Photoshop :: 3D Modeling
Jun 26, 2009
I am new to Adobe. Do I need to create a 3D "model" for a landscape for creating a 3D scene in Photoshop CS4 Extended? If so, does anyone know what software would be best to use. I am not seeing a was to create a model in CS4.
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Nov 16, 2012
As CAD administrator at my company, which is in the process of implementing Inventor/Vault, I am quite sold on the Layout Modeling/Multi-body part modeling functionality that Inventor supports. Among other things I believe there is a large payoff in assembly stability and simplicity. However, this workflow is very different from the conventional methods of modeling individual parts and manually constraining assemblies. URLs....
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Dec 22, 2012
How best to make the stone facets go sideways into the main tower. As you can see though it doesn't make a whole lot of sense. How I could achieve such results?
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Oct 7, 2011
How can i make this chair part nurbs or poly modeling?
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Sep 26, 2013
I am fluent in sketchup modeling but have had no success in attempting to model something similar to the crinkled wall mass in the attached image. I have d/l'ed 3dsmax for 30 trial and trying to learn on the fly, which is difficult. before i spend too much time trying to to achieve a crinkled wall mass? in my first attempt i was able to create a rectangle, add modifer of garment maker and apply cloth attributes (and ripple) to it but it's too smooth around the edges although it had amplitude to it.
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Oct 14, 2011
I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.
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Feb 7, 2011
I'm an architecture student who has high interest in 3d modeling.I would like to learn how to design something in a very organic form for a change.I can model very accurately and fast what I need on Autocad most of the time, but it seems like autocad 3d modeling is not the best tool to be using for modeling something very curvy and random.
Some Examples: [URL] .....
So Basically, I want to be able to first sculpt the general exterior form I have sketched out or in my mind, and not only that, I would like to model the interior portions so I can have renders from inside the building. (Like the ons from the examples)
Although in architecture, 3D modeling comes into play after the 2d drafting, I don't think it's the same case for organic shapes. I would have a general layout sketched out on paper how the building would be formed, but not necessarily accurately measured. Then I would model the building to cut the sections through, and extract them out along with floor plans thus creating a very accurate orthographic drawings as well as gorgeous renders.or just poly edit with soft selection and other modifiers?
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Nov 19, 2013
The best that work out was giving it a path constrain to a sphere changing to a rectangle and making some snapshot which it does not give me the specific control I need.
See image to see what I am trying to model, image is from NADAA, and am trying to do something similar to this but I can't.
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Apr 28, 2011
How to create a quick sponge (or pores) look to an object without using materials?
Background: I am creating masonry and mortar. I need to zoom real close to the mortar so I can see the pores. Then I am going to have a blueish object pass thru the mortar to show water penetrating the mortar. Or something like that. I can't use a material to represent the look because I need to have an object pass thru it.
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Mar 16, 2012
Every thing was just fine but at particular moment I noticed that viewports are not updating when I'm working. Sometime there is note ''inactive'' so to see changes I need to click on viewport to see them. I just can't work
p.s. In viewport configuration/rendering method/apply to: All viewports. I tried to google.
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Jul 10, 2012
Right now I'm working on a preliminary horse model to test a number of theories I have about the best way I can model our carousel figures to show potential clients.
I am currently trying to place a saddle on the back of a horse and have the saddle sit snugly on the surface of the animal without passing through. Ideal, I would like for this to be something that could be animated as our goals are to build rigs in the models to show the different positions we can carve our carousel figures in.
I am right now trying the cloth modifier in order to drop a saddle-shaped place onto the back of the horse and then once that is against the surface, extrude the saddle from the plane. However this tends to cause wrinkling and would be great for the saddle blankets which will have lots of folds, including decorative folds in them (I already bookmark a great tutorial for pulling and arranging fabric).
Is there a way to tell the plane (or even the bottom faces of my sculpted saddle) to snap to the surface of the horse's back? Perhaps the surface or attachment constraints? I've tried both of those and so far have not had any luck. I'd like to avoid lining each individual vertex up if possible and I'd like to keep the objects detached for future swapping of various saddle designs.
What would the best way, in your experience, to do saddles on animals? If you have seen a carousel animal before, you are aware that they have decorative trappings covering their backs and heads. My eventual goal is to have one model of each animal we can do and to be able to swap out an assortment of trappings to show future clients what the company can do. Right now, everything is based on pictures of what we have done and drawings by the wood carvers.
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May 20, 2011
can make a design with as few polygons.
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Sep 9, 2007
looking for a program to make 3d animation. found autodesk maya but its way to expensive.
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Apr 7, 2009
What is the best/most preferred 3d modeling package to interface with Photoshop, and After Effects 3d capabilites in CS4?
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Jul 15, 2011
I saw this image and I was wondering how this can be created without using 3d modelling softwares or by just using photoshop CS4. I know the skull part was downloaded from the net, how about the tshirt streching part? I just saw this image from an advertising site.
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Jan 4, 2014
I created 3D text in Photoshop CS6 and exported the mesh as an obj. I was able to import the obj file directly into 3DS Max 2013, but could not import it into Maya 2013 and 2014, because both versions cited incorrect data. Is this a bug or user error? Obvious workaround is to use Max to re-export, but would prefer to have it work directly in Maya.
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Jul 20, 2011
I am trying to paint a texture map in detail with Photoshop. the uv map is not ready, or it appears not to be.How do I separate/unwrap these uv's for easy texturing in Photoshop.
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Aug 6, 2011
I've seen an developer diary of a game,and a dude,took a picture of a mauntain(2D),and in the next second he put it in the 3ds max.
Is there such a program?
I want to take a photo of something,and than import it in 3ds max as a 3D object.
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Aug 14, 2012
Is it me or is there no good information on how to use nurbs modeling in 3dsmax? Am trying to fing a video that explains the tools and how they work but i cant seem to find anything, and maybe because i aint looking in the right place?
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Dec 19, 2012
I am trying to model this scarf in 3ds max but I don't know how to start.
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Jan 22, 2014
I want to add a loop cut to my box with the turbosmooth modifier. However, I don't want to collapse the modifiers because I still want to edit the overall shape of the box, but with the turbosmooth modifier active I can't add an edge cut, the option just isn't there.
Clicking on the Box (which is an editable poly by the way) in the stack just switches to the Poly layer, making the turbospeed modifications invisible.
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Jan 2, 2013
I've recently imported a corrugated iron geometry that I need for my roof. My question is how do I get that imported geometry onto my roof geometry that I've modeled.
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Dec 5, 2011
HOW to activate the little green dots?
I am trying to bend the blades (fans) to form a curve blade. However, I've failed again and again - unable to deform it.
For more information, please take a look at my dummy image and an image from the web (which I found). I am using Autodesk 2010. Or how to deform the blades from another version.
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Nov 24, 2013
I have an image that I would like to extrude, along with the text. Please see this link. URL....I exported it from Illustrator as a .dwg file into 3DS max, and nothing is showing up.
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Jan 2, 2014
I have model with animation, i create bone with BonesPro 4.6 plug-in, but when i export to FBX file, the animation have no working, it's nothing. But when i insteads BonesPro by Skin default in 3ds Max, it's working. I use Bones Pro 4.6 for 3ds Max 2013(i have license full).
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Feb 23, 2012
Is it possible to map a grid of objects, say several small spheres, over the surface of a larger sphere?
For example, the smaller spheres would simply be arranged in a square grid, say 6 x 6, or 36 total spheres. Then I want to take that square pattern of spheres and map it to the surface of a larger sphere.
• Intel i7-975 - 3.33 GHZ
• 24 GB RAM
• Samsung 256 GB - SSD
• NVIDIA GTX 295
• 3ds Max 2013
• Windows 7 - 64 bit
• SpaceMouse Pro
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Aug 15, 2013
Why won't these vertices connect?
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Aug 11, 2011
I've inherited a computer at work and I don't really know what's going on with the settings.
When I press Alt + X to make the object transparent so I can see my reference image, it simply turns to a shade of grey.
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Nov 3, 2011
Could I get this Max file converted to OBJ ?
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May 30, 2013
I'm trying to cut up a model into components. I'm using QuickSlice but it doesn't seem to be functioning the way it's supposed to. It's a building with straight edges so it should be really straightforward. In perspective view I select an edge which is just a single edge running between two vertices.I then press QuickSlice. Then with snap to vertex on, I select both vertices in turn but the slice runs off right around the back of my model in a seemingly random way. I don't get it- I'm following the instructions in the description.
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Feb 22, 2011
How do i export my 3d model to .igs format using 3ds max 2011. I used the export option to create an igs file but its giving me a file with .xlo file format. I need to import my model in ansys for analysis work but i couldnt make a igs file. The funny part is, even 3ds max cant import .xlo file after it was exported.
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