3ds Max Modeling :: Different Ways Of Using Mirror Modifier?

Jan 9, 2011

I use rhino 3d for a lot of my modeling and just recently been exploring 3ds max 2011, and I really like the mirror command in rhino because I can just click and mirror my object across a grid line, however in 3ds max the modifier is much more difficult to use in my opinion. If their are any former rhino users in the Area. way of using the mirror modifier to simulate the Rhino mirror command or even suggest another modifier that would preform in a similar manner as in rhino.

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Maya Modeling :: Mirror Cut Giving Mirror Very Far From Model

Apr 23, 2013

I want to mirror cut the models "selected" portion but it gives me result very far to it which is highlighted with red in the screenshot.

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3ds Max :: Vertex Snap Stops Working Correctly When Mirror Modifier Is Added?

Jun 17, 2011

Just like the headline says I get this bug alot and the only way to fix this is closing max and reopening the file and the snap will work. It seems to center the snap after the mirror modifier is added and collpased.

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3ds Max Modeling :: How To Use HSDS Modifier

Sep 19, 2011

I have never used the HSDS modifier. Am I missing something?

3D Studio DOS to 3ds Max 2010
Windows XP 64
NVidia Quadro FX 3700
Dual Quad Xeon, 6Gb Ram

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3ds Max Modeling :: Move Object As A Modifier

Dec 9, 2012

Is it possible to move an object as a modifier allowing me to switch on or off?

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3ds Max Modeling :: Align Modifier Gizmos To Each Other

Jan 31, 2011

How can 2 sub-objects (modifier gizmos in this case) be aligned to each other?

Eg:

There are 2 similar objects, with a bend modifier applied. They have different orientations, but the 2 bend gizmos should be in the same orientation. (a stack of a few papers with slightly different orientations, curled from the corner)

I know there are at least 2 options, both are not very practical.

- Play with a compass helper instead of directly adjusting the first gizmo, and align all gizmos with the compass. This is a problem if you already have the first gizmo adjusted. It's also not practical to keep the compass and the gizmos in synch. And would make fine adjustments hard, as you wouldn't see the result live.

- Calculate the parent object's orientation and the gizmo orientation to find the gizmo's orientation to the world, then calculate the target gizmo's orientation. Or make a script.

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3ds Max Modeling :: Use The Boolean Modifier More Than One Time?

Jun 28, 2011

I am trying to use the Boolean modifier more than one time on a box and it doesn't seem to work. I pick the Operand B to subtract on the second object I want to Boolean out, it disappears, but there is no hole there.

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3ds Max Modeling :: Create A Pillow With Cloth Modifier

Nov 26, 2012

I'm trying to create a pillow but I can't get the narrow and tight shape with the cloth modifier. I have done exactly as the tutorials that I have followed, but I have done this several of times, but I don't get it like I want it and I'm wondering if I have missed something or if there are any values that I can change to get the cloth closer to the shape of the pillow? And why is some part of the pillow visible and not inside the cloth?

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3ds Max Modeling :: Surface Modifier Not Working For Model?

Oct 14, 2012

I am using Lines to model out the frame of this sword I am making, every time I apply the surface Modifier it only makes some of the lines into mesh.

Lines No Mesh: URL...

Surface Modifier Applied: URL....

Surface Modifier Applied (Perspective): URL....

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3ds Max Modeling :: Add Turbosmooth / Meshsmooth Modifier To Some Area

Dec 26, 2012

Is there anyway to put modifier which only affects to some area (edges/poly/vertex) of an object? Like when using Turbosmooth, only half area gets smoothed, the other half still has the sharp edges?

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3ds Max Modeling :: How To Use Substitute Modifier And Pick Multiple Objects

Mar 7, 2012

I have linked a DWG-file from Autocad in to 3ds max. I would like to use the substitute modifier so that objects ends up on the right spot even if changes are made in the DWG-file. The problem is that in Autocad there is one block for example for the trees in a pot, but in max there is one pot and one tree. I would like to keep it that way so I am able to change the parameters for my trees.

How can i use the substitute modifier and pick multiple objects? It is not possible with groups, it only uses the one object I pick, even if it is in a group.

So, to make things clearer, I want multiple max-objects linked to one autocad block via the substitute modifier!

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3ds Max Modeling :: Displace Modifier / Making Planar Faces

Jul 14, 2011

I am Using Mental ray (max 2010). I have made a topological displacement map at a very low resolution. it is 222 pixels wide by 111 pixels tall (landscape) It is greyscale and low rez because the mesh I am applying it to is 222 faces wide by 111 faces long. (landscape also). I did this because I needed each pixel to become a "height map" in its own right. Everything is working the way i expected.

My problem is.... I need to now make each face z planar. as it stands, they are all tilted in the direction of the grey scale falloff. I have tried splitting the edges of all the faces (quad) and using the make planar (z) function of edit poly mod. No matter how I set the pivot / ucs, when I apply the make planar z , they all average out to the same z plane. I need them to adopt the average of their individual z planes. I can do this but have to do it face by face. That's 24642 faces.

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3ds Max Modeling :: Cloth Modifier Showing Squares From Other Side

Jan 21, 2011

Just recently learned how to use the cloth modifier. It is awesome. It has worked pretty well, but one problem, I see little squares on my cloth after I run the simulation. Sometimes they are just a shade darker than the material, others, they are completely black, so it makes me think it is the squares from the opposite side showing through.

I am using a chamfer box so that my cloth has a thickness to it and a beveled edge. I tried a plane, but I don't like the way it looks, because it isn't thick enough. How to get rid of the squares? (see attachment).

Also, while I'm here, do I have to always sit through 100 frames when I simulate, or can I just hit simulate and have the cloth drop into place on one frame? I am not animating so I don't need the 100 frame span.

My specs are this quad processors, 8 Gb RAM, windows xp64bit, 3ds max 2011

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3ds Max Modeling :: Unable To Select Faces When Using Unwrap UVW Modifier

Jul 25, 2013

I am using 3ds max 2014 and have not been able to select faces when using the Unwrap UVW modifier. My only choices are vertex, edge and polygon. I've tried to use flatten mapping with polygons instead of faces, but I'm not getting the results I want that way.

I've made sure that everything is converted to editable poly. I've re-imported everything to see if that changes anything, and still nothing. I'm attaching a screenshot of my unwrap uvw rollout in case that's useful.

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3ds Max Modeling :: Apply Shell Modifier On Custom Made Spline?

Jun 5, 2012

I am trying to apply shell modifier on a custom made spline (shown as 1 in image).But as soon as I click on shell modifier the spline disappears. I dont understand what is happening because I applied shell modifier on a similar custom made spline and it work properly previously (shown as 2 in image).

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3ds Max Modeling :: Make Displace Modifier To Use Objects Existing Mapping?

Jun 7, 2013

How can I make Displace modifier to use objects existing mapping? Because when I apply a new Displace, the modifier makes a new mapping, even if i check "Use Existing Mapping".

See what i mean? I want those "cracks" to follow uv not a displace mapping

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3ds Max Modeling :: Automatically Mirror Object?

Feb 6, 2014

I wanted to start learning how to use 3DSMax by first making a sword model that could later be used for a game like Skyrim. But rather than making some simplistic, blocky sword, I wanted to jump to something more complicated to speed up the learning curve.
 
I was editing existing models in Blender before, so I already know more or less how to operate a program like this, and everything else can be covered with tutorials. But there's one thing I can't find a tutorial for...
 
Let me explain it on an example. I want to make a model of this sword:
 
[URL]
 
The idea is that it's symmetrical and identical on both sides. I saw somewhere a video where a guy was somehow creating a model, and while he was working on one half, the other half was automatically updating and creating a perfectly symmetrical shape.
 
For this sword, I would be basically making only 1/4 of the sword, while the rest would be appropriately placed mirrors. I want this process of mirroring to happen automatically. How do I do that?

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3ds Max Modeling :: Make A Mirror On A Line?

Jan 25, 2012

I try to make a mirror on a line.

I have put the pivot point in the 0 of the X axis. The pivot point are also align with the world orgin.

When I apply the Mirror Modifier, my new line are not in the same axis that the source line. I have try reset transform, etc...

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Maya Modeling :: Mirror Insert Edge Loop?

Nov 19, 2013

Cannot Mirror Inserted Edge loops While using insert edge loop tool, The mirror works (Refliction) with moving vertex faces and edges but not with the insert edge loop,

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Maya Modeling :: Mirror Geometry Creates Collapsed Vertex At Zero

Jul 31, 2013

I'm using Maya 2010.  why this is happening, and how to fix it?  I have a piece of polygonal geometry.  I have confirmed all the culprit vertices are on the zero X axis.
 
But when I mirror it (-X), it collapses the 5 vertices at zero to a single vertex at the center, as shown in the "after" image:

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Maya Modeling :: Settings To Mirror Cut Poly And Smoother Operations

Dec 20, 2011

Im having issues using the mirror function in the "move tool".I select mirror geometry with these options : -x, merge with original, and merge vertices.

This copies my model and allows me to adjust both sides of the model by selecting a single vertex on either side.

"Is there a way I can set Maya to also mirror my cut poly and smoother operations?" As it stands now, Only the vertex's that existed when i mirror geometry are visable on both halves.

Also my center vertices are not attached to each other. So when i try to apply smoothing to the entire model it smooths right through the center of the head, basically creating two halves. Both halves are registering as the same poly.

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3ds Max :: Can't Get Text To Cap With Extrude Modifier Or Bevel Modifier

Nov 8, 2011

I just sat down to use 3Ds Max '12 for the first time today after upgrading from 2010. This will probably be a simple fix, but I can't get any text to cap with the extrude modifier or bevel modifier. It happens with every typeface I've tried. I even tried using the cap holes modifier. Never had this problem with previous version of 3Ds.

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GIMP :: Ways Of Resizing Any Image?

Jun 1, 2012

"best" ( or favourite) ways of resizing an image? I'm only talking about changing the file size in JPG to a smaller or larger one for saving, We tried something yesterday, which sort of worked, but I decided the best solution was just to re-scan the original image again, which came out a lot smaller (ks), even though both methods were set to achieve 200 dpi. I think that was under "scale image". (I have been used to using a method called "resample" in another program, where you can change the dpi or inches/mm and off it goes.)

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Photoshop :: Best Ways To Share Photos From IPhoto?

May 28, 2013

What are the best ways to share photos from iPhoto?

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Photoshop :: Ways To Make Outside Element Truly Blend In

Jul 9, 2013

PHOTOSHOP CS6 V.13.0.1 x64
MAC OSX 10.8.4
 
I’m Photoshop self-taught. Most of the work I do on Photoshop involves placing elements (objects, people, animals, etc.) into regular and stock photos. Down below is a list of the tools and filters I use to adjust the element(s) so they look like they are a real part of the picture.I can get real close. Real close. But I can’t quite bring it home. I feel there’s some tool(s) or trick(s) or filter(s) I’m not using. I can’t find anything online or in Photoshop books or manuals.
 
QUICK SELECT TOOL > REFINE EDGE
IMAGE > ADJUSTMENTS >
BRIGHTNESS/CONTRAST
LEVELS

[code]...

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Photoshop :: Two Separate Versions Of Same File Corrupted In Different Ways

Aug 16, 2013

I was working on a Photoshop CS4 file last night that was created in CS4 and has only been opened on this machine in CS4. I saved the file and closed Photoshop. When I open the file today, all my layers are gone, flattened into one Background layer, and the image looks like colored TV static. On top of that, the separate, older version of this file with a different name (created earlier in the week on the same machine in the same CS4) will not open at all - I get the error message, "Could not complete your request because the file is empty" and the file size has mysteriously shrunk to 76 KB from 20+ MB. What happened?! I'm guessing these files are corrupted beyond recovery, but why and how did this happen?

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3ds Max Animation :: Ways To Create Foliage For Architectural Rendering

Jun 10, 2011

i have got 2 ways to create foliage for architectural rendering. One of them is using proxies and the other is using particle system.I have got another idea.

Use position restricted one polygonal plane with opacity mapped plane.Scatter.Look at constraint with camera.

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AutoCAD .NET :: Custom Controls / Other Ways Of Handling Similar Data

Jul 31, 2012

I'm developing a routine that uses a windows form to gather data from the user. For a lot of this I need info for the Left side & the Right side. I have pretty much finished writing the code to take care of the Right side. I have 40 properties now all with "Right" in their names in anticipation of needing corresponding "Left" ones. I have numerous textboxes, checkboxes, & radio buttons on the form along with various input validation methods used to set these 40 properties.

I could just copy all of this code & replace "Right" with "Left", but there are about 500 lines of code (hard to tell since I use a lot of white space), and that seems rather inefficient, especially if something needs to change.

I'm starting to think that maybe I should develop this into one custom control that could be used for both sides. Any alternative ways of dealing 40 right properties & 40 left properties and all that goes behind making those properties work.

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CorelDRAW X5 :: Transform Image In Variety Of Ways Using Different Tools / Effects And Dockers

Apr 27, 2011

I covered how to transform a image in a variety of ways using different tools and effects and dockers.I felt that I should share some of her talent with her permission.

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3ds Max :: UVW Unwrap Modifier

Apr 18, 2011

I'm using the UVW unwrap on a plane I am currently working on. The bitmap is the exact same size as the print screen of the flattened map but when I bring in the bitmap to match up with the unwrapped modifier the bitmap is completely skewed to shit.

So I uncheck Use Custom Bitmap Size and then it does this. It makes my object much wider than it actually is and there is no way to adjust it because the scale tool only works on the whole object at the same time and not just one axis.

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3ds Max :: Hotkey Toggle For Modifier

Sep 29, 2012

When the modifier panel is active, all of my hotkeys are different. i.e, "q" which normally activates the select tool, switches toggles quickcut instead. How I can turn this off?

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