3ds Max Modeling :: Use The Boolean Modifier More Than One Time?
Jun 28, 2011
I am trying to use the Boolean modifier more than one time on a box and it doesn't seem to work. I pick the Operand B to subtract on the second object I want to Boolean out, it disappears, but there is no hole there.
View 8 Replies
ADVERTISEMENT
Sep 2, 2013
I have booleand two splines, that were beveld to give them depth, than booleen together to make the shape of a car. I am having trouble completing the modeling because of the mesh. Is there anyway to make the mesh better (as in like a grid)?
View 4 Replies
View Related
Nov 11, 2013
I'm attaching part of my mesh with another using the Boolean Tool. When I do this part of the mesh I'm using disappears when it shouldn't. How do I fix this?
Before Boolean (showing the two parts)
After Boolean (look at the railcars far left side its gone)
View 3 Replies
View Related
Dec 17, 2011
I want to Boolean text onto a PolyPipe I made. Let me include a pic for reference.
Like I said, i built the "ring" with a Polygon Pipe turned 90 degrees. Then I created 3D text. but I do not know how to "bend" the text so that I can move it over part of the ring and Boolean it through.
I'm trying to update an old drawing that has been a part of my military organization for decades that was originally drawn on some old paper.
photo.zip
View 2 Replies
View Related
Nov 29, 2013
I am having both objects disappear after a Boolean Union (I am going to try creating just two random objects - a cube and a sphere - and seeing if the operation works with them).
One thing that I have thought is that the resolution of the mesh might be srewing up the operation (The sizes of the polygons in the two objects is pretty different).
So that might be a factor (when I am in Mudbox, I could try not subdividing the smaller objects as much as the larger one, so that the polygons are the same size).
View 2 Replies
View Related
Oct 24, 2013
when aplying mesh->boolean->difference both objects disappear?
[URL]
View 3 Replies
View Related
Jun 12, 2011
Have a model of a camera that was made out of polys, whats the best way to boolean / engrave text onto the model? i tried tons of things, deleting history before boolean diff, combining the objects then extracting. Result is that it either doesnt work or deletes both my text and my object. I always try to boolean things in my model because i lack experience with creating and applying displacement maps.
How to achieve this using boolean diff or can they suggest what to use as reference to learn how to create displacement maps.
View 9 Replies
View Related
Mar 27, 2011
I have a lofted surface and would like to make a difference with another surface.
This doesn't work (Difference returns absolutely the same 2 objects instead of Object1 - Object2).
In the attached example, I would like to have a square "window" in the "wagon" shape.How can I do it ?
View 7 Replies
View Related
Sep 19, 2011
I have never used the HSDS modifier. Am I missing something?
3D Studio DOS to 3ds Max 2010
Windows XP 64
NVidia Quadro FX 3700
Dual Quad Xeon, 6Gb Ram
View 4 Replies
View Related
Jan 9, 2011
I use rhino 3d for a lot of my modeling and just recently been exploring 3ds max 2011, and I really like the mirror command in rhino because I can just click and mirror my object across a grid line, however in 3ds max the modifier is much more difficult to use in my opinion. If their are any former rhino users in the Area. way of using the mirror modifier to simulate the Rhino mirror command or even suggest another modifier that would preform in a similar manner as in rhino.
View 1 Replies
View Related
Dec 9, 2012
Is it possible to move an object as a modifier allowing me to switch on or off?
View 2 Replies
View Related
Jan 31, 2011
How can 2 sub-objects (modifier gizmos in this case) be aligned to each other?
Eg:
There are 2 similar objects, with a bend modifier applied. They have different orientations, but the 2 bend gizmos should be in the same orientation. (a stack of a few papers with slightly different orientations, curled from the corner)
I know there are at least 2 options, both are not very practical.
- Play with a compass helper instead of directly adjusting the first gizmo, and align all gizmos with the compass. This is a problem if you already have the first gizmo adjusted. It's also not practical to keep the compass and the gizmos in synch. And would make fine adjustments hard, as you wouldn't see the result live.
- Calculate the parent object's orientation and the gizmo orientation to find the gizmo's orientation to the world, then calculate the target gizmo's orientation. Or make a script.
View 4 Replies
View Related
Nov 26, 2012
I'm trying to create a pillow but I can't get the narrow and tight shape with the cloth modifier. I have done exactly as the tutorials that I have followed, but I have done this several of times, but I don't get it like I want it and I'm wondering if I have missed something or if there are any values that I can change to get the cloth closer to the shape of the pillow? And why is some part of the pillow visible and not inside the cloth?
View 3 Replies
View Related
Oct 14, 2012
I am using Lines to model out the frame of this sword I am making, every time I apply the surface Modifier it only makes some of the lines into mesh.
Lines No Mesh: URL...
Surface Modifier Applied: URL....
Surface Modifier Applied (Perspective): URL....
View 3 Replies
View Related
Dec 26, 2012
Is there anyway to put modifier which only affects to some area (edges/poly/vertex) of an object? Like when using Turbosmooth, only half area gets smoothed, the other half still has the sharp edges?
View 4 Replies
View Related
Mar 7, 2012
I have linked a DWG-file from Autocad in to 3ds max. I would like to use the substitute modifier so that objects ends up on the right spot even if changes are made in the DWG-file. The problem is that in Autocad there is one block for example for the trees in a pot, but in max there is one pot and one tree. I would like to keep it that way so I am able to change the parameters for my trees.
How can i use the substitute modifier and pick multiple objects? It is not possible with groups, it only uses the one object I pick, even if it is in a group.
So, to make things clearer, I want multiple max-objects linked to one autocad block via the substitute modifier!
View 3 Replies
View Related
Jul 14, 2011
I am Using Mental ray (max 2010). I have made a topological displacement map at a very low resolution. it is 222 pixels wide by 111 pixels tall (landscape) It is greyscale and low rez because the mesh I am applying it to is 222 faces wide by 111 faces long. (landscape also). I did this because I needed each pixel to become a "height map" in its own right. Everything is working the way i expected.
My problem is.... I need to now make each face z planar. as it stands, they are all tilted in the direction of the grey scale falloff. I have tried splitting the edges of all the faces (quad) and using the make planar (z) function of edit poly mod. No matter how I set the pivot / ucs, when I apply the make planar z , they all average out to the same z plane. I need them to adopt the average of their individual z planes. I can do this but have to do it face by face. That's 24642 faces.
View 6 Replies
View Related
Jan 21, 2011
Just recently learned how to use the cloth modifier. It is awesome. It has worked pretty well, but one problem, I see little squares on my cloth after I run the simulation. Sometimes they are just a shade darker than the material, others, they are completely black, so it makes me think it is the squares from the opposite side showing through.
I am using a chamfer box so that my cloth has a thickness to it and a beveled edge. I tried a plane, but I don't like the way it looks, because it isn't thick enough. How to get rid of the squares? (see attachment).
Also, while I'm here, do I have to always sit through 100 frames when I simulate, or can I just hit simulate and have the cloth drop into place on one frame? I am not animating so I don't need the 100 frame span.
My specs are this quad processors, 8 Gb RAM, windows xp64bit, 3ds max 2011
View 2 Replies
View Related
Jul 25, 2013
I am using 3ds max 2014 and have not been able to select faces when using the Unwrap UVW modifier. My only choices are vertex, edge and polygon. I've tried to use flatten mapping with polygons instead of faces, but I'm not getting the results I want that way.
I've made sure that everything is converted to editable poly. I've re-imported everything to see if that changes anything, and still nothing. I'm attaching a screenshot of my unwrap uvw rollout in case that's useful.
View 1 Replies
View Related
Jun 5, 2012
I am trying to apply shell modifier on a custom made spline (shown as 1 in image).But as soon as I click on shell modifier the spline disappears. I dont understand what is happening because I applied shell modifier on a similar custom made spline and it work properly previously (shown as 2 in image).
View 3 Replies
View Related
Jun 7, 2013
How can I make Displace modifier to use objects existing mapping? Because when I apply a new Displace, the modifier makes a new mapping, even if i check "Use Existing Mapping".
See what i mean? I want those "cracks" to follow uv not a displace mapping
View 2 Replies
View Related
Nov 8, 2011
I just sat down to use 3Ds Max '12 for the first time today after upgrading from 2010. This will probably be a simple fix, but I can't get any text to cap with the extrude modifier or bevel modifier. It happens with every typeface I've tried. I even tried using the cap holes modifier. Never had this problem with previous version of 3Ds.
View 8 Replies
View Related
Mar 11, 2011
Is there any way for editing more then one meshes at a time? For example: I want to extrude, bevel, connect components of my two cubes at the same time.
View 2 Replies
View Related
Feb 16, 2011
I have a body object from Inventor. I need to create a rendering showing the inside of the unit. I created a spline, and extruded it as my "cutting object". When I try Boolean or ProBoolean, it doesn't look right.
ProBoolean makes it disappear and Boolean creates gaps in the geometry.
I would attempt to re-model this in MAX but it is far beyond my abilities right now.
Deanbody_object_boolean_help.zip
Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000
View 3 Replies
View Related
Jun 28, 2012
I have a relatively flat shape with many curves on the edges. I am trying to intersect a plane with all the curved edges and do a Boolean intersection. It worked with a less complex shape but this one has over 19000 objects. Any size limit on Boolean operations?
View 2 Replies
View Related
Sep 25, 2013
I would like to reversing a Boolean operation if an error happens.
I have two solids that when I try to perform a Subtract Boolean Operation gives me an error. When the error happens I lose both solids. I would like to be able to reverse the subtraction in an event of an error so that I still have both solids.
Dim Solid_1 as Solid3d = CreateSoldFromPl(plinePoints1)
Dim Solid_2 as Solid3d = CreateSoldFromPl(plinePoints1)Try
Solid_1.BooleanOperation(BooleanOperationType.BoolSubtract, Solid_2)
End Try
View 7 Replies
View Related
Sep 13, 2011
Does the IV2012 API allow the creation of a Yes/No parameter. I have created "Text" parameters but I am stumped on this one.
View 5 Replies
View Related
Aug 24, 2012
Looking for sample VBA code to get all referenced documents from an assembly and add a boolean user parameter to each (parts and sub assemblies). I have been trying to modify peices of code I have found on this forum and Mod the Machine, but have had no luck so far.
There may also be standard content center parts in the assembly as well that I would like to somehow identify so I can skip over them.
View 1 Replies
View Related
Apr 19, 2011
I created a cone where I wanted to cut some cylindrical hole in it so I created the cylinders and did a boolean subtraction of the cylinders from the cone.
I got the holes cut out, but the resulting object appears as though it's hollow. Is this something do do with my display or is there a setting I'm missing to create objects as hollow/solid?
View 3 Replies
View Related
Dec 8, 2011
For conducting Boolean operation, I use Trim but I feel troublesome since many selections have to be carried out. So I wonder are there some new way to simplify the process?
View 9 Replies
View Related
Dec 27, 2011
difference between Trim and Pline Boolean operation?
View 5 Replies
View Related