AutoCAD Inventor :: Smoothing Faces Of A Loft (square To Round Shape)
Oct 16, 2013
When I make a loft, from a 12x12 square to an 8" circle (12" high for the sake of arguement), the corners of the square kind of loft up to the circle where it's corners would be...leaving a sharp break between the planes
Is there a way to make it look like the sheet metal lofted flange appears? So that the corners of the square drift to the quadrants of the circle, making a smooth transition?
Inventor 2014
Windows 7 Pro SP1
Intel(R) Core(TM) i7-3770k CPU @ 3.50GHz
16GB RAM
NVIDIA Quadro 4000
3D Connexion SpaceMouse Pro
I've attached the file (Inventor 2013). The sketch shown is a raised lip I'd like to have around a future opening. I actually want that sketch to wrap all the way around the body, but taper down to 0 in the rear as there are to be hinge plates. This is going to be a grill/smoker and there needs to be a 3/8" raised lip at the future seam of the top and bottom. Shown in the model is just the top portion.
I have a square to round transition that I need formed up and the shop is telling me that they would prefer to split this thing at the corners rather than the flats. I've tried two different ways of doing this but how to handle this part. It's 10.75" OD at the bottom and 2'-4" square at the top and 1'3" in length and made of 1/4" stainless steel plate. The shop wants this in four bent pieces that they can weld together down the corners.
I've tried making just the one side but I'm not getting the results I would like to see. Making the full transition (as in the picture above) gives the finished result I am looking for but I can't separate it into multiple sides.
I have a solid bar which has a diameter equal to the nternal dimensions of a SHS. I am trying to create a weld, basically to fill the gap with a weld. I tried a similar arrangement with a Circular Hollow Section and it worked perfectly. I have tried fillet and groove for the SHS but it will not accept it.
Here I am attaching a square to round transition duct drawings which is weld assembly & assembly drawing in pdf, This one was made in Inventor from one of our principle maker, I am trying to make this similar in inventor as I couldn’t, I am pretty good in sheet metal able to make the casing well, but couldn’t the assembly of pins and making of cladding sheets on that curved surface.
I am having trouble trying to get the Loft-1 to run the same shape as Revolution-2 .Picture 1-1 shows how Loft-1 is slightly off centre to Revolution-2 at the top .could i model the Loft-1 and Revolution-2 using different tools in one command making it a smooth shape. Another problem i have is how do i make Revolution-2 at the end terminate into Revolution-1 smoothly.I tried using Loft but it kept getting fail message.Picture 1-2 shows where to terminate the end into the Revolution-1 body.
I am trying to loft a port shape for a project. I have been able to loft pretty much the same thing when part of a larger model but this time around it keeps giving me an error.
In the past i will loft the whole part then remove the inner portion to get the port.
I am able to extract an flat pattern (for round to square) but not exactly as the customers drawing.
The original drawing shows some relief in bending lines which i am not able to add in inventor. after a glance at the attachments you will clearly understand what i want.
Is it possible to loft a shape which includes a hole or a section missing?
I am trying to loft the following shape but it doesn't seem to work with the missing section in the middle. Currently the 2 sketches are the same but in the actual design they aren't. i wanted to test if it would work with the same sketches but it doesn't.
Im trying to create a shape like the attached image using sheet metal loft from one sketch to the second sketch. No problem doing that but i want to extend the neck on the small end 1 inch like the attached image.
Currently the product is produced using 4 panels brazed together. I want to create the product with 2 bent panels 90 degrees that are split apart from the loft.
Not sure if this even possible in the real world sheet metal house to develop the flat pattern.
when ever i make a round image, transparent bg with button, the edges always seem "choopy". is there a way to insure getting a smooth circle for .gif buttons and keeping all color info intact.
I am having a problem with extruding faces on polygons and then smoothing them. Maya does not seem to want to keep my faces together, and instead, splits them up.
I extrude without smoothing and it looks fine, but after smoothing, everything splits up.
i'm trying to learn about AutoCAD, today i was trying to create a Glass cup, i've created it with REVSURF, at my first try it got square with only SIX faces, so after some seraching, i was told to set "SURTFTAB1" and "SURFTAB2" to a higher number like 18, so i configured them to 36... After that, the cup was looking pretty good and round, but then, i rendered it, at the highest quality "Presentation". But the cup continues to show the flat little faces, i would like to know if it's normal or am i doing something wrong? maybe i should do it with a circle and then press/pull it with a smaller circle on the top?
I have been trying to figure out if there is a more efficient way of doing this for some time. It seems so basic but it always comes to play in my smoothing process.
For all you more experienced modelers, what is the best way to have the edges and corners stay at their 90 degree angles when smoothing while not compromising the roundness of the surface with artifacting or pinching in the corners. I find this problem when creating extrudes with sharp corners on curved/ round surfaces then smoothing them.
I have modeled a house with some colums supporting a deck. Ideally I would like my colums to be round with a spiral twist.. But would be happy to know how to change the default square into a round colum.
Alright, I'm trying to make a section of ductwork that is a transition from 12x8 square to 8 dia round. I've tried all kinds of methods, but nothing has really gotten me an accurate, realistic model.
i got Inventor recently, and i've been working on a model of a longboard just to teach myself how to use the tools in Inventor. right now i'm trying to color areas for the griptape pattern so i drew the 2D pattern and projected it onto the 3D model of the longboard. but when i tried to split the faces of the model along the projected pattern only a few of the projected lines split the faces. for other faces i kept getting these errors:
Create parting line failed Crane.ipt: Errors occurred during update Split11: Could not build this Split The attempted operation did not produce a meaningful result. Try with different inputs.
I would like to make a square with round corners with certain Radius. I use Rectangular Marque Tool with Feathering set to some value. The thing is that when I cut the shape from Layer I don't get a sharp corner but instead I have shaded corner.
With Gimp you can round the corners of a square or rectangle using two functions: the problem is that doing so all four corners will be rounded, while I am interested in only the two upper corners. Here's an example of what I would do.
I want to design a square icon with round corners. How do I get rid of the little white triangles in the four corners? I tried to design my icon on a transparent square canvas but I still get the little white triangles in the corners!!! And it does not seem possible to resize canvas to "fit" image size...
I want to crop an image and make the edges round instead of square. Do I do this with a mask? Can't figure out how to use a mask. I went to Mask Outline->Smooth and it cut the image out and left the round edges.
I am having multiple problems creating a loft. Firstly, it seems as if the "loft" command remembers and uses history of the objects to be lofted, which in my case meant that instead of lofting the scaled down (correct) version of a shape, it insisted on lofting the former, out-of-scale version. It would be great to know if there's a more conveniant workaround to this than redrawing the shapes (as I ended up doing).
Secondly - and this is where I'm stuck now - 3ds will not let me do a loft with the new, redrawn shapes. The loft accepts two of the shapes, but will not let me select the remaining three, claiming that "the shape has a different number of curves than others in the Loft". My question is thus: What should I do to be able to see and edit the number of curves in the shape, so that my Loft will be valid?
Is there any way to "simplify" an existing vector shape layer by somehow "averaging out" curves to remove as much of the unnecessary anchors as possible?
For instance, a simple sphere can be just 4 anchors. The one I'm working with has 100 anchors. The vast majority of them are useless, and only make the shape look uneven upon close (zoom-in) inspection. If there was an option, perhaps one with a slider ever, that allowed me to "simplify" this vector shape by removing anchors and adjusting angles to compensate .
how to change the "corner radius" for the shape tool's polygon tool. I set it to 6 sides and with SMOOTHED CORNERS off, it creates a hexagon as expected.But if I turn on SMOOTHED CORNERS, it almost makes a circle, the corners are excessively rounded. I see no option to control how smoothed/rounded these corners are.
When I lower this to 3 sides, I can see PS is heavily rounding the corners. At this point, I simply don't think there's an option to do what I want here. I know in AI, you can hold the arrow keys to add/remove corners and increase/decrease rounded corners, but PS CS5 doesn't seem to support that.