I have file: DEM with approximately 13000 points. The text file is (Y X H):
436800,00 104700,00 559,00
436805,00 104700,00 558,20
436810,00 104700,00 557,30
and so on....
I would like to insert those points into 3DS Max and later create a model from it. The problem is because I don't know how to import those points with this software. What would be the best way?
Are there tutorials for AutoCAD Civil 3D 2012 that assumes that the user never use AutoCAD Civil 3D 2012? Maybe a step-by-step tutorial. I tried the online tutorials on this website but I find them a little bit confusing. If I want to create 3D model of a city, what's the best way of creating 3D model of the city? I thought that one way of creating a city is:
1. Create terrain using DEM data.
2. Create streets, roads, highways, train tracks, etc. <- I need better tutorials.
I had to create a boundary map and place points to all corners. How to export these newly created points back into my data collector (Ranger) and also I'm trying to figure out how to print out a points list.
I stumbled on to this thread but I guessing that it's a different CAD year because my modify tab doesn't look like this. URL.....
I am an intermediate at Photoshop CS1, been using it for roughly 1.5 years on and off, however, I am finding it very hard to find any tutorials for realistic terrains for Photoshop.
This image (The arrival) is what I am trying to achieve. You can see that on the bottom of the picture are hills, moutains and grass - I have no idea with where to start to create something similar to this.
I'm currently trying to use the draw > point > measure tool to create a set of points around a polyline but I can't seem to get them to start at a point that I want. When I try and create the points they start from a random place.
I've made a grid system of 5 meters per unit and RL of each points is known to me. How do I create this grid system in AutoCad? I've seen people writing about importing survey points file into AutoCad, but how do we create one such?
what the best way to project a spline onto a edit poly 3d surface. i would like to maintain adjustability of the spline and have it morph an instance projection onto the surface if possible.
i´m looking for a workflow to import Digital Map Data from a source. The Data we´re using comes from Geographical Institutes. The File-Format i have never heard of:
-binear DGM *.dgm -*.adf -ASCI GRID *.grd
I dont know how to convert it to a mesh or something that i can import to MAX. The free plugin, called "Terrain" on Maxplugins, can import files like *.dtm or point clouds but not our Digital Map Data.
Any simple workflow to import such Heightmaps into max?
My goal is to make a terrain from a height map. The terrain shall be used in a 3d game on the Xbox360. Since I don't want the game to render more polygons than visible by the game camera the terrain needs to be divided into a number of tiles for culling purposes.
So what I've done so far is to create a plane (10x10 with 10x10 subdivisions). I then clone the plane into an 2d array with a total of 100 planes. I then group the planes into a single group. This gives me a terrain object consisting of 100 planes and a size of 100 X 100 units.
Now, here is my question: Is it possible to apply a displacement modifier to this group/planes so that a heightmap will modify the planes and thus create a terrain where each tile is only affected by its "part/area" of the heightmap?
I've tried by adding displacement modifiers to the planes but when applying a heightmap each plane is affected by the whole heightmap and thus the result is that the terrain group consists of a number of identical "mini terrain" planes.
so I am trying to figure out how best to create the terrain for this mine site. I thought maybe I could do this with vue, but it proved to be very difficult. I was thinking of using contour lines but that in itself can be messy with some very ugly triangulation. I posed a picture of what it is I am trying to atchive.
If I list one of the objects, it is defined as a block. I have repeatedly tried to explode this but to no avail.
My intention is to convert these AutoCAD "points" as points in Civil 3D to process them further. When I use Points>Convert AutoCAD points commands, it returns me a "invalid selection" message.
How do I explode these blocks and convert them to Civil 3D point objects?
I have a group of Points coming from a step.file. So I don't have their coordinates, excel list or anything else. Just the step file. Around 100 points. There is a line between each 2 consecutive points.
Is there any way to select all the points and create a complete spline? Or even to select all the points and create tangent arcs between all of them?
I am working in a .dwg that i have previously created cogo point in, but now when i try to created cogo points manually, it goes through the prompts, but will not create the point. P.S I am using Civil 3d 2011
I am trying to animate a spline or jointed border object over an irregular surface.I want to add particles to the spline in the end to try to simulate a fire burning outward across a terrain.
I tried booleaning out a border and while that works, when I add particles to it, it overwhelms my computer. I tried using shapeMerge but that doesn't quite do what I want either. Itoo's glue plugin conforms an object to the terrain but doesn't allow me to animate it.
i want to detach the half of the polygons of a uneven terrain in max... the problem is when i select the polygons i want and cilck detach the normals of the detached edges become split. Is there a method of detaching polygons which preserves normal orientation.
how to use GIS maps, and LIDAR (etc) information to create terrain, and man-made features within Max2012/3.
I have a long history using MAX but not importing this kind of data, with any success.
Generally, I know that Global Mapper is the good source for hirez imagery based on geospatial coordinates. Not sure how to use GM, but I bet they have tutorials. Mapping GM data onto a Max mesh is possible.
But when it comes to creating realistic terrain from DEM, or Lidar data, I'm not sure where to start.
I have 4 points (from "Points from file", I created Points #1, #2, #3 and #$ in the non-linear fashion).
1) I want to create 4 straight lines (connecting Pt#1-Pt#2, P#2-P#3, P#3-Pt#4, P#4-P#1) by using some Commands. What Commands in the Command Line should I use to create these 4 straight lines from these 4 points?
2) I want to create 1 parcel (connecting Pt#1-Pt#2-Pt#3-Pt#4-Pt#1) by using some Commands after "Parcel Creation Tools" => Draw Tangent-Tangent with No Curve is clicked. What Commands should I use in the Command Line to specify these points to form a parcel?
How to create points at the vertices of the lines in the regular AutoCAD? ’m wondering if there is a way to automatically create points at the vertices (or only at the end points) of existing lines (or polylines)?
I am trying to create a tool that looks similar to Line in Autocad. I got the solution for dynamic multiple insertion points but the issue is the line is only visible after the end point is selected. But i want the line to be visible before selecting the end point, this should be as same as the line we use in autocad. Following is the code i used to create a line with multiple insertion points.
Dim acDoc As Document = Application.DocumentManager.MdiActiveDocument Dim acCurEd As Editor = acDoc.Editor Using lock As DocumentLock =
is there a command (or method) that will create a polyline from selected cogo points instead of manually connected each point from a create line command?