Photoshop :: Realistic Terrain

Oct 16, 2005

I am an intermediate at Photoshop CS1, been using it for roughly 1.5 years on and off, however, I am finding it very hard to find any tutorials for realistic terrains for Photoshop.

This image (The arrival) is what I am trying to achieve. You can see that on the bottom of the picture are hills, moutains and grass - I have no idea with where to start to create something similar to this.

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3ds Max Modeling :: GIS Visualization - Creating Realistic Terrain From DEM?

May 14, 2012

how to use GIS maps, and LIDAR (etc) information to create terrain, and man-made features within Max2012/3.

I have a long history using MAX but not importing this kind of data, with any success.

Generally, I know that Global Mapper is the good source for hirez imagery based on geospatial coordinates. Not sure how to use GM, but I bet they have tutorials. Mapping GM data onto a Max mesh is possible.

But when it comes to creating realistic terrain from DEM, or Lidar data, I'm not sure where to start.

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Photoshop :: Realistic 3D Rendering Converted To Less Realistic Image?

Oct 11, 2013

Was wondering if there are some ways in converting a highly realistic rendering of an object generated in a 3D program into a more illustrative, simplified, alittle less realistic version in Photoshop?

The object has plenty of silver reflections, HDRI environment map reflections, precise shadows and highlights, etc. I just want to make it look more generic  and not as polished I guess.
 
Are there filters or plugins that will do this in a plug in play method or is it more prodedural and manual?

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Photoshop :: Creating Terrain Grayscale Image From Height Field Contours

Jul 18, 2009

The starting point:
I have a JPG image of a battlefield wherein the height contours in feet are marked as faint lines (like a closed contour line for 390 feet, another for 420 feet, etc etc.)

The desired final product in Photoshop:
A grayscale RAW document that shows the height variations in gray tones.
Low lying troughs need to be darker and higher elevations need to be lighter.
See picture below for example:

I am ignoring the roads and other features in the battlefield.
All I am interested is the technique of converting the height contours into a smoothly varying grayscale image.

I am a complete Neanderthal when it comes to Photoshop. I do have a copy of Adobe Photoshop CS3 on my PC.
I have been toying around with the package on and off. But nothing useful has come out yet.

Now to my specific questions

*How do I bring in the height contours into Photoshop? I have tried the magnetic lasso tool and able to trace a height contour with good fidelity.
I am kind of stuck at this point. Do I save the selection to a new layer? Do I thus create one layer for each of the height contours?
Say one layer for the all the 390 feet contours, another layer for the 420 feet contours, one more for the 360 feet contours etc etc?

*Assume that I have somehow brought in all the height contours successfully into a new Photoshop document.
How do I create a gradient effect between the contours?
The lowest height in the map is 300 feet and the highest areas are at 480 feet.
Thus the area enclosed by the 300 feet contour lines needs to be darkest (pitch black) and the area enclosed by the 480 feet contour lines needs to be lightest (pure white).
The areas in between need to go progressively from dark to light shade.
How do I achieve this?

*Assume that I have created now a PSD document that has these smoothly varying grayscales. How do I convert this to a RAW image?

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3ds Max :: How To Project Spline Onto Poly Terrain

Oct 17, 2011

what the best way to project a spline onto a edit poly 3d surface. i would like to maintain adjustability of the spline and have it morph an instance projection onto the surface if possible.

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3ds Max :: How To Import Digital Terrain Data DTM

Nov 1, 2011

i´m looking for a workflow to import Digital Map Data from a source. The Data we´re using comes from Geographical Institutes. The File-Format i have never heard of:

-binear DGM *.dgm
-*.adf
-ASCI GRID *.grd

I dont know how to convert it to a mesh or something that i can import to MAX. The free plugin, called "Terrain" on Maxplugins, can import files like *.dtm or point clouds but not our Digital Map Data.

Any simple workflow to import such Heightmaps into max?

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3ds Max Modeling :: Tiled Terrain From Height Map

Jan 26, 2011

My goal is to make a terrain from a height map. The terrain shall be used in a 3d game on the Xbox360. Since I don't want the game to render more polygons than visible by the game camera the terrain needs to be divided into a number of tiles for culling purposes.

So what I've done so far is to create a plane (10x10 with 10x10 subdivisions). I then clone the plane into an 2d array with a total of 100 planes. I then group the planes into a single group. This gives me a terrain object consisting of 100 planes and a size of 100 X 100 units.

Now, here is my question: Is it possible to apply a displacement modifier to this group/planes so that a heightmap will modify the planes and thus create a terrain where each tile is only affected by its "part/area" of the heightmap?

I've tried by adding displacement modifiers to the planes but when applying a heightmap each plane is affected by the whole heightmap and thus the result is that the terrain group consists of a number of identical "mini terrain" planes.

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3ds Max :: Create Terrain From Points File

Jan 21, 2014

I have file: DEM with approximately 13000 points. The text file is (Y X H):
 
436800,00 104700,00 559,00
436805,00 104700,00 558,20
436810,00 104700,00 557,30
and so on....
 
I would like to insert those points  into 3DS Max and later create a model from it. The problem is because I don't know how to import those points with this software. What would be the best way?

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3ds Max Modeling :: Terrain From Reference Image

Jan 25, 2011

so I am trying to figure out how best to create the terrain for this mine site. I thought maybe I could do this with vue, but it proved to be very difficult. I was thinking of using contour lines but that in itself can be messy with some very ugly triangulation. I posed a picture of what it is I am trying to atchive.

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AutoCAD Civil 3D :: Create Terrain Using DEM Data

Apr 5, 2012

Are there tutorials for AutoCAD Civil 3D 2012 that assumes that the user never use AutoCAD Civil 3D 2012? Maybe a step-by-step tutorial. I tried the online tutorials on this website but I find them a little bit confusing. If I want to create 3D model of a city, what's the best way of creating 3D model of the city? I thought that one way of creating a city is:

1. Create terrain using DEM data.

2. Create streets, roads, highways, train tracks, etc. <- I need better tutorials.

3. Create buildings.

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3ds Max :: Animate Spline Over Rough Terrain Surface

Jun 14, 2012

I am trying to animate a spline or jointed border object over an irregular surface.I want to add particles to the spline in the end to try to simulate a fire burning outward across a terrain.

I tried booleaning out a border and while that works, when I add particles to it, it overwhelms my computer. I tried using shapeMerge but that doesn't quite do what I want either. Itoo's glue plugin conforms an object to the terrain but doesn't allow me to animate it.

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3ds Max :: How To Detach Half Of The Polygons Of Uneven Terrain

Oct 3, 2012

i want to detach the half of the polygons of a uneven terrain in max... the problem is when i select the polygons i want and cilck detach the normals of the detached edges become split. Is there a method of detaching polygons which preserves normal orientation.

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AutoCad 3D :: Creating Terrain From 3D Polyline (Loft?)

Nov 24, 2011

I'm currently facing this problem of lofting/elevating the drawing.

The drawing had all the 3D polyline and I need to join them. I have no problem joining a 2D polyline, but now i'm facing this problem.

see attached. Capture.jpg

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AutoCAD Civil 3D :: Return Of Interactive Terrain Shaping

Feb 25, 2013

I did a brief search in this forum on the Civil 3D 2012 Interactive Shaping Terrain package previewed by Autodesk in January/February 2012, and couldn't find any recent news on this package. Is it going to be released as an add-on sometime soon? Is it already available for download, and I'm simply not aware of it? Here's a link to the latest status of the package from AutoDesk on the issue (dated 2012):

[URL].......

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AutoCAD Civil 3D :: How To Generate A Digital Terrain Model

Jan 9, 2013

How to generate a Digital Terrain Model - DTM GRID method in AutoCAD Civil 3D 2012 on the basis of X, Y, Z (saved in. Txt)?

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AutoCAD Map 3D :: Exporting DEM Surface (terrain) Data As Shape

Nov 8, 2013

I am rarely new to map 3d. What I would like to do is to export 3 dem surface in any kind of format, so that I could open it in 3d max.

I know how to generate Contours, but when I export them to dwg and later open in autocad architecture there are missing info on z coordinate - so everything is flat.

Is there some way to make .3ds file or .dwg file so that would really look like a 3d terrain in ACAD architecture or 3d max?

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3ds Max Modeling :: Smoothing Surfaces To Make Terrain Look More Natural

Sep 22, 2011

I often work with Civil Engineers and I use line work from Civil programs such as 3D Civil and Bentley MX. These programs give me splines (see image 1). I trace over the lines to create poly surfaces which may end up being grass or concrete etc (see image 2)

I don't use the terrain command because the command is not always suitable. The lines I import often have gaps or other issues thats why I find it faster to trace over the lines to create my poly surfaces.

But if you look at image 2 it's very blocky. I would like to smooth between these surface to make the terrain look more natural. I have played with turbosmooth and meshsmooth but sometimes they screw up the surface or don't work at all.

How I could make my surfaces more natural and less blocky.

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AutoCAD Architecture :: Create A Terrain Model In 2010?

Apr 1, 2011

Is it possible to create a terrain model in Architecture 2010? If so, how do go about doing it?

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AutoCAD Civil 3D :: Interactive Terrain Shaping - Entering Spacing Value

Mar 15, 2012

When you use the Spacing command to set the work canvas grid spaciing, it requires that you pick a point in the drawing and then enter the value?  Shouldn't it just prompt you for a value?  Seems like a bug maybe. Am I missing a settings or something?

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AutoCAD 2013 :: Fusing Flat Surface With Sloping Terrain?

Jan 10, 2013

I am using Autocad 2013. I need to fuse a square building which is placed on a sloping terrain. If the terrain was flat, i would have no problems. But how i can put a perfectly square building on a sloping terrain without having any gaps in between?

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AutoCAD Map 3D :: How To View Received Files (Elevations And Terrain Models)

Sep 6, 2011

We have received files that is suppose to be Elevations and terrain models we do not know how to view them. These files are in folders named Digital_ Elevation_Model _(DEM) and Digital_Surface-Terrain_Models_(DSM-DTM) the files inside the folders are as follows

02681864_dem_spe.img 
02681864_dem_spe.rrd
02681864_dsm_spe.img
02681864_dsm_spe.rrd

Can these be used with Autodesk Map 2012?

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Photoshop :: REALISTIC UFO?

Nov 15, 2004

making a realistic ufo?

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Photoshop :: Realistic Skin?

Feb 4, 2003

im working on airbrushing my first picture, and im doing it over a Black and white photo. And i was wondering, if anyone could help me with making the skin look more realistic?

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Photoshop :: Realistic Cut Outs

Jul 12, 2007

I am trying to master cutting out people from backgrounds (especially backgrounds which are a bit complicated - not solid colours). I know there are a number of ways and a number of tools to use, but which is best? The pen tool is great for smooth clean lines, but I struggle with hair and fur on objects. I know there is a more professional way of doing cut outs using Channels and curves and creating a mask.

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Photoshop :: Realistic/image

Aug 16, 2007

I've been playing around with photoshop quite a bit these days and I can now make some image that I find really nice... But actually, I'd like to make my images more "Realistic" since they always looks like some drawn stuff.

To be more specific, I'd like to make the images I draw look more realist. For exemple, I draw some sunglasses yesterday, they were nice, but they had a pretty drawn look. Or another exemple, I tried to make a kind of game menu with a screen on the right side and the different parts on the left side, just as if it was a true game menu. To get it a little bit realist, I had to take a metalic wall already made and use it... Also, the effects were not really good looking IMO.

So actually, I don't have a good idea concerning where should I start for this "Realistic path". I searched some tutorials on the web, but the results were not really what I can call "Good tutorials", lack of explanation is a curse.

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Photoshop :: Realistic Clouds?

Jul 27, 2005

how you make realistic clouds in photoshop CS?

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Photoshop :: Realistic Looking Rail?

Oct 28, 2004

how do i make a realistic looking rail? Im making a snowboard website and im trying to make the border a snowboard rail. I need it to be circular.

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Photoshop :: Color Look More Realistic

Oct 18, 2002

I do alot of photoshop with pics of my car.

What would be a way to make the new color.

of the car look like real paint.

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Photoshop :: Realistic Feahter?

May 28, 2006

how to make a realistic feather and the only one that turns up (which constantly turns up) no longer exists except for a thumbnail link.

how does one make a realistic feather in photoshop?

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Photoshop :: How To Make Realistic Ice

Jan 16, 2004

how to make realistic ice.

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Photoshop :: More Realistic Shadows

Mar 2, 2006

I work with virtual shoe samples, that means that many times I have to draw shoes from sketch and make them realistic. Observing real shoes, I noticed that when an area is going away to background, it does not only gets darker, but also loses a bit of its saturation and contrast. So my doubt is how to make a gradient loss of saturation and contrast. Maybe it could be done both with brushes or blending options (which I already use for shadows),

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