Maya Modeling :: Reference Images Displayed Wrong
Apr 17, 2013
In the side and front view, the references are displayed in the wrong place on the screen. It is fine on the perspective view, but not side or front. The outline if I select the image is in the right place, but the image is not.
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Feb 16, 2011
i'm new in autodesk maya's world, so i'm having some problems with it, my class is working in a 3d dragon, we started with dragon's body, but, now, we are working in its head, so i started importing images into the viewport, but i cannot move them well, because there's a kind of ghost image with them (i put two images, and there's a ghost image for each one) and when i put them in perspective view to see where i want, they often desappear, and i cannot work with them, i tried deleting history by type, and center each one's pivot, but it didn't work.
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Oct 31, 2012
How can I hide the measurements displayed on the faces and edges of my mesh here?
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Jan 12, 2012
Do maya have a way to reference meshes (like in softimage/max)? Its basically like instancing a mesh. However tho changing the "parent" object will change the "child", the child wont change the parent.
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Aug 10, 2013
when i use my move tool n select my reference image the image don't move but the i think camera or shape of image moves , i want to move my reference image.
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Jul 26, 2012
I was wondering if there is a way to create a group of vertices, edges or faces and somehow create a reference point or attach them to some kind of locator so they can be referenced at a later point. I want to be able to select a group of edges, model them and then move on to another task within Maya and have some kind of reference point so I can go back to the original group and not have to select them individually every time I want to work on that group of edges, faces or vertices, is this possible? I will post a picture shortly to this post so you can see an example of a specific group of edges that I would like to set a reference point or locater for.
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Nov 3, 2012
I’m a 3DS Max transfer. In 3DS Max there is an option to open an image file for modeling reference in a separate window within Max which always stays on top. This is NOT an image plane to model off of but an IMAGE FILE, a picture i can get the details from that don’t show in a drawing or plane. Currently I open images or groups of images(NOT SEQUENCES) in the default OS file viewer program. This is fine with a dual monitor setup, where I throw the reference images to the other screen. But what about when I’m on my laptop on the go or have no other monitor? Currently I’d have to open the same program, have it underneath MAYA and flip back and forth, which is a very big hassle over time. I’d like to be able to open a small, resizable window WITHIN maya and view the image file(or files!) there so I can move it around my workspace and glance over to it in an instant.
I still want my four panels or all of my panel space to work with. With it being resizable i can even shrink it down to get the gist in the upper right corner where no icons are even zoom in on parts with such a small window.
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Oct 22, 2012
I'm very new to the world of 3d modeling, how to use 3Ds Max for creating 3D models with the intention of 3D printing the final design.
I am a HUGE fan of the Transformers Movie verse and I really want to make a 3D model of "Bumblebee" one of the characters that appears in it. There are a large number of 3D models of this character out there, but my intention is to recreate him in very first appearance in the 1st Movie.I wanted to make this figure as close and accurate as possible to the movie,so I scoured the net to look for reference pictures and was finally very lucky to find some of the original design sketches.
the images I have found are not like this, and I am not so confident that I could draw them in the correct perspective and scale as needed. Is it absolutely necessary or can I work around this?
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Aug 26, 2013
I am trying to use a reference image on a plane in 3ds Max but everything comes out Blurry and pixelated. Â I have tried the Customize...Preferences... Viewports option but the Configure driver is greyed out. it says ''Nitrous (direct 3d) 11.0 feature level 11 - ATI Radeon HD 5700'' next to Configure Driver.. (greyed out)
What can i do to make reference images not pixelated? and transparency on boxes and polygons is extremely buggy (i can only see 2% through it when alt+x)
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Feb 22, 2012
The picture I've attached to this post is 180 dpi.However, Gimp says the ppi of the image is 300 (Gimp also used this information display the printed size, so it should be "dpi", but this is not my problem).
I fully understand the difference between dpi and ppi.My question is: From where is this information coming from?
My default image resolution in Gimp is 96 ppi (under Preferences > Default image > Advanced option).
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Mar 19, 2012
I have a GIF which is displayed as different image in different viewers - on Windows XP and 7.
[URL] - image, original GIF is at 400%, below is shot how it display PSP X2 on XP.
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Dec 11, 2012
See the jpeg: 1.345 is a regular dimension, .875 is a hole note.  The hole note is wrong.Â
(the part doesn’t have to be scrapped. It can be dis assembled, sent back for rework, refinished and reassembled.)
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Oct 14, 2011
I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.
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Oct 4, 2013
When I select instanced geometry in the Hair and Fur modifier, the individual strands are appearing much too thin. I had to go back to the instanced model and non-uniform scale it to make it really fat to compensate for this, but this is not ideal. How do I get it to represent the instanced geometry at its correct scale? Also, how do I get the default hair scale to start out longer so that I don't hit the 100% limit. It looks like I will have to style the hair guides individually to get them to be longer.
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Jan 25, 2011
so I am trying to figure out how best to create the terrain for this mine site. I thought maybe I could do this with vue, but it proved to be very difficult. I was thinking of using contour lines but that in itself can be messy with some very ugly triangulation. I posed a picture of what it is I am trying to atchive.
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Apr 1, 2014
Time and time again, I have come across the issue where the thumbnail being displayed in the grid view and loupe view is not of the image itself, but of some other image. So far, the thumbnail is typically from the same folder or collection and can be either from an image that still exists or from one that I've rejected and deleted from disk previously.
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If I go into develop mode, the correct image gets displayed, but the thumbnail rarely resets itself.
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I've deleted the cache on previous occasions to have LR recreate the thumbnails, but I never know when I'm going to encounter this issue.
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This becomes a paint when I am delete unwanted images. If the thumbnail is incorrect on my second or third pruning, I could actually lose an image I intended to keep.
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I'm running Lightroom 5.3 from CC.
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It seems that deleting the cache every day--maybe even several times a day--is a bit overkill, but seems to be the only way to deal with this problem.
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Sep 20, 2013
An animator has been getting a crash when unloading a reference in some of our scenes. When I take the same scene and try the same unload-reference operation, it works fine for me without crashing.
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I've attached the crash log from the animator's machine.
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We're both on Maya 2013. I'm on Windows 8, he's on Windows 7, in case it's relevant. We're using the same set of custom plug-ins.
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Note that we're not using nested references - this is a top-level reference that we're trying to unload.
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I noticed this in the online readme file for Maya 2014: MAYA-19363 Unloading reference node may cause Maya crash.
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If so, is there a workaround for Maya 2013 till we all move over to Maya 2014?
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Apr 29, 2012
The following happened in LR4, I installed RC2 hoping it may cure it but problem remains:
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Photos in whatever module cannot dispaly images after having worked properly for a while in any module no image display but grey rectangles... asking for "display in the explorer" shows in superposition that images are ther...
catalogue seems ok (structure and all, metadata are ok, in the development module memory has been kept of photos adjustment...
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Re-opening catalog or optimizing does not have any effect....
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Quiting LR is just abrupt with no asking for back-up...
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Mar 23, 2013
Lightroom 4.3 version. All updates applied. Windows 7 64 bit. Single hardrive used. No problems on disk. Memory 8 gig. Speed 3 MHZ. OK
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Here is how I use filters. Select folders/SE:ECT drive letter where it shows number of images/turn on filters/select metadata/ use flat or hierarcy does not matter, select a date. No problem, all the images from the entire drive relating to a day display.Â
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PROBLEM - multiple images are displayed in grid or filmstrip. Search of the hard drive reveals those multiple images do not exist. Now what is the solution ? Metadata status ALWAYS displays image changed always. Status responds correctly when images are displayed - no problem there.
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When Catalog is selected as above, same results are obtained. Does not matter - raw data or processed images into JPEG.
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I can't express this problem any better - all the details are there. WHAT IS THE PROBLEM? I need the metadata filter to use dates.
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Jun 2, 2011
I have Maya 2012 Creation Suite x64 on Windows7, and just installed Hotfix 2.
PhysX has now disappeared, no plugin reference or shelf.
I've tried loading physx.mll manually, but reports missing procedures.
Also tried setting MAYA_PLUGIN_PATH to the nVidia Maya plugin directory, no luck.
What am I missing, and what did Hotfix 2 do?
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Dec 16, 2012
I have keyframed some ojects. I then set up a camera projection texture at keyframe 179
Is it possible to create a Texture Reference Object from keyframe 179 so this texture will stick to the geometry throughout the sequence?
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Apr 9, 2009
i open a image file in Photoshop CS4 it looks all jumbled and has diagnol lines going through it. Even when i open just a blank file it has a huge black triangle going through it.
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Apr 19, 2013
I have a bunch of curves that is going to drive nhair. However I'd like to use the "soft modification tool" to do further adjustments to the curves. But I'd want to pin the root of the curves so it doesn't fly off the head when I use soft modification. Is there any way I can lock or pin the root CV of the curve? (its a cubic nurbs curve)
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Jun 9, 2013
Photoshop is resizing my image and instead of it coming in at about 4" W x 5"H it is coming is at 6" W and 1" H..
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Jul 3, 2013
I have been using [URL] to download aerial images and then insert them into my drawing using mapiinsert. Usually they come in perfect, but sometimes they come in way off. In this case I downloaded image it came in way off. Then i used project base jump and in came in where it should, but the quality is not good enough for what i am trying to determine. so i downloaded an image from [URL]inserted it using mapiinsert. It came in once again way off, but i noticed it came in where the other image did. What am i missing. I do not fully understand how these images choose where they land. I understand there is a world file that gives them xy coordinates, but that is the end of my knowledge.
Civil 3D 2013
HP Z400 Workstation
6GB of RAM
296GB HDD
ATI FirePro V5700(FireGL)
Win 7 Home Professional
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Feb 22, 2008
I use CS-3 on a Windows XP Home platform which uses 2 monitors, the second of which is not color-calibrated. I was just sorting through a number of lunar eclipse images, which I opened in miniature windows on the main monitor. In order to make more room for the most recent image, I dragged one of the images to monitor #2. Now, I cannot move it back to the main monitor. Moreover, all images now open onto monitor #2, regardless whether I open from ACR or from PS itself. I have maximized and minimized the image on monitor #2, but this does not help. Although I can move the image around within monitor #2, I cannot move it back onto monitor #1.
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May 11, 2012
My rig includes Windows 7, Asus P8Z68 Deluxe Gen 3 with i7 2600K, 16GB DDR3 mem, SSD drives, fast Radeon video card.
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I'm using Lightroom 4, just upgraded, have this problem: when I export to Folder1> Subfolder 1, it puts the export images in the next up hierarchical folder, i.e. Folder1. I select the folder I want in the Export dialog, and I don't have any subfolders selected or created, but it always sticks the shots in the next folder up the tree, it's happened every time I've exported.
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Feb 19, 2014
when I export my EPUB, InDesign inserts wrong images into the HTML.
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I have a multi-artboard Illustrator file that is placed in the document. Every chapter has an image in front of it, every image is an artboard in the .ai.
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When I export to EPUB, some artboards are correctly inserted, while one repeats multiple times in a few chapters completely randomly. It has appear only once, but InDesign inserts it many times.
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Jan 8, 2014
I wish to create a testing surface for simulation from a DSM height data (under a college assignment). I downloaded a height data from [URL]........ in a .dwg file format and want to import in on maya and create a surface out of it.Â
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I am using maya 2013 on windows OS.
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Aug 21, 2012
[URL]........
This is my model. Simple.
Now the only thing I want to do is to cut out this:
[URL]........
I used the Extrude tool just for visualization. The problem is, working with booleans apparently doesn't work for such objects, it works for freshly created clean polygons, but not for this one, when I try to use "Boolean difference" both objects disappear.
Extruding doesn't work because the faces are still there and I cannot delete them for whatever reason:
[URL].........
My cursor is pointing on the little face, but both are being highlighted. Making a hole through the the "Make a hole" function doesn't work because it only deletes faces as it seems.
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Jul 16, 2013
i have been having problems with maya where i can't select  individual faces vertices or anythign other than the entire model
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