Maya Modeling :: Creating Reference Point Or Locator For Group?

Jul 26, 2012

I was wondering if there is a way to create a group of vertices, edges or faces and somehow create a reference point or attach them to some kind of locator so they can be referenced at a later point. I want to be able to select a group of edges, model them and then move on to another task within Maya and have some kind of reference point so I can go back to the original group and not have to select them individually every time I want to work on that group of edges, faces or vertices, is this possible? I will post a picture shortly to this post so you can see an example of a specific group of edges that I would like to set a reference point or locater for.

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Illustrator :: Reference Point Locator Missing From Top Menu - Can't Change X-y Coordinates?

Jun 11, 2013

I am using illustrator cs2 and somehow my reference point locator is missing from my menu bar?  Also, I am not able to manually set the x y coordinates on anything besides 0 0.  I have been using this program for a long time and haven't had this happen before. turned off the reference point locator but I can't see where to get it back on my menu to be able to align objects.

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Maya Modeling :: Chairs And Some Glasses On Table / Group Them And Instance That Group Hundred Of Times?

Nov 29, 2011

I have table, several chairs and some glasses and plates on table. I want to group them and instance that group, hundred of times. Problem is that I do not have materials implemented and I will not until client is satisfied with arrangement. I have problems later, even using many scripts I found, to add material to all instances. Only way is to select one by one.

Other thing is that there might be new objects added into set, so best way would be to add to master group and that will be added in instances of that group automatically, but that does not work with Maya.

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Maya Modeling :: Selecting Points In Group?

May 13, 2013

I can't seem to be able to select multiple points with the marquee. I'm on a mac... Usually you can select a grouped object, switch to point component and grab a whole chunk of points, then move them etc. I can't do this anymore!

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Maya Modeling :: How To Extrude A Group Of Faces

Jul 24, 2011

I'm not new to modeling, but new to Maya. I'm trying to extrude a group of faces, but it is making me extrude them at the same angle they are at in the model(local I think). How do I change the axes to extrude the faces straight up instead of at the angle they are at?

I know this is easy in Max, but I can't find it in the Help File of Maya.

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Maya Modeling :: Deforming A Group Of Objects?

Dec 10, 2012

I am currently stuck with a problem in Maya.

I need to deform a group of different groups.

I have a Guitarfretboard that is build of 3 groups.(as in the pic)

What i want to do is create kind of a "stairway to heaven". So i would need to deform the whole group and make twirls and ups and downs, like a railcoaster.

The best way that i found to do that is to set a lattice on the group. But then when I deform the lattice points the single groups wont hold together anymore and start to seperate and mess up.

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Maya Modeling :: One Way Instancing (reference Meshes)?

Jan 12, 2012

Do maya have a way to reference meshes (like in softimage/max)? Its basically like instancing a mesh. However tho changing the "parent" object will change the "child", the child wont change the parent.

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Maya Modeling :: Can't Move A Reference Image

Aug 10, 2013

when i use my move tool n select my reference image the image don't move but the i think camera or shape of image moves , i want to move my reference image.

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Maya Modeling :: Importing Reference Images

Feb 16, 2011

i'm new in autodesk maya's world, so i'm having some problems with it, my class is working in a 3d dragon, we started with dragon's body, but, now, we are working in its head, so i started importing images into the viewport, but i cannot move them well, because there's a kind of ghost image with them (i put two images, and there's a ghost image for each one) and when i put them in perspective view to see where i want, they often desappear, and i cannot work with them, i tried deleting history by type, and center each one's pivot, but it didn't work.

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Maya Modeling :: Reference Images Displayed Wrong

Apr 17, 2013

In the side and front view, the references are displayed in the wrong place on the screen. It is fine on the perspective view, but not side or front. The outline if I select the image is in the right place, but the image is not.

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Maya Modeling :: Select Entire Group Of Objects To Drag To A Different Position

Sep 12, 2012

I'm new to Maya, so this is likely something I'm just missing or that I've done without realizing it, however...

I've created a scene with a few polygonal objects. As an example, imagine a house with plants around it and a cloud above. The plants are spaced evenly along a curve, and the cloud is also made using a Paint Effect with a Modifier around it to control it's shape using slight forces, etc.

However, when it's done and I select the entire group of objects to drag to a different position, weird things happen. The plants seem to move much more quickly in that direction, so that soon they're no longer positioned where they should be at the base of the house, and the clouds move in the opposite direction from where I'm dragging (i.e. down not up). What I'll call the 'normal' polygonal objects (e.g. the house, car, etc.) all move fine, but I cannot figure out how to fix the other items so everything maintains its relative position, or lock the whole scene together to move as a group.

I've tried to combine them, and even 'parent' everything to the house, but I suspect I've changed something like a control handle position or rotated something that now moves opposite the normal xyz directions.

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Maya Modeling :: How To Open Image File For Reference In Separate Window

Nov 3, 2012

I’m a 3DS Max transfer. In 3DS Max there is an option to open an image file for modeling reference in a separate window within Max which always stays on top. This is NOT an image plane to model off of but an IMAGE FILE, a picture i can get the details from that don’t show in a drawing or plane. Currently I open images or groups of images(NOT SEQUENCES) in the default OS file viewer program. This is fine with a dual monitor setup, where I throw the reference images to the other screen. But what about when I’m on my laptop on the go or have no other monitor? Currently I’d have to open the same program, have it underneath MAYA and flip back and forth, which is a very big hassle over time. I’d like to be able to open a small, resizable window WITHIN maya and view the image file(or files!) there so I can move it around my workspace and glance over to it in an instant.

I still want my four panels or all of my panel space to work with. With it being resizable i can even shrink it down to get the gist in the upper right corner where no icons are even zoom in on parts with such a small window.

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Maya Animation :: How To Mirror A Locator (Null) To Other Side

Jan 5, 2011

i did a Locator (Null) and parented to the Head Bone.this is where i am going to parent the sphere geometry of the eye.

but i cant find the way to mirror this Locator to the other side for the other eye.i try with Duplicate special, -x but it does it on its own, the only different is the scale is -X but didn't move from the original position, and the 2 are overlap.

how do i mirror / duplicate the Locator to the other side?

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Maya Animation :: Aim Constraint - Attach Area Of Effect To The Locator

Dec 9, 2012

The basic premise is that I've built a grid of 100x100 tiles and aim constrained them to a locator. Now I'm wondering if I could somehow attach an "area of effect" to the locator so that only the closest tiles aim at the locator and the rest lay unchanged?

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Maya Modeling :: How To Move Pivot Point On Mac

Aug 20, 2013

We are just trying out Maya on the OSX Platform.
 
In the tutorial that we are going through, we are asked to select 2 curves, center the pivot point, and then hit the 'Insert' key to allow us to move the pivot point, and then holding down the 'C' key we should be able to move the pivot point along the curve.
 
Looking around we found that if you hit the 'fn + left arrow' keys you are meant to get the same as using the 'insert' key on the PC, but this is not right, and also when you try to hold down the 'C' key it does not allow the pivot point to be constrained to the curve.
 
So where is the 'Insert' key on the Mac?

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Maya Modeling :: How To Zero Out Pivot Point Rotation

Jul 29, 2012

I am puzzled about how to zero out rotation my object's pivot point when I rotate said pivot point using the "insert" key (on a pc). Furthermore, any subsequent object I make after that has its pivot point off just like the first object when I rotate its pivot point. In fact, even when I start a whole new scene, the pivot point rotation of any object is off just like the first time I rotated the first object's pivot point in a previous scene.

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Maya Modeling :: How To Find Center Point

Mar 29, 2013

How to find the center point in auto desk Maya...I know use the center point but i can't find the point..how to find the exact coordinate of the 3d object created using auto desk Maya? [URL]...

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Maya Modeling :: How To Move Pivot Point

Jun 26, 2013

How I can move pivot that camera rotate around?

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Maya Modeling :: How To Create 5-point Star

Sep 7, 2011

I m trying to find some intelligent way to drawing a 5 point star in Maya, but don't using complex commands togheter and using some thing like a primitive comand ( maybe distorting some curve , etc ).

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Maya :: Creating Texture Reference Object - Stick To Geometry Throughout Sequence

Dec 16, 2012

I have keyframed some ojects. I then set up a camera projection texture at keyframe 179

Is it possible to create a Texture Reference Object from keyframe 179 so this texture will stick to the geometry throughout the sequence?

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Maya Modeling :: 2014 Vertex / Point Snapping Not Working?

Oct 14, 2013

I'm having a problem with Maya's vertex/point snapping function. This is a simple thing to do normally but in the 2014 student version (which is full functionality other than having a prompt saying it is a student version upon saving the file), it isn't working.

Basically the process is making a selection of vertices and with the transform tool active, MMB dragging the manipulator to snap the selection to a destination vertex. The pivot point/manipulator of the selection is moving and snapping to the destination vertex on it's own when I hold 'V' and MMB drag, rather than the whole selection moving with the transform manipulator and snapping to the destination vertex. This problem is also happening with the modelling toolkit which is really annoying. I have checked that i'm not in edit pivot mode etc.

The point snapping is working however for objects, but not in component mode as above.

I am running Windows 7, Maya SP2.

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Maya Modeling :: Creating Object At Points?

Aug 24, 2011

Is there a way to select either vertices on a polygon or points on a curve and create an object at those points?

The snapping of objects to curve points isn't very accurate, so if possible, the above would greatly speed up my workflow.

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Maya Modeling :: Error When Creating Text

Nov 21, 2011

I was following a tut on how to create text and all was working well then I decided to delete my text from the viewing panel and start again and now I cannot create any text because I get this message - / Error: bevelPlus3 (Bevel Plus): Group 2 curve 2 is not inside the previous curve. Group these curves appropriately in Adobe (R) Illustrator (R)

What does this mean?? Im not even using illustrator! If I delete the word and write another one it seems to be ok but if I want to create my original word I get the same message again? Also the text doesn't look very good, some of the letters are sort of squashed or rubbing on others or the hollow parts missing etc.

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Maya Modeling :: New Character - Creating Afro

Feb 23, 2012

I am in the process of modeling a new character and have to ask this question. What is the best way to create an Afro. Right now, I am thinking about just modeling the base shape of how everything will look, and then applying Maya fur to the necessary faces. I also wanted to note that this will be an animated character as well.

I have attached an image of the style haircut I am going for .

[URL].......

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Maya Modeling :: Creating Custom Shapes?

Sep 25, 2012

how to create custom shapes, polygons in Maya 2013. Attached you will see a image of something I want to duplicate.

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Maya Modeling :: Creating Polygonal Face On Object?

Aug 8, 2011

create a face on my existing object. Is there a way to select the edges and have them merge together, thus creating a face?

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Maya Modeling :: Can't Turn On Numbers When Creating UV Maps

Mar 5, 2013

I can not turn on the numbers when creating the UV maps as showing in the image I have attached with this question to make sure they are aligned properly.

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Maya Modeling :: Creating NURMBS Primitive Sphere

Sep 10, 2012

I am new to working with Maya and I am a bit confused.

I am having issues creating NURMBS primitive spheres. Whenever I create them, only half of it shows up. All of the other objects show up fine.

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Maya Modeling :: Input Tab Not Showing Up When Creating Polygon

Jan 19, 2014

My Inputs tab dont show up when I create a polygon, so i can't edit subdivs? Happens when i try to add subdivs to a newly made polygon primitive.

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Maya Modeling :: Creating Object In Side View Away From Grid?

Oct 16, 2013

I would like to create  a simple polyplane in the side view in Maya. When I try to do this nothing happens and the software suggests I start on the grid but you cannot see the grid in the side view.

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Maya Modeling :: Creating Planes In TopView Doesn't Work Properly

Jul 31, 2012

I don't know what went wrong with that View. I can create polygon planes properly in all views but top view.What can I do to make it function again when I set up the Project.this problem occurs everytime when I set up Image Planes for the top, side and front view. URL...

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