Maya Modeling :: Selecting Points In Group?

May 13, 2013

I can't seem to be able to select multiple points with the marquee. I'm on a mac... Usually you can select a grouped object, switch to point component and grab a whole chunk of points, then move them etc. I can't do this anymore!

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Maya Modeling :: Chairs And Some Glasses On Table / Group Them And Instance That Group Hundred Of Times?

Nov 29, 2011

I have table, several chairs and some glasses and plates on table. I want to group them and instance that group, hundred of times. Problem is that I do not have materials implemented and I will not until client is satisfied with arrangement. I have problems later, even using many scripts I found, to add material to all instances. Only way is to select one by one.

Other thing is that there might be new objects added into set, so best way would be to add to master group and that will be added in instances of that group automatically, but that does not work with Maya.

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Maya Modeling :: How To Extrude A Group Of Faces

Jul 24, 2011

I'm not new to modeling, but new to Maya. I'm trying to extrude a group of faces, but it is making me extrude them at the same angle they are at in the model(local I think). How do I change the axes to extrude the faces straight up instead of at the angle they are at?

I know this is easy in Max, but I can't find it in the Help File of Maya.

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Maya Modeling :: Deforming A Group Of Objects?

Dec 10, 2012

I am currently stuck with a problem in Maya.

I need to deform a group of different groups.

I have a Guitarfretboard that is build of 3 groups.(as in the pic)

What i want to do is create kind of a "stairway to heaven". So i would need to deform the whole group and make twirls and ups and downs, like a railcoaster.

The best way that i found to do that is to set a lattice on the group. But then when I deform the lattice points the single groups wont hold together anymore and start to seperate and mess up.

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Maya Modeling :: Selecting Individual Edges

Apr 7, 2013

when I select an edge for example the edges close to it are selected as well and turn yellow and the farther ones turn red and move when I move the edge I selected. I'm pretty sure this a simple problem, like a button I need to toggle, but I seriously can't find it. How do I select individual edges?

EDIT

I found out that this was cancelled by just pressing B.

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Maya Modeling :: Selecting Multiple Objects?

Jul 15, 2013

I have a problem with selecting multiple objects!!! Everywhere it says that you have to hold shift and select the objects you wish but when I do this it selects all the objects in between! How can I change this?

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Maya Modeling :: 2013 Is Not Selecting All Vertices?

Aug 17, 2012

lets say I marquee select the vertices on a cube in an orthographic view (top view or side view) only the vertices facing the camera get selected. And to clarify, CAMERA BASED SELECTION IS TURNED OFF. Also, not sure if it is related, but backface culling in preferences is also turned off. This usually will not happen in perspective view; but yesterday it did start happening in perspective view as well. And even more strange, it does not affect all meshes in the scene. Only some will react this way.

This bug only recently started happening and it is driving me nuts. I have been running 2013 on this machine since it was released, but not until recently did this bug start to occur; so I am wondering if I accidentally turned something on/off?

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Maya Modeling :: Selecting Faces And Mapping To UVs

Nov 21, 2013

I've got a good grasp on 3D modeling and I've taken numerous tutorials to get started.I revolved a container profile from an Illustrator path and I've assigned a mia_material.  It's basically a cylinder that I need to map a label onto and my problem is two fold...
 
1. I am unable to select faces (face mode).  In my RMB popup menu, I see "Surface Point", not "Faces". 
 
2. So then I just add the label file to the whole thing, choose Create UVs -> Cylindrical mapping and I am unable to edit, re-position and scale the image to the cylindrical faces.

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Maya Modeling :: Selecting By Name With Wildcards Does Not Work

Nov 20, 2013

I'm using the Morpheus rig (fantastic rig, by the way) in Maya 2014 and would like to select all of the control curve shapes so that I can place them in a display layer (an easy way to turn all the NURBS curves on the rig invisible without turning my parented props invisible, too!). 

In order to do this, I cannot simply shift-click all of the control curves.  I need to select all of these curves' shape nodes (which are appended with "_animShape").  I attempted to select them all by entering "*_animShape*" (without quotes, of course) into the Input Box, but I receive the "No object matches name" error.  I also tried "select -r *_animShape*" in the Command Line, to no avail.

I do not want to have to spend 30 minutes to an hour scouring the Outliner for every single shape node (mind you, it's a very complex and sophisticated character rig!).  Am I using wildcards incorrectly?  how I can select all of these nodes at once?

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Maya Modeling :: Selecting Vertices In The Back?

Mar 5, 2011

I'm having a huge problem trying to select the vertices both in the front and the back of my object. I am familiar with backface culling, and the option is not working. I have tried toggling backface culling in the viewport, preferences, mesh component display and polygon display options. None of these options work. I want to be able to select all the vertices on a model, regardless of certain objects/faces being in the way. However, if there is a face in front of the vertice I am trying to select, Maya won't let me select it.

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Maya Modeling :: Creating Reference Point Or Locator For Group?

Jul 26, 2012

I was wondering if there is a way to create a group of vertices, edges or faces and somehow create a reference point or attach them to some kind of locator so they can be referenced at a later point. I want to be able to select a group of edges, model them and then move on to another task within Maya and have some kind of reference point so I can go back to the original group and not have to select them individually every time I want to work on that group of edges, faces or vertices, is this possible? I will post a picture shortly to this post so you can see an example of a specific group of edges that I would like to set a reference point or locater for.

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Maya Modeling :: Selecting With Camera Based Selection?

Jun 7, 2011

I am using Maya 2012. I am doing a tutorial for Maya 2011. It is directing me to do some selecting and transformation to my mesh using camera based selection. The tutorial says:

1. double click the selection tool icon in the toolbox. the tool settings editor appears.

2. In the common selection options selection underneath marquee, turn on camera based selection.

3. Right mouse click the mesh and select vertex from the marking menu. The vertices appear on the mesh.

4. While looking at the front of the mesh, select the vertices that need to me moved by holding the left mouse button at one corner dragging a marquee selection over them. the vertices should be selected.

I selected the “turn on camera based selection” in the selection icon toolbox settings editor. But I can’t select the veritces using a left mouse click bounding box or by selecting the vertices individually. The vertices just won’t highlight or select. If I want to select I have to turn off the camera based selection.

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Maya Modeling :: Select Entire Group Of Objects To Drag To A Different Position

Sep 12, 2012

I'm new to Maya, so this is likely something I'm just missing or that I've done without realizing it, however...

I've created a scene with a few polygonal objects. As an example, imagine a house with plants around it and a cloud above. The plants are spaced evenly along a curve, and the cloud is also made using a Paint Effect with a Modifier around it to control it's shape using slight forces, etc.

However, when it's done and I select the entire group of objects to drag to a different position, weird things happen. The plants seem to move much more quickly in that direction, so that soon they're no longer positioned where they should be at the base of the house, and the clouds move in the opposite direction from where I'm dragging (i.e. down not up). What I'll call the 'normal' polygonal objects (e.g. the house, car, etc.) all move fine, but I cannot figure out how to fix the other items so everything maintains its relative position, or lock the whole scene together to move as a group.

I've tried to combine them, and even 'parent' everything to the house, but I suspect I've changed something like a control handle position or rotated something that now moves opposite the normal xyz directions.

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Maya Modeling :: Selecting Face Or Vertices Moves Whole Model

Nov 23, 2011

I am trying out Maya 2012 and when i select faces or vertices and try to move on individually, the whole model move. I don't need that, i just need to move the face or vertice alone not the whole image. Also is there any way to download tutorial and installing it into Maya 2012. where i am working with Maya 2012 don't have internet to browse right away.

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Maya Modeling :: Selecting Range Of Edge Rings / Loops

Jun 15, 2012

I know how to use the various menu items to select rings and loops, and even understand that double-clicking will select an entire loop/ring, but how do I select a range of loops/rings?

After selecting the first edge, then double-clicking on a second only results with the entire loop/ring getting selected. A single-click will merely add the next selection to the first, but not fill in the range in between. This used to be more intuitive. What has changed? I've tried using additional keys to no avail.

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Maya Modeling :: Creating Object At Points?

Aug 24, 2011

Is there a way to select either vertices on a polygon or points on a curve and create an object at those points?

The snapping of objects to curve points isn't very accurate, so if possible, the above would greatly speed up my workflow.

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Maya Modeling :: Scale Points To Exact Value?

Nov 13, 2013

To get from the first to the second picture I used the scale tool on the selected points and scaled manually with the mouse. This however is inexact as I'm eying it.  How do you exaclty scale the z and y values?

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Maya Modeling :: Why Does The Split Polygon Points Disappear

Jun 23, 2011

Im supposed to connect them like they're displayed in the picture. I did both of them separately but i just did all four to show how i want them. Im supposed to connect those two but when i press enter when im done, it disappears. Then use the insert edge loop tool to make the neck line smaller.

Both Pictures are the same. The second one just has backface cullin under display

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Maya Modeling :: Points Join Together When Snapping To Grid?

Jul 10, 2011

im in the "getting started maya 2011" in page 104, at Selecting edge loops, is were you are making the helmet with, polygons, but, when i use the snap to grids, something weird happens, all that its selected kind of join together

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AutoCAD Civil 3D :: Moving Points Out Of All Points Group?

Apr 10, 2013

I have a project that was started by leaving all the survey data inside the "All Points" group.  So, I'm concerned that when I enter my as built survey points, that even if I put them into their own group, that the original surface will still look at them and just rebuild to my asbuilt data, effectively cancel out the purpose of the asbuilt survey.  Will this happen? 

I want to take the original points and put them into a group of their own, but I don't know if that will affect anything or not?  I have several wetlands already designed on that surface with volume calcs already done too. 

What should I do? 

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Maya Modeling :: Character Modeling From Animation Academy

Oct 14, 2011

I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.

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CorelDRAW X6 :: Selecting Object In A Drop Shadow Group

Aug 28, 2012

drop shadow group.cdr

I've asked this in the X5 board before, gave up, and it's still bugging me with X6.

[URL].......

So I group a few objects, apply drop shadow to the group, and now I want to select one of the object in the group (to move it or resize it, etc).

I just can't find an effective way to do this without discarding the drop shadow, edit, and reapply the drop shadow. There have been many suggestion that seems to work for certain people, i.e. Ctrl+Click, Ctrl+Alt+Click, Ctrl+Alt+Shift+Click, but none works as desire.

In the attached example, I try to select the red square. If I Ctrl+Click, it selects the whole group. If I Ctrl+Alt+Click,  it either selects the yellow circle, or edits the drop shadow.

If I Ctrl+Alt+Shift+Click, the result is random. It either selects the blue background square, or selects the yellow circle, or edits the drop shadow, and once in a blue moon successfully selects the red square. 

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Illustrator Scripting :: Selecting Objects By Group Names?

Feb 17, 2012

How to select objects by their group names?
 
I'm working with imported graphics, and the objects appear in the AI layer hierarchy grouped and named according to their object types in the native program (see the attached image). The problem lies with the annotation objects: they are made of different parts for which different graphic styles are needed; however, they all come in one layer and are difficult to access for global operations. I need to do different things with the different object types (delete the POINT's, move the LINE's and LWPOLYLINE's to different layers, etc...). The option of selecting objects individually is ok for small data sets, but you can imagine this becomes untenable in a hurry.
 
Two possible solutions I've considered:

(1) change the output parameters in the source program such that the objects come into illustrator with different graphics allowing them to be accessed through the "Select same ..." tools; it would work, but is problematic for the source program

(2) print the annotation graphics with their desired graphic appearance to pdf rather than importing the source file directly in AI, then open in AI to render the remaining graphics; again, this works but introduces inefficiency in the process. Also, the print process tends to explode closed paths requiring more inefficient path tinkering in AI.
 
I would like to tell AI to select all objects named "POINT" or "LINE" etc... but have found nothing in the documentation or forums on whether this is possible.

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CorelDRAW Graphics Suite X5 :: Selecting Multiple Objects In A Group

Aug 24, 2011

I find it extremely annoying to have to Ungroup named groups and then regroup and rename them in order to do a multiple selection of group members. I find I'm constantly ungrouping and regrouping in order to select/edit.

Note that the multiple items are often not the same type of object (e.g., text, line, shape, etc.).

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AutoCAD Civil 3D :: Lighting Up Grips When Selecting Point Group?

Oct 5, 2013

when selecting a point group from the prospector tab, sometimes the point grips will light up and sometimes only the points will be only dashed.

Having the grips light up like that is very useful when viewing a region with many point groups.

How do I toggle this on and off?

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Photoshop Elements :: Group Shot Crashes After Selecting Option From Menu?

Jul 14, 2013

Photoshop Elements 10 - Group Shot Crashes after I select the option from the menu.  I am using Windows XP.  Is there a workaround or is there a way to fix this? 

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Illustrator :: How To Change Color By Selecting All Text Characters Or All Group Elements

Feb 19, 2014

I'm having a problem with Adobe Illustrator CC 17.1.0 with colors, types and groups.
 
If I select a text or a group and try to change its color, the Fill color stays correct a the panel, but the text or the group maintains the old color, like the screenshot below.
 
The only way to change color its is selecting all text characters or all group's elements.

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AutoCAD Civil 3D :: Renumber Points In Point Group

May 25, 2013

Is there a way to renumber all the points in a point group? Right now I am doing each point individually but I have many points and it would be wonderful to learn how to do that automatically.

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AutoCAD Civil 3D :: Add Points To Surface Not In Point Group?

Mar 7, 2012

Is it possible to add points to a surface without adding them to a point group?  I've got a bunch of ponds I'm doing and it will save me some time if I could just select the points, and not have to put them in a point group then add the point group.

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Photoshop :: Selecting Ruler To Measure Between Two Points

Sep 20, 2012

my copy of photoshop cs5.5 has no "use measurement scale" tab on the ruler tool bar. Is this right?

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AutoCAD 2010 :: Set UCS Angle By Selecting Two Points

Apr 12, 2013

In previous version you can rotate the UCS around the Z axis by tying UCS Z at the command prompt and then you were prompted to select two points to defin the angle. Now it uses a point at the ucs icon as the first point and only allows me to pick the second point. Is there a way to pick two points to define the UCS angle? I tried setting the UCS Origin to the first point and that did not work.

Civil 3D 2012 SP3 | Win 7 64-bit SP1
Xeon E5-1620 @ 3.60GHz, 16GB Ram | NVidia Quadro 600

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