3ds Max Modeling :: Use The Boolean Modifier More Than One Time?

Jun 28, 2011

I am trying to use the Boolean modifier more than one time on a box and it doesn't seem to work. I pick the Operand B to subtract on the second object I want to Boolean out, it disappears, but there is no hole there.

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3ds Max Modeling :: Spline Boolean - Making Shape Of Car?

Sep 2, 2013

I have booleand two splines, that were beveld to give them depth, than booleen together to make the shape of a car. I am having trouble completing the modeling because of the mesh. Is there anyway to make the mesh better (as in like a grid)?

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3ds Max Modeling :: Part Of Boolean Mesh Disappears

Nov 11, 2013

I'm attaching part of my mesh with another using the Boolean Tool. When I do this part of the mesh I'm using disappears when it shouldn't. How do I fix this?

Before Boolean (showing the two parts)

After Boolean (look at the railcars far left side its gone)

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Maya Modeling :: Boolean Text Onto Poly Pipe

Dec 17, 2011

I want to Boolean text onto a PolyPipe I made. Let me include a pic for reference.

Like I said, i built the "ring" with a Polygon Pipe turned 90 degrees. Then I created 3D text. but I do not know how to "bend" the text so that I can move it over part of the ring and Boolean it through.

I'm trying to update an old drawing that has been a part of my military organization for decades that was originally drawn on some old paper.

photo.zip

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Maya Modeling :: Objects Disappear After Boolean Operation

Nov 29, 2013

I am having both objects disappear after a Boolean Union (I am going to try creating just two random objects - a cube and a sphere - and seeing if the operation works with them).

One thing that I have thought is that the resolution of the mesh might be srewing up the operation (The sizes of the polygons in the two objects is pretty different).

So that might be a factor (when I am in Mudbox, I could try not subdividing the smaller objects as much as the larger one, so that the polygons are the same size).

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Maya Modeling :: Objects Disappear After Boolean Operation?

Oct 24, 2013

when aplying mesh->boolean->difference both objects disappear?

[URL]

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Maya Modeling :: How To Boolean / Engrave Text Onto Model

Jun 12, 2011

Have a model of a camera that was made out of polys, whats the best way to boolean / engrave text onto the model? i tried tons of things, deleting history before boolean diff, combining the objects then extracting. Result is that it either doesnt work or deletes both my text and my object. I always try to boolean things in my model because i lack experience with creating and applying displacement maps.

How to achieve this using boolean diff or can they suggest what to use as reference to learn how to create displacement maps.

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Maya Modeling :: Unable To Apply Boolean On Lofted Surface

Mar 27, 2011

I have a lofted surface and would like to make a difference with another surface.

This doesn't work (Difference returns absolutely the same 2 objects instead of Object1 - Object2).

In the attached example, I would like to have a square "window" in the "wagon" shape.How can I do it ?

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3ds Max Modeling :: How To Use HSDS Modifier

Sep 19, 2011

I have never used the HSDS modifier. Am I missing something?

3D Studio DOS to 3ds Max 2010
Windows XP 64
NVidia Quadro FX 3700
Dual Quad Xeon, 6Gb Ram

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3ds Max Modeling :: Different Ways Of Using Mirror Modifier?

Jan 9, 2011

I use rhino 3d for a lot of my modeling and just recently been exploring 3ds max 2011, and I really like the mirror command in rhino because I can just click and mirror my object across a grid line, however in 3ds max the modifier is much more difficult to use in my opinion. If their are any former rhino users in the Area. way of using the mirror modifier to simulate the Rhino mirror command or even suggest another modifier that would preform in a similar manner as in rhino.

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3ds Max Modeling :: Move Object As A Modifier

Dec 9, 2012

Is it possible to move an object as a modifier allowing me to switch on or off?

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3ds Max Modeling :: Align Modifier Gizmos To Each Other

Jan 31, 2011

How can 2 sub-objects (modifier gizmos in this case) be aligned to each other?

Eg:

There are 2 similar objects, with a bend modifier applied. They have different orientations, but the 2 bend gizmos should be in the same orientation. (a stack of a few papers with slightly different orientations, curled from the corner)

I know there are at least 2 options, both are not very practical.

- Play with a compass helper instead of directly adjusting the first gizmo, and align all gizmos with the compass. This is a problem if you already have the first gizmo adjusted. It's also not practical to keep the compass and the gizmos in synch. And would make fine adjustments hard, as you wouldn't see the result live.

- Calculate the parent object's orientation and the gizmo orientation to find the gizmo's orientation to the world, then calculate the target gizmo's orientation. Or make a script.

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3ds Max Modeling :: Create A Pillow With Cloth Modifier

Nov 26, 2012

I'm trying to create a pillow but I can't get the narrow and tight shape with the cloth modifier. I have done exactly as the tutorials that I have followed, but I have done this several of times, but I don't get it like I want it and I'm wondering if I have missed something or if there are any values that I can change to get the cloth closer to the shape of the pillow? And why is some part of the pillow visible and not inside the cloth?

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3ds Max Modeling :: Surface Modifier Not Working For Model?

Oct 14, 2012

I am using Lines to model out the frame of this sword I am making, every time I apply the surface Modifier it only makes some of the lines into mesh.

Lines No Mesh: URL...

Surface Modifier Applied: URL....

Surface Modifier Applied (Perspective): URL....

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3ds Max Modeling :: Add Turbosmooth / Meshsmooth Modifier To Some Area

Dec 26, 2012

Is there anyway to put modifier which only affects to some area (edges/poly/vertex) of an object? Like when using Turbosmooth, only half area gets smoothed, the other half still has the sharp edges?

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3ds Max Modeling :: How To Use Substitute Modifier And Pick Multiple Objects

Mar 7, 2012

I have linked a DWG-file from Autocad in to 3ds max. I would like to use the substitute modifier so that objects ends up on the right spot even if changes are made in the DWG-file. The problem is that in Autocad there is one block for example for the trees in a pot, but in max there is one pot and one tree. I would like to keep it that way so I am able to change the parameters for my trees.

How can i use the substitute modifier and pick multiple objects? It is not possible with groups, it only uses the one object I pick, even if it is in a group.

So, to make things clearer, I want multiple max-objects linked to one autocad block via the substitute modifier!

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3ds Max Modeling :: Displace Modifier / Making Planar Faces

Jul 14, 2011

I am Using Mental ray (max 2010). I have made a topological displacement map at a very low resolution. it is 222 pixels wide by 111 pixels tall (landscape) It is greyscale and low rez because the mesh I am applying it to is 222 faces wide by 111 faces long. (landscape also). I did this because I needed each pixel to become a "height map" in its own right. Everything is working the way i expected.

My problem is.... I need to now make each face z planar. as it stands, they are all tilted in the direction of the grey scale falloff. I have tried splitting the edges of all the faces (quad) and using the make planar (z) function of edit poly mod. No matter how I set the pivot / ucs, when I apply the make planar z , they all average out to the same z plane. I need them to adopt the average of their individual z planes. I can do this but have to do it face by face. That's 24642 faces.

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3ds Max Modeling :: Cloth Modifier Showing Squares From Other Side

Jan 21, 2011

Just recently learned how to use the cloth modifier. It is awesome. It has worked pretty well, but one problem, I see little squares on my cloth after I run the simulation. Sometimes they are just a shade darker than the material, others, they are completely black, so it makes me think it is the squares from the opposite side showing through.

I am using a chamfer box so that my cloth has a thickness to it and a beveled edge. I tried a plane, but I don't like the way it looks, because it isn't thick enough. How to get rid of the squares? (see attachment).

Also, while I'm here, do I have to always sit through 100 frames when I simulate, or can I just hit simulate and have the cloth drop into place on one frame? I am not animating so I don't need the 100 frame span.

My specs are this quad processors, 8 Gb RAM, windows xp64bit, 3ds max 2011

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3ds Max Modeling :: Unable To Select Faces When Using Unwrap UVW Modifier

Jul 25, 2013

I am using 3ds max 2014 and have not been able to select faces when using the Unwrap UVW modifier. My only choices are vertex, edge and polygon. I've tried to use flatten mapping with polygons instead of faces, but I'm not getting the results I want that way.

I've made sure that everything is converted to editable poly. I've re-imported everything to see if that changes anything, and still nothing. I'm attaching a screenshot of my unwrap uvw rollout in case that's useful.

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3ds Max Modeling :: Apply Shell Modifier On Custom Made Spline?

Jun 5, 2012

I am trying to apply shell modifier on a custom made spline (shown as 1 in image).But as soon as I click on shell modifier the spline disappears. I dont understand what is happening because I applied shell modifier on a similar custom made spline and it work properly previously (shown as 2 in image).

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3ds Max Modeling :: Make Displace Modifier To Use Objects Existing Mapping?

Jun 7, 2013

How can I make Displace modifier to use objects existing mapping? Because when I apply a new Displace, the modifier makes a new mapping, even if i check "Use Existing Mapping".

See what i mean? I want those "cracks" to follow uv not a displace mapping

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3ds Max :: Can't Get Text To Cap With Extrude Modifier Or Bevel Modifier

Nov 8, 2011

I just sat down to use 3Ds Max '12 for the first time today after upgrading from 2010. This will probably be a simple fix, but I can't get any text to cap with the extrude modifier or bevel modifier. It happens with every typeface I've tried. I even tried using the cap holes modifier. Never had this problem with previous version of 3Ds.

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Maya Modeling :: Editing More Than One Mesh At A Time?

Mar 11, 2011

Is there any way for editing more then one meshes at a time? For example: I want to extrude, bevel, connect components of my two cubes at the same time.

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3ds Max :: Boolean Shape From Body Object

Feb 16, 2011

I have a body object from Inventor. I need to create a rendering showing the inside of the unit. I created a spline, and extruded it as my "cutting object". When I try Boolean or ProBoolean, it doesn't look right.

ProBoolean makes it disappear and Boolean creates gaps in the geometry.

I would attempt to re-model this in MAX but it is far beyond my abilities right now.

Deanbody_object_boolean_help.zip

Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000

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3ds Max :: Size Limit For Boolean Operation?

Jun 28, 2012

I have a relatively flat shape with many curves on the edges. I am trying to intersect a plane with all the curved edges and do a Boolean intersection. It worked with a less complex shape but this one has over 19000 objects. Any size limit on Boolean operations?

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AutoCAD .NET :: Reversing A Boolean Operation

Sep 25, 2013

I would like to reversing a Boolean operation if an error happens.

I have two solids that when I try to perform a Subtract Boolean Operation gives me an error. When the error happens I lose both solids. I would like to be able to reverse the subtraction in an event of an error so that I still have both solids.
 
Dim Solid_1 as Solid3d = CreateSoldFromPl(plinePoints1)
Dim Solid_2 as Solid3d = CreateSoldFromPl(plinePoints1)Try
Solid_1.BooleanOperation(BooleanOperationType.BoolSubtract, Solid_2)
End Try

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AutoCAD Inventor :: Create Boolean Parameter

Sep 13, 2011

Does the IV2012 API allow the creation of a Yes/No parameter. I have created "Text" parameters but I am stumped on this one.

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AutoCAD Inventor :: Add Boolean User Parameter?

Aug 24, 2012

Looking for sample VBA code to get all referenced documents from an assembly and add a boolean user parameter to each (parts and sub assemblies).  I have been trying to modify peices of code I have found on this forum and Mod the Machine, but have had no luck so far. 

There may also be standard content center parts in the assembly as well that I would like to somehow identify so I can skip over them.

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3ds Max :: Boolean Operations - Result Not A Solid Object?

Apr 19, 2011

I created a cone where I wanted to cut some cylindrical hole in it so I created the cylinders and did a boolean subtraction of the cylinders from the cone.

I got the holes cut out, but the resulting object appears as though it's hollow. Is this something do do with my display or is there a setting I'm missing to create objects as hollow/solid?

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AutoCad :: How To Conduct Boolean Operation In Simpler Way

Dec 8, 2011

For conducting Boolean operation, I use Trim but I feel troublesome since many selections have to be carried out. So I wonder are there some new way to simplify the process?

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AutoCad :: Difference Between Trim And Pline Boolean?

Dec 27, 2011

difference between Trim and Pline Boolean operation?

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