AutoCad :: How To Conduct Boolean Operation In Simpler Way
Dec 8, 2011
For conducting Boolean operation, I use Trim but I feel troublesome since many selections have to be carried out. So I wonder are there some new way to simplify the process?
I would like to reversing a Boolean operation if an error happens.
I have two solids that when I try to perform a Subtract Boolean Operation gives me an error. When the error happens I lose both solids. I would like to be able to reverse the subtraction in an event of an error so that I still have both solids.
Dim Solid_1 as Solid3d = CreateSoldFromPl(plinePoints1) Dim Solid_2 as Solid3d = CreateSoldFromPl(plinePoints1)Try Solid_1.BooleanOperation(BooleanOperationType.BoolSubtract, Solid_2) End Try
I have inventor 2012 and I´m having trouble doing a cut boolean operation to two solids. One is a revolved elipse, so it´s a kind of egg, and the other one is an extruded rectangle.
I want to cut the egg in the rectangular solid, so I can obtain a rectangular solid with an empty egg space inside. I tried to use the "derived" command, so I derived the egg from the rectangular solid, and used the combine command, but with no success. Right now I have two separated solids on the same file (the egg and the extruded rectangle).
I have a relatively flat shape with many curves on the edges. I am trying to intersect a plane with all the curved edges and do a Boolean intersection. It worked with a less complex shape but this one has over 19000 objects. Any size limit on Boolean operations?
I am having both objects disappear after a Boolean Union (I am going to try creating just two random objects - a cube and a sphere - and seeing if the operation works with them).
One thing that I have thought is that the resolution of the mesh might be srewing up the operation (The sizes of the polygons in the two objects is pretty different).
So that might be a factor (when I am in Mudbox, I could try not subdividing the smaller objects as much as the larger one, so that the polygons are the same size).
Is there a way to conduct a HitTest at a given point which retrieves more than one object?
As far as I understand provides AIHitTestSuite::HitTest only the hit at the clostest object. Would be great to have a way to get an array with all the ArtHandles which are at the location of the given point.
Looking for sample VBA code to get all referenced documents from an assembly and add a boolean user parameter to each (parts and sub assemblies). I have been trying to modify peices of code I have found on this forum and Mod the Machine, but have had no luck so far.
There may also be standard content center parts in the assembly as well that I would like to somehow identify so I can skip over them.
I have been working with autocad for approximately five months. I feel as though I have a pretty good grasp of the program's capabilities and commands, but I'm stumped. I've successfully imported a 3dm file to autocad 2012 and all of the geometry is present in autocad (it is not a 2d wireframe), but I am unable to perform boolean operations on it.
The model has also taken on a strange pale blue hugh, though the wirefram is lavender (unless I explode it and then unionize it several times over. Unfortunately this results in an issue with surface faces intersecting with one another, as well as a loss of geometry). The model cannot be converted to a surface nor a solid which means that it is not water-tight. This is not a model that I have created. I've been tasked by my employer to make several changes to it. Why (without exploding it) I cannot perform boolean operations.
I'm modeling a fireplace in AutoCAD 2012 that has 2 solids that won't slice or work with boolean operations.
I'm trying to subtract the joints out of the header and legs of the fireplace to create seperate pieces but it won't do it. Slicing the solid at the joints doesn't work either.
I have a body object from Inventor. I need to create a rendering showing the inside of the unit. I created a spline, and extruded it as my "cutting object". When I try Boolean or ProBoolean, it doesn't look right.
ProBoolean makes it disappear and Boolean creates gaps in the geometry.
I would attempt to re-model this in MAX but it is far beyond my abilities right now.
I am trying to use the Boolean modifier more than one time on a box and it doesn't seem to work. I pick the Operand B to subtract on the second object I want to Boolean out, it disappears, but there is no hole there.
I created a cone where I wanted to cut some cylindrical hole in it so I created the cylinders and did a boolean subtraction of the cylinders from the cone.
I got the holes cut out, but the resulting object appears as though it's hollow. Is this something do do with my display or is there a setting I'm missing to create objects as hollow/solid?
I have booleand two splines, that were beveld to give them depth, than booleen together to make the shape of a car. I am having trouble completing the modeling because of the mesh. Is there anyway to make the mesh better (as in like a grid)?
I'm attaching part of my mesh with another using the Boolean Tool. When I do this part of the mesh I'm using disappears when it shouldn't. How do I fix this?
Before Boolean (showing the two parts)
After Boolean (look at the railcars far left side its gone)
I found what I think is a bug in Photoshop CS6. The Pen tool keeps reverting back to the "Exclude" boolean mode every time you select the Pen tool. In previous versions of Photoshop, the boolean mode stayed at whatever mode it was set at when no paths were selected.
I used an example to represent a more complex animation that I am working on. Basically I have a block moving in vertex space because it is morphing.A proboolean cut has been applied to the block with a diamond shaped object, so that as the block morphs through space, it is being cut by the boolean operand (diamond shape object).
However, I want to achieve an outcome that when the object moves through the boolean cutting operand, whatever geometry that has been cut, stays cut and removed. So in a way, the boolean cut operand object acts as a "geometry eraser". Obvioulsy I would like to be able to control this behaviour too (soft selection, animating boolean cutting operand).
Is this achievable? Or do I have to look at another set of tools/modifiers?
I want to Boolean text onto a PolyPipe I made. Let me include a pic for reference.
Like I said, i built the "ring" with a Polygon Pipe turned 90 degrees. Then I created 3D text. but I do not know how to "bend" the text so that I can move it over part of the ring and Boolean it through.
I'm trying to update an old drawing that has been a part of my military organization for decades that was originally drawn on some old paper.
Have a model of a camera that was made out of polys, whats the best way to boolean / engrave text onto the model? i tried tons of things, deleting history before boolean diff, combining the objects then extracting. Result is that it either doesnt work or deletes both my text and my object. I always try to boolean things in my model because i lack experience with creating and applying displacement maps.
How to achieve this using boolean diff or can they suggest what to use as reference to learn how to create displacement maps.
How to get lines that export with transparent "fill" without booleaning them together? When I do this the lines change so I'd like to find a way to just keep the information on top and ignore what's behind entirely (including the fill) so that I only have lines and no fills. Its for printing on fabric and such.
I want to draw operation drawings, I think, ı must do this like that; I must draw one ipt, and later I must draw drawings from this ipt, and idw's
1.drawing (operation); rectangular prism,
2.drawing (operation); rectangular prism and rectangular cutting,
3.drawing (operation); rectangular prism, rectangular cutting and hole,
4.drawing (operation); rectangular prism, rectangular cutting, hole and hexagon cutting,
when I change dimensions of rectangular prism, all four operation drawings must change, so I can't change location of end of part in idw's browser, but I can change location of end of part in ipt's browser, I want to change location of end of part in idw's browser, can I do this? or alternative solution...
I don't want to make, four ipt for each operations... I added a picture...
Autodesk inventor Design Suite Premium 2012 Windows 7 x64, 750 GB harddisk Intel core i5 Cpu @3.2 GHz, 8 GB Ram, nVidia Quadro 2000 D Graphics Card
I have experienced this problem before, but have found no solution. Sometimes I am unable to move the faces of 3DSolids and get the error messages like "Modeling Operation Error: Gap cannot be filled" or "Modeling Operation Error: No solution for a vertex". Haven't found a pattern of error yet, but today I copy clipped some 3D solids from another drawing into my current drawing and found that the move face wouldn't work after that. If I draw a simple 3D solid within the current drawing, the move face won't work; but, if I copy clip that same object into a new, blank drawing, the move face works.
I am trying to create a 150m buffer around points from a map features that I have attached from an SDF.
If I select any amount of points to buffer I get the following error:Unable to complete buffer operation
Using Civil 3D 2011 (come with Map 3D of course) 64 bit on a window 64 bit machine. Tried attaching sqlite db with no luck, then exported to SDF attached to dwg as datasource, themed, etc... tried feature buffer analysis again... same error.
I am a newbie just start learning how to use AutoCAD in both 2D and 3D.
I have drawn a 3D polyline, and putting two circles with different diameters on both end, trying to loft it and create a horn-shaped like object.
For some reason, AutoCAD keeps complaining the path I selected is not valid, and so I can't do the loft operation. However, I have 'tested' the path with sweep function, and it works.
For no reason that I can fathom, everytime I try to plot a drawing, whether to PDF file or to printer, the command self terminates after I hit enter. This only just started happening during the last couple of days. Now it happens every time I try to plot a drawing.