Maya Modeling :: UV Mapping When Importing OBJ From Blender

Feb 1, 2013

I am trying to UV-map a mesh by doing the following:

1) Panels > Saved Layouts > Persp/UV Texture Editor
2) Select object, RMB > Assign new material > Lambert
3) Attributes Editor > Common Material Attributes > Color > Map button > Checkered

When I do this with a default Maya sphere, it works just fine.

However when I attempt this with a mesh that I have imported from Blender, it no longer works (it turns white instead of checkered textured).

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Maya Modeling :: Selecting Faces And Mapping To UVs

Nov 21, 2013

I've got a good grasp on 3D modeling and I've taken numerous tutorials to get started.I revolved a container profile from an Illustrator path and I've assigned a mia_material.  It's basically a cylinder that I need to map a label onto and my problem is two fold...
 
1. I am unable to select faces (face mode).  In my RMB popup menu, I see "Surface Point", not "Faces". 
 
2. So then I just add the label file to the whole thing, choose Create UVs -> Cylindrical mapping and I am unable to edit, re-position and scale the image to the cylindrical faces.

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Maya Modeling :: Edit Mesh And Cylindrical Mapping

Oct 20, 2012

I'm using Maya 2013 and I can't find "Edit Mesh" at the top of the window. I've found this page (

[URL]......

but it refers to Maya 2012. The second problem is:

I'm trying to put an image on the cylinder-surface. I've found a youtube-video (added bellow) which says I have to click on "Cylindrical Mapping" after making a "blinn2" (and so on).

But when I click on "Cylindrical Mapping" nothing happens. There isn't even an error message.

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Maya Modeling :: SSS Shader Disappears After Importing?

Oct 14, 2012

When I import an object with a SSS shader into my scene, it will randomly turn black and have no shader at all. If I go to hypershade and to reassign the sss shader, it has no effect. How can I import an object with SSS?

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Maya Modeling :: Importing Reference Images

Feb 16, 2011

i'm new in autodesk maya's world, so i'm having some problems with it, my class is working in a 3d dragon, we started with dragon's body, but, now, we are working in its head, so i started importing images into the viewport, but i cannot move them well, because there's a kind of ghost image with them (i put two images, and there's a ghost image for each one) and when i put them in perspective view to see where i want, they often desappear, and i cannot work with them, i tried deleting history by type, and center each one's pivot, but it didn't work.

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Maya Modeling :: Importing Stuff With Same First File Name?

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When you import something, the imported file always has the other file name, like "filename:file"

Is there a way to import and not have it create that first file name?

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Jul 23, 2011

How to import an Adobe Illustrator Curves In Maya as a single object? Every time I import an .AI file into MAYA, it gets imported as multiple objects. (There is an option with 3DSMAX, while importing .AI files, i.e. * IMPORT AS SINGLE OBJECT / * IMPORT AS MULTIPLE OBJECT.)

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3ds Max Modeling :: Hide Edges With UV Mapping?

Feb 20, 2012

lowpoly but their edges are not showing. The edges that im talking about is the one that makes the model blocky, or look really low poly. what technique shall i use ?

3d models [URL]

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3ds Max Modeling :: UVW Texture Mapping With Multiple Textures?

May 30, 2013

I've unwrapped the uvs and am correcting the texture on a model. The model is essentially a building facade on a plane. The plane has a single large texture of the facade applied to it and that works fine. But I'd like to use another texture for a small area. I went to uvw unwrap> faces, and selected the area. Then I applied proj>planar map with x axis, turned off plane map and went into the UV editor and loaded up the new texture from "pick texture". The uv editor shows it fine. I make the adjustemnts and then leave the uv editor but it's not applying the nex texture in that area, instead it's applying thw whole facade to that small area.

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3ds Max Modeling :: Make Displace Modifier To Use Objects Existing Mapping?

Jun 7, 2013

How can I make Displace modifier to use objects existing mapping? Because when I apply a new Displace, the modifier makes a new mapping, even if i check "Use Existing Mapping".

See what i mean? I want those "cracks" to follow uv not a displace mapping

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Maya Modeling :: Character Modeling From Animation Academy

Oct 14, 2011

I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.

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3ds Max Modeling :: Importing Set Of IGS Files

Jan 22, 2013

I am have been importing a set of igs files and one of them is not displaying in my viewport. It's the lagest file size of the bunch at 285Mb, I believe all of the files were created in Solidworks.

The process I use is: create a new blank file in Max and import the file, but when the import is completed I just get a single line displayed in the viewport(see attachment).

I have left the import running overnight and still get the same result. I also get the same result if I import in a previous version of 3DS Max 2011. I downloaded a free CAD application to see if that could open the file and it gave me a decent wire frame image of the product I was hoping for, but I could not re-save it (benefits of free software!!).

I am using 3DS Max 2013, Win 7 Pro SP1, 64-bit, 2x Intel Xeon 2.93GHz processors, 24Gb Ram with a Quadro 4000 graphics card, running Version 310.90 drivers (I have not 'manged' 3D settings though). So I am guessing this is a graphics display issue due to the size of the iges file, but any way of optimising my viewport or some free software that can convert an iges file into something more managable for Max to import?

Unfortunately I am unable to upload the iges file or an image of the wireframe model from the other free application due to the sensitivity of the content.

3DS Max 2014 x 64.
Windows 7 Pro 64-Bit, 2 x Intel Xeon 2.93GHz, NVIDIA Quadro 4000, 24GB Ram.

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Photoshop :: Pixel Blender Installation?

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How do I install my pixel blender in my photoshop CS5?  The Extension Manager says I don't have appropriate permission.

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GIMP :: Transparent Background In Blender?

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i have been trying to import an image (png) with a transparent background into blender as a plane. all gos well until i unselect the plane then there is a blackish gradded border around the image. the image works fine in all other applications just not with blender. i have fooled with all the settings i can with gimp but i'm stuck.

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I have a bunch of curves that is going to drive nhair. However I'd like to use the "soft modification tool" to do further adjustments to the curves. But I'd want to pin the root of the curves so it doesn't fly off the head when I use soft modification. Is there any way I can lock or pin the root CV of the curve? (its a cubic nurbs curve)

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Maya :: Getting Error When Importing DWG

Jan 10, 2013

I am trying to import a DWG from AutoCad 2010 (PC) into Maya 2013. All I get is an error. I was searching trough the web and have found no solution to this.

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Maya :: Importing CAD Into 2014?

Jul 18, 2013

I am about to start work on a project that will require me to import between 200-300 CAD models created with Solidworks I believe and provided to me in the following formats:
 
.STEP
.STL
.IGS
.SLDPRT
 
with most of the files being in .STEP and .SLDPRT format.
 
What is the best way to import these into maya 2014 OSX?

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I have attached the original DWG file that I am trying to get into 3DS Max. When I imported it, in the Import Options box, I played with Auto Smooth and Curve Steps and it didn't seem to work.

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Jan 8, 2014

I wish to create a testing surface for simulation from a DSM height data (under a college assignment). I downloaded a height data from [URL]........ in a .dwg file format and want to import in on maya and create a surface out of it. 
 
I am using maya 2013 on windows OS.

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Maya Modeling :: Cut Out A Piece Of A Polygon

Aug 21, 2012

[URL]........

This is my model. Simple.

Now the only thing I want to do is to cut out this:

[URL]........

I used the Extrude tool just for visualization. The problem is, working with booleans apparently doesn't work for such objects, it works for freshly created clean polygons, but not for this one, when I try to use "Boolean difference" both objects disappear.

Extruding doesn't work because the faces are still there and I cannot delete them for whatever reason:

[URL].........

My cursor is pointing on the little face, but both are being highlighted. Making a hole through the the "Make a hole" function doesn't work because it only deletes faces as it seems.

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Maya Modeling :: 2013 Won't Let To Select Anything?

Jul 16, 2013

i have been having problems with maya where i can't select  individual faces vertices or anythign other than the entire model

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Maya Modeling :: How To Extrude Edges

Nov 27, 2011

My model loses lambert on only certain faces every so often. Might be related to clicking on camera or trying to extrude certain edges. I want to delete the camera but this happens to the model every time i touch the camera. I can't reapply the lambert by pressing 6 or assigning new material. if you know what's happening.

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Maya Modeling :: How To Import All The Objects

Feb 20, 2011

I am looking for the same function in Maya that I use alot in 3DS. In 3DS, you can "Merge" (import) models from another scene (file) into your current one. It allows you to pick a single model from the imported scene to be imported into the current scene.

I know Maya has the import function but it seems to import all the objects. I just want to import a particular model.

Is this possible in maya?

3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
[URL]....

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Maya Modeling :: How To Select Isoparm

Apr 11, 2013

Here is what I've tried so far in creating the pupil of the eyeball:

1. Right click - select isoparm - attempt to select.
2. Right click - select Surface Point - attempt to select.
3. Left clicking
4. Holding shift (and other keys) - attempt to select
5. Right clicking
6. Middle clicking
7. Marqueeing

When I right click - select surface point, I get something that looks like a selection, but it also has an isoparm dotted line.... when I attempt to DETACH I get an error.

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Nov 20, 2012

I am attempting to import 3d models from a software called Daz studio into Maya. The models enter motionbuilder and 3ds Max with no problem. When I import them into Maya they come in as wireframe. I have been unable to take the wireframe off of the model. The file format I am using is FBX. wHEN I RENDER an image of the model i am able to see it in it's realistic form-but when i attempt to see it in the viewport it is wireframe.

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Maya Modeling :: Hiding Inner Geometry?

Jul 24, 2011

Say I have a car engine that I created. to make it easier on myself I made it out of a bunch of separate pieces. then at the end I combined them into one. somewhere down the line I'll want to animate the pieces separately, but until then I dont want all that inner geometry rendering because it takes up unnecessary render time. is there a function in maya where I can delete all invisible mesh geometry? so then any faces inside the outermost shell will be deleted.

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Maya Modeling :: Can't Convert Selections

Aug 2, 2013

In earlier version thats work just fine, but in 2013 i cant convert selections,...

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Maya :: 3D Modeling / Animation Programs

Dec 22, 2011

I'm new to Maya, and also new to 3d modeling/animation programs. how can i learn Maya 2011? there are not very good learning paths to find on the internet.

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