3ds Max :: Using Reference Images For Modeling
Oct 22, 2012
I'm very new to the world of 3d modeling, how to use 3Ds Max for creating 3D models with the intention of 3D printing the final design.
I am a HUGE fan of the Transformers Movie verse and I really want to make a 3D model of "Bumblebee" one of the characters that appears in it. There are a large number of 3D models of this character out there, but my intention is to recreate him in very first appearance in the 1st Movie.I wanted to make this figure as close and accurate as possible to the movie,so I scoured the net to look for reference pictures and was finally very lucky to find some of the original design sketches.
the images I have found are not like this, and I am not so confident that I could draw them in the correct perspective and scale as needed. Is it absolutely necessary or can I work around this?
View 2 Replies
ADVERTISEMENT
Feb 16, 2011
i'm new in autodesk maya's world, so i'm having some problems with it, my class is working in a 3d dragon, we started with dragon's body, but, now, we are working in its head, so i started importing images into the viewport, but i cannot move them well, because there's a kind of ghost image with them (i put two images, and there's a ghost image for each one) and when i put them in perspective view to see where i want, they often desappear, and i cannot work with them, i tried deleting history by type, and center each one's pivot, but it didn't work.
View 1 Replies
View Related
Aug 26, 2013
I am trying to use a reference image on a plane in 3ds Max but everything comes out Blurry and pixelated. I have tried the Customize...Preferences... Viewports option but the Configure driver is greyed out. it says ''Nitrous (direct 3d) 11.0 feature level 11 - ATI Radeon HD 5700'' next to Configure Driver.. (greyed out)
What can i do to make reference images not pixelated? and transparency on boxes and polygons is extremely buggy (i can only see 2% through it when alt+x)
View 8 Replies
View Related
Apr 17, 2013
In the side and front view, the references are displayed in the wrong place on the screen. It is fine on the perspective view, but not side or front. The outline if I select the image is in the right place, but the image is not.
View 4 Replies
View Related
Jan 25, 2011
so I am trying to figure out how best to create the terrain for this mine site. I thought maybe I could do this with vue, but it proved to be very difficult. I was thinking of using contour lines but that in itself can be messy with some very ugly triangulation. I posed a picture of what it is I am trying to atchive.
View 3 Replies
View Related
Jan 12, 2012
Do maya have a way to reference meshes (like in softimage/max)? Its basically like instancing a mesh. However tho changing the "parent" object will change the "child", the child wont change the parent.
View 3 Replies
View Related
Aug 10, 2013
when i use my move tool n select my reference image the image don't move but the i think camera or shape of image moves , i want to move my reference image.
View 2 Replies
View Related
Jul 26, 2012
I was wondering if there is a way to create a group of vertices, edges or faces and somehow create a reference point or attach them to some kind of locator so they can be referenced at a later point. I want to be able to select a group of edges, model them and then move on to another task within Maya and have some kind of reference point so I can go back to the original group and not have to select them individually every time I want to work on that group of edges, faces or vertices, is this possible? I will post a picture shortly to this post so you can see an example of a specific group of edges that I would like to set a reference point or locater for.
View 2 Replies
View Related
Nov 3, 2012
I’m a 3DS Max transfer. In 3DS Max there is an option to open an image file for modeling reference in a separate window within Max which always stays on top. This is NOT an image plane to model off of but an IMAGE FILE, a picture i can get the details from that don’t show in a drawing or plane. Currently I open images or groups of images(NOT SEQUENCES) in the default OS file viewer program. This is fine with a dual monitor setup, where I throw the reference images to the other screen. But what about when I’m on my laptop on the go or have no other monitor? Currently I’d have to open the same program, have it underneath MAYA and flip back and forth, which is a very big hassle over time. I’d like to be able to open a small, resizable window WITHIN maya and view the image file(or files!) there so I can move it around my workspace and glance over to it in an instant.
I still want my four panels or all of my panel space to work with. With it being resizable i can even shrink it down to get the gist in the upper right corner where no icons are even zoom in on parts with such a small window.
View 1 Replies
View Related
Nov 28, 2012
I have structures and alignments data referenced. If I assign the structures ref alignments in the dwg with the data refs for labeling, the next time I open the dwg the ref alignments are set back to none, causing the labels to be ?
It seems like this worked in the past?
View 1 Replies
View Related
Jun 27, 2012
I'm working on a large infrastructure project with numerous of drawings. On quite a few layout drawings I need to have the same base set of references, however I need to change the layer settings (colors, lineweight etc.). This cannot be done in the base reference itself as it is used by others. As the layouts I work with includes other references as well, it is time consuming to filter and change layer settings on each base reference.
My concept is to have a master reference file to manage all layer settings and add/remove base references. When the master reference is referenced into the layout, all layer settings on the base references should stay as set in the master reference. In this way I can easily control all base references with one file and make sure all changes will be the same for all the layouts.
New illustration of concept:
View 9 Replies
View Related
Jul 28, 2011
I am getting this error in my production drawings.
My setup is as follows:
- EG.dwg has my existing surface in it. I create a data reference to use it in other drawings.
- Level One.dwg has the EG surface data referenced in, and I use this to create alignments, profiles, and finish surface. All of these are turned in to data references.
- Storm Sanitary.dwg has my pipe designs. I data reference in the two surfaces, profiles, and alignments, and create pipe networks. I create references for these networks.
- Plan Profile.dwg is the production sheet I'm getting this error from. Every one of my civil objects is data referenced in to this drawing. Everything is inserted correctly, the pipes show correct FG surface elevations for their rims, etc.
BUT when I open this drawing, I get this error. I assume it's because my FG surface is not directly in the storm sanitary.dwg.
How do I get rid of this error, without combining drawings, or promoting the surface to one or more drawings? Isn't this exactly what data references is made for?
View 1 Replies
View Related
Jul 15, 2011
I saw this image and I was wondering how this can be created without using 3d modelling softwares or by just using photoshop CS4. I know the skull part was downloaded from the net, how about the tshirt streching part? I just saw this image from an advertising site.
View 3 Replies
View Related
Jan 3, 2014
I have a 3D scanner where I can scan an solid object, & sometimes reverse engineer the object that I am looking at. 1 function that the old FaceGen used to be able to do is make a 2 dimensional object into a 3D wireframe, but I am not sure if it is able to do robotic faces. I am thinking of doing Transformer-like figures where the faces are a mix of smooth & angular vertices. If I were to plug in some of the flat 2D images that I have, I think that it would give me an ‘error message.’
- My 1st question is I was wondering if you had any CAD software that would be able to take a flat image of a face, & make it into a 3D image
- Or even able to take a pre-existing mesh, & warp it’s values to match a 2D face pattern that I have in mind.
- 1 option that 1 of the older forms of FaceGen was able to do, is to give you variations of a pre-existing face. And I am not talking about taking a 3D mesh & turning it from male to female, race to race, young to old, but different ‘versions’ of that face. 1 thing that they did with a lot of Transformers is that they recycled the same body type, & just repainted the figure to a different paint scheme, & making them into a new character. The Decepticon jets were a good example of that. 1 thing that I am thinking of doing is taking a scan of a pre-existing face, & alternating the facial values to generate different face plates so that each figure has a new face to distinguish them from 1 to the next.
View 2 Replies
View Related
Nov 16, 2012
As CAD administrator at my company, which is in the process of implementing Inventor/Vault, I am quite sold on the Layout Modeling/Multi-body part modeling functionality that Inventor supports. Among other things I believe there is a large payoff in assembly stability and simplicity. However, this workflow is very different from the conventional methods of modeling individual parts and manually constraining assemblies. URLs....
View 8 Replies
View Related
Dec 22, 2012
How best to make the stone facets go sideways into the main tower. As you can see though it doesn't make a whole lot of sense. How I could achieve such results?
View 1 Replies
View Related
Oct 7, 2011
How can i make this chair part nurbs or poly modeling?
View 4 Replies
View Related
Sep 26, 2013
I am fluent in sketchup modeling but have had no success in attempting to model something similar to the crinkled wall mass in the attached image. I have d/l'ed 3dsmax for 30 trial and trying to learn on the fly, which is difficult. before i spend too much time trying to to achieve a crinkled wall mass? in my first attempt i was able to create a rectangle, add modifer of garment maker and apply cloth attributes (and ripple) to it but it's too smooth around the edges although it had amplitude to it.
View 9 Replies
View Related
Oct 14, 2011
I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.
View 1 Replies
View Related
Feb 7, 2011
I'm an architecture student who has high interest in 3d modeling.I would like to learn how to design something in a very organic form for a change.I can model very accurately and fast what I need on Autocad most of the time, but it seems like autocad 3d modeling is not the best tool to be using for modeling something very curvy and random.
Some Examples: [URL] .....
So Basically, I want to be able to first sculpt the general exterior form I have sketched out or in my mind, and not only that, I would like to model the interior portions so I can have renders from inside the building. (Like the ons from the examples)
Although in architecture, 3D modeling comes into play after the 2d drafting, I don't think it's the same case for organic shapes. I would have a general layout sketched out on paper how the building would be formed, but not necessarily accurately measured. Then I would model the building to cut the sections through, and extract them out along with floor plans thus creating a very accurate orthographic drawings as well as gorgeous renders.or just poly edit with soft selection and other modifiers?
View 9 Replies
View Related
Nov 19, 2013
The best that work out was giving it a path constrain to a sphere changing to a rectangle and making some snapshot which it does not give me the specific control I need.
See image to see what I am trying to model, image is from NADAA, and am trying to do something similar to this but I can't.
View 1 Replies
View Related
Apr 28, 2011
How to create a quick sponge (or pores) look to an object without using materials?
Background: I am creating masonry and mortar. I need to zoom real close to the mortar so I can see the pores. Then I am going to have a blueish object pass thru the mortar to show water penetrating the mortar. Or something like that. I can't use a material to represent the look because I need to have an object pass thru it.
View 5 Replies
View Related
Mar 16, 2012
Every thing was just fine but at particular moment I noticed that viewports are not updating when I'm working. Sometime there is note ''inactive'' so to see changes I need to click on viewport to see them. I just can't work
p.s. In viewport configuration/rendering method/apply to: All viewports. I tried to google.
View 1 Replies
View Related
Jul 10, 2012
Right now I'm working on a preliminary horse model to test a number of theories I have about the best way I can model our carousel figures to show potential clients.
I am currently trying to place a saddle on the back of a horse and have the saddle sit snugly on the surface of the animal without passing through. Ideal, I would like for this to be something that could be animated as our goals are to build rigs in the models to show the different positions we can carve our carousel figures in.
I am right now trying the cloth modifier in order to drop a saddle-shaped place onto the back of the horse and then once that is against the surface, extrude the saddle from the plane. However this tends to cause wrinkling and would be great for the saddle blankets which will have lots of folds, including decorative folds in them (I already bookmark a great tutorial for pulling and arranging fabric).
Is there a way to tell the plane (or even the bottom faces of my sculpted saddle) to snap to the surface of the horse's back? Perhaps the surface or attachment constraints? I've tried both of those and so far have not had any luck. I'd like to avoid lining each individual vertex up if possible and I'd like to keep the objects detached for future swapping of various saddle designs.
What would the best way, in your experience, to do saddles on animals? If you have seen a carousel animal before, you are aware that they have decorative trappings covering their backs and heads. My eventual goal is to have one model of each animal we can do and to be able to swap out an assortment of trappings to show future clients what the company can do. Right now, everything is based on pictures of what we have done and drawings by the wood carvers.
View 5 Replies
View Related
May 20, 2011
can make a design with as few polygons.
View 3 Replies
View Related
Jun 18, 2013
Is there a link for the reference PDF for Photoshop CC?
View 5 Replies
View Related
Nov 14, 2008
There is a huge number of how to tutorials and books on the web in the books etc. What I really want is a reference manual where each command/feature is explained and options defined in the way manuals used to be written. I have some Scott Kelby books and others, but they all tell you how top do this and that, but I would really like to understand better what I am doing and then I will not need so much the how to books. Is there nothing like that available?
View 5 Replies
View Related
Aug 17, 2011
Let's say that I make a nice volume of clouds, then just freeze it in a particularly good state. How do I go about it to reference that particular frame (only one cache file) across the entire animation?
Other plugins that can produce realistic clouds?
View 2 Replies
View Related
Mar 8, 2011
I really like the option to reference a .dgn into Civil3d but I have noticed an alignment issue. If I use Map Import and bring in a .dgn, (without changing any import defaults) then reference the same file it never ends up exactly aligned with the original data. It's almost like a coordinate surface conversion but it's only off +/-29'. I set-up my coordinates units under settings in my toolspace and get the same results.
I attached a file for an example.
View 1 Replies
View Related
Apr 6, 2012
I'm trying to draw a picture of this eye I have saved on my computer for a friend. (the photographer wants me to try and recreate it digitally)
is there a way to make it so the photo I have saved shows up as a thumbnail or a "view" or something on the GIMP window, so I don't have to keep going back and forth between Firefox and GIMP (it becomes a HUGE bother)?
I know you can make a sort of thumbnail of your work that you've got on GIMP (so you can see the entire image, just in case you're zoomed in or something), but is it possible to make a thumbnail of an actual photo to use as reference while I paint?
View 1 Replies
View Related
Jan 11, 2013
I'm currently working on a job in a team where we'll be working on different drawings, yet have the other drawings x-referenced into our drawings to keep up with updated files. We've had no issues with this for the few months we've been doing this, until overnight one night this week it seemed everything changed.
I'm currently updating our elevations while my partner is updating the plans. I have those plans x-referenced into my elevation drawings. The issue that we've run into is simply that any time I have my elevations or any drawing open that contains an x-reference, the file that is being referenced won't open without stating "[that file] is currently in use by [other user]. Would you like to open the file read-only?"
I've seen this alert before and it's understandable when dealing with the actual file (one person opens a file another already has open), but I've never before had this alert stem from the file in question being an xref. I closed my elevations and then opened the plans with no problem...no alert stating they were in use by someone else.
We're using AutoCAD Architecture 2013.
View 2 Replies
View Related