3ds Max Modeling :: Make A Mirror On A Line?
Jan 25, 2012
I try to make a mirror on a line.
I have put the pivot point in the 0 of the X axis. The pivot point are also align with the world orgin.
When I apply the Mirror Modifier, my new line are not in the same axis that the source line. I have try reset transform, etc...
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Apr 23, 2013
I want to mirror cut the models "selected" portion but it gives me result very far to it which is highlighted with red in the screenshot.
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Jan 4, 2013
how to mirror about a line, but the line was outside the object.
I now have a need to mirror about a line but the line is partially inside the object (so after mirroring the object would be overlapped). When I select both objects and try to create the mirror, the "axis" of the reflection is simply the edge of the object, not the line.
When the line was outside, that worked simply because when you selected both objects the line brought the outside of both selected objects to that point so it simply mirrored / reflected at that point (the line). So the line was not truly acting as a point of reflection. Hope that made sense.
I think I'm about to buy Cadtools from Macromonster but I would like to know if Draw has a way of acheiving this. Hey I may find out Cadtools can't reflect when the line is inside the object.
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Jan 9, 2011
I use rhino 3d for a lot of my modeling and just recently been exploring 3ds max 2011, and I really like the mirror command in rhino because I can just click and mirror my object across a grid line, however in 3ds max the modifier is much more difficult to use in my opinion. If their are any former rhino users in the Area. way of using the mirror modifier to simulate the Rhino mirror command or even suggest another modifier that would preform in a similar manner as in rhino.
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Feb 6, 2014
I wanted to start learning how to use 3DSMax by first making a sword model that could later be used for a game like Skyrim. But rather than making some simplistic, blocky sword, I wanted to jump to something more complicated to speed up the learning curve.
I was editing existing models in Blender before, so I already know more or less how to operate a program like this, and everything else can be covered with tutorials. But there's one thing I can't find a tutorial for...
Let me explain it on an example. I want to make a model of this sword:
[URL]
The idea is that it's symmetrical and identical on both sides. I saw somewhere a video where a guy was somehow creating a model, and while he was working on one half, the other half was automatically updating and creating a perfectly symmetrical shape.
For this sword, I would be basically making only 1/4 of the sword, while the rest would be appropriately placed mirrors. I want this process of mirroring to happen automatically. How do I do that?
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Nov 19, 2013
Cannot Mirror Inserted Edge loops While using insert edge loop tool, The mirror works (Refliction) with moving vertex faces and edges but not with the insert edge loop,
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Jul 31, 2013
I'm using Maya 2010. why this is happening, and how to fix it? I have a piece of polygonal geometry. I have confirmed all the culprit vertices are on the zero X axis.
But when I mirror it (-X), it collapses the 5 vertices at zero to a single vertex at the center, as shown in the "after" image:
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Dec 20, 2011
Im having issues using the mirror function in the "move tool".I select mirror geometry with these options : -x, merge with original, and merge vertices.
This copies my model and allows me to adjust both sides of the model by selecting a single vertex on either side.
"Is there a way I can set Maya to also mirror my cut poly and smoother operations?" As it stands now, Only the vertex's that existed when i mirror geometry are visable on both halves.
Also my center vertices are not attached to each other. So when i try to apply smoothing to the entire model it smooths right through the center of the head, basically creating two halves. Both halves are registering as the same poly.
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Jan 12, 2012
It is about mirroring text.I have MTEXT , so I want my text to be displayed by the mirror line but not to be mirrored itself so it can be readable. Imagine two twin buildings ,exactly the same but mirrored. I have one of them done , but not the other one. And they are huge. So when I try to mirror everything at the same time the text is going on its proper place but it's not readable cause it's mirrored. I know that there is an option this text to be only displayed , I've done this before , but I don't remember on which version. Now I'm using AutoCAD 2004.
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Feb 26, 2011
When I draw a line and then draw something else how do I go back to edit the first line. Along these same lines how would I mirror a line so that both halves are identical.
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Dec 22, 2012
How best to make the stone facets go sideways into the main tower. As you can see though it doesn't make a whole lot of sense. How I could achieve such results?
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Oct 7, 2011
How can i make this chair part nurbs or poly modeling?
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Sep 20, 2013
How can I make a mirror reflection in PSE 11?
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Feb 27, 2013
'm putting together a portfolio of photographs for all my cousins for my grandmothers 80th birthday.I have a photo here where I want to clear the wing mirror so that it is blank, but still looks like a mirror.This is the photo I would like to edit;I need to get rid of the detail in the mirror, but keep it looking like a mirror.
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Apr 28, 2011
mirror type effect, combine the two images to make a perfect symetrical image.How is this done?
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Oct 27, 2009
I have been practicing using a older book(copyright 1990) and it has some decent exercises in it. I was able to do this one but it seems I can"t find the proper way to do this..First drawing a line a certain distance..ortho on,click the first point anywhere,move curser to the left and click again. that gives me a line at 180 degrees at what ever length..Line command again starting at the second point of the first line..after clicking that point,I type in @2.38<150 that gives me a line2.38 long at 150 degrees..now how do i make a third line relative to the second line so that the angle is 75 degrees and a certain length..the picture shows what I am trying to draw..using the polar cordinates you get an angle based off the UCS( which is set at world) when you try to draw the third line ..that makes the angle between line 2 an 3 not the angle that I want..To make the drawing,I rotated the ucs -30 degrees..But there has to be a better way than that..
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Jun 27, 2012
I draw a curved line and would like it to remain as a curved line even after saving the file. However everytime after saving, and opening the file again, the curve breaks into many line segments, which is not what I want! I want the curved line that I draw to remain as a curved line even after saving and opening. How do I do that? I am using autocad2010.
I use the ARC command to draw a couple of lines, they look okay here. But after I saved it, and re-open it again, what previously appeared as curved lines changed in their appearance to polyline segments.
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Jul 1, 2011
I use Coreldraw 11. and how to make one Line connect to another Line?
I know there is a way you select both Lines and have Coreldraw auto connect them?
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Sep 28, 2013
When I make a new line when I type, it makes a new line but it floating below the first line. I have to press enter 3 times to get the actual new line. I didn't have this 2 days ago.
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Feb 9, 2011
Is there a way to draw sinusoidal line in max?
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Mar 14, 2012
how to set the same coordinates to all vertexes, in my case by ''Z'' in one shot. Like just to select them, write ''Z'' cordinates and there you are. See attached IMG
i7 2600 3.4ghz/16gb DDR3/GTX 560/2x DELL U2311H 23''
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Jun 2, 2011
I would like to clone a cylinder along a Line, but not with a linear spacing between the cylinder, but center on the vertex of the line (see image).I have trying with the spacing tool, but I can't do that I want...
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Dec 3, 2013
I have two line edges that cross but need a vertex at that point where they intersect. The lines are on different objects. How would I create one? I imagine this comes up quite a lot but it seems really difficult to do.
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Feb 17, 2012
Maya 12 Hotfix 2, MacOS 10.6.8
When I am selecting objects, even in object mode I am getting this onslaught of bright yellow vertices, as though I had vertices selected in preferences or hotkeys... but I don't. All that stuff is off in my preferences. I can't seem to make it go away. Can't see faces for all the vertices cluttering up the view. Happening in all the panels.
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Nov 9, 2007
I'm trying to make a door. But my door making tool now starts making the width, y direction in my perspective window instead of in the x direction. I'm using snap to vertex, but it still wants to go the way it wants to. It worked at first, but now now. Any thoughts on what might have changed?
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May 3, 2011
I need to form a line/lines with thickness on the surface of a sphere as seen on the attached image. I also want to apply transforms to the line while keeping it stay on the surface. How can I do that?
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Apr 27, 2010
I need to do it quickly with many text regions. How to make line boundary around multi-line text region corresponding to text mask?
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Sep 21, 2012
I need to make about 400 selections to Subtract from a box using ProBoolean. Unfortunately it seems you have to select each individual one. Is there an easier way to do this? Essentially, I have a box and need about 400 holes punched through. I am just trying to determine the easiest way.
Right now I have to click on each cylinder one by one after I have arrayed them in order to subtract them. Does ProBoolean have an option to select multiple objects at once to subtract?
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Jan 10, 2012
How to make velvet cloth texture in max. i mean render setups in vray
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Jul 31, 2013
im noob in 3ds max. how can i make this pink curve in my polygons. i know how to use booleans but i cant align it with my polygons.
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Jan 3, 2014
I have a 3D scanner where I can scan an solid object, & sometimes reverse engineer the object that I am looking at. 1 function that the old FaceGen used to be able to do is make a 2 dimensional object into a 3D wireframe, but I am not sure if it is able to do robotic faces. I am thinking of doing Transformer-like figures where the faces are a mix of smooth & angular vertices. If I were to plug in some of the flat 2D images that I have, I think that it would give me an ‘error message.’
- My 1st question is I was wondering if you had any CAD software that would be able to take a flat image of a face, & make it into a 3D image
- Or even able to take a pre-existing mesh, & warp it’s values to match a 2D face pattern that I have in mind.
- 1 option that 1 of the older forms of FaceGen was able to do, is to give you variations of a pre-existing face. And I am not talking about taking a 3D mesh & turning it from male to female, race to race, young to old, but different ‘versions’ of that face. 1 thing that they did with a lot of Transformers is that they recycled the same body type, & just repainted the figure to a different paint scheme, & making them into a new character. The Decepticon jets were a good example of that. 1 thing that I am thinking of doing is taking a scan of a pre-existing face, & alternating the facial values to generate different face plates so that each figure has a new face to distinguish them from 1 to the next.
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