Photoshop :: Realistic 3D Rendering Converted To Less Realistic Image?
Oct 11, 2013
Was wondering if there are some ways in converting a highly realistic rendering of an object generated in a 3D program into a more illustrative, simplified, alittle less realistic version in Photoshop?
The object has plenty of silver reflections, HDRI environment map reflections, precise shadows and highlights, etc. I just want to make it look more generic and not as polished I guess.
Are there filters or plugins that will do this in a plug in play method or is it more prodedural and manual?
I'm new user of REVIT Architecture for approximately one month, and I am very disappointed about quality renderings.
I am looking for a realistic 3D rendering engine, which would be fairly simple to use because I do not want a complicated software such as 3DS MAX software.I would also like a software as compatible as possible with REVIT, ie that file sharing should be simple without having to recreate the materials and textures in the rendering software.I have heard the following software:
BLENDERVRAYMAXWELLLUMIONARTLANTISCan you give me your opinion on this software when compared to their QUALITY RENDERING / EASE OF USE ?
Why am i seeing all black when i rendered my southwest or southeast view, without setting up a camera. But other ppl of my peeps r seeing in colour and materails. Also, my other problem is when i put on realistic view, i m seeing grey-ish blocks instead of "real" materials. In my previous assignment, I did see the "Real" materials when i set it on realistic view. However i did try to reset to default for my realistic veiw, but still it did not seem to be working.
When I go to my paperspace layout tab to print my rendered surfaces all i see is the wireframes... Is it possible to view a Realistic Rendering in Layout Tab?
I've been playing around with photoshop quite a bit these days and I can now make some image that I find really nice... But actually, I'd like to make my images more "Realistic" since they always looks like some drawn stuff.
To be more specific, I'd like to make the images I draw look more realist. For exemple, I draw some sunglasses yesterday, they were nice, but they had a pretty drawn look. Or another exemple, I tried to make a kind of game menu with a screen on the right side and the different parts on the left side, just as if it was a true game menu. To get it a little bit realist, I had to take a metalic wall already made and use it... Also, the effects were not really good looking IMO.
So actually, I don't have a good idea concerning where should I start for this "Realistic path". I searched some tutorials on the web, but the results were not really what I can call "Good tutorials", lack of explanation is a curse.
im working on airbrushing my first picture, and im doing it over a Black and white photo. And i was wondering, if anyone could help me with making the skin look more realistic?
I am an intermediate at Photoshop CS1, been using it for roughly 1.5 years on and off, however, I am finding it very hard to find any tutorials for realistic terrains for Photoshop.
This image (The arrival) is what I am trying to achieve. You can see that on the bottom of the picture are hills, moutains and grass - I have no idea with where to start to create something similar to this.
I am trying to master cutting out people from backgrounds (especially backgrounds which are a bit complicated - not solid colours). I know there are a number of ways and a number of tools to use, but which is best? The pen tool is great for smooth clean lines, but I struggle with hair and fur on objects. I know there is a more professional way of doing cut outs using Channels and curves and creating a mask.
I work with virtual shoe samples, that means that many times I have to draw shoes from sketch and make them realistic. Observing real shoes, I noticed that when an area is going away to background, it does not only gets darker, but also loses a bit of its saturation and contrast. So my doubt is how to make a gradient loss of saturation and contrast. Maybe it could be done both with brushes or blending options (which I already use for shadows),
I am trying to create a realistic reflection of my photoshopped car, but it never looks right, I have seen people use relections before like this and it looks amazing but I can't seem to get it right.
... And this is what my attempts look like, the front end of the reflected car is not right, and no matter how much I use the Skew/perspective or distort tools it doesn't look real.
I have started getting into realistic art, and using realistic pictures (ex: humans). I copy and paste these pictures into my current work, and of course, they are pixely, because the unneeded material on the outside was cut out with the Magic-Wand Tool. After it has been pasted, I do a Gaussian Blur on it. It looks alright, but I would like it to look a bit better. And by the way, Anti-Alias is checked when I'm cutting out the excess material in the background.
I have a little problem that caused my project to be stoped ,
I need to make a realistic shadow for a strip (for adresse in a business card) just like this one pointed in this image below : so the white strip looks like it pass underneath the green one
retouching of product photos.I have some furnitures photos and I need white background and realistic shadow, but I dont know how to create it in photoshop. Real shadow is no good and I need to replace it.
how to make a layer cut from another pic look more part of the background it's being placed on. I try to keep the pics relatively the same size then I'll usually use quick selection tool and get the item outlined how I want, then adjust the "refine edge" settings and drag onto the new background. I can get it to look pretty good messing with the Enhance features including defringe layer and maybe mess with the erase tool a little to feather a little more, but it still seems to look a bit as though it's sitting on top..
I have been working at this for about 4 hours and I am still stuck. I am trying to create a padlock from scratch, and have had nothing but problems. Below is one I used as a reference. I created a block for the lock itself and used a gradient fill on it. I then added some filters (noise, blurr, etc.) and came up with a decent though clipart looking lock. I think with some more time I can come closer to the desired effect. My sticking point is on the metal arm. I have tried and tried to duplicate this metallic silver look, and it just looks horrible.
Water drops on a white surface, that's all I want. Some of them give a great result when creating a water drop on a photo, but none give a realistic water drop when a white background is used.