AutoCAD Inventor :: Multi Body - Find Both Faces Which Divide One Part Into Two
Sep 12, 2013
I have a multi-body part and want to find the both faces which divide the bodys. The first face I pick with the "SelectSet" command.The second one the program should find on its own.
If I pick a boundary face, it should give an error.
One attempt is to create a point on the first face and use the "LocateUsingPoint". But is there a more elegant way for this task?
(Unfortunately there are little examples of the topic multi-body parts.)
I am creating a multibody part. I have revolded a surface from a sketch through other bodies and used those bodies to trim the surface. I then thicken the surface to create a solid.
The solid is transparent and no amount of property adjusting or anything else will make it opaque like the rest of the solids.
in the picture the open scalloped portion contains two bodies.
I have 2 solid bodies in a part file driven by seperate ifeatures.
Why is it when i search down to the surface bodies then into say the first body, then component definition, then features, then i features it shows both ifeatures?
After migrating my project from MDT2009 to Inventor 2010, every solid body in MDT became a part file in INV. If I were modeling from scratch, some of the .IPTs should be multibody parts. Is there any way to cut & paste a solid from one part to another to create a multibody part? I’m not talking about deriving a new part from the source parts. The end result should be a multibody part with all sketches intact and all solids fully editable, as if I had modeled them as a multibody part right from the beginning.
I’ve attached a simple example of two separate parts that should be combined into one multibody part, as shown in the .JPG file. Can it be done without deriving the parts?
I am trying to edit a sketch in a multi body part file. While I am trying to edit, it displays all other solid bodies which is not required. How to switch them off displaying unnecessary solid bodies while editing a sketch?
I have a multi body part with an extruded cut through all solids. Each solid is derived out to its own part. I edited the extrude feature in the multi body part and removed one solid from the selection set. The cut was correctly deleted from the solid, but when I open the part its still there. The only way to make it update correctly is to manually edit the derive feature in the part. Caught it just before it went off for cutting. 2012 SP2, all hotfixes, win7 64 bit.
I have a part that is derived from a surface skeleton ipt. The derived surface is thickened and then some holes are added. Then, when I try to add a flange, it gives me the error "Sheet metal features are not supported in multi solid body parts". My part is a sheet metal part and single body.
As CAD administrator at my company, which is in the process of implementing Inventor/Vault, I am quite sold on the Layout Modeling/Multi-body part modeling functionality that Inventor supports. Among other things I believe there is a large payoff in assembly stability and simplicity. However, this workflow is very different from the conventional methods of modeling individual parts and manually constraining assemblies. URLs....
I want to find the intersection point between a cylindrical curve and faces in a body. I have the start point an start vector and a rotational velocity. With this values it should be possible to create this cylindrical curve.
Is there a function in inventor which I can use?
Currently I am using the function "FindUsingRay". But I thing that there is only the possibility to fire a linear function through the body.
Today I found the command "FindUsingVector":
Sub FindUsingVector(OriginPoint As Point, Direction As UnitVector, ObjectTypes As SelectionFilterEnum(), ByRef UseCylinder As [defaultvalue(-1)] Boolean, ByRef ProximityTolerance As [optional] VARIANT, ByRef VisibleObjectsOnly As [defaultvalue(-1)] Boolean, ByRef LocationPoints As [optional] VARIANT,
I did not find any information in the "Autodesk Programming help". what is the difference between this both functions?
Is the argument "UseCylinder" for a switch into cylindrical coordinate system?
Is there a way to get the mirrored hole to go all the way through both parts of the mirrored solid bodies.
I do realize that I can create the hole in a seperate feature, after the mirror. It will only let you select one 'solid' during the mirror command. Here is a simple .ipt to demonstrate the issue.
Any way of forcing an update of the colour styles from the original Multi-Body part to the assembled/derived components.
I always control colours in the original Multi-body part as I can select groups in one go to change colours, this doesn’t filter down to the derived/assembly component I then have to go into each part and uncheck then recheck the 'Use color override from source component'.
I am aware of the reg file/vba to remove the source override completely but which works for certain ways of working / problems, but I want to control it from the original part which I assume was the way it was intended as it is the default option!
Win7 64 Pro - Asus P8P67 PRO - i5-2500k CPU O/C@4.5Ghz- OCZ Vertex 2 SSD - 8GB Ram - GTX550 Ti - SpaceExplorer.
I am working on a multi body IPT and i would like to use some purchased valves and air cylinders in the design.Is it possible to put them into the IPT. I have downloaded the cad files and converted them to IPTs.
Is it correct that the BOM will not show thumbnails for a multibody assembly until the component are dirtied? I initially get 'preview not available' for all parts in the assembly. Opening a part and (for example) moving the EOP back and forth will then cause the thumbnail to show in the BOM.
Is there any quick workaround or do I have to write a macro?
I have a multibody surface part, which is derived from a multibody part. Therefor there are multiple contiguous surface parts that are isolated from each other.
Is there a way to STITCH or convert one of these contiguous surfaces into a solid part ?
Note: I tried the THICKEN tool but the hole features do not come out right. Some holes are missing or the hole depths are wrong.
I have 17 years of Unigraphics / NX and 2 months of AutoCAD 2013 3D experience . I am designing a welded table that has lots of tubes to be aligned to each other. It appears that snaps do not work on solids and there is no way to do a point to point solid move in Inventor. Is there any way to select a solid, snap to a base point, then move or copy to a snap destination point of another solid? Does this need to be done in an assembly drawing? If so, do I have to create a file for each tube and then bring each of them into an assembly? I would like to draw the table as one part. Designing all the parts together. The lack of snaps is strange to me. I can only snap to end points in sketches. No midpoints?? I must be missing something very basic and easy. I have not tried an assembly drawing yet.
I have been working through hours and hours of training videos. Everything but move, copy and paste has been pretty easy. I think I need to find an AutoCAD to Inventor transition video. There are no training courses in my area. So I'm stuck with online training. This problem is never addressed and I can't ask the question on a video.
When I try to suppress the bodies in the multi-bodies part to clarify the drawing view, I can not do that the way I normally do that if I had an assembly and suppressed the component.
Is it something Autodesk can improve on or rather something I overlook.
I am trying to draw a series of flow channel (in a row) in a rectangular parallelepiped.
So I sketched a rectangle -> extruded (cut) -> sketched another rectangle -> extruded -> sketched another rectangle inside of one of channel -> extruded, and finally made a flow channel like in attached file.
What I hope to know are :
(1) Is there a way to copy that flow channel? Or should I have to do same repeatedly for tens of flow channel? (2) Is there a way to make a flow channel easily?
I am trying to rotate a body in a part document using a .net add-in through the API. I saw this mod the machine post [URL] which appears to be exactly what I am looking for. As I try to incorporate this into my add-in it doesn't recognize the MoveDefinition or PartDefinition.Features.MoveFeatures, as if these were not included in the SDK. The VBA code that is listed will run, but I cannot convert it to C#.net code. Is there something I am missing, perhaps an extra reference? I am using Inventor 2013 with the updated 2013 SDK downloaded from here [URL]
I've made all sketches and workplanes etc not visible.
When i edit a sketch down the tree, obviously the sketch becomes visible but the problem I have is some other sketches and workplanes also become visible.
I want to duplicate a solid body 4 times in a part file. i did that by going for circular pattern. But after creating that, i had to add on few more features. I did that in parent solid body. then I noticed that other 3 solid body is not getting updated. I know in assembly file it gets updated but any way in part file.
I have an assembly with 10 parts in it. We use many assembly features at the assembly level (Revolve cut, Extrusion cut..etc). How to find the mass difference of each part by comparing at its parts level and its assembly level.
I can't find a way to create multi flat patters in one part from a lofted sheetmetal part. Also, didn't the developers fix the 'can't make a flat pattern from a derived part'?
IV 2010 Suite Digital Storm PC: EVGA & Intel components Win 7 Pro 64 bit
I quite often import hardware models downloaded form various mfg or supplier websites. McMaster Carr for example provides a great deal of hardware models. While they offer native formats for SW they do not do this for IV (not many places do)
Since the [imported] models often open up with default properties, I change the material to something that closely represents the actual hardware or item. In some cases, there are certain portions of the item that are in reality colored or textured differently and I sometimes want to duplicate that for aesthetics and a more accurate view for people that use my assembly files.
In SW, it was always real easy to select just a face (regardless of whether the surface was part of an entire part, a feature, an imported solid body, etc. I could always change the properties of just a face or slection of faces. Since it was a standard pc of hardware, I had no concern about updates.
I have a part file that contains two imported solid bodies. If I select just a single face and try to change the color of it, it changes the entire part. Not what I want.