I have an elevation which requires stone panels to be installed. The elevation was created in a single part using the multi-body method. Photographs were taken of the stone slab and modified, it was turned into a BMP with a low res. of about 75. (Tried to keep everything small). As I begin to apply the texture of the stone with the decal method (due to proper positioning and scale size) Inventor starts to run very slow and pauses (Not Responding). The more decals I apply the more it stop working. I don't understand why this process is utilizing 7 GB of ram.
My Spec's:
Operating System
MS Windows 7 64-bit SP1
CPU
Intel Core i5 760 @ 2.80GHz 41 °C
Lynnfield 45nm Technology
RAM
8.00 GB Dual-Channel DDR3 @ 661MHz (9-9-9-24)
Motherboard
Intel Corporation DH55TC (XU1) 43 °C
Graphics
SyncMaster (1920x1200@59Hz)
NVIDIA Quadro FX 580
LogMeIn Mirror Driver
Hard Drives
488GB Western Digital WDC WD5001AALS-00E3A0 ATA Device (SATA) 45 °C
I have autodesk inventor 2012 and I'm building an assembly of an air compressor. One big part is coloured yellow and has on both sides decals with an image on them.
When I open my assembly file, the part is there in my assembly but it is coloured gray and no decals are visible, if I open the part with the decals it shows perfectly, So if I use replace and put the original file back in there, it's fixed, until I close and reopen the assembly ! Again the part is other colour and no decals visible ...
Have tried to delete and place the decals again, no difference...What do I have to do ?
I just recently installed Inventor 2012 and I'm finding it extremely annoying assembling parts together. I recall in 2011 I could see the parts interact and how the constraints would effect assemblies as I change offsets, relstionships, etc. But now in 2012 I can't see any of that until I acutallly apply the constrain and if it's wrong I have to back and edit it over multiple times till I get what I want. Is there anyway to get a preview of what will happen before I click the apply buton?
I am using this code placed in the .ipt file to change Sheet Metal material
If Material_SM=1 TheniProperties.Material="Steel"SheetMetal.SetActiveStyle("RB_Mild Steel")ElseiProperties.Material="AISI316"SheetMetal.SetActiveStyle("RB_Stainless")End If
It works fine presuming code placed in every .ipt file to be ruled.
Is it possible to modify code in a way so when it placed in top assebly it runs through entire assembly finds all Sheet Metal parts and applys Material prpperties/Sheet metal style according Material_SM parameter.
Inventor 2013 SP2 Windows 7, 64 bits RAM 18GB Core TM2 Duo CPU 2,99 Gz
I am trying to put a deck layout decal onto a surface. When selecting the decal command, inventor will only allow me to select the bottom surface and not the top one where I want the decal. is this achievable.
I can do it by flipping the normal and putting on a mirrored image for my decal but that seems like a lot of work
if you create a new part with a cube, sketch onto one of the surfaces and add an image, the decal will only attach to one of the availiable 2 surfaces
We use decals on some of our parts, but every time someone opens a part or an assembly with one of these parts, it wants to be updated. This only happens with parts that have decals on them. We use Vault and the constant updating of these parts is a pain, considering these parts have not been changed...
the .bmp is in the project workspace and vaulted. The link shows as resolved... MS Paint is the default editor...so what needs to be updated? Is there any way to tell what it wants to update?
After checking it out and updating only the .ipt is modified the .bmp that resides in the 3rd Party folder is unchanged. What am I missing?
IV 2010_Vault 2010 Windows XP Pro SP2 2.00 GB RAM NVidia Quadro FX 4000SDI
I have a middle complexity model, with several decals (,jpg, Using Mask), projected to different parts. When I start Studio, and start rendering, Inventor hangs. The render window opens, but it freezes on Translating and soon both of the windows are not answering. I've checked th CPU. Inventor uses around 1G of ram, during regular use. When I start rendering, slowly it goes up around 5,5G, and eventually the Windows freezes. Rendering the same model without a decal works fine.
I've installed all the Windows updates, and the Inv2013 1.1 Service Pack. Nothing worked.
I'm looking for the best way to create a separate assembly out of various component parts in an existing assembly so that the whole thing can be placed in an assembly as you would a part, I know it's possible to demote components within an assembly but are there any other methods similar / better ?
We have an iLogic assembly with to parts in it. Maybe to cylindrical parts. The iLogic rules should do the following.
1. Start a Rule after open document.
2. This Rule starts a Rule in the first cylindrical component.
3. This Rule ask the user for a diameter.
4. The assembly gives this new parameter value to the second component
5. Then the assembly calls another rule in the second component to change it with the new parameter
Everything is working fine when the following combinations are taking place:
1. I open up the assembly out of vault or from a local drive or an accessible server drive
2. I insert the assembly as sub assembly in another assembly from a local drive or an accessible server drive
It don't work with the following situation:
- I insert the assembly as sub assembly in another assembly out of vault
Then the user becomes the dialog "Choose a diameter" twice.
I don't know why, but I have the idea it has something to do with the functionality of inventor to insert a component more than once. If you insert a component in an assembly Inventor gives you the opportunity to add more than one occurence after each other.
change that behaviour? Maybe a switch to change that inventor "add more than one occurence" behaviour.
I have encountered a problem with the Tube and Pipe styles.
As you can see, I have a rack assembly with a custom tube and pipe style. A wire as a tube in orange, and a tube support in white. Both have their seperate colorations at a style in the tube and pipe styles editor
When placing the rack assembly into the main assembly, it reverts to the coppor coloration I changed from the original style.
Steps I've taken:
Exported the styles .xml and Imported the styles into the master tubeandpipe.iam
Imported the user created .xml styles into the main assembly file nothing seems to work
I am trying to find the interior volume of an assembly (when am I not?!?!) by subtracting the assembly from a block that surrounds the most of it. Somewhere the assembly has a "leak" and I have been trying to use the Cross Section Analysis to track down where the inside lump is connected to the outside lump to be subtracted. Is there a less time consuming way to dynamically drag a plane across and get cross sectional views?
Even better is there a simple way to animate the analysis plane moving across the block so I can hopefully just watch and pause it when I find a leak?
My assembly has grown (about 50 parts) to where I need to consolodate some parts into subassemblies for reuse and alternate iterations of the basic design.
When I import the original parts into a new assembly, all of the constrains I created are not there of course.
I've tried creating a new empty part and then deriving a new part from the assembly, but I can't add, delete or edit any parts.
I looked at using Shrinkwrap, Substitutes, iParts, Multi-body Parts, and Multiple Solids but I remain confused.
In retrospect, maybe I should have created the subassemblies between the part and assembly stage but I didn't.
I want to be able to control the location/position of a component in an assembly. This is easy enough through the iProperties/Occurrence tab and then adjust the location of the X,Y, and Z offsets. Is this possible using iLogic? I have been unable to find a function to access via iLogic. Ultimately I am trying to translate a component about an axis not a pattern.
I have a two part duct fire damper assembly. The IDW has the combined two part assembly, which I know how to turn the CoG on, so that it can be dimensioned. The problem is each piece will more than likely be hoisted separately so I would like to show the CoG for each piece, not the combined master assy.is there a way to do this?
Inventor 2014 Windows 7 Pro SP1 Intel(R) Core(TM) i7-3770k CPU @ 3.50GHz 16GB RAM NVIDIA Quadro 4000 3D Connexion SpaceMouse Pro
I would like to see if there is a routine that allows my iLogic code to detect if my assembly contains another assembly within it. If my assebly contains assemblies then I don't want "MyRule" to run. Else if it does then I want "MyRule" to run.
I have a hatch pattern in one of my objects. I want to apply exactly the same hatch pattern to other objects but I don't remember the settings for original hatch.
There is a command in ACAD to apply properties of one object to others (brush icon in toolbar). I tries to use this command but it seams that it doesn't work for hatch.
What is easiest way to apply a hatch pattern from an object to the other one?
I would like to create transparent graphics for window decals which should remain transparent after being printed on foil. By transparent I mean see-through, e.g. a set of light grey lines that you could actually see through.I am NOT asking how to create graphics with no white background, I would like the actual grey line to be semi see-through. Is this as simple as changing the opacity settings and is it something that is even design related or it is something that is done during the printing process itself?
way to create an outline contour cut for decals? Iv'e been doing this for years and it's been a headache. I have the graphic/text, duplicate it with a thick outline. Say .25". Then Convert Outline To Object. The problem I have is that if it's a complexe graphic or line of text, a number (sometimes a large number) of the nodes are broken and I have to join them. And CD sometimes adds way too many nodes. So I have to spend a long time deleting unnessesary nodes to clean it up.
Iv'e had people suggest to use the Arrange, Shaping, Boundery function. But that doesn't allow me to make the boundery any further away from the art.
If I draw a flat square, and then a flat circle next to it, can I do things using iLogic that will make the two seperate parts interact? such as say 'if the circle contacts the square, then make the square become a circle too' or something like that?
I have an iLogic rule that I want to add to several files that are already existing. Is there an "easy" way to do this other than opening each and every file, creating a new rule, pasting in the code and then saving the file? If I had a macro that would create the rule I could run it with KwikBatch.
I'm trying to insert a picture into a word document I'm generating from Inventor ETO 2012. By default, the picture seems to be set to word wrap as inline, which makes Word give it a low priority and hide it behind all text. All I want to do is change the wrap style to Square.
Using Microsoft's site, I found what i believe to be the proper style setting. [URL].....
Autodesk's guide for using WordPictureWriter: [URL]....
No matter what I change style to, absolutely nothing changes. It is always set as inline.
I'm using Inventor Professional 2012. I have what seems like a relatively simple part, but I cannot find any way to apply a face draft to the four quadrants between the upper outer and inner "'cylinders". I get the dreaded "did not produce a meaningful result. Try with different inputs." no matter which type of draft I try. I have created parting line drafts everywhere else. how I can get these faces to draft?
when i try to render a set of press mold, using autodesk showcase, after it's modeled with inventor.
suppose i make a box with 6 surfaces, front & back, top & bottom, left & right. by default, if i set a certain color to this box, all these 6 surface will be the same.
But my intention is to make 1 color on 1 surface respectively, so the box will have 6 colors totally in the end. How to do this in autodesk inventor or showcase?