3ds Max Modeling :: Character Modeling With Only 700 Poly?

May 20, 2011

can make a design with as few polygons.

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3ds Max Modeling :: How To Make Chair Part Nurbs Or Poly Modeling

Oct 7, 2011

How can i make this chair part nurbs or poly modeling?

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Maya Modeling :: Character Modeling From Animation Academy

Oct 14, 2011

I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.

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3ds Max Modeling :: Convert Spline To Poly

Jul 6, 2010

I'm using 3dsMax 2010.

I have created a big spline. When I tried to "Convert to poly", it doesn't work. Usually, as result, the spline appears with a filled. In my case, the spline disappears. I thought it might be because the spline is not closed, but it is correct.

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3ds Max Modeling :: Cap Poly And Weld Does Not Work?

Sep 12, 2011

I'm trying to model glasses. I have completed the frame and the handle. They are different parts of the 3D object. [URL] ...

Now I would like to connect them together. I tried to choose some vertixes and use cap poly tool to cap them. But it doesn't work: [URL] ....

Then I tried to move those vertixes close to each other and use the weld tool but it doesn't work either.

I have had many problems connecting different objects together with cap poly and weld vertixes tools in the past and now I would like to know is this a bug or what I'm doing wrong?

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3ds Max Modeling :: How To Separate Poly From Object

Jul 21, 2012

I'm new to 3DS Max and am coming from C4D. How do I separate a poly from an object into its own object?

I have a box which I want to convert all 6 sides/polys to their own object.

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Maya Modeling :: Subdivision To Poly Shell?

Apr 7, 2011

so this is the most annoying thing ever. I have a subdiv. i turned it to a poly (to get rid of the bloody shell in render view, i dont even know why its showing) when i did this previously, the shell went away when it became a poly, now its not. I'm new to how subdiv's work so am i missing something?

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3ds Max Modeling :: Convert Bunch Of Splines Into A Poly

Jul 3, 2011

is there any way to convert a bunch of splines into a poly? Its going to be a city, the shape is given. I need it as a poly, now its just a bunch of splines.

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3ds Max Modeling :: Edge Selection In Editable Poly

Oct 17, 2013

I cant solve this problem with edge selection tool, my task is to create an oil barrel and when I select the barrel with edge selection tool then press setting button next to connect there is that triangle pattern in between two lines that I don't want, how do I get rid of it?

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3ds Max Modeling :: How To Apply 3D Text To Editable Poly

Jan 29, 2013

I've been working on a tyre for a while. Now i need to model the side wall with some text on it. Because the tyre has to be printed in 3d i need this text as polygons in the model (not in a texture). So what is the best way to get a 3d text on my poly? It's very important to get an valid editable poly (from each vertice start 4 edges / an edge don't has 1 face on on side and 2 on the other ...).

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3ds Max Modeling :: Patch Deform For Editable Poly?

Jun 19, 2011

Is there a way to conform an object (with a thickness) to an editable poly surface, like you can with patch deform to a patch surface ? I know you can use the compound object 'conform', but that does not give the result I'm looking for.

I was hoping that is was possible to simply convert an editable poly surface to a patch surface, but then I just get "illegal surface" when I pick the deform surface.

Patch deform is great, but almost worthless if I can't use it for editable poly objects...

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3ds Max Modeling :: Clean Up High Poly Mesh

Dec 16, 2013

I was modeling a unicorn in ZBrush (because it's so comfortable and intuitive with modeling) for a film in a project of my studies and imported it to 3ds Max then, because I know how to rig and animate there (and in ZBrush I didn't even find out how to MOVE an object).

After a while I finally killed all the triangles in my mesh, but it's just... horrible. So many polys where they aren't needed, so unclean. It looks like this:

[URL]..........

And I'd rather want it to be clean like that:

[URL].......

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Maya Modeling :: Getting Error Converting Poly To Sub Div

Apr 27, 2011

i have failed to convert this polygon to sub div. I have tried all cleaning options but it still wont convert. scene is attached. the error message i get is this

deleteInternalValence2Verts |body1|body1Shape;
polyToSubdiv -ap 0 -ch off -aut on -maxPolyCount 100000 -maxEdgesPerVert 40 |body1|body1Shape;
// Warning: Nothing is selected. Select objects or components to delete. //
// Error: Command polyToSubdiv failed. Open Script Editor for details. //

scene file can be found here [URL]......

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3ds Max Modeling :: Converted The Object To Edit Poly

Jul 17, 2011

I made a staircase rail made out of splines etc...

Converted the object to edit poly and duplicated + attached all the piece.

So I have this one object that is really long and this is the rail of the whole staircase.

Now I created a spline and once I select the object and add a Path Deform, the object isn't rotating correctly along the spline. At the beginning of the spline its @ 90 degrees and further down it starts to spin.

How do I make it so it's always 90 degrees to the ground?

Pic included

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Maya Modeling :: Can't Convert Poly To Subdiv?

Oct 19, 2011

When i try to convert Poly to Subdiv I get this message in script editor:

polyToSubdiv -ap 0 -ch off -aut on -maxPolyCount 1500 -maxEdgesPerVert 32 |polySurface8|polySurfaceShape9;
// Warning: Nothing is selected. Select objects or components to delete. //
// Error: Command polyToSubdiv failed. Open Script Editor for details. //

It is strange, because I fixed all non-quad faces. I also tried all cleaning options with no success.

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3ds Max Modeling :: Double Sided Poly For Missile Fins?

Dec 12, 2011

I created a really simple missile model in sketchup and imported it into 3dsmax. The flat pollies that make up the fins of the missile only seem to exist from one direction. Do I have to give them thickness or is there a way to make them visible exturable from both sides?

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3ds Max Modeling :: Reduce The Poly Count Of Static Mesh?

Jul 6, 2012

how can i reduce the poly count of a static mesh I made. I am attaching a screen shot of it. Rather than re-modelling the mesh or re-topologizing what can i do to reduce the poly count??

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Maya Modeling :: How To Hide Selected Poly Faces

Apr 5, 2012

I'm used to being able to select and hide polygons while creating models in programs like Lightwave and Modo. It is an essential function that I can't imagine Maya lacks, yet there isn't an obvious way to do this as far as I can tell. Is there a workaround?

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Maya Modeling :: Faces Disappearing During Poly Cutting?

Apr 17, 2012

We've had to re-image machines, so it's been a few days of trouble shooting new issues with re-install of Maya2012.

Installed SP2 for Vista yesterday in hopes some of the modeling issues would be fixed. But still having two issues.

The worst is each time I try to cut faces my faces in sections of model disappear. The face is there and it's closed. If I re-launch Maya then the display is correct.

The last but less of a nuisance at this time is a white display during view port changes. Didn't have this issue before. But all of our machines here on the team are doing the same thing.

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Maya Modeling :: Convert Poly To Subdivision Failed

May 24, 2012

Maya 2012 64bit, Win7..I can not convert a polygonal model to subdivision with proxy (command failed),do not see error description in the script editor. What typical problems of convertation (poly->subdiv) do you know ?

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Maya Modeling :: Boolean Text Onto Poly Pipe

Dec 17, 2011

I want to Boolean text onto a PolyPipe I made. Let me include a pic for reference.

Like I said, i built the "ring" with a Polygon Pipe turned 90 degrees. Then I created 3D text. but I do not know how to "bend" the text so that I can move it over part of the ring and Boolean it through.

I'm trying to update an old drawing that has been a part of my military organization for decades that was originally drawn on some old paper.

photo.zip

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Maya Modeling :: Poly Faces Disappear When Extruding

Dec 17, 2012

I am currently using Maya 2012 Student Version and am having trouble when extruding edges. When I click 'extrude' many of my polys disappear. I will attach some screen shots.

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3ds Max Modeling :: Making Poly Star With Lots Of Geometry

Jun 28, 2013

I would like to make a star shape - but I need lots of verts and faces - I know how to make one with splines but when I extrude it there is not enough geometry in the face to do what I need to. Basically I'm wanting to create a rather beat up/bent in places sheet metal star.

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3ds Max Modeling :: Model Flattened When Add Editable Poly Modify?

Jan 16, 2014

I create a model use lib3ds ,and import into 3dsmax2010 ,when I convert the model to poly ,the model was flattened .

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3ds Max Modeling :: Creating Realistic Dented Metal (low Poly)

Feb 9, 2014

I know that I can just manually move the vertices around or use FFD (4X4X4).  So far the two previous methods seem to be the best but I want it to be a little more natural and not manually dented by the hand of man.  I'm working on a few sort of apocalyptic designs, buildings put together by corrugated dented metal and such.

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3ds Max :: Textured Character - Symmetry Modeling?

Jan 26, 2013

I have a character that's textured, and I'd like to make adjustments to the mesh. I would like to select a Vertex on the right half of the mesh, and the Vertex on the left side would also get selected. So when I move it, the opposite moves in the "mirrored" direction.

In Softimage it's simple; I apply a Symmetry Map to the model, choose the Symmetry Mode, and it works. How do you set that up?

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Maya Modeling :: Unable To Create Poly After Delete History

Jan 27, 2012

I created a very simple two poly object and then deleted my construction history and now I cannot seem to create a new polygon in the scene unless I turn off interactive creation.

If I choose create>sphere etc the little sign that says drag on grid appears but when I do nothing happens. I made a new scene and did the same thing and I don't have the same problem so Im not sure why in this particular scene.

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3ds Max Modeling :: Make Editable Mesh / Poly Transparent With Material

Dec 1, 2013

Is there a way to make an editable mesh or poly somewhat transparent when a material is applied? Think of the material being a thin cloth such as nylon. You can't see directly through it, but it isn't like a thick material such as jeans etc. I also want to make this object deform like a balloon inflating, so I don't know if that will cause issues with transparency.

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Maya Modeling :: Settings To Mirror Cut Poly And Smoother Operations

Dec 20, 2011

Im having issues using the mirror function in the "move tool".I select mirror geometry with these options : -x, merge with original, and merge vertices.

This copies my model and allows me to adjust both sides of the model by selecting a single vertex on either side.

"Is there a way I can set Maya to also mirror my cut poly and smoother operations?" As it stands now, Only the vertex's that existed when i mirror geometry are visable on both halves.

Also my center vertices are not attached to each other. So when i try to apply smoothing to the entire model it smooths right through the center of the head, basically creating two halves. Both halves are registering as the same poly.

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3ds Max Modeling :: Collapse Function Broken In Edit Poly Mode

Dec 19, 2013

Whenever I try to collapse a group of edges in Edit Poly mode there is always 1 edge that is left intact therefore creating undesired results. This doesn't happen in Edit Mesh mode, and also behaves accordingly in previous versions of Max.
 
Currently using Autodesk® 3ds Max® 2014 Version 16.0 commercial
 
Mesh mode example:

Specs:
Autodesk® 3ds Max® 2014 16.0 SP3 commercial
Windows 8.1 x64
Nitrous (Direct 3D 11.0 Feature Level 11 - NVIDIA GeForce GTX 780)

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3ds Max Modeling :: High Poly Model - Attaching Objects And Smoothing

Oct 28, 2011

I'm having trouble with a high poly model. It's too big for my system right now to use in a complex scene, so I want to use a MR proxy to instance it. However the model I have(I wasn't the modeler) is composed of a lot of objects, more than I'm willing to make a proxy for. I tried to make a group out of them and make that a proxy but that doesn't seem to be possible (MR proxies can only store 1 object?)

So my next step was to combine them into one object via attach, however when I do that the smoothing gets really screwed up (see attached jpgs). Any tips for keeping smoothing per object as I add them?

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