3ds Max Modeling :: Terrain From Reference Image
Jan 25, 2011
so I am trying to figure out how best to create the terrain for this mine site. I thought maybe I could do this with vue, but it proved to be very difficult. I was thinking of using contour lines but that in itself can be messy with some very ugly triangulation. I posed a picture of what it is I am trying to atchive.
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Aug 10, 2013
when i use my move tool n select my reference image the image don't move but the i think camera or shape of image moves , i want to move my reference image.
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Jan 26, 2011
My goal is to make a terrain from a height map. The terrain shall be used in a 3d game on the Xbox360. Since I don't want the game to render more polygons than visible by the game camera the terrain needs to be divided into a number of tiles for culling purposes.
So what I've done so far is to create a plane (10x10 with 10x10 subdivisions). I then clone the plane into an 2d array with a total of 100 planes. I then group the planes into a single group. This gives me a terrain object consisting of 100 planes and a size of 100 X 100 units.
Now, here is my question: Is it possible to apply a displacement modifier to this group/planes so that a heightmap will modify the planes and thus create a terrain where each tile is only affected by its "part/area" of the heightmap?
I've tried by adding displacement modifiers to the planes but when applying a heightmap each plane is affected by the whole heightmap and thus the result is that the terrain group consists of a number of identical "mini terrain" planes.
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May 14, 2012
how to use GIS maps, and LIDAR (etc) information to create terrain, and man-made features within Max2012/3.
I have a long history using MAX but not importing this kind of data, with any success.
Generally, I know that Global Mapper is the good source for hirez imagery based on geospatial coordinates. Not sure how to use GM, but I bet they have tutorials. Mapping GM data onto a Max mesh is possible.
But when it comes to creating realistic terrain from DEM, or Lidar data, I'm not sure where to start.
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Sep 22, 2011
I often work with Civil Engineers and I use line work from Civil programs such as 3D Civil and Bentley MX. These programs give me splines (see image 1). I trace over the lines to create poly surfaces which may end up being grass or concrete etc (see image 2)
I don't use the terrain command because the command is not always suitable. The lines I import often have gaps or other issues thats why I find it faster to trace over the lines to create my poly surfaces.
But if you look at image 2 it's very blocky. I would like to smooth between these surface to make the terrain look more natural. I have played with turbosmooth and meshsmooth but sometimes they screw up the surface or don't work at all.
How I could make my surfaces more natural and less blocky.
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Nov 3, 2012
I’m a 3DS Max transfer. In 3DS Max there is an option to open an image file for modeling reference in a separate window within Max which always stays on top. This is NOT an image plane to model off of but an IMAGE FILE, a picture i can get the details from that don’t show in a drawing or plane. Currently I open images or groups of images(NOT SEQUENCES) in the default OS file viewer program. This is fine with a dual monitor setup, where I throw the reference images to the other screen. But what about when I’m on my laptop on the go or have no other monitor? Currently I’d have to open the same program, have it underneath MAYA and flip back and forth, which is a very big hassle over time. I’d like to be able to open a small, resizable window WITHIN maya and view the image file(or files!) there so I can move it around my workspace and glance over to it in an instant.
I still want my four panels or all of my panel space to work with. With it being resizable i can even shrink it down to get the gist in the upper right corner where no icons are even zoom in on parts with such a small window.
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Jul 18, 2009
The starting point:
I have a JPG image of a battlefield wherein the height contours in feet are marked as faint lines (like a closed contour line for 390 feet, another for 420 feet, etc etc.)
The desired final product in Photoshop:
A grayscale RAW document that shows the height variations in gray tones.
Low lying troughs need to be darker and higher elevations need to be lighter.
See picture below for example:
I am ignoring the roads and other features in the battlefield.
All I am interested is the technique of converting the height contours into a smoothly varying grayscale image.
I am a complete Neanderthal when it comes to Photoshop. I do have a copy of Adobe Photoshop CS3 on my PC.
I have been toying around with the package on and off. But nothing useful has come out yet.
Now to my specific questions
*How do I bring in the height contours into Photoshop? I have tried the magnetic lasso tool and able to trace a height contour with good fidelity.
I am kind of stuck at this point. Do I save the selection to a new layer? Do I thus create one layer for each of the height contours?
Say one layer for the all the 390 feet contours, another layer for the 420 feet contours, one more for the 360 feet contours etc etc?
*Assume that I have somehow brought in all the height contours successfully into a new Photoshop document.
How do I create a gradient effect between the contours?
The lowest height in the map is 300 feet and the highest areas are at 480 feet.
Thus the area enclosed by the 300 feet contour lines needs to be darkest (pitch black) and the area enclosed by the 480 feet contour lines needs to be lightest (pure white).
The areas in between need to go progressively from dark to light shade.
How do I achieve this?
*Assume that I have created now a PSD document that has these smoothly varying grayscales. How do I convert this to a RAW image?
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Oct 22, 2012
I'm very new to the world of 3d modeling, how to use 3Ds Max for creating 3D models with the intention of 3D printing the final design.
I am a HUGE fan of the Transformers Movie verse and I really want to make a 3D model of "Bumblebee" one of the characters that appears in it. There are a large number of 3D models of this character out there, but my intention is to recreate him in very first appearance in the 1st Movie.I wanted to make this figure as close and accurate as possible to the movie,so I scoured the net to look for reference pictures and was finally very lucky to find some of the original design sketches.
the images I have found are not like this, and I am not so confident that I could draw them in the correct perspective and scale as needed. Is it absolutely necessary or can I work around this?
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Jan 12, 2012
Do maya have a way to reference meshes (like in softimage/max)? Its basically like instancing a mesh. However tho changing the "parent" object will change the "child", the child wont change the parent.
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Feb 16, 2011
i'm new in autodesk maya's world, so i'm having some problems with it, my class is working in a 3d dragon, we started with dragon's body, but, now, we are working in its head, so i started importing images into the viewport, but i cannot move them well, because there's a kind of ghost image with them (i put two images, and there's a ghost image for each one) and when i put them in perspective view to see where i want, they often desappear, and i cannot work with them, i tried deleting history by type, and center each one's pivot, but it didn't work.
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Aug 26, 2013
I am trying to use a reference image on a plane in 3ds Max but everything comes out Blurry and pixelated. I have tried the Customize...Preferences... Viewports option but the Configure driver is greyed out. it says ''Nitrous (direct 3d) 11.0 feature level 11 - ATI Radeon HD 5700'' next to Configure Driver.. (greyed out)
What can i do to make reference images not pixelated? and transparency on boxes and polygons is extremely buggy (i can only see 2% through it when alt+x)
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Apr 17, 2013
In the side and front view, the references are displayed in the wrong place on the screen. It is fine on the perspective view, but not side or front. The outline if I select the image is in the right place, but the image is not.
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Jul 26, 2012
I was wondering if there is a way to create a group of vertices, edges or faces and somehow create a reference point or attach them to some kind of locator so they can be referenced at a later point. I want to be able to select a group of edges, model them and then move on to another task within Maya and have some kind of reference point so I can go back to the original group and not have to select them individually every time I want to work on that group of edges, faces or vertices, is this possible? I will post a picture shortly to this post so you can see an example of a specific group of edges that I would like to set a reference point or locater for.
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Oct 16, 2005
I am an intermediate at Photoshop CS1, been using it for roughly 1.5 years on and off, however, I am finding it very hard to find any tutorials for realistic terrains for Photoshop.
This image (The arrival) is what I am trying to achieve. You can see that on the bottom of the picture are hills, moutains and grass - I have no idea with where to start to create something similar to this.
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Apr 5, 2013
I'm still learning some of the basics in the AutoCAD Map features. Most of my work has been using a map that is connected to data. My raster image is connected to a Sid file which covers more area than I usually need to work with.
What is the best way to work with a small area at a time? I cannot seem to imageclip the connected raster image.
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Jul 23, 2013
I have set up a plane on whicg I have a referance image that I will base my model on. The problem is I can't see image after I start to block it out. When I turn wireframe on the image disapears?
How to I see referance plane image and have the rest in wireframe?
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Nov 23, 2011
I have a small logo jpg that was a Windows OLE object inserted into each drawing I do. This image was saved within the file.
It now appears that with 2012 LT I have to insert an image as a reference. Is there any way around using a linked file as I want to open these drawings without worrying about whether or not I have the logo file stored in the correct place.
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Nov 28, 2012
I have structures and alignments data referenced. If I assign the structures ref alignments in the dwg with the data refs for labeling, the next time I open the dwg the ref alignments are set back to none, causing the labels to be ?
It seems like this worked in the past?
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Jun 27, 2012
I'm working on a large infrastructure project with numerous of drawings. On quite a few layout drawings I need to have the same base set of references, however I need to change the layer settings (colors, lineweight etc.). This cannot be done in the base reference itself as it is used by others. As the layouts I work with includes other references as well, it is time consuming to filter and change layer settings on each base reference.
My concept is to have a master reference file to manage all layer settings and add/remove base references. When the master reference is referenced into the layout, all layer settings on the base references should stay as set in the master reference. In this way I can easily control all base references with one file and make sure all changes will be the same for all the layouts.
New illustration of concept:
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Oct 17, 2011
what the best way to project a spline onto a edit poly 3d surface. i would like to maintain adjustability of the spline and have it morph an instance projection onto the surface if possible.
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Nov 1, 2011
i´m looking for a workflow to import Digital Map Data from a source. The Data we´re using comes from Geographical Institutes. The File-Format i have never heard of:
-binear DGM *.dgm
-*.adf
-ASCI GRID *.grd
I dont know how to convert it to a mesh or something that i can import to MAX. The free plugin, called "Terrain" on Maxplugins, can import files like *.dtm or point clouds but not our Digital Map Data.
Any simple workflow to import such Heightmaps into max?
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Jan 21, 2014
I have file: DEM with approximately 13000 points. The text file is (Y X H):
436800,00 104700,00 559,00
436805,00 104700,00 558,20
436810,00 104700,00 557,30
and so on....
I would like to insert those points into 3DS Max and later create a model from it. The problem is because I don't know how to import those points with this software. What would be the best way?
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May 19, 2012
I have a series of drawings created in AutoCad Electricla 2012.
Each drawing has a raster image attached with a path from a different computer.
When I try to edit the drawing or re-reference the iamge path, the program crashes.
I've tried saving the drawings down to an earlier version 2007/2010.
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Feb 10, 2012
I don't get the option in External reference to attach an image. Do I need to reinstall the program?
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Jul 28, 2011
I am getting this error in my production drawings.
My setup is as follows:
- EG.dwg has my existing surface in it. I create a data reference to use it in other drawings.
- Level One.dwg has the EG surface data referenced in, and I use this to create alignments, profiles, and finish surface. All of these are turned in to data references.
- Storm Sanitary.dwg has my pipe designs. I data reference in the two surfaces, profiles, and alignments, and create pipe networks. I create references for these networks.
- Plan Profile.dwg is the production sheet I'm getting this error from. Every one of my civil objects is data referenced in to this drawing. Everything is inserted correctly, the pipes show correct FG surface elevations for their rims, etc.
BUT when I open this drawing, I get this error. I assume it's because my FG surface is not directly in the storm sanitary.dwg.
How do I get rid of this error, without combining drawings, or promoting the surface to one or more drawings? Isn't this exactly what data references is made for?
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Apr 5, 2012
Are there tutorials for AutoCAD Civil 3D 2012 that assumes that the user never use AutoCAD Civil 3D 2012? Maybe a step-by-step tutorial. I tried the online tutorials on this website but I find them a little bit confusing. If I want to create 3D model of a city, what's the best way of creating 3D model of the city? I thought that one way of creating a city is:
1. Create terrain using DEM data.
2. Create streets, roads, highways, train tracks, etc. <- I need better tutorials.
3. Create buildings.
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Jun 14, 2012
I am trying to animate a spline or jointed border object over an irregular surface.I want to add particles to the spline in the end to try to simulate a fire burning outward across a terrain.
I tried booleaning out a border and while that works, when I add particles to it, it overwhelms my computer. I tried using shapeMerge but that doesn't quite do what I want either. Itoo's glue plugin conforms an object to the terrain but doesn't allow me to animate it.
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Oct 3, 2012
i want to detach the half of the polygons of a uneven terrain in max... the problem is when i select the polygons i want and cilck detach the normals of the detached edges become split. Is there a method of detaching polygons which preserves normal orientation.
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Nov 24, 2011
I'm currently facing this problem of lofting/elevating the drawing.
The drawing had all the 3D polyline and I need to join them. I have no problem joining a 2D polyline, but now i'm facing this problem.
see attached. Capture.jpg
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Nov 14, 2013
I have just recently got Inventor after using Max and Maya for a few months and do not understand how to create a background image (For example: an orthographic sketch on the x/y/z axis).
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Mar 22, 2012
I need to print this drawing and I cannot get either print to PDF or print to printer working properly.
I was asked to create a local area map of the site and i used a google map image as the map. I have a paper space layout with labels and the company title block, with a raster image reference in the model space viewport, when I go to print this drawing using plot PDF the image comes out so grainy it's useless. When I plot to printer the paper space layout comes out great but only a slice of the raster image is printed.
No indication of problems can be seen in autocad's preview mode, and this doesn't happen outside of Autocad- I can open the image and have it print to PDF clearly, and I can open the image and print to printer without problems.
Here's a link that explains what the printer is doing: [URL] .......
The image is supposed to fill the whole viewport, but most of the viewport is blank.
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