3ds Max Modeling :: Add Turbosmooth / Meshsmooth Modifier To Some Area

Dec 26, 2012

Is there anyway to put modifier which only affects to some area (edges/poly/vertex) of an object? Like when using Turbosmooth, only half area gets smoothed, the other half still has the sharp edges?

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3ds Max :: UVs Stretch When Using TurboSmooth Modifier

Apr 22, 2011

I have been trying to understand why does TurboSmooth or MeshSmooth modifier tend to stretch the UVs of the low poly unwrapped object. For example I have a simple box which I unwrap and smooth out with TS modifier after applying the map it stretches because the UVs get distorted by the TS modifier. check the image to get a visual idea of what I am talking about:

Uploaded with ImageShack.us

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3ds Max Modeling :: TurboSmooth Won't Allow Cut

Jan 22, 2014

I want to add a loop cut to my box with the turbosmooth modifier. However, I don't want to collapse the modifiers because I still want to edit the overall shape of the box, but with the turbosmooth modifier active I can't add an edge cut, the option just isn't there.
 
Clicking on the Box (which is an editable poly by the way) in the stack just switches to the Poly layer, making the turbospeed modifications invisible.

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3ds Max Modeling :: TurboSmooth Artifacts On Welded Edges

Aug 15, 2012

When I use the TurboSmooth modifier I get artifacts that you can see in the upper red rectangle of the second picture. Is this due to the former welding process that I used or is it just a geometry issue?

Furthermore I get a shape that`s supposed to be a nice 'round' surface. Probably it's just putting in some more vertecies? (second picture, lower rectangle)

For better understanding I attached the before and after pics with mesh turned on.

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3ds Max Modeling :: Car Dashboard - Adding Detail To Curved Surfaces With Turbosmooth

Jun 13, 2013

Trying to model a car dashboard, not the wheel or gears but the big shape you hit your knees on if you sit in a car. Following some simple box modeling to get the basic form, apply turbosmooth, add some edge loops to get the right amount of curvature on some edges, great.
 
I'm miserably failing the next step, which is adding in details like lcd screen and vents. But even something as simple as making a crease that goes left to right across the whole vehicle, since those loops end up breaking the smoothing and the nice subtle curve is gone.
 
So next I tried geting the basic shape and adding an edit poly modifier on top then another turbosmooth on top of that. But it's getting very out of hand with the amount of faces.

Another idea was putting in the detail first on a flat plane, then using FFD 4x4 to bring the curve back, but then I'm not able to pull out the pieces that came from the box modelling method, how the armrest area comes out from big piece itself.
 
Am I missing a method of doign this? I don't want to have to resort to just unwrappign it and adding my details with a normal map. I want to use real geometry, and I've seen some great models in the past with this kind of detail, but don't know how to get there.

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3ds Max Modeling :: How To Use HSDS Modifier

Sep 19, 2011

I have never used the HSDS modifier. Am I missing something?

3D Studio DOS to 3ds Max 2010
Windows XP 64
NVidia Quadro FX 3700
Dual Quad Xeon, 6Gb Ram

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3ds Max Modeling :: Different Ways Of Using Mirror Modifier?

Jan 9, 2011

I use rhino 3d for a lot of my modeling and just recently been exploring 3ds max 2011, and I really like the mirror command in rhino because I can just click and mirror my object across a grid line, however in 3ds max the modifier is much more difficult to use in my opinion. If their are any former rhino users in the Area. way of using the mirror modifier to simulate the Rhino mirror command or even suggest another modifier that would preform in a similar manner as in rhino.

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3ds Max Modeling :: Move Object As A Modifier

Dec 9, 2012

Is it possible to move an object as a modifier allowing me to switch on or off?

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3ds Max Modeling :: Align Modifier Gizmos To Each Other

Jan 31, 2011

How can 2 sub-objects (modifier gizmos in this case) be aligned to each other?

Eg:

There are 2 similar objects, with a bend modifier applied. They have different orientations, but the 2 bend gizmos should be in the same orientation. (a stack of a few papers with slightly different orientations, curled from the corner)

I know there are at least 2 options, both are not very practical.

- Play with a compass helper instead of directly adjusting the first gizmo, and align all gizmos with the compass. This is a problem if you already have the first gizmo adjusted. It's also not practical to keep the compass and the gizmos in synch. And would make fine adjustments hard, as you wouldn't see the result live.

- Calculate the parent object's orientation and the gizmo orientation to find the gizmo's orientation to the world, then calculate the target gizmo's orientation. Or make a script.

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3ds Max Modeling :: Use The Boolean Modifier More Than One Time?

Jun 28, 2011

I am trying to use the Boolean modifier more than one time on a box and it doesn't seem to work. I pick the Operand B to subtract on the second object I want to Boolean out, it disappears, but there is no hole there.

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3ds Max Modeling :: Create A Pillow With Cloth Modifier

Nov 26, 2012

I'm trying to create a pillow but I can't get the narrow and tight shape with the cloth modifier. I have done exactly as the tutorials that I have followed, but I have done this several of times, but I don't get it like I want it and I'm wondering if I have missed something or if there are any values that I can change to get the cloth closer to the shape of the pillow? And why is some part of the pillow visible and not inside the cloth?

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3ds Max Modeling :: Surface Modifier Not Working For Model?

Oct 14, 2012

I am using Lines to model out the frame of this sword I am making, every time I apply the surface Modifier it only makes some of the lines into mesh.

Lines No Mesh: URL...

Surface Modifier Applied: URL....

Surface Modifier Applied (Perspective): URL....

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3ds Max Modeling :: How To Use Substitute Modifier And Pick Multiple Objects

Mar 7, 2012

I have linked a DWG-file from Autocad in to 3ds max. I would like to use the substitute modifier so that objects ends up on the right spot even if changes are made in the DWG-file. The problem is that in Autocad there is one block for example for the trees in a pot, but in max there is one pot and one tree. I would like to keep it that way so I am able to change the parameters for my trees.

How can i use the substitute modifier and pick multiple objects? It is not possible with groups, it only uses the one object I pick, even if it is in a group.

So, to make things clearer, I want multiple max-objects linked to one autocad block via the substitute modifier!

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3ds Max Modeling :: Displace Modifier / Making Planar Faces

Jul 14, 2011

I am Using Mental ray (max 2010). I have made a topological displacement map at a very low resolution. it is 222 pixels wide by 111 pixels tall (landscape) It is greyscale and low rez because the mesh I am applying it to is 222 faces wide by 111 faces long. (landscape also). I did this because I needed each pixel to become a "height map" in its own right. Everything is working the way i expected.

My problem is.... I need to now make each face z planar. as it stands, they are all tilted in the direction of the grey scale falloff. I have tried splitting the edges of all the faces (quad) and using the make planar (z) function of edit poly mod. No matter how I set the pivot / ucs, when I apply the make planar z , they all average out to the same z plane. I need them to adopt the average of their individual z planes. I can do this but have to do it face by face. That's 24642 faces.

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3ds Max Modeling :: Cloth Modifier Showing Squares From Other Side

Jan 21, 2011

Just recently learned how to use the cloth modifier. It is awesome. It has worked pretty well, but one problem, I see little squares on my cloth after I run the simulation. Sometimes they are just a shade darker than the material, others, they are completely black, so it makes me think it is the squares from the opposite side showing through.

I am using a chamfer box so that my cloth has a thickness to it and a beveled edge. I tried a plane, but I don't like the way it looks, because it isn't thick enough. How to get rid of the squares? (see attachment).

Also, while I'm here, do I have to always sit through 100 frames when I simulate, or can I just hit simulate and have the cloth drop into place on one frame? I am not animating so I don't need the 100 frame span.

My specs are this quad processors, 8 Gb RAM, windows xp64bit, 3ds max 2011

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3ds Max Modeling :: Unable To Select Faces When Using Unwrap UVW Modifier

Jul 25, 2013

I am using 3ds max 2014 and have not been able to select faces when using the Unwrap UVW modifier. My only choices are vertex, edge and polygon. I've tried to use flatten mapping with polygons instead of faces, but I'm not getting the results I want that way.

I've made sure that everything is converted to editable poly. I've re-imported everything to see if that changes anything, and still nothing. I'm attaching a screenshot of my unwrap uvw rollout in case that's useful.

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3ds Max Modeling :: Apply Shell Modifier On Custom Made Spline?

Jun 5, 2012

I am trying to apply shell modifier on a custom made spline (shown as 1 in image).But as soon as I click on shell modifier the spline disappears. I dont understand what is happening because I applied shell modifier on a similar custom made spline and it work properly previously (shown as 2 in image).

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3ds Max Modeling :: Make Displace Modifier To Use Objects Existing Mapping?

Jun 7, 2013

How can I make Displace modifier to use objects existing mapping? Because when I apply a new Displace, the modifier makes a new mapping, even if i check "Use Existing Mapping".

See what i mean? I want those "cracks" to follow uv not a displace mapping

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3ds Max :: Can't Get Text To Cap With Extrude Modifier Or Bevel Modifier

Nov 8, 2011

I just sat down to use 3Ds Max '12 for the first time today after upgrading from 2010. This will probably be a simple fix, but I can't get any text to cap with the extrude modifier or bevel modifier. It happens with every typeface I've tried. I even tried using the cap holes modifier. Never had this problem with previous version of 3Ds.

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AutoCAD 2010 :: Choosing A Plot Area - Non-active Area No Longer Grayed Out

Apr 6, 2009

I've recently migrated from AutoCAD 2008 (non-industry specific) to AutoCAD 2010 so I don't know if this was an issue in 2009.

Back in 2008, when I choose the 'window' option when specifying a plot area, AutoCAD would show the workspace so that I could manually select a windowed plot area, and at the same time the whole workspace would be greyed out except the previously active window area.

This was handy, because we can have as many two dozen title-blocks (and therefore separate viewports) in paperspace, and knowing what plot area I last plotted or added as a saved page setup.

In 2010, it no longer does that. I now have to rely on the dashed border to know where the active plot area is/was (checked 'display printable area' in options>display tab) which I personally don't really like using.

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AutoCAD Civil 3D :: Area / Square Area In Closure Summary Of Mapcheck

Oct 23, 2012

How to changes the settings for the "Square Area" in mapcheck's closure summary.  When I right-click the dwg name in the Settings tab of Toolspace and choose Edit Drawing Settings, then Ambient Settings, I see the Area settings, but in the closure summary, there is also "Square Area".  Why are these both there?  It WOULD be nice to show sq. ft. as well as acres, but I can't find anywhere to edit it.

Civil 3D 2012
Windows 7 Enterprise SP1
Dell Precision T3400
(Q9550 @ 2.83 GHz)
8GB RAM
Nvidia Quadro GTX 650 Ti BOOST

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Paint.NET :: Select Area Within JPEG Image To Blur That Selected Area?

Sep 19, 2011

Photo editing. How do I select an area within a .jpeg image so I can blur that selected area?

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AutoCad :: How To Draw Line Based On Area Of Encircles Area

Oct 12, 2011

I want to know if there is an easier ACAD solution for drawing. In the given triangle of ABC (sides and angels are known) I want to draw line CM so that the area of BCM becomes 2000 cm (are of ABC is 5311.7 cm3).

Is there an easy ACAD way for drawing this line without using trigonometry for calculation?

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3ds Max :: UVW Unwrap Modifier

Apr 18, 2011

I'm using the UVW unwrap on a plane I am currently working on. The bitmap is the exact same size as the print screen of the flattened map but when I bring in the bitmap to match up with the unwrapped modifier the bitmap is completely skewed to shit.

So I uncheck Use Custom Bitmap Size and then it does this. It makes my object much wider than it actually is and there is no way to adjust it because the scale tool only works on the whole object at the same time and not just one axis.

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Revit :: Area Takeoff Of Only Selected Faces (red Area)?

Sep 19, 2012

See attached file.

How can you do the area takeoff of only the selected faces (red area)?
 
Right now I have to use the 3rd party software to do something like this.  I'm curious if there's a way to do inside Revit?

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AutoCAD .NET :: Efficient Way To Determine Whether Area Intersecting Another Area?

Apr 14, 2013

I need to determine whether an area intersects with another area.The left case can be easily determined by Polyline.IntersectWith(Polyline...).But in the right case, the two polygons intersect/overlap each other while polylines do not intersect.

What would be the efficient way to determine the right case polygons are intersecting polygons?

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Illustrator :: Area Type Tool Will Not Draw Area

Sep 9, 2013

After selecting the area type tool, I try to click and drag but I get an error message: You must click on a non-compound, non-masking path to create text inside a path.  This worked before but I must have screwed something up. 

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3ds Max :: Hotkey Toggle For Modifier

Sep 29, 2012

When the modifier panel is active, all of my hotkeys are different. i.e, "q" which normally activates the select tool, switches toggles quickcut instead. How I can turn this off?

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3ds Max :: Getting Flex Modifier Movement

Feb 3, 2012

I have an object that moves right-to-left on the X axis. I've applied a flex modifier to the object and disabled "Use Weights". So now I have an object that moves with a slight sway/spring behavior.

But what if I want another object to be linked to this object and thus inherit it's flex behavior?

It seems that the flex modifier doesn't affect the object's Gizmo at all, even though it moves the object from it's original position.

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3ds Max :: Masking A Modifier In 2012?

Nov 20, 2011

Is there a way to mask a modifier with a gradient/falloff map, bitmap or vertex paint map?

For example, i want to mask with a gradient falloff the Houdini Ocean Toolkit modifier, to affect only a portion of an object...

How can i do that?

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3ds Max :: Symmetry Modifier On Sphere?

Dec 22, 2012

What is the proper way to apply the symmetry modifier to a sphere ? I created this custom android bot. After I create a sphere with hemisphere I create the eye and split the sphere in two then zero it out on the grid. Then I apply the modifier. When I do that it does not project the other half of the sphere even when it's on flip and x axis. The mirror part is kind of on the back side of the sphere. What happens is I have to rotate the mirror part to line it up and up the thresh hold a lot to get the back side to connect.

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