I am trying to put a deck layout decal onto a surface. When selecting the decal command, inventor will only allow me to select the bottom surface and not the top one where I want the decal. is this achievable.
I can do it by flipping the normal and putting on a mirrored image for my decal but that seems like a lot of work
if you create a new part with a cube, sketch onto one of the surfaces and add an image, the decal will only attach to one of the availiable 2 surfaces
i got Inventor recently, and i've been working on a model of a longboard just to teach myself how to use the tools in Inventor. right now i'm trying to color areas for the griptape pattern so i drew the 2D pattern and projected it onto the 3D model of the longboard. but when i tried to split the faces of the model along the projected pattern only a few of the projected lines split the faces. for other faces i kept getting these errors:
Create parting line failed Crane.ipt: Errors occurred during update Split11: Could not build this Split The attempted operation did not produce a meaningful result. Try with different inputs.
I have an elevation which requires stone panels to be installed. The elevation was created in a single part using the multi-body method. Photographs were taken of the stone slab and modified, it was turned into a BMP with a low res. of about 75. (Tried to keep everything small). As I begin to apply the texture of the stone with the decal method (due to proper positioning and scale size) Inventor starts to run very slow and pauses (Not Responding). The more decals I apply the more it stop working. I don't understand why this process is utilizing 7 GB of ram.
My Spec's:
Operating System MS Windows 7 64-bit SP1
CPU Intel Core i5 760 @ 2.80GHz 41 °C Lynnfield 45nm Technology
RAM 8.00 GB Dual-Channel DDR3 @ 661MHz (9-9-9-24)
Motherboard Intel Corporation DH55TC (XU1) 43 °C
Graphics SyncMaster (1920x1200@59Hz) NVIDIA Quadro FX 580 LogMeIn Mirror Driver
Hard Drives 488GB Western Digital WDC WD5001AALS-00E3A0 ATA Device (SATA) 45 °C
We use decals on some of our parts, but every time someone opens a part or an assembly with one of these parts, it wants to be updated. This only happens with parts that have decals on them. We use Vault and the constant updating of these parts is a pain, considering these parts have not been changed...
the .bmp is in the project workspace and vaulted. The link shows as resolved... MS Paint is the default editor...so what needs to be updated? Is there any way to tell what it wants to update?
After checking it out and updating only the .ipt is modified the .bmp that resides in the 3rd Party folder is unchanged. What am I missing?
IV 2010_Vault 2010 Windows XP Pro SP2 2.00 GB RAM NVidia Quadro FX 4000SDI
I have autodesk inventor 2012 and I'm building an assembly of an air compressor. One big part is coloured yellow and has on both sides decals with an image on them.
When I open my assembly file, the part is there in my assembly but it is coloured gray and no decals are visible, if I open the part with the decals it shows perfectly, So if I use replace and put the original file back in there, it's fixed, until I close and reopen the assembly ! Again the part is other colour and no decals visible ...
Have tried to delete and place the decals again, no difference...What do I have to do ?
I have a middle complexity model, with several decals (,jpg, Using Mask), projected to different parts. When I start Studio, and start rendering, Inventor hangs. The render window opens, but it freezes on Translating and soon both of the windows are not answering. I've checked th CPU. Inventor uses around 1G of ram, during regular use. When I start rendering, slowly it goes up around 5,5G, and eventually the Windows freezes. Rendering the same model without a decal works fine.
I've installed all the Windows updates, and the Inv2013 1.1 Service Pack. Nothing worked.
I've got a good grasp on 3D modeling and I've taken numerous tutorials to get started.I revolved a container profile from an Illustrator path and I've assigned a mia_material. It's basically a cylinder that I need to map a label onto and my problem is two fold...
1. I am unable to select faces (face mode). In my RMB popup menu, I see "Surface Point", not "Faces".
2. So then I just add the label file to the whole thing, choose Create UVs -> Cylindrical mapping and I am unable to edit, re-position and scale the image to the cylindrical faces.
I'm selecting faces to be textured in the UV editor. The red faces in the pic. The more faces I select (ctrl + click) the more the yellow box grows. Is this normal? I don't recall seeing that behaviour before. I thought it was just supposed to select the extents of the faces..?
OK, today, or actually just this afternoon I've noticed it has become much harder to select items with the mouse.
Points, nodes, etc...anything where you'd typically hover the mouse over the item and it highlights for you to select it.
For example, lets say you want to project a point from another sketch, or select the center node of a line, etc.
Never really had an issue until this afternoon where now it seems I have to be right on top of the item and I cannot budge one bit or it won't select it. It is now taking me numerous attempts to select things like points (zooming in does not work, points scale accordingly).
Is there a setting somewhere? I can't seem to find such under Tools>Application Options and the like.
I would like to compare two faces to see if they are the same face. I have three faces and a hole feature on one of the three faces. I am trying to determine what face the hole is on(top, right, left). I can get the face the hole feature was created on as:
Set oHoleFace = oHoleFeature.PlacementDefinition.Parent.Sketch.PlanarEntity
I can get the three face objects I need to check for the hole on.
Set oTopFace = oExtrudeFeatures.Item(1).Faces.Item(13) Set oRightFace = oExtrudeFeatures.Item(1).Faces.Item(3) Set oLeftFace = oExtrudeFeatures.Item(1).Faces.Item(12)
Can I compare faces or do I need to use vectors? I tried comparing the InternalName of the faces but this seems to fail when there is more than 1 hole center within a hole feature. ____________________________ Inventor Professional 2014 64 Bit Windows 7 Professional NVIDIA Quadro FX 4600 Dual Intel Xeon E5540 CPUs 16GB DDR3 Ram
I have a problem with getting an Inventor model into Revit. It's not the import of the model that's the problem, but the way the model displays in Revit. (It displays fine in AutoCAD, 3ds max etc - just not Revit.)
Here's the part file - it's just a simple box with a couple of split-face features on it to generate a pattern.
If I take the model into Revit, I can only see the pattern if I select the object.
Deselect the object and the pattern vanishes. Here's an unselected/selected screenshot from Revit:
Models attached - Inventor 2014 IPT and a SAT version of the same.
how to cut or split more than one face of a surface model in one go. The only way (it seems) is to use the Trim command for every face you need to trim, whereas I want to choose the cutting tool (a plane or face) and then choose a whole lot of faces (by holding CTRL and clicking the faces) and trim them all in one go. Is this possible? I can do this in Fusion, but Fusion is way too slow on my PC compared to Inventor.
I also tried extruding a sketch through the surfaces to cut them, but it doesn't work (Inventor complains that there aren't any solids to cut).
I've attached the file (Inventor 2013). The sketch shown is a raised lip I'd like to have around a future opening. I actually want that sketch to wrap all the way around the body, but taper down to 0 in the rear as there are to be hinge plates. This is going to be a grill/smoker and there needs to be a 3/8" raised lip at the future seam of the top and bottom. Shown in the model is just the top portion.
How can I thicken/offset an entire part without having to select all the faces individually? The 'chain select' option is not good enough for selecting all faces/surfaces that meet and form an edge with no fillet.
In the initial part of the simulation promotional video [URL]....
the internal space of the valve is selected by first selecting faces, then selecting Part Priority and then Isolation, producing the combined total flow volume space. Despite repeating this procedure many times I find I am unable to create and isolate the required volume space. The inner surfaces of the valve are selected but when selecting Part Priority, part of the valve solid part highlights and the selected inner valve surfaces disappear.
I have managed to derived the volume space by subtracting a new derived part, however the example provided in the video suggests the process of defining the air space can be achieved a lot quicker.
I would love for the day that ADSK allows users to assign materials to faces and surfaces at the assembly level. I know this can be done at the part level but this practice has it's flaws when trying to have an accurate BOM and Parts List as well as other "issues" when using that method.
Take a plated part for example. At my company our structure of a plated part would look something like this:
raw material - machined part - plated part. I'm sure it;s the same at many other manufacturing companies.
Typically we will have a material spec sheet for the raw material. We will have an IPT and INV dwg of the machined part file. We then place the machine part (IPT) into an IAM to become the plated part. We do this workflow because if we chance any geometry to the child (machined part) it will update and reflect a tthe parent IAM level (plated part). This also keeps out parts list and BOM structure in-line with our MRP system. So this workflow works great for us.
However there is an issue doing it that way. Inventor doesn't allow to assign materials to faces at the assembly level which seems just wrong to me. I kind of understand why they did that but it sure would be nice to be able to assign materials to faces in IAM files. Yes I know I could acheive this by using Derived Component but then my parts list and BOM structure does not reflect the base part. It only reflects the Derived part in my Parts List. Is there a way I'm missing to alter or change the Parts List to pull info of title, part number, etc of the base part rather than the Derived?
Ideally I'd just love for one day INV to allow material assignment to faces and surfaces in the assembly level. It looks rather strange on our drawings where we do a section view of the top l;evel assembly and see parts that are technically made of brass but look to be made of chrome or zinc plating instead because of how we had to assign material to the entire body of the component at the assembly level.
I've currently written an application for SolidWorks that reads file that geometry in the form of faces (ie. 3 or 4 double values that represent triangular and quadirilateral faces). I am trying to create the same application to work for Autodesk Inventor, but I am having some issues.
First, I am basing my code off from the examples given in the help files. There's a lot of pointers to objects being to get to the Face creation portion, this seems to be slowing my appliation down considerable compared to the SolidWorks counterpart. SolidWorks API has a modelling method called CreatePlanarSurfaceDLL that allows me to provide an array of doubles representing the vertex points in order (x, y, Z) for each point, so the array looks like this for a triangle (P1.X, P1.Y, P1.Z, P2.X, P2.Y, P2.Z, P3.X, P3.Y, P3.Z). Is there anything similar in the Inventor API to simply the process?
Secondly, when using the example, they all have a known "shape" and therefor there are a definied number of vertices, edges, faces, etc. And when adding the faces, the known points / vertices are used. In my case, each face contains information for it's 3 or 4 vertices. I created these using the prescribed methods, but when the final surface body feature is created, and a repair is performed on it, it shows a lot of duplicate edges and vertices. Do I need to take the time and filter out all of the duplicate vertices, and point to a single vertex that may represent a vertext used by up to 3 or 4 faces?
I have an STL (mesh file) file that I converted into DXF file, and then imported into Inventor.
The file contains a surface (meshed) I would like to create a thickness for each face. Since, the number of faces is very large, I cannot do it manually, is there an option/ trick to select them all, or perhaps a different way to create a thickness to the meshed surface.
I'm trying to sweep six circles along 6 3d sketches however I receive the 'The attempted operation had problems trimming and discarding faces. Try again with different outputs.
I have been suffering with the above error message and i am at my wits end. I've tried tracing the the geometry, played dot to dot joining up the points but to no avail. Some sweeps work and others don't.
So it isn't a major issue but I know how measure used to show a blue line when measuring between two faces or points that it measured (by default the closest distance) but ever since installing 2014 I no longer see those lines. Any setting somewhere or if that was just removed completely?
I have created some curved straightening vanes to go inside a large square duct 90 degree elbow. Each vane starts with a 6" long straight section the its follows a fixed radius through 90 degrees. When I "unfold" the part the resulting face becomes two separate faces. When i right click to export as dxf i can only export one face or the other. How can I combine this into a single face to export?
After reading the documentation for IV 2013, I'm not sure if it's possible to create a midplane between parallel faces of two different parts or not. I've tried using the workplane buttons in both the 3D Model and the Assembly tabs with no joy.
I have two faces of different size and am trying to sweep out a curve section between the two. But since the two faces are of different size it only follows the path with the original face selected.
When I make a loft, from a 12x12 square to an 8" circle (12" high for the sake of arguement), the corners of the square kind of loft up to the circle where it's corners would be...leaving a sharp break between the planes
Is there a way to make it look like the sheet metal lofted flange appears? So that the corners of the square drift to the quadrants of the circle, making a smooth transition?
Inventor 2014 Windows 7 Pro SP1 Intel(R) Core(TM) i7-3770k CPU @ 3.50GHz 16GB RAM NVIDIA Quadro 4000 3D Connexion SpaceMouse Pro
I have a multi-body part and want to find the both faces which divide the bodys. The first face I pick with the "SelectSet" command.The second one the program should find on its own.
If I pick a boundary face, it should give an error.
One attempt is to create a point on the first face and use the "LocateUsingPoint". But is there a more elegant way for this task?
(Unfortunately there are little examples of the topic multi-body parts.)