3ds Max Modeling :: Tiled Terrain From Height Map
Jan 26, 2011
My goal is to make a terrain from a height map. The terrain shall be used in a 3d game on the Xbox360. Since I don't want the game to render more polygons than visible by the game camera the terrain needs to be divided into a number of tiles for culling purposes.
So what I've done so far is to create a plane (10x10 with 10x10 subdivisions). I then clone the plane into an 2d array with a total of 100 planes. I then group the planes into a single group. This gives me a terrain object consisting of 100 planes and a size of 100 X 100 units.
Now, here is my question: Is it possible to apply a displacement modifier to this group/planes so that a heightmap will modify the planes and thus create a terrain where each tile is only affected by its "part/area" of the heightmap?
I've tried by adding displacement modifiers to the planes but when applying a heightmap each plane is affected by the whole heightmap and thus the result is that the terrain group consists of a number of identical "mini terrain" planes.
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Jul 18, 2009
The starting point:
I have a JPG image of a battlefield wherein the height contours in feet are marked as faint lines (like a closed contour line for 390 feet, another for 420 feet, etc etc.)
The desired final product in Photoshop:
A grayscale RAW document that shows the height variations in gray tones.
Low lying troughs need to be darker and higher elevations need to be lighter.
See picture below for example:
I am ignoring the roads and other features in the battlefield.
All I am interested is the technique of converting the height contours into a smoothly varying grayscale image.
I am a complete Neanderthal when it comes to Photoshop. I do have a copy of Adobe Photoshop CS3 on my PC.
I have been toying around with the package on and off. But nothing useful has come out yet.
Now to my specific questions
*How do I bring in the height contours into Photoshop? I have tried the magnetic lasso tool and able to trace a height contour with good fidelity.
I am kind of stuck at this point. Do I save the selection to a new layer? Do I thus create one layer for each of the height contours?
Say one layer for the all the 390 feet contours, another layer for the 420 feet contours, one more for the 360 feet contours etc etc?
*Assume that I have somehow brought in all the height contours successfully into a new Photoshop document.
How do I create a gradient effect between the contours?
The lowest height in the map is 300 feet and the highest areas are at 480 feet.
Thus the area enclosed by the 300 feet contour lines needs to be darkest (pitch black) and the area enclosed by the 480 feet contour lines needs to be lightest (pure white).
The areas in between need to go progressively from dark to light shade.
How do I achieve this?
*Assume that I have created now a PSD document that has these smoothly varying grayscales. How do I convert this to a RAW image?
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Jan 25, 2011
so I am trying to figure out how best to create the terrain for this mine site. I thought maybe I could do this with vue, but it proved to be very difficult. I was thinking of using contour lines but that in itself can be messy with some very ugly triangulation. I posed a picture of what it is I am trying to atchive.
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May 14, 2012
how to use GIS maps, and LIDAR (etc) information to create terrain, and man-made features within Max2012/3.
I have a long history using MAX but not importing this kind of data, with any success.
Generally, I know that Global Mapper is the good source for hirez imagery based on geospatial coordinates. Not sure how to use GM, but I bet they have tutorials. Mapping GM data onto a Max mesh is possible.
But when it comes to creating realistic terrain from DEM, or Lidar data, I'm not sure where to start.
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Sep 22, 2011
I often work with Civil Engineers and I use line work from Civil programs such as 3D Civil and Bentley MX. These programs give me splines (see image 1). I trace over the lines to create poly surfaces which may end up being grass or concrete etc (see image 2)
I don't use the terrain command because the command is not always suitable. The lines I import often have gaps or other issues thats why I find it faster to trace over the lines to create my poly surfaces.
But if you look at image 2 it's very blocky. I would like to smooth between these surface to make the terrain look more natural. I have played with turbosmooth and meshsmooth but sometimes they screw up the surface or don't work at all.
How I could make my surfaces more natural and less blocky.
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Aug 5, 2013
I have recieved an dwg file with the hight infomations of a valley. My task is to convert these splinelines into a mesh so we have a model that can be populated with trees. Is there an easier way beside pulling it out by hand?
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Sep 4, 2003
I am trying to draw 3D models for the first time, and something is confusing me. Sometimes when I draw a rectangle and it asks for a length width and height it seems the width means something else and the width means something else. I think the width means the distance from the z-axis on the XY plane, but then sometimes it is the distance from the Y-axis on teh XZ plane. I am just wondering if there is a good way to keep that a constant, or to remember which the length, width, and height is referring to at any given time.
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Oct 25, 2012
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This seems completely logical, but I don't see the option to allow this.
Why does Revit allow me to schedule the Length of a Wall, but not it's Height - am I missing something?
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Oct 16, 2005
I am an intermediate at Photoshop CS1, been using it for roughly 1.5 years on and off, however, I am finding it very hard to find any tutorials for realistic terrains for Photoshop.
This image (The arrival) is what I am trying to achieve. You can see that on the bottom of the picture are hills, moutains and grass - I have no idea with where to start to create something similar to this.
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Oct 17, 2011
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Nov 1, 2011
i´m looking for a workflow to import Digital Map Data from a source. The Data we´re using comes from Geographical Institutes. The File-Format i have never heard of:
-binear DGM *.dgm
-*.adf
-ASCI GRID *.grd
I dont know how to convert it to a mesh or something that i can import to MAX. The free plugin, called "Terrain" on Maxplugins, can import files like *.dtm or point clouds but not our Digital Map Data.
Any simple workflow to import such Heightmaps into max?
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Jan 21, 2014
I have file: DEM with approximately 13000 points. The text file is (Y X H):
436800,00 104700,00 559,00
436805,00 104700,00 558,20
436810,00 104700,00 557,30
and so on....
I would like to insert those points into 3DS Max and later create a model from it. The problem is because I don't know how to import those points with this software. What would be the best way?
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Apr 6, 2006
i'm currently working on a header. I've created a tiling background image, 6*6px gif, and I was wondering whether it's possible to insert this, tiled, into the header image. The reason I wanted to do this is because the header contains gradients and looks nasty in gif, so I can't really use transparency. However I don't want to have to manually duplicate the tile a billion times.
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Feb 18, 2008
how to or if there is a plugin available to maintain a tiled tiff format after image enhancement?
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Apr 5, 2012
Are there tutorials for AutoCAD Civil 3D 2012 that assumes that the user never use AutoCAD Civil 3D 2012? Maybe a step-by-step tutorial. I tried the online tutorials on this website but I find them a little bit confusing. If I want to create 3D model of a city, what's the best way of creating 3D model of the city? I thought that one way of creating a city is:
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2. Create streets, roads, highways, train tracks, etc. <- I need better tutorials.
3. Create buildings.
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Jun 14, 2012
I am trying to animate a spline or jointed border object over an irregular surface.I want to add particles to the spline in the end to try to simulate a fire burning outward across a terrain.
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Oct 3, 2012
i want to detach the half of the polygons of a uneven terrain in max... the problem is when i select the polygons i want and cilck detach the normals of the detached edges become split. Is there a method of detaching polygons which preserves normal orientation.
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Nov 24, 2011
I'm currently facing this problem of lofting/elevating the drawing.
The drawing had all the 3D polyline and I need to join them. I have no problem joining a 2D polyline, but now i'm facing this problem.
see attached. Capture.jpg
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Mar 28, 2012
I have a problem. I am trying to print an image that is 108" x 94" on 36" self adhesive vinyl. This should be easy right? After all it's just three 36" panels 94" long. ... tell that to x 5! I click the print icon, go into layout and from that point onward I am more spectator than print manager.
Everything I do to try to get the image tiled with 3 x tiles and 0 y tiles is futile. The scale of the image keeps changing, why isn't the scale 100%? I preview the print and the number of tiles keeps changing almost with every effort to print three tiles, at times it looks as if x5 wants to print the image in 8 1/2 x 11 tiles!
Do I need a Phd in computer programming to be able to perform this task which seems to on par with creating the universe in 6 days?
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Nov 1, 2008
Not sure what's happened, but the new tiled painting function doesn't seem to be working for me. I tried it once or twice and it was fine, but now I keep hitting 'new tiled painting' and it creates a 3D layer that is totally blank/empty. Any ideas what I could be doing wrong?
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Sep 10, 2011
what are some thing to check when following this tutorial, and the imported PNG will not show as a repeating (or at all) background image?
[URL]........
" Click on the Bitmap Gallery icon. In the Bitmap Gallery, select the background image and press the Background button. "
The default image also does not work.
16 bit color PNG
To be clear: CTR + Dragging the image does work.
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Apr 2, 2013
I've been using GIMP for a while but it's just recently I've come across this issue as I have to deal with something I've never done before. I have a .gif that I want to tile across the canvas of an image to use as a background. Then I have a normal image I want to show on top of that. The main issue seems to be the tiling, as when I export the whole thing as a gif, it plays each iteration of the gif before going onto the next one. I want to know how I can get them all to play at once.
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Feb 25, 2013
I did a brief search in this forum on the Civil 3D 2012 Interactive Shaping Terrain package previewed by Autodesk in January/February 2012, and couldn't find any recent news on this package. Is it going to be released as an add-on sometime soon? Is it already available for download, and I'm simply not aware of it? Here's a link to the latest status of the package from AutoDesk on the issue (dated 2012):
[URL].......
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Jan 9, 2013
How to generate a Digital Terrain Model - DTM GRID method in AutoCAD Civil 3D 2012 on the basis of X, Y, Z (saved in. Txt)?
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Nov 8, 2013
I am rarely new to map 3d. What I would like to do is to export 3 dem surface in any kind of format, so that I could open it in 3d max.
I know how to generate Contours, but when I export them to dwg and later open in autocad architecture there are missing info on z coordinate - so everything is flat.
Is there some way to make .3ds file or .dwg file so that would really look like a 3d terrain in ACAD architecture or 3d max?
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Apr 1, 2011
Is it possible to create a terrain model in Architecture 2010? If so, how do go about doing it?
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Mar 30, 2013
I have just upgraded by creative cloud to CS6. I can't find in CS6 the arrange brilliant documents icon which automatically tiles open documents in CS4 in one click. Where it is hidden?
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Sep 26, 2012
When a new document is created I want to set the model space to have tiled viewports. This can be done within autocad using the view/viewports/new viewports menu option. How do I do this using the API?
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May 5, 2003
how to make those yellow and black warning lines that tile.
For textures for games. I basically will make a concrete floor 512x512, then i need some yellow and black lines going across it: /////// like that.
But how on earth do u make the lines the same width and angle and how do you get them so there tiled?
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Jan 13, 2014
I have a problem making labels. I designed a label (to be printed out on fabric), 5 x 5 cm, then tiled it to 20 x 20 cm (to be sent to a printing shop for a print proof), but every time, it comes out as 40 x 40 cm, with only 4 rows of 4 labels, which means that the label itself has doubled in size. I don't get it.
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Sep 6, 2013
Using PSE 11 wanted to have 2 images on the screen to compare them.I hit Window > Images > Tile, and all my open images, about 15, were tiled.From there I was stuck. I don't know how to select the 2 images I want to compare, and I don't know how to get back to displaying just 1 image.I hit Window > Images, but there's no option to do anything with the tiled images.I opened the Photo Bin, right clicked on different thumbnails, but "Minimize" wasn't available.I ended up writing down all my open images and closing the program.It would be nice to be able to select what images are to appear simultaneously on the screen, or at least get back to having a single image.As it is, I don't see the use of Window > Images > Tile unless you just want to look at a cluttered screen before closing the program.
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