I have a body object from Inventor. I need to create a rendering showing the inside of the unit. I created a spline, and extruded it as my "cutting object". When I try Boolean or ProBoolean, it doesn't look right.
ProBoolean makes it disappear and Boolean creates gaps in the geometry.
I would attempt to re-model this in MAX but it is far beyond my abilities right now.
I have booleand two splines, that were beveld to give them depth, than booleen together to make the shape of a car. I am having trouble completing the modeling because of the mesh. Is there anyway to make the mesh better (as in like a grid)?
I created a cone where I wanted to cut some cylindrical hole in it so I created the cylinders and did a boolean subtraction of the cylinders from the cone.
I got the holes cut out, but the resulting object appears as though it's hollow. Is this something do do with my display or is there a setting I'm missing to create objects as hollow/solid?
I used an example to represent a more complex animation that I am working on. Basically I have a block moving in vertex space because it is morphing.A proboolean cut has been applied to the block with a diamond shaped object, so that as the block morphs through space, it is being cut by the boolean operand (diamond shape object).
However, I want to achieve an outcome that when the object moves through the boolean cutting operand, whatever geometry that has been cut, stays cut and removed. So in a way, the boolean cut operand object acts as a "geometry eraser". Obvioulsy I would like to be able to control this behaviour too (soft selection, animating boolean cutting operand).
Is this achievable? Or do I have to look at another set of tools/modifiers?
I'm physiotherapist and researcher interested in human body posture analysis. Goal of my researches are to make 3d digital model of human posture. Right now I'm using Microsoft kinect to build a human body model, but it's difficult to do automatic analysis on that mesh. In our team we create an algorithm which analysis posture, right now we base on points located on the body, for that is necessary to manually locate that point's which is inaccurate and time consuming. Our idea is to use divide human body into segments and then fit in those segments some geometry figures ( cylinders , bal, ), next step is to calculate center of masses of those figures, so we simplify the posture to 20-40 points , and calculation of those points can be made automatic.
I'm creating a logo that consists of the word DIFFERENT in text and a shape, a dot (an ellipse) that I want to appear above the I and be vertically aligned with I.
How can I do this?The problem is that I can't see how to identify the point in the text - the centre of the I - to act as the target. I can't seem to get any of the Snap to Object tools to work.
I feel that I should be able to mark a specific point anywhere on a shape or an object and use those points to align.
I suspect that I could achieve the effect that I want by splitting the text characters up into individual objects, than I can align them more obviously but then I set up some other issues with kerning.
I am currently working on creating a bedroom just for fun. I wanted to know what is the best way, without using the boolean tool, to create a cylindrical hole in a box.The plan is so I can insert a screw into a piece of wood
I have a line drawing of a simple object that I would like to convert into a shape.
I have figured out how to cut the shape itself out of the original image using the magic wand select tool thing and altering the tolerance. So I have the cut-out shape on a transparent layer in a .psd file. All well and good.
I looked up "shapes" in the help center, and it says this:
"To convert type to shapes
When you convert type to shapes, the type layer is replaced by a layer with a vector mask. You can edit the vector mask and apply styles to the layer; however, you cannot edit characters in the layer as text."
It continues:
"Select a type layer, and choose Layer > Type > Convert To Shape".
Everything was going swimmingly untill that point - I go to the Layer menu - but "Type" is greyed out and therefore inaccessible.
I then did a search for "type layer" to find out what a type layer was - it says:
"About type layers:
After you create a type layer ...
tell me what a type layer is (I figure it has something to do with font, but I don't see how this relates to my line drawing), how to create one, or how to get my drawing into a type layer so I can convert it to a shape!
Is there a way in Illustrator CS6 to drawn an object (random shape), copy and paste a duplicate object and then add or subtract 1/4" from all sides of the duplicate object?
I have a relatively flat shape with many curves on the edges. I am trying to intersect a plane with all the curved edges and do a Boolean intersection. It worked with a less complex shape but this one has over 19000 objects. Any size limit on Boolean operations?
I am trying to use the Boolean modifier more than one time on a box and it doesn't seem to work. I pick the Operand B to subtract on the second object I want to Boolean out, it disappears, but there is no hole there.
I would like to reversing a Boolean operation if an error happens.
I have two solids that when I try to perform a Subtract Boolean Operation gives me an error. When the error happens I lose both solids. I would like to be able to reverse the subtraction in an event of an error so that I still have both solids.
Dim Solid_1 as Solid3d = CreateSoldFromPl(plinePoints1) Dim Solid_2 as Solid3d = CreateSoldFromPl(plinePoints1)Try Solid_1.BooleanOperation(BooleanOperationType.BoolSubtract, Solid_2) End Try
I am working on a sign which needs to be backlit. I cant seem to get the light to interact with the shape in front. I need the light to spread across the shape, basically between the wall and the oval shape.
I have some smart objects in a file that I've been working on. For example, I have a simple replay button shape. But, for some reason the color of the smart object differs from the actual color of the shape. In other words, if I sample the color of the smart object it has a hex code of ae7f2c (image1). But if I double click into the smart object to see the actual shape color the hex code is correct: a37e2c (image 2). It's a very slight shift, but causing me to go off brand colors for a client that I am working for.
I would like to know whether Corel Draw can fill a shape with another shape or object/icon so that it gets scaled to the shape size. As in this picture: [URL] ...
As you see the shape is a text/font and it's filled with diamonds (it's not simply following a path). If it's not handmade I assume the automatism works like that: there is only 1 diamond = the object, and the object gets duplicated through the entire shape and resized so it fits.
It appears Adobe Illustrator cannot do this automatically, see: [URL] ... (there's another example in the first post), can Corel Draw? I don't have Corel Draw. I am just looking for a program capable of doing it automatically.
i'm applying an extrude modifier to a simple spline shape, and i am accustomed to the extrude modifier generating a solid 3d object in the shape of the spline, if the spline is a closed shape.
however, in this case, the extrude modifier is generating just a 3d outline based on the spline's shape...
i can't figure out why i'm not getting a solid 3d object since the spline is closed (i checked all the vertices).
file is attached (the spline in question is named "upper side section")
Looking for sample VBA code to get all referenced documents from an assembly and add a boolean user parameter to each (parts and sub assemblies). I have been trying to modify peices of code I have found on this forum and Mod the Machine, but have had no luck so far.
There may also be standard content center parts in the assembly as well that I would like to somehow identify so I can skip over them.
I'm attaching part of my mesh with another using the Boolean Tool. When I do this part of the mesh I'm using disappears when it shouldn't. How do I fix this?
Before Boolean (showing the two parts)
After Boolean (look at the railcars far left side its gone)
For conducting Boolean operation, I use Trim but I feel troublesome since many selections have to be carried out. So I wonder are there some new way to simplify the process?
I found what I think is a bug in Photoshop CS6. The Pen tool keeps reverting back to the "Exclude" boolean mode every time you select the Pen tool. In previous versions of Photoshop, the boolean mode stayed at whatever mode it was set at when no paths were selected.
I have been working with autocad for approximately five months. I feel as though I have a pretty good grasp of the program's capabilities and commands, but I'm stumped. I've successfully imported a 3dm file to autocad 2012 and all of the geometry is present in autocad (it is not a 2d wireframe), but I am unable to perform boolean operations on it.
The model has also taken on a strange pale blue hugh, though the wirefram is lavender (unless I explode it and then unionize it several times over. Unfortunately this results in an issue with surface faces intersecting with one another, as well as a loss of geometry). The model cannot be converted to a surface nor a solid which means that it is not water-tight. This is not a model that I have created. I've been tasked by my employer to make several changes to it. Why (without exploding it) I cannot perform boolean operations.