded the faces and went to scale them but they are still scaling together even though my keep faces together option is unchecked. I tried extruding with faces together and then unchecking it but that didn't work. I also tried deleting my preferences folder and that didn't work
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Jul 12, 2012
As the User's Guide says: The Keep Faces Together setting can be turned on and off when using Extrude by ctrl+shift+right-clicking on the object whenever the Show Manipulator Tool is displayed.
How to use it? I tried as it said, however nothing occurred. H
(I tried by these steps: Select the object -> clicking Extrude -> clicking Show Manipulator Tool in Modify/Transformation tools -> ctrl+shift+right-clicking the object -> Extrude)
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Jul 24, 2011
I'm not new to modeling, but new to Maya. I'm trying to extrude a group of faces, but it is making me extrude them at the same angle they are at in the model(local I think). How do I change the axes to extrude the faces straight up instead of at the angle they are at?
I know this is easy in Max, but I can't find it in the Help File of Maya.
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Jul 28, 2013
This is an emergency nesecito deliver this project on Tuesday, look what happens When I use the merge is desaparesen extruded or portions of the face
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Aug 12, 2011
in order to get a head start on my next class, I bought the book: Introducing Maya 2011 by Dariush Derakhshani and have been following along with the tutorial projects within.
The issue I am having is probably a silly noob thing, but I can't get the selection handles (for polygon faces) to show up on a simple polygon sphere. I can see the handles on the corners of individual faces, but not the ones that are supposedly in the center of each face.
I have tried going to Display > Transform Display > Selection Handles but nothing happens. I have tried this while selecting the sphere with options under both "Select by Object Type" and "Select by Component Type" with no results.
I am running Maya 2011 on a Macbook Pro on OSX.
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Apr 5, 2012
I'm used to being able to select and hide polygons while creating models in programs like Lightwave and Modo. It is an essential function that I can't imagine Maya lacks, yet there isn't an obvious way to do this as far as I can tell. Is there a workaround?
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Apr 17, 2012
We've had to re-image machines, so it's been a few days of trouble shooting new issues with re-install of Maya2012.
Installed SP2 for Vista yesterday in hopes some of the modeling issues would be fixed. But still having two issues.
The worst is each time I try to cut faces my faces in sections of model disappear. The face is there and it's closed. If I re-launch Maya then the display is correct.
The last but less of a nuisance at this time is a white display during view port changes. Didn't have this issue before. But all of our machines here on the team are doing the same thing.
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Mar 3, 2011
I am using maya 2011. I have a simple roof, which i extracted faces from the small house (see pic1). However, when i smooth the roof, all the extracted faces went smooth individually (see pic2). How can i combine all those individual faces i extruded, to make into a single mesh or polygon, so that when i press 3, it will smooth like as in pic3 rather than individually.
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Aug 6, 2013
I would like to edit the faces of a model I imported into Maya, but I cannot find the face option when I right click. When I create a polygon however, it works just fine on it. Is there any way I can convert the model into a polygon?
Fully sized image in attachment.
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Dec 17, 2012
I am currently using Maya 2012 Student Version and am having trouble when extruding edges. When I click 'extrude' many of my polys disappear. I will attach some screen shots.
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Jan 17, 2012
I am having a problem with extruding faces on polygons and then smoothing them. Maya does not seem to want to keep my faces together, and instead, splits them up.
I extrude without smoothing and it looks fine, but after smoothing, everything splits up.
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Dec 13, 2011
i'm having a lot of troubles with a free rig i downloaded at creativecrash [URL]. I'll keep it short as i have quite a lot of things to explain: I animated my shot, and everything was ok. Now i have to shade/light/render my shot using vray, trying to create brand new vray materials; I started from my robot-character. Here comes the problems: - I can't select the polygon geometry(i asked the rigger, and he said the geometry were imported as references at rigging time). There are no geometry layers in reference or template, then there must be somthing else causing me the problem. I can access to the object via hypershade, i can click on the shape node and i can see the geometry selected, but then, when i try to access faces, i can't select them!in no way. This means i can't create selections for materials, and so i can't shade as i liked. I tried to selecte faces using the select by materials feature in the hypershade (as the character has some pre created basic materials)but again, i'm not free to assign materials where i want, and i just can use the pre-existing face selections and work on those, but it's not enough for me. [URL]
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Feb 2, 2012
I'm pretty sure that 'Keep faces together' when extruding does not work correctly in 2012. Well not on my mac anyhow. If you wish to replicate my problem here is my workflow-
Create cube poly > make some subdivisions> select some faces> extrude with 'keep faces together" unchecked> Select a face and use move tool, notice that faces will move apart as they should> Now select some more faces> extrude with 'keep faces together' checked this time> select a face and use move tool> notice how face is still separate as it SHOULD NOT be.
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Oct 31, 2012
How can I hide the measurements displayed on the faces and edges of my mesh here?
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Dec 30, 2012
I'm trying to extrude multiple faces, and then get them to rotate along the center of the object so that they can all sort of have the same angle radiating from the center. In the picture, the one on the top Left is my starting point. I would like to rotate those faces, for example, so that they will all be flat (picture on Right which I achieved through vert snapping to grid) but the only results I can produce are the 2 small pictures on the bottom. =(
Is this possible?
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Apr 7, 2013
when I select an edge for example the edges close to it are selected as well and turn yellow and the farther ones turn red and move when I move the edge I selected. I'm pretty sure this a simple problem, like a button I need to toggle, but I seriously can't find it. How do I select individual edges?
EDIT
I found out that this was cancelled by just pressing B.
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May 13, 2013
I can't seem to be able to select multiple points with the marquee. I'm on a mac... Usually you can select a grouped object, switch to point component and grab a whole chunk of points, then move them etc. I can't do this anymore!
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Jul 15, 2013
I have a problem with selecting multiple objects!!! Everywhere it says that you have to hold shift and select the objects you wish but when I do this it selects all the objects in between! How can I change this?
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Aug 17, 2012
lets say I marquee select the vertices on a cube in an orthographic view (top view or side view) only the vertices facing the camera get selected. And to clarify, CAMERA BASED SELECTION IS TURNED OFF. Also, not sure if it is related, but backface culling in preferences is also turned off. This usually will not happen in perspective view; but yesterday it did start happening in perspective view as well. And even more strange, it does not affect all meshes in the scene. Only some will react this way.
This bug only recently started happening and it is driving me nuts. I have been running 2013 on this machine since it was released, but not until recently did this bug start to occur; so I am wondering if I accidentally turned something on/off?
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Nov 20, 2013
I'm using the Morpheus rig (fantastic rig, by the way) in Maya 2014 and would like to select all of the control curve shapes so that I can place them in a display layer (an easy way to turn all the NURBS curves on the rig invisible without turning my parented props invisible, too!).
In order to do this, I cannot simply shift-click all of the control curves. I need to select all of these curves' shape nodes (which are appended with "_animShape"). I attempted to select them all by entering "*_animShape*" (without quotes, of course) into the Input Box, but I receive the "No object matches name" error. I also tried "select -r *_animShape*" in the Command Line, to no avail.
I do not want to have to spend 30 minutes to an hour scouring the Outliner for every single shape node (mind you, it's a very complex and sophisticated character rig!). Am I using wildcards incorrectly? how I can select all of these nodes at once?
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Mar 5, 2011
I'm having a huge problem trying to select the vertices both in the front and the back of my object. I am familiar with backface culling, and the option is not working. I have tried toggling backface culling in the viewport, preferences, mesh component display and polygon display options. None of these options work. I want to be able to select all the vertices on a model, regardless of certain objects/faces being in the way. However, if there is a face in front of the vertice I am trying to select, Maya won't let me select it.
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Jun 7, 2011
I am using Maya 2012. I am doing a tutorial for Maya 2011. It is directing me to do some selecting and transformation to my mesh using camera based selection. The tutorial says:
1. double click the selection tool icon in the toolbox. the tool settings editor appears.
2. In the common selection options selection underneath marquee, turn on camera based selection.
3. Right mouse click the mesh and select vertex from the marking menu. The vertices appear on the mesh.
4. While looking at the front of the mesh, select the vertices that need to me moved by holding the left mouse button at one corner dragging a marquee selection over them. the vertices should be selected.
I selected the “turn on camera based selection” in the selection icon toolbox settings editor. But I can’t select the veritces using a left mouse click bounding box or by selecting the vertices individually. The vertices just won’t highlight or select. If I want to select I have to turn off the camera based selection.
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Nov 23, 2011
I am trying out Maya 2012 and when i select faces or vertices and try to move on individually, the whole model move. I don't need that, i just need to move the face or vertice alone not the whole image. Also is there any way to download tutorial and installing it into Maya 2012. where i am working with Maya 2012 don't have internet to browse right away.
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Jun 15, 2012
I know how to use the various menu items to select rings and loops, and even understand that double-clicking will select an entire loop/ring, but how do I select a range of loops/rings?
After selecting the first edge, then double-clicking on a second only results with the entire loop/ring getting selected. A single-click will merely add the next selection to the first, but not fill in the range in between. This used to be more intuitive. What has changed? I've tried using additional keys to no avail.
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Feb 20, 2012
lowpoly but their edges are not showing. The edges that im talking about is the one that makes the model blocky, or look really low poly. what technique shall i use ?
3d models [URL]
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May 30, 2013
I've unwrapped the uvs and am correcting the texture on a model. The model is essentially a building facade on a plane. The plane has a single large texture of the facade applied to it and that works fine. But I'd like to use another texture for a small area. I went to uvw unwrap> faces, and selected the area. Then I applied proj>planar map with x axis, turned off plane map and went into the UV editor and loaded up the new texture from "pick texture". The uv editor shows it fine. I make the adjustemnts and then leave the uv editor but it's not applying the nex texture in that area, instead it's applying thw whole facade to that small area.
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Feb 14, 2012
I am trying to put a deck layout decal onto a surface. When selecting the decal command, inventor will only allow me to select the bottom surface and not the top one where I want the decal. is this achievable.
I can do it by flipping the normal and putting on a mirrored image for my decal but that seems like a lot of work
if you create a new part with a cube, sketch onto one of the surfaces and add an image, the decal will only attach to one of the availiable 2 surfaces
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