3ds Max Modeling :: TurboSmooth Won't Allow Cut

Jan 22, 2014

I want to add a loop cut to my box with the turbosmooth modifier. However, I don't want to collapse the modifiers because I still want to edit the overall shape of the box, but with the turbosmooth modifier active I can't add an edge cut, the option just isn't there.
 
Clicking on the Box (which is an editable poly by the way) in the stack just switches to the Poly layer, making the turbospeed modifications invisible.

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3ds Max Modeling :: TurboSmooth Artifacts On Welded Edges

Aug 15, 2012

When I use the TurboSmooth modifier I get artifacts that you can see in the upper red rectangle of the second picture. Is this due to the former welding process that I used or is it just a geometry issue?

Furthermore I get a shape that`s supposed to be a nice 'round' surface. Probably it's just putting in some more vertecies? (second picture, lower rectangle)

For better understanding I attached the before and after pics with mesh turned on.

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3ds Max Modeling :: Add Turbosmooth / Meshsmooth Modifier To Some Area

Dec 26, 2012

Is there anyway to put modifier which only affects to some area (edges/poly/vertex) of an object? Like when using Turbosmooth, only half area gets smoothed, the other half still has the sharp edges?

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3ds Max Modeling :: Car Dashboard - Adding Detail To Curved Surfaces With Turbosmooth

Jun 13, 2013

Trying to model a car dashboard, not the wheel or gears but the big shape you hit your knees on if you sit in a car. Following some simple box modeling to get the basic form, apply turbosmooth, add some edge loops to get the right amount of curvature on some edges, great.
 
I'm miserably failing the next step, which is adding in details like lcd screen and vents. But even something as simple as making a crease that goes left to right across the whole vehicle, since those loops end up breaking the smoothing and the nice subtle curve is gone.
 
So next I tried geting the basic shape and adding an edit poly modifier on top then another turbosmooth on top of that. But it's getting very out of hand with the amount of faces.

Another idea was putting in the detail first on a flat plane, then using FFD 4x4 to bring the curve back, but then I'm not able to pull out the pieces that came from the box modelling method, how the armrest area comes out from big piece itself.
 
Am I missing a method of doign this? I don't want to have to resort to just unwrappign it and adding my details with a normal map. I want to use real geometry, and I've seen some great models in the past with this kind of detail, but don't know how to get there.

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3ds Max :: UVs Stretch When Using TurboSmooth Modifier

Apr 22, 2011

I have been trying to understand why does TurboSmooth or MeshSmooth modifier tend to stretch the UVs of the low poly unwrapped object. For example I have a simple box which I unwrap and smooth out with TS modifier after applying the map it stretches because the UVs get distorted by the TS modifier. check the image to get a visual idea of what I am talking about:

Uploaded with ImageShack.us

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AutoCAD Inventor :: Merits Of Layout Modeling Or Multi-Body Part Modeling?

Nov 16, 2012

As CAD administrator at my company, which is in the process of implementing Inventor/Vault, I am quite sold on the Layout Modeling/Multi-body part modeling functionality that Inventor supports.  Among other things I believe there is a large payoff in assembly stability and simplicity.  However, this workflow is very different from the conventional methods of modeling individual parts and manually constraining assemblies. URLs....

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3ds Max Modeling :: Castle Tower Modeling - Make Stone Facets Go Sideways

Dec 22, 2012

How best to make the stone facets go sideways into the main tower. As you can see though it doesn't make a whole lot of sense. How I could achieve such results?

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3ds Max Modeling :: How To Make Chair Part Nurbs Or Poly Modeling

Oct 7, 2011

How can i make this chair part nurbs or poly modeling?

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3ds Max Modeling :: Sketchup Modeling - Crinkled Paper Mass

Sep 26, 2013

I am fluent in sketchup modeling but have had no success in attempting to model something similar to the crinkled wall mass in the attached image. I have d/l'ed 3dsmax for 30 trial and trying to learn on the fly, which is difficult.  before i spend too much time trying to to achieve a crinkled wall mass?  in my first attempt i was able to create a rectangle, add modifer of garment maker and apply cloth attributes (and ripple) to it but it's too smooth around the edges although it had amplitude to it. 

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Maya Modeling :: Character Modeling From Animation Academy

Oct 14, 2011

I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.

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3ds Max Modeling :: Modeling Buildings In Organic Forms

Feb 7, 2011

I'm an architecture student who has high interest in 3d modeling.I would like to learn how to design something in a very organic form for a change.I can model very accurately and fast what I need on Autocad most of the time, but it seems like autocad 3d modeling is not the best tool to be using for modeling something very curvy and random.

Some Examples: [URL] .....

So Basically, I want to be able to first sculpt the general exterior form I have sketched out or in my mind, and not only that, I would like to model the interior portions so I can have renders from inside the building. (Like the ons from the examples)

Although in architecture, 3D modeling comes into play after the 2d drafting, I don't think it's the same case for organic shapes. I would have a general layout sketched out on paper how the building would be formed, but not necessarily accurately measured. Then I would model the building to cut the sections through, and extract them out along with floor plans thus creating a very accurate orthographic drawings as well as gorgeous renders.or just poly edit with soft selection and other modifiers?

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3ds Max Modeling :: Modeling A Shape From Sphere To A Rectangle

Nov 19, 2013

The best that work out was giving it a path constrain to a sphere changing to a rectangle and making some snapshot which it does not give me the specific control I need.

See image to see what I am trying to model, image is from NADAA, and am trying to do something similar to this but I can't. 

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3ds Max Modeling :: Modeling A Sponge / Pore Look Without Materials

Apr 28, 2011

How to create a quick sponge (or pores) look to an object without using materials?

Background: I am creating masonry and mortar. I need to zoom real close to the mortar so I can see the pores. Then I am going to have a blueish object pass thru the mortar to show water penetrating the mortar. Or something like that. I can't use a material to represent the look because I need to have an object pass thru it.

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3ds Max Modeling :: Viewports Not Updating While Modeling

Mar 16, 2012

Every thing was just fine but at particular moment I noticed that viewports are not updating when I'm working. Sometime there is note ''inactive'' so to see changes I need to click on viewport to see them. I just can't work

p.s. In viewport configuration/rendering method/apply to: All viewports. I tried to google.

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3ds Max Modeling :: Modeling A Saddle On A Horse

Jul 10, 2012

Right now I'm working on a preliminary horse model to test a number of theories I have about the best way I can model our carousel figures to show potential clients.

I am currently trying to place a saddle on the back of a horse and have the saddle sit snugly on the surface of the animal without passing through. Ideal, I would like for this to be something that could be animated as our goals are to build rigs in the models to show the different positions we can carve our carousel figures in.

I am right now trying the cloth modifier in order to drop a saddle-shaped place onto the back of the horse and then once that is against the surface, extrude the saddle from the plane. However this tends to cause wrinkling and would be great for the saddle blankets which will have lots of folds, including decorative folds in them (I already bookmark a great tutorial for pulling and arranging fabric).

Is there a way to tell the plane (or even the bottom faces of my sculpted saddle) to snap to the surface of the horse's back? Perhaps the surface or attachment constraints? I've tried both of those and so far have not had any luck. I'd like to avoid lining each individual vertex up if possible and I'd like to keep the objects detached for future swapping of various saddle designs.

What would the best way, in your experience, to do saddles on animals? If you have seen a carousel animal before, you are aware that they have decorative trappings covering their backs and heads. My eventual goal is to have one model of each animal we can do and to be able to swap out an assortment of trappings to show future clients what the company can do. Right now, everything is based on pictures of what we have done and drawings by the wood carvers.

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3ds Max Modeling :: Character Modeling With Only 700 Poly?

May 20, 2011

can make a design with as few polygons.

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3ds Max :: 2D To 3D Modeling?

Aug 6, 2011

I've seen an developer diary of a game,and a dude,took a picture of a mauntain(2D),and in the next second he put it in the 3ds max.

Is there such a program?

I want to take a photo of something,and than import it in 3ds max as a 3D object.

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Photoshop :: 3D Modeling

Jun 26, 2009

I am new to Adobe. Do I need to create a 3D "model" for a landscape for creating a 3D scene in Photoshop CS4 Extended? If so, does anyone know what software would be best to use. I am not seeing a was to create a model in CS4.

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3ds Max :: How To Use Nurbs Modeling

Aug 14, 2012

Is it me or is there no good information on how to use nurbs modeling in 3dsmax? Am trying to fing a video that explains the tools and how they work but i cant seem to find anything, and maybe because i aint looking in the right place?

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3ds Max :: Modeling A Scarf

Dec 19, 2012

I am trying to model this scarf in 3ds max but I don't know how to start.

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3ds Max Modeling :: Add One Geometry To Another?

Jan 2, 2013

I've recently imported a corrugated iron geometry that I need for my roof. My question is how do I get that imported geometry onto my roof geometry that I've modeled.

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Photoshop :: 3d Modeling And Animation

Sep 9, 2007

looking for a program to make 3d animation. found autodesk maya but its way to expensive.

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Photoshop :: 3d Modeling Tools

Apr 7, 2009

What is the best/most preferred 3d modeling package to interface with Photoshop, and After Effects 3d capabilites in CS4?

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3ds Max Modeling :: How To Deform CPU Fan Blade

Dec 5, 2011

HOW to activate the little green dots?

I am trying to bend the blades (fans) to form a curve blade. However, I've failed again and again - unable to deform it.

For more information, please take a look at my dummy image and an image from the web (which I found). I am using Autodesk 2010. Or how to deform the blades from another version.

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3ds Max Modeling :: Take Image And Extrude It

Nov 24, 2013

I have an image that I would like to extrude, along with the text. Please see this link.  URL....I exported it from Illustrator as a .dwg file into 3DS max, and nothing is showing up. 

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3ds Max Modeling :: Export To FBX File

Jan 2, 2014

I have model with animation, i create bone with BonesPro 4.6 plug-in, but when i export to FBX file, the animation have no working, it's nothing. But when i insteads BonesPro by Skin default in 3ds Max, it's working. I use Bones Pro 4.6 for 3ds Max 2013(i have license full).

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3ds Max Modeling :: Map A Grid Of Objects

Feb 23, 2012

Is it possible to map a grid of objects, say several small spheres, over the surface of a larger sphere?

For example, the smaller spheres would simply be arranged in a square grid, say 6 x 6, or 36 total spheres. Then I want to take that square pattern of spheres and map it to the surface of a larger sphere.

• Intel i7-975 - 3.33 GHZ
• 24 GB RAM
• Samsung 256 GB - SSD
• NVIDIA GTX 295
• 3ds Max 2013
• Windows 7 - 64 bit
• SpaceMouse Pro

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3ds Max Modeling :: Why Won't Vertices Connect

Aug 15, 2013

Why won't these vertices connect?

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3ds Max :: Transparent Objects For Modeling?

Aug 11, 2011

I've inherited a computer at work and I don't really know what's going on with the settings.

When I press Alt + X to make the object transparent so I can see my reference image, it simply turns to a shade of grey.

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3ds Max Modeling :: File Conversion To OBJ?

Nov 3, 2011

Could I get this Max file converted to OBJ ?

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3ds Max Modeling :: Cut Up A Model Into Components

May 30, 2013

I'm trying to cut up a model into components. I'm using QuickSlice but it doesn't seem to be functioning the way it's supposed to. It's a building with straight edges so it should be really straightforward. In perspective view I select an edge which is just a single edge running between two vertices.I then press QuickSlice. Then with snap to vertex on, I select both vertices in turn but the slice runs off right around the back of my model in a seemingly random way. I don't get it- I'm following the instructions in the description.

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