3ds Max Modeling :: Cloth Modifier Showing Squares From Other Side

Jan 21, 2011

Just recently learned how to use the cloth modifier. It is awesome. It has worked pretty well, but one problem, I see little squares on my cloth after I run the simulation. Sometimes they are just a shade darker than the material, others, they are completely black, so it makes me think it is the squares from the opposite side showing through.

I am using a chamfer box so that my cloth has a thickness to it and a beveled edge. I tried a plane, but I don't like the way it looks, because it isn't thick enough. How to get rid of the squares? (see attachment).

Also, while I'm here, do I have to always sit through 100 frames when I simulate, or can I just hit simulate and have the cloth drop into place on one frame? I am not animating so I don't need the 100 frame span.

My specs are this quad processors, 8 Gb RAM, windows xp64bit, 3ds max 2011

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[URL]

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