AutoCad 3D :: Round Objects Showing Multiple Flat Faces?
May 29, 2012
i'm trying to learn about AutoCAD, today i was trying to create a Glass cup, i've created it with REVSURF, at my first try it got square with only SIX faces, so after some seraching, i was told to set "SURTFTAB1" and "SURFTAB2" to a higher number like 18, so i configured them to 36... After that, the cup was looking pretty good and round, but then, i rendered it, at the highest quality "Presentation". But the cup continues to show the flat little faces, i would like to know if it's normal or am i doing something wrong? maybe i should do it with a circle and then press/pull it with a smaller circle on the top?
I've attached the file (Inventor 2013). The sketch shown is a raised lip I'd like to have around a future opening. I actually want that sketch to wrap all the way around the body, but taper down to 0 in the rear as there are to be hinge plates. This is going to be a grill/smoker and there needs to be a 3/8" raised lip at the future seam of the top and bottom. Shown in the model is just the top portion.
When I make a loft, from a 12x12 square to an 8" circle (12" high for the sake of arguement), the corners of the square kind of loft up to the circle where it's corners would be...leaving a sharp break between the planes
Is there a way to make it look like the sheet metal lofted flange appears? So that the corners of the square drift to the quadrants of the circle, making a smooth transition?
Inventor 2014 Windows 7 Pro SP1 Intel(R) Core(TM) i7-3770k CPU @ 3.50GHz 16GB RAM NVIDIA Quadro 4000 3D Connexion SpaceMouse Pro
I have created some curved straightening vanes to go inside a large square duct 90 degree elbow. Each vane starts with a 6" long straight section the its follows a fixed radius through 90 degrees. When I "unfold" the part the resulting face becomes two separate faces. When i right click to export as dxf i can only export one face or the other. How can I combine this into a single face to export?
I am able to extract an flat pattern (for round to square) but not exactly as the customers drawing.
The original drawing shows some relief in bending lines which i am not able to add in inventor. after a glance at the attachments you will clearly understand what i want.
I have long used the following lisp to convert multiple single text objects into multiple mtext objects (i.e. make each text entity into separate mtext entities).
; T2M - convert individual Texts/Dtexts to individual MTexts ; modified by Xanadu - www.xanadu.cz ; (defun C:T2M (/ ss i elist)
[Code]....
However, the mtext entity always moves position slightly (compared to the original text entity) after converting the object. better lisp that converts multiple text entities into mtext entities (which are all separate still, i.e. not joined together) without the position of the entity changing?
A user is having problems when using the copy command in AutoCAD 2013.
When they select objects, its not reporting on the commandline how many objects its found or keeping a running total of objects selected. Not even any duplications...
I've tested it on my machine but i cannot replicate the issue and have never come across this before!
I am modelling on an object which exists of a sphere with a lot of lightbulbs around it. I made asphere and 1 light surrounded by 6 lightbulbs. My intension is to make a perfect symmitrical sphere of lightbulbs.
I work with Autocad Mechanical 2012 (not for so long) and quit new into the world of CAD. I worked with the command array, and that worked fine, but I don't know how to repeat the cluster of 7 bulbs all over the sphere.
I have created an object and unioned it with another object of what i assumed was the same length.
These nasty lines appeared and as i zoomed in an unwanted face appeared.
I have tried solid edit and delete face but it says gap cannot be filled. There is another unwanted face i am assuming on the other side but the gap is so small my computer always freezes and slows down before i can get in that close to examine it.
how to cut or split more than one face of a surface model in one go. The only way (it seems) is to use the Trim command for every face you need to trim, whereas I want to choose the cutting tool (a plane or face) and then choose a whole lot of faces (by holding CTRL and clicking the faces) and trim them all in one go. Is this possible? I can do this in Fusion, but Fusion is way too slow on my PC compared to Inventor.
I also tried extruding a sketch through the surfaces to cut them, but it doesn't work (Inventor complains that there aren't any solids to cut).
I've currently written an application for SolidWorks that reads file that geometry in the form of faces (ie. 3 or 4 double values that represent triangular and quadirilateral faces). I am trying to create the same application to work for Autodesk Inventor, but I am having some issues.
First, I am basing my code off from the examples given in the help files. There's a lot of pointers to objects being to get to the Face creation portion, this seems to be slowing my appliation down considerable compared to the SolidWorks counterpart. SolidWorks API has a modelling method called CreatePlanarSurfaceDLL that allows me to provide an array of doubles representing the vertex points in order (x, y, Z) for each point, so the array looks like this for a triangle (P1.X, P1.Y, P1.Z, P2.X, P2.Y, P2.Z, P3.X, P3.Y, P3.Z). Is there anything similar in the Inventor API to simply the process?
Secondly, when using the example, they all have a known "shape" and therefor there are a definied number of vertices, edges, faces, etc. And when adding the faces, the known points / vertices are used. In my case, each face contains information for it's 3 or 4 vertices. I created these using the prescribed methods, but when the final surface body feature is created, and a repair is performed on it, it shows a lot of duplicate edges and vertices. Do I need to take the time and filter out all of the duplicate vertices, and point to a single vertex that may represent a vertext used by up to 3 or 4 faces?
I received a drawing where I have to add Bearings to an alignment and Right-of-Way lines. I have a Line Label Style that it works for that purpose. These new bearings are "Alignment Tangent Labels" and we need them to be "MTexts"
Select & explode once, and you get "Block Reference"
Select & explode again, and you get "MText"
Once that is done, unfortunatly, I get "3D Faces" objects in the background. Invisible on the drawing, but visible on paper once we plot them. The only way to remove them is by selecting around the new MText until I click on one, then, right-click, Select simnilar, Delete!
Is there any way to prevent that to speed up the process???
I am signed up for Adobe CC and learning a lot about the apps. Using Illustrator, I found I cannot see a bounding box round objects. I DO see the anchors etc, but no bounding box..I looked in PREFERENCES > SELECTIONS but no luck.
i've created this simple building and used boolean to cut some areas. now i got a really messed up topology which makes it real hard for texturing matters. how do i fix those edges highlitened in the picture. i want to make them as one solid quad rather than having multiple triangle shaped faces.
I don't know how to verbalize this, but earlier I was able to edit poly > select by face > and extrude. Now it only lets me select faces that I can't see in regular view but can see in Hidden Geometry. This is for every single mesh in my scene, and not just the one. How do I make it so that I can select the whole face and not the hidden geometry as well, so that I can extrude. I'm trying to do this assignment for class and have only until Sunday to get this all worked out .
i'm having a lot of troubles with a free rig i downloaded at creativecrash [URL]. I'll keep it short as i have quite a lot of things to explain: I animated my shot, and everything was ok. Now i have to shade/light/render my shot using vray, trying to create brand new vray materials; I started from my robot-character. Here comes the problems: - I can't select the polygon geometry(i asked the rigger, and he said the geometry were imported as references at rigging time). There are no geometry layers in reference or template, then there must be somthing else causing me the problem. I can access to the object via hypershade, i can click on the shape node and i can see the geometry selected, but then, when i try to access faces, i can't select them!in no way. This means i can't create selections for materials, and so i can't shade as i liked. I tried to selecte faces using the select by materials feature in the hypershade (as the character has some pre created basic materials)but again, i'm not free to assign materials where i want, and i just can use the pre-existing face selections and work on those, but it's not enough for me. [URL]
I have one layout. On that layout I want to have 2 viewports. I also have ssay block A and block B I want to insert.I would like Viewport1 to display block A and viewport 2 to display block B.
What happens to me is when I created Viewport 1 and inserted block A. I go on to create viewport 2. But viewport 2 displays only block A, which I cannon delete to insert block B.
i got Inventor recently, and i've been working on a model of a longboard just to teach myself how to use the tools in Inventor. right now i'm trying to color areas for the griptape pattern so i drew the 2D pattern and projected it onto the 3D model of the longboard. but when i tried to split the faces of the model along the projected pattern only a few of the projected lines split the faces. for other faces i kept getting these errors:
Create parting line failed Crane.ipt: Errors occurred during update Split11: Could not build this Split The attempted operation did not produce a meaningful result. Try with different inputs.
I'm trying to extrude multiple faces, and then get them to rotate along the center of the object so that they can all sort of have the same angle radiating from the center. In the picture, the one on the top Left is my starting point. I would like to rotate those faces, for example, so that they will all be flat (picture on Right which I achieved through vert snapping to grid) but the only results I can produce are the 2 small pictures on the bottom. =(
I often use my digital camera to take pictures of flat, rectangularobjects, like framed paintings on a wall, book or album covers, orpages of documents. Of course, I can't take these pictures straighton and perfectly level, but that's OK. I know what the dimensions ofthe objects are, so I can just correct the perspective in software.
In Graphic Converter (a Mac OS X app), I just use the "Unskew"function. I simply need to select the four corners of the rectangularobject I photographed. (Guide lines connecting the four points to locate them.) After I've located the four corners, I tell it to"unskew" and a rectangular image is produced.
Does Gimp have any function like this? I found the perspective tool,but that requires me to manually shift the perspective and eyeballwhen I think a rectangular image is produced. That's not nearly as convenient.
The orange items in question are blocks and are just copies of each other. However, the grass hatch underneath shows through the left one and not the right one. I checked the properties of both blocks and they are identical except for x/y position.
I have a drawing with objects on multiple layers, however when I select an object, they all show as whtever layer is showing. If I open the drawing on antoher machine, everything works properly with multiple layers.
I've recently started having a problem where some objects that I edit or insert, such as blocks, only show in white. The photo I show is an example. I recently used viewport clip in order to add in the detail shown on the top right, and when I did so, the viewport went white, and it has since not changed. It is supposed to show in yellow, as shown with the other viewports. When I change to "bylayer" it is white, and when I manually change it, it stays white. As shown, I've changed it manually to cyan, and it remains white.
I think this may be an obsucre system variable problem, but I'm not sure where to start.
Showing annotation objects, I’m wondering how the two options “show annotation objects for current scale only” & “show annotation objects for all scales” introduce the same result (attached)! Despite the fact that these annotation objects are assigned to other scales (attached)
In these two cases, the only displayed annotation objects are those related to the current scale! Not all the annotation objects are displayed!
I have a drawing done in AutoCAD Architecture 2013. Most of it is just lines, but I have a couple of Walls with Doors. It looks fine in the base drawing but when I xref into another file the walls revert to their original color and the doors have disappeared. The opening is there but no door.
I tried xredit and the doors are there but when I close that they are gone again. Tried detaching and reattaching...still have the problem.
After I posted this tried Display Configuration. Clicking all options for Doors gives me the doors...in a closed position, not the same as in the base plan.
Imagine a layer containing 10 squares, each square is isolated (none are touching). I need a quick way to put each of those squares on its own layer. Is there something already built in, or any plugin or action?
why a drawing would open without a number of objects (text) showing? I open it up and all notes are gone, yet another user opens it up in "eDrawings" and it opens fine. Oddly, when in ACAD I click OPEN, the preview ACAD gives me when I click this file once shows the missing text etc. But when I open it they're missing.
Below is a screenshot of firstly the drawing open in ACAD and secondly open in eDrawings.
Unwanted objects showing through your printed output (and print preview), but not showing up in the paperspace display, when using 3dclip in Acad 2011 (mechanical) ?
I am having a problem with grid lines showing up in my print out from autocad, but only in the viewport that has 3D objects in it and displayed in conceptual mode or realistic mode. Don't know what is causing them or how to get rid of them. They do not show up on my screen or in the print preview. They only show up in the final prints and even when printing to a pdf file format. I have printed the same drawing out from other computers that have Autocad 2009 and do not get that problem. My computer has Autocad 2010. I have also uninstalled and reinstalled Autocad but that doesn't work.