Photoshop :: CS4 - Breakthrough Images Without Using 3D Modeling Software?

Jul 15, 2011

I saw this image and I was wondering how this can be created without using 3d modelling softwares or by just using photoshop CS4. I know the skull part was downloaded from the net, how about the tshirt streching part? I just saw this image from an advertising site.

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3ds Max :: Using Reference Images For Modeling

Oct 22, 2012

I'm very new to the world of 3d modeling, how to use 3Ds Max for creating 3D models with the intention of 3D printing the final design.

I am a HUGE fan of the Transformers Movie verse and I really want to make a 3D model of "Bumblebee" one of the characters that appears in it. There are a large number of 3D models of this character out there, but my intention is to recreate him in very first appearance in the 1st Movie.I wanted to make this figure as close and accurate as possible to the movie,so I scoured the net to look for reference pictures and was finally very lucky to find some of the original design sketches.

the images I have found are not like this, and I am not so confident that I could draw them in the correct perspective and scale as needed. Is it absolutely necessary or can I work around this?

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3ds Max Modeling :: How To Make 3D Robotic Faces From 2D Images

Jan 3, 2014

I have a 3D scanner where I can scan an solid object, & sometimes reverse engineer the object that I am looking at. 1 function that the old FaceGen used to be able to do is make a 2 dimensional object into a 3D wireframe, but I am not sure if it is able to do robotic faces. I am thinking of doing Transformer-like figures where the faces are a mix of smooth & angular vertices. If I were to plug in some of the flat 2D images that I have, I think that it would give me an ‘error message.’
 
- My 1st question is I was wondering if you had any CAD software that would be able to take a flat image of a face, & make it into a 3D image
 
- Or even able to take a pre-existing mesh, & warp it’s values to match a 2D face pattern that I have in mind.
 
- 1 option that 1 of the older forms of FaceGen was able to do, is to give you variations of a pre-existing face. And I am not talking about taking a 3D mesh & turning it from male to female, race to race, young to old, but different ‘versions’ of that face. 1 thing that they did with a lot of Transformers is that they recycled the same body type, & just repainted the figure to a different paint scheme, & making them into a new character. The Decepticon jets were a good example of that. 1 thing that I am thinking of doing is taking a scan of a pre-existing face, & alternating the facial values to generate different face plates so that each figure has a new face to distinguish them from 1 to the next.

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Maya Modeling :: Importing Reference Images

Feb 16, 2011

i'm new in autodesk maya's world, so i'm having some problems with it, my class is working in a 3d dragon, we started with dragon's body, but, now, we are working in its head, so i started importing images into the viewport, but i cannot move them well, because there's a kind of ghost image with them (i put two images, and there's a ghost image for each one) and when i put them in perspective view to see where i want, they often desappear, and i cannot work with them, i tried deleting history by type, and center each one's pivot, but it didn't work.

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3ds Max Modeling :: How To Make Reference Images Not Pixelated

Aug 26, 2013

I am trying to use a reference image on a plane in 3ds Max but everything comes out Blurry and pixelated.  I have tried the Customize...Preferences... Viewports option but the Configure driver is greyed out. it says ''Nitrous (direct 3d) 11.0 feature level 11 - ATI Radeon HD 5700'' next to Configure Driver.. (greyed out)

What can i do to make reference images not pixelated? and transparency on boxes and polygons is extremely buggy (i can only see 2% through it when alt+x)

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Maya Modeling :: Reference Images Displayed Wrong

Apr 17, 2013

In the side and front view, the references are displayed in the wrong place on the screen. It is fine on the perspective view, but not side or front. The outline if I select the image is in the right place, but the image is not.

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AutoCAD Inventor :: Merits Of Layout Modeling Or Multi-Body Part Modeling?

Nov 16, 2012

As CAD administrator at my company, which is in the process of implementing Inventor/Vault, I am quite sold on the Layout Modeling/Multi-body part modeling functionality that Inventor supports.  Among other things I believe there is a large payoff in assembly stability and simplicity.  However, this workflow is very different from the conventional methods of modeling individual parts and manually constraining assemblies. URLs....

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3ds Max Modeling :: Castle Tower Modeling - Make Stone Facets Go Sideways

Dec 22, 2012

How best to make the stone facets go sideways into the main tower. As you can see though it doesn't make a whole lot of sense. How I could achieve such results?

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3ds Max Modeling :: How To Make Chair Part Nurbs Or Poly Modeling

Oct 7, 2011

How can i make this chair part nurbs or poly modeling?

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3ds Max Modeling :: Sketchup Modeling - Crinkled Paper Mass

Sep 26, 2013

I am fluent in sketchup modeling but have had no success in attempting to model something similar to the crinkled wall mass in the attached image. I have d/l'ed 3dsmax for 30 trial and trying to learn on the fly, which is difficult.  before i spend too much time trying to to achieve a crinkled wall mass?  in my first attempt i was able to create a rectangle, add modifer of garment maker and apply cloth attributes (and ripple) to it but it's too smooth around the edges although it had amplitude to it. 

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Maya Modeling :: Character Modeling From Animation Academy

Oct 14, 2011

I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.

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3ds Max Modeling :: Modeling Buildings In Organic Forms

Feb 7, 2011

I'm an architecture student who has high interest in 3d modeling.I would like to learn how to design something in a very organic form for a change.I can model very accurately and fast what I need on Autocad most of the time, but it seems like autocad 3d modeling is not the best tool to be using for modeling something very curvy and random.

Some Examples: [URL] .....

So Basically, I want to be able to first sculpt the general exterior form I have sketched out or in my mind, and not only that, I would like to model the interior portions so I can have renders from inside the building. (Like the ons from the examples)

Although in architecture, 3D modeling comes into play after the 2d drafting, I don't think it's the same case for organic shapes. I would have a general layout sketched out on paper how the building would be formed, but not necessarily accurately measured. Then I would model the building to cut the sections through, and extract them out along with floor plans thus creating a very accurate orthographic drawings as well as gorgeous renders.or just poly edit with soft selection and other modifiers?

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3ds Max Modeling :: Modeling A Shape From Sphere To A Rectangle

Nov 19, 2013

The best that work out was giving it a path constrain to a sphere changing to a rectangle and making some snapshot which it does not give me the specific control I need.

See image to see what I am trying to model, image is from NADAA, and am trying to do something similar to this but I can't. 

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3ds Max Modeling :: Modeling A Sponge / Pore Look Without Materials

Apr 28, 2011

How to create a quick sponge (or pores) look to an object without using materials?

Background: I am creating masonry and mortar. I need to zoom real close to the mortar so I can see the pores. Then I am going to have a blueish object pass thru the mortar to show water penetrating the mortar. Or something like that. I can't use a material to represent the look because I need to have an object pass thru it.

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3ds Max Modeling :: Viewports Not Updating While Modeling

Mar 16, 2012

Every thing was just fine but at particular moment I noticed that viewports are not updating when I'm working. Sometime there is note ''inactive'' so to see changes I need to click on viewport to see them. I just can't work

p.s. In viewport configuration/rendering method/apply to: All viewports. I tried to google.

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3ds Max Modeling :: Modeling A Saddle On A Horse

Jul 10, 2012

Right now I'm working on a preliminary horse model to test a number of theories I have about the best way I can model our carousel figures to show potential clients.

I am currently trying to place a saddle on the back of a horse and have the saddle sit snugly on the surface of the animal without passing through. Ideal, I would like for this to be something that could be animated as our goals are to build rigs in the models to show the different positions we can carve our carousel figures in.

I am right now trying the cloth modifier in order to drop a saddle-shaped place onto the back of the horse and then once that is against the surface, extrude the saddle from the plane. However this tends to cause wrinkling and would be great for the saddle blankets which will have lots of folds, including decorative folds in them (I already bookmark a great tutorial for pulling and arranging fabric).

Is there a way to tell the plane (or even the bottom faces of my sculpted saddle) to snap to the surface of the horse's back? Perhaps the surface or attachment constraints? I've tried both of those and so far have not had any luck. I'd like to avoid lining each individual vertex up if possible and I'd like to keep the objects detached for future swapping of various saddle designs.

What would the best way, in your experience, to do saddles on animals? If you have seen a carousel animal before, you are aware that they have decorative trappings covering their backs and heads. My eventual goal is to have one model of each animal we can do and to be able to swap out an assortment of trappings to show future clients what the company can do. Right now, everything is based on pictures of what we have done and drawings by the wood carvers.

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3ds Max Modeling :: Character Modeling With Only 700 Poly?

May 20, 2011

can make a design with as few polygons.

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Photoshop :: Script/plugin/software Needed For Making Images Composed Of Images

Sep 29, 2005

where I can find script/plugin/software for making images composed of images. I'm desperately needing this for an non-profit assigment. Any help would be very much appreciated!

I'm looking for a script, software or photoshop plugin or anything that could help me with this.

What I want to do is this: Out of ~ 1000 pictures I want the software to arrange them into visualizing an image which I have choosen.

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Photoshop :: Making Thumbnails Images And Larger Size Images For Website In PS CS

Jan 4, 2004

I am in the process of completing my Photographic website and need to make thumbnail and larger sizes for the the site. The site will have approximately 100 images on it. Clicking the thumbnails will connect to the larger images. How do I make both sizes in PS CS? Perhaps their is a generator that you would recommend for Mac 10.2?

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Photoshop Elements :: How To Combine Several Images Into Collage Of Reduced Sized Images

Oct 31, 2013

I am attempting to combine several images into a collage of reduced-sized images that can be expanded when clicked on

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Photoshop :: Labeling All Images In A Stack When All Images Stacked?

Apr 1, 2013

A long time ago, when I was using Photoshop Elelments I found a plug-in that made it possible to work with stacks as a unit. 
 
If I labeled the top image in the stack that lable was applied to all the images in the stack; then I could sort the the image on top and all the images in the stack would stay together, or if I deleted an image in the stack all the images in the stack were deleted.  Without it I have open each stack I lable and apply the lable, so when I sort the stacked images they stay together.

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Photoshop :: How To Convert Color Images Into Monotone Images

Feb 20, 2012

I need to convert color images of vehicles to monotone images. When done correctly they will look like the car has been primed in preparation for painting.

Conversion to gray scale does not do the trick.

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Photoshop :: Faded Edges On Images In Collage With 4 Images

Jul 13, 2013

I'm making a collage containing 4 images with different resolution. I want each image to have faded edges (to white) and I'm using gradient tool to accomplish this. The problem is that since the images have different resolution the gradient tool gives different result on each image even though I make the same "swipe". Is there another way of accomplishing these faded edges, equally looking and of the same size? The faded edges (to white) will, as you might have understood already, constitute the limit between the four pictures, that is, a white cross.

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Photoshop :: Sizing, Multiple Images, Huge Images

Nov 9, 2005

Hi, I am starting a new business making art prints for artists. I have purchased this huge printer ... just got it. I've been studying photoshop for months using "classroom in a book" and am finding out that I've probably studied the wrong thing.

I have three questions and thanks in advance for any of your expertise.

1. I successfully printed out a two foot by two foot photo I took of my husband with my 8.2 megapixel camera. Then, tried to print out another photo.... used the same photoshop settings, but the print was 6 inches by 6 inches...... I did notice that the second print was only 16. %... I wondered if that caused the difference in size? How do I set that to 100 % if that is what is needed?

2. I want to print out multiple small prints using this big paper and printer... I want to tile these various prints (all different) along the top making rows... I want them to be all different. I called Epson support and they said I could do that in photoshop. Do I use the browser?

3. I have a wide format scanner. It does up to 11 x 17 inches. If I have something larger to scan, let's say, I scan the bottom of the image and then scan the top of the image, how do I put them together?

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Photoshop :: 3D Modeling

Jun 26, 2009

I am new to Adobe. Do I need to create a 3D "model" for a landscape for creating a 3D scene in Photoshop CS4 Extended? If so, does anyone know what software would be best to use. I am not seeing a was to create a model in CS4.

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Photoshop :: 3d Modeling And Animation

Sep 9, 2007

looking for a program to make 3d animation. found autodesk maya but its way to expensive.

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Photoshop :: 3d Modeling Tools

Apr 7, 2009

What is the best/most preferred 3d modeling package to interface with Photoshop, and After Effects 3d capabilites in CS4?

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Lightroom :: Delete Duplicate Images And Install Images From Digital Photo Card

Mar 3, 2013

Just installed Lightroom 4, more than 60000 images were imported. Many of them were duplicates, triplets and so on. I want to have a clean, unincombured library. Should I delete the 60000 images and reinstall the images from my photo digital cards or use the slow process of "X" out the unwanted images? I would like to start improving my images vs removing the unwanted images.

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Lightroom :: Selecting Images In Library Module When Multiple Images Are In View

Dec 3, 2012

I've been having problems selecting images in the library module when multiple images are in view (not down in the timeline, but in the main window). It seems sporadic with which ones it won't let me select, it somehow manages to be the ones that I need to click....!! I just literally can't click it as if it were an image I already imported or something, but it's not grayed out like that. I've been having to select a nearby image then use my arrow keys to navigate to and click the image I need.

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GIMP :: Uploading Plain Images - Removing Backgrounds From Images

Mar 27, 2011

But I wouldn't be able to upload a hundred tiny, plain images. I made this to add onto the background removal FAQ. I hope it's accepted.

[URL].......

(Image is clickable.)

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Lightroom :: Unable To Display Preview Images During Import Of Raw Images?

Mar 25, 2011

Lightroom will not display preview images during import of raw images. Any images in other formats display fine but with raw images I get a gray window the size of the preview image and the words "preview unavailable for this file".

Running Windows XP 64, Lightroom 3.3.

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