AutoCAD Inventor :: Trimming Multiple Faces At Once
Feb 3, 2012
how to cut or split more than one face of a surface model in one go. The only way (it seems) is to use the Trim command for every face you need to trim, whereas I want to choose the cutting tool (a plane or face) and then choose a whole lot of faces (by holding CTRL and clicking the faces) and trim them all in one go. Is this possible? I can do this in Fusion, but Fusion is way too slow on my PC compared to Inventor.
I also tried extruding a sketch through the surfaces to cut them, but it doesn't work (Inventor complains that there aren't any solids to cut).
I'm trying to sweep six circles along 6 3d sketches however I receive the 'The attempted operation had problems trimming and discarding faces. Try again with different outputs.
I have been suffering with the above error message and i am at my wits end. I've tried tracing the the geometry, played dot to dot joining up the points but to no avail. Some sweeps work and others don't.
I've currently written an application for SolidWorks that reads file that geometry in the form of faces (ie. 3 or 4 double values that represent triangular and quadirilateral faces). I am trying to create the same application to work for Autodesk Inventor, but I am having some issues.
First, I am basing my code off from the examples given in the help files. There's a lot of pointers to objects being to get to the Face creation portion, this seems to be slowing my appliation down considerable compared to the SolidWorks counterpart. SolidWorks API has a modelling method called CreatePlanarSurfaceDLL that allows me to provide an array of doubles representing the vertex points in order (x, y, Z) for each point, so the array looks like this for a triangle (P1.X, P1.Y, P1.Z, P2.X, P2.Y, P2.Z, P3.X, P3.Y, P3.Z). Is there anything similar in the Inventor API to simply the process?
Secondly, when using the example, they all have a known "shape" and therefor there are a definied number of vertices, edges, faces, etc. And when adding the faces, the known points / vertices are used. In my case, each face contains information for it's 3 or 4 vertices. I created these using the prescribed methods, but when the final surface body feature is created, and a repair is performed on it, it shows a lot of duplicate edges and vertices. Do I need to take the time and filter out all of the duplicate vertices, and point to a single vertex that may represent a vertext used by up to 3 or 4 faces?
Is there a way of trimming an SDF or SHP file with multiple polygons within a boundary buffer zone, but keep the entire of all of the crossing polygons.
I have managed to create a feature overlay for the trimming selection but the 'Union' command creates a new layer with all of both SDF files I'm comparing, not just the ones within the buffer zone.
i got Inventor recently, and i've been working on a model of a longboard just to teach myself how to use the tools in Inventor. right now i'm trying to color areas for the griptape pattern so i drew the 2D pattern and projected it onto the 3D model of the longboard. but when i tried to split the faces of the model along the projected pattern only a few of the projected lines split the faces. for other faces i kept getting these errors:
Create parting line failed Crane.ipt: Errors occurred during update Split11: Could not build this Split The attempted operation did not produce a meaningful result. Try with different inputs.
i'm trying to learn about AutoCAD, today i was trying to create a Glass cup, i've created it with REVSURF, at my first try it got square with only SIX faces, so after some seraching, i was told to set "SURTFTAB1" and "SURFTAB2" to a higher number like 18, so i configured them to 36... After that, the cup was looking pretty good and round, but then, i rendered it, at the highest quality "Presentation". But the cup continues to show the flat little faces, i would like to know if it's normal or am i doing something wrong? maybe i should do it with a circle and then press/pull it with a smaller circle on the top?
So I make a line and then make an arc on that line. I dimension the arc so that it is 180 degrees and I dimension it with a specific length. I then use the rectangular pattern command to copy multiple arcs onto this line. I now need to trim the bottoms of the arcs away (the parts of the line under each arc) But once I select the trim command I cannot trim this area! The lines I need to trim won't even highlight. It appears they are locked by a dimension made when I copied the arcs across the line. This dimension doesn't appear to be able to be deleted.
I need to trim a part that intersects with many other parts in several different sub-assemblies - on an angle.
**Attached is an image of my problem.
Split tool is disabled. It is only usable once I drill down into the assembly/part - it will not select the other cutting objects higher up the browser stack.They become ghosted.
What I need is a tool that projects intersection lines. Does Inventor have something like this? Standard projection lines on the part is not working because the cutting objects are not 90 degrees angled to the part to be cut.
This may be easy,.. I am just not seeing a way to do this with out a bunch of work-a-rounds.
i've created this simple building and used boolean to cut some areas. now i got a really messed up topology which makes it real hard for texturing matters. how do i fix those edges highlitened in the picture. i want to make them as one solid quad rather than having multiple triangle shaped faces.
I don't know how to verbalize this, but earlier I was able to edit poly > select by face > and extrude. Now it only lets me select faces that I can't see in regular view but can see in Hidden Geometry. This is for every single mesh in my scene, and not just the one. How do I make it so that I can select the whole face and not the hidden geometry as well, so that I can extrude. I'm trying to do this assignment for class and have only until Sunday to get this all worked out .
I'm trying to extrude multiple faces, and then get them to rotate along the center of the object so that they can all sort of have the same angle radiating from the center. In the picture, the one on the top Left is my starting point. I would like to rotate those faces, for example, so that they will all be flat (picture on Right which I achieved through vert snapping to grid) but the only results I can produce are the 2 small pictures on the bottom. =(
I would like to compare two faces to see if they are the same face. I have three faces and a hole feature on one of the three faces. I am trying to determine what face the hole is on(top, right, left). I can get the face the hole feature was created on as:
Set oHoleFace = oHoleFeature.PlacementDefinition.Parent.Sketch.PlanarEntity
I can get the three face objects I need to check for the hole on.
Set oTopFace = oExtrudeFeatures.Item(1).Faces.Item(13) Set oRightFace = oExtrudeFeatures.Item(1).Faces.Item(3) Set oLeftFace = oExtrudeFeatures.Item(1).Faces.Item(12)
Can I compare faces or do I need to use vectors? I tried comparing the InternalName of the faces but this seems to fail when there is more than 1 hole center within a hole feature. ____________________________ Inventor Professional 2014 64 Bit Windows 7 Professional NVIDIA Quadro FX 4600 Dual Intel Xeon E5540 CPUs 16GB DDR3 Ram
I'm designing a press for a skateboard similar to: Rib Press
I have the board modeled: (see attached)
Now what i want to do is generate those ribs as seen in the picture.
I tried creating a block that intersected with the board and tried to split the rib at the surface, but to no avail. I think the issue has something to do with the curve of the board in two directions, but i can't seem to get it right.
if you are having trouble visualizing what i'm asking about, look at this. I want to be able to figure out the exact shape of those center ribs to print and eventually cut out of wood.
I have a problem with getting an Inventor model into Revit. It's not the import of the model that's the problem, but the way the model displays in Revit. (It displays fine in AutoCAD, 3ds max etc - just not Revit.)
Here's the part file - it's just a simple box with a couple of split-face features on it to generate a pattern.
If I take the model into Revit, I can only see the pattern if I select the object.
Deselect the object and the pattern vanishes. Here's an unselected/selected screenshot from Revit:
Models attached - Inventor 2014 IPT and a SAT version of the same.
I am trying to put a deck layout decal onto a surface. When selecting the decal command, inventor will only allow me to select the bottom surface and not the top one where I want the decal. is this achievable.
I can do it by flipping the normal and putting on a mirrored image for my decal but that seems like a lot of work
if you create a new part with a cube, sketch onto one of the surfaces and add an image, the decal will only attach to one of the availiable 2 surfaces
I've attached the file (Inventor 2013). The sketch shown is a raised lip I'd like to have around a future opening. I actually want that sketch to wrap all the way around the body, but taper down to 0 in the rear as there are to be hinge plates. This is going to be a grill/smoker and there needs to be a 3/8" raised lip at the future seam of the top and bottom. Shown in the model is just the top portion.
How can I thicken/offset an entire part without having to select all the faces individually? The 'chain select' option is not good enough for selecting all faces/surfaces that meet and form an edge with no fillet.
In the initial part of the simulation promotional video [URL]....
the internal space of the valve is selected by first selecting faces, then selecting Part Priority and then Isolation, producing the combined total flow volume space. Despite repeating this procedure many times I find I am unable to create and isolate the required volume space. The inner surfaces of the valve are selected but when selecting Part Priority, part of the valve solid part highlights and the selected inner valve surfaces disappear.
I have managed to derived the volume space by subtracting a new derived part, however the example provided in the video suggests the process of defining the air space can be achieved a lot quicker.
I would love for the day that ADSK allows users to assign materials to faces and surfaces at the assembly level. I know this can be done at the part level but this practice has it's flaws when trying to have an accurate BOM and Parts List as well as other "issues" when using that method.
Take a plated part for example. At my company our structure of a plated part would look something like this:
raw material - machined part - plated part. I'm sure it;s the same at many other manufacturing companies.
Typically we will have a material spec sheet for the raw material. We will have an IPT and INV dwg of the machined part file. We then place the machine part (IPT) into an IAM to become the plated part. We do this workflow because if we chance any geometry to the child (machined part) it will update and reflect a tthe parent IAM level (plated part). This also keeps out parts list and BOM structure in-line with our MRP system. So this workflow works great for us.
However there is an issue doing it that way. Inventor doesn't allow to assign materials to faces at the assembly level which seems just wrong to me. I kind of understand why they did that but it sure would be nice to be able to assign materials to faces in IAM files. Yes I know I could acheive this by using Derived Component but then my parts list and BOM structure does not reflect the base part. It only reflects the Derived part in my Parts List. Is there a way I'm missing to alter or change the Parts List to pull info of title, part number, etc of the base part rather than the Derived?
Ideally I'd just love for one day INV to allow material assignment to faces and surfaces in the assembly level. It looks rather strange on our drawings where we do a section view of the top l;evel assembly and see parts that are technically made of brass but look to be made of chrome or zinc plating instead because of how we had to assign material to the entire body of the component at the assembly level.
I have an STL (mesh file) file that I converted into DXF file, and then imported into Inventor.
The file contains a surface (meshed) I would like to create a thickness for each face. Since, the number of faces is very large, I cannot do it manually, is there an option/ trick to select them all, or perhaps a different way to create a thickness to the meshed surface.
So it isn't a major issue but I know how measure used to show a blue line when measuring between two faces or points that it measured (by default the closest distance) but ever since installing 2014 I no longer see those lines. Any setting somewhere or if that was just removed completely?
I have created some curved straightening vanes to go inside a large square duct 90 degree elbow. Each vane starts with a 6" long straight section the its follows a fixed radius through 90 degrees. When I "unfold" the part the resulting face becomes two separate faces. When i right click to export as dxf i can only export one face or the other. How can I combine this into a single face to export?
After reading the documentation for IV 2013, I'm not sure if it's possible to create a midplane between parallel faces of two different parts or not. I've tried using the workplane buttons in both the 3D Model and the Assembly tabs with no joy.
I have two faces of different size and am trying to sweep out a curve section between the two. But since the two faces are of different size it only follows the path with the original face selected.
When I make a loft, from a 12x12 square to an 8" circle (12" high for the sake of arguement), the corners of the square kind of loft up to the circle where it's corners would be...leaving a sharp break between the planes
Is there a way to make it look like the sheet metal lofted flange appears? So that the corners of the square drift to the quadrants of the circle, making a smooth transition?
Inventor 2014 Windows 7 Pro SP1 Intel(R) Core(TM) i7-3770k CPU @ 3.50GHz 16GB RAM NVIDIA Quadro 4000 3D Connexion SpaceMouse Pro