3ds Max Modeling :: Move Object As A Modifier

Dec 9, 2012

Is it possible to move an object as a modifier allowing me to switch on or off?

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3ds Max Modeling :: How To Use HSDS Modifier

Sep 19, 2011

I have never used the HSDS modifier. Am I missing something?

3D Studio DOS to 3ds Max 2010
Windows XP 64
NVidia Quadro FX 3700
Dual Quad Xeon, 6Gb Ram

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3ds Max Modeling :: Different Ways Of Using Mirror Modifier?

Jan 9, 2011

I use rhino 3d for a lot of my modeling and just recently been exploring 3ds max 2011, and I really like the mirror command in rhino because I can just click and mirror my object across a grid line, however in 3ds max the modifier is much more difficult to use in my opinion. If their are any former rhino users in the Area. way of using the mirror modifier to simulate the Rhino mirror command or even suggest another modifier that would preform in a similar manner as in rhino.

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3ds Max Modeling :: Align Modifier Gizmos To Each Other

Jan 31, 2011

How can 2 sub-objects (modifier gizmos in this case) be aligned to each other?

Eg:

There are 2 similar objects, with a bend modifier applied. They have different orientations, but the 2 bend gizmos should be in the same orientation. (a stack of a few papers with slightly different orientations, curled from the corner)

I know there are at least 2 options, both are not very practical.

- Play with a compass helper instead of directly adjusting the first gizmo, and align all gizmos with the compass. This is a problem if you already have the first gizmo adjusted. It's also not practical to keep the compass and the gizmos in synch. And would make fine adjustments hard, as you wouldn't see the result live.

- Calculate the parent object's orientation and the gizmo orientation to find the gizmo's orientation to the world, then calculate the target gizmo's orientation. Or make a script.

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3ds Max Modeling :: Use The Boolean Modifier More Than One Time?

Jun 28, 2011

I am trying to use the Boolean modifier more than one time on a box and it doesn't seem to work. I pick the Operand B to subtract on the second object I want to Boolean out, it disappears, but there is no hole there.

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3ds Max Modeling :: Create A Pillow With Cloth Modifier

Nov 26, 2012

I'm trying to create a pillow but I can't get the narrow and tight shape with the cloth modifier. I have done exactly as the tutorials that I have followed, but I have done this several of times, but I don't get it like I want it and I'm wondering if I have missed something or if there are any values that I can change to get the cloth closer to the shape of the pillow? And why is some part of the pillow visible and not inside the cloth?

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3ds Max Modeling :: Surface Modifier Not Working For Model?

Oct 14, 2012

I am using Lines to model out the frame of this sword I am making, every time I apply the surface Modifier it only makes some of the lines into mesh.

Lines No Mesh: URL...

Surface Modifier Applied: URL....

Surface Modifier Applied (Perspective): URL....

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3ds Max Modeling :: Add Turbosmooth / Meshsmooth Modifier To Some Area

Dec 26, 2012

Is there anyway to put modifier which only affects to some area (edges/poly/vertex) of an object? Like when using Turbosmooth, only half area gets smoothed, the other half still has the sharp edges?

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3ds Max Modeling :: How To Use Substitute Modifier And Pick Multiple Objects

Mar 7, 2012

I have linked a DWG-file from Autocad in to 3ds max. I would like to use the substitute modifier so that objects ends up on the right spot even if changes are made in the DWG-file. The problem is that in Autocad there is one block for example for the trees in a pot, but in max there is one pot and one tree. I would like to keep it that way so I am able to change the parameters for my trees.

How can i use the substitute modifier and pick multiple objects? It is not possible with groups, it only uses the one object I pick, even if it is in a group.

So, to make things clearer, I want multiple max-objects linked to one autocad block via the substitute modifier!

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3ds Max Modeling :: Displace Modifier / Making Planar Faces

Jul 14, 2011

I am Using Mental ray (max 2010). I have made a topological displacement map at a very low resolution. it is 222 pixels wide by 111 pixels tall (landscape) It is greyscale and low rez because the mesh I am applying it to is 222 faces wide by 111 faces long. (landscape also). I did this because I needed each pixel to become a "height map" in its own right. Everything is working the way i expected.

My problem is.... I need to now make each face z planar. as it stands, they are all tilted in the direction of the grey scale falloff. I have tried splitting the edges of all the faces (quad) and using the make planar (z) function of edit poly mod. No matter how I set the pivot / ucs, when I apply the make planar z , they all average out to the same z plane. I need them to adopt the average of their individual z planes. I can do this but have to do it face by face. That's 24642 faces.

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3ds Max Modeling :: Cloth Modifier Showing Squares From Other Side

Jan 21, 2011

Just recently learned how to use the cloth modifier. It is awesome. It has worked pretty well, but one problem, I see little squares on my cloth after I run the simulation. Sometimes they are just a shade darker than the material, others, they are completely black, so it makes me think it is the squares from the opposite side showing through.

I am using a chamfer box so that my cloth has a thickness to it and a beveled edge. I tried a plane, but I don't like the way it looks, because it isn't thick enough. How to get rid of the squares? (see attachment).

Also, while I'm here, do I have to always sit through 100 frames when I simulate, or can I just hit simulate and have the cloth drop into place on one frame? I am not animating so I don't need the 100 frame span.

My specs are this quad processors, 8 Gb RAM, windows xp64bit, 3ds max 2011

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3ds Max Modeling :: Unable To Select Faces When Using Unwrap UVW Modifier

Jul 25, 2013

I am using 3ds max 2014 and have not been able to select faces when using the Unwrap UVW modifier. My only choices are vertex, edge and polygon. I've tried to use flatten mapping with polygons instead of faces, but I'm not getting the results I want that way.

I've made sure that everything is converted to editable poly. I've re-imported everything to see if that changes anything, and still nothing. I'm attaching a screenshot of my unwrap uvw rollout in case that's useful.

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3ds Max Modeling :: Apply Shell Modifier On Custom Made Spline?

Jun 5, 2012

I am trying to apply shell modifier on a custom made spline (shown as 1 in image).But as soon as I click on shell modifier the spline disappears. I dont understand what is happening because I applied shell modifier on a similar custom made spline and it work properly previously (shown as 2 in image).

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3ds Max Modeling :: Make Displace Modifier To Use Objects Existing Mapping?

Jun 7, 2013

How can I make Displace modifier to use objects existing mapping? Because when I apply a new Displace, the modifier makes a new mapping, even if i check "Use Existing Mapping".

See what i mean? I want those "cracks" to follow uv not a displace mapping

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Maya Modeling :: Move / Scale Entire Item - Objects Move Separately

Dec 9, 2012

So a friend created a model using zbrush and exported several different *.OBJ files. I imported those to maya and added shaders. They all fit correctly together when imported.

some of those obj files required me to do a mesh->combine. so now it appears that not every item has the same reference point so that when I move or scale the entire item, some of the objects move seperately. I think it is only the ones I had to combine.

I tried freeze transformations, but when doing that, some of the objects lost their scale settings and still didnt move together as one unit.

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3ds Max :: Extrude Modifier Generating Solid 3D Object In Shape Of Spline

Jan 7, 2013

i'm applying an extrude modifier to a simple spline shape, and i am accustomed to the extrude modifier generating a solid 3d object in the shape of the spline, if the spline is a closed shape.

however, in this case, the extrude modifier is generating just a 3d outline based on the spline's shape...

i can't figure out why i'm not getting a solid 3d object since the spline is closed (i checked all the vertices).

file is attached (the spline in question is named "upper side section")

daniel_k_sancturary_one07_1.zip

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3ds Max :: Can't Get Text To Cap With Extrude Modifier Or Bevel Modifier

Nov 8, 2011

I just sat down to use 3Ds Max '12 for the first time today after upgrading from 2010. This will probably be a simple fix, but I can't get any text to cap with the extrude modifier or bevel modifier. It happens with every typeface I've tried. I even tried using the cap holes modifier. Never had this problem with previous version of 3Ds.

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Illustrator :: Move Dialog - Option / Enter To COPY And Move Object

Dec 24, 2012

What happened to the option/enter command in the move object dialog that has been around since the early days of Illustrator???  Instead of having to mouse click the "copy" button in the move object window, one could just hold down option with Return or Enter and the Copy command would happen rather than a simple move.  Immensely useful for prepress work!

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3ds Max Modeling :: Can Snap Object / Vertex / Edge To Another Object Straight In One Axis

Jan 4, 2012

can I snap an object/vertex/edge to another object straight in one axis?

I'm coming from Rhino 3d, where this is possible by holding the shift key.

3ds Max 2012 SP2
i7 2600
16GB RAM
Geforce 560ti OC

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After Effects :: Move An Object's Anchor While Keeping Object In Same Position Relative To Screen?

Sep 7, 2013

I'm want to drag an objects anchor and have the position co-ordinates offset by opposite amounts so it doesn't appear to move postioin on screen. IS there a tool for that?

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3ds Max Modeling :: Move Two Different Vertex From Different Mesh?

Jan 27, 2013

I would like to move two different vertex, from different mesh, at the same place. I thought maybe I could put a guide or a landmark to the position I want the vertexes to be. I can't find anything about guides in 3ds max

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Maya Modeling :: How To Move The Edges

Jun 5, 2011

I'm creating a face, but what I want is to have whatever happens on the right to happen on the left, instead of clicking each point to move the edges. I tried just cutting the face in half and duplicating, but I don't know how to flip second copy.

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3ds Max Modeling :: Move Pivot On Bottom

Dec 29, 2013

Is there an easy way to move the pivot on most bottom, most top, most left, most right center bottom, center top, center left, center right of the object ?

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3ds Max Modeling :: Move Polygons In One Direction?

Feb 11, 2014

I am using 3ds max 9. I want to move multiple selected polys to center using select and move but i don know how.

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Maya Modeling :: Cannot Move Only 1 Face

Jun 17, 2012

I'm sure I have accidently set some mode that does this, but when I select a face and do a move function, the entire object moves instead of just that 1 face.

The entire object turns yellow when selected, or yellow/red depending on the size/shape.

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Maya Modeling :: How To Move Pivot Point On Mac

Aug 20, 2013

We are just trying out Maya on the OSX Platform.
 
In the tutorial that we are going through, we are asked to select 2 curves, center the pivot point, and then hit the 'Insert' key to allow us to move the pivot point, and then holding down the 'C' key we should be able to move the pivot point along the curve.
 
Looking around we found that if you hit the 'fn + left arrow' keys you are meant to get the same as using the 'insert' key on the PC, but this is not right, and also when you try to hold down the 'C' key it does not allow the pivot point to be constrained to the curve.
 
So where is the 'Insert' key on the Mac?

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3ds Max Modeling :: Move Gizmo Stuck At Origin?

Sep 30, 2008

I am having a problem with my create and move tools. It has just started happening that every time I create an object it automatically is created at the origin. I am unable to move any of the objects i am creating from this position. I can rotate them and scale them but just cant move them. I have checked everything i can think of, they aren't locked or on a locked layer. I converted them to an editable mesh and could move them like this but the gizmo remains stuck at the origin.

Probably something really simple, just never came across it before.

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Maya Modeling :: Can't Move A Reference Image

Aug 10, 2013

when i use my move tool n select my reference image the image don't move but the i think camera or shape of image moves , i want to move my reference image.

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3ds Max Modeling :: Move And Snap Vertex Along Axis

Aug 16, 2011

I have read that this feature was removed(??) in 2011. How to do it in 2012?

Use Axis Constraints is ON in the Grid and Snap Settings but when i hoover over the vertex the snap goes away and a small circle shows up. When i click the vertex and drag it the axis constraints are turned off. I use the vertex snap all the time.

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Maya Modeling :: How To Move Pivot Point

Jun 26, 2013

How I can move pivot that camera rotate around?

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Maya Modeling :: Can't Move Objects Within Outline

Feb 6, 2011

I'm having this issue where when I select an object in the outline and want to move it say, to another group or reorder the objects, it changes my mouse to circle with a line through it and won't me do anything.

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