3ds Max Animation :: Moving Object Through Vertex Space And Into Boolean
Jun 24, 2011
I used an example to represent a more complex animation that I am working on. Basically I have a block moving in vertex space because it is morphing.A proboolean cut has been applied to the block with a diamond shaped object, so that as the block morphs through space, it is being cut by the boolean operand (diamond shape object).
However, I want to achieve an outcome that when the object moves through the boolean cutting operand, whatever geometry that has been cut, stays cut and removed. So in a way, the boolean cut operand object acts as a "geometry eraser". Obvioulsy I would like to be able to control this behaviour too (soft selection, animating boolean cutting operand).
Is this achievable? Or do I have to look at another set of tools/modifiers?
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Apr 10, 2012
I am trying to use it to do something for school. I imported a 3d object from a dwg file and there is a channel that curves along it cut into that. I want to move a cylinder in this channel. I cannot seem to find anything that will allow me to make a spline that mirrors the edge of the object or to constrain the cylinder to the object.
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Jun 28, 2011
How would I find the translation of an object in world space? according to the documentation, translate is not -queryable... once I freeze transformation of a sphere theres no way for me to find its world space, but it still Has a world space because its at a location in the scene.
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Feb 16, 2011
I have a body object from Inventor. I need to create a rendering showing the inside of the unit. I created a spline, and extruded it as my "cutting object". When I try Boolean or ProBoolean, it doesn't look right.
ProBoolean makes it disappear and Boolean creates gaps in the geometry.
I would attempt to re-model this in MAX but it is far beyond my abilities right now.
Deanbody_object_boolean_help.zip
Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000
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Apr 19, 2011
I created a cone where I wanted to cut some cylindrical hole in it so I created the cylinders and did a boolean subtraction of the cylinders from the cone.
I got the holes cut out, but the resulting object appears as though it's hollow. Is this something do do with my display or is there a setting I'm missing to create objects as hollow/solid?
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Jan 18, 2012
I know this is probably very simple and despite having been using CAD for 15 years I cant find the answer.
In every cad version Ive had, you can do the following:
-You draw a simple line, then you want the right vertex to move 500mm to the right, so you select the vertex, pull to the right with polar tracking, type 500, and job done. Same if say you wanted the same vertex to move up, down etc.
If i try this same thing with a line at an angle, it works as i would have thought, but if i do it with a horizontal line and want to move the vertex horizontally, it seems to act weird and draws the line 500 but from the left hand point.
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Jan 4, 2012
can I snap an object/vertex/edge to another object straight in one axis?
I'm coming from Rhino 3d, where this is possible by holding the shift key.
3ds Max 2012 SP2
i7 2600
16GB RAM
Geforce 560ti OC
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Aug 19, 2012
I've got an animated model in 3Ds MAX which is done by applying Taper modifier. I'm trying to export this to FBX format including animation and then import it to another application called fragMOTION which only supports Skeleton animation and Vertex animation.
But the problem is fragMOTION does not show any animation frames while if I turn off the modifier and do a simple translation or rotation animation it is imported as it's supposed to be.
I also tried to Bake animation or Point Cache but no success. I can bake the animation into keyframes by using Cloth modifier so the result would be an animated Editable Mesh (keyframes) without any modifier in stack.
Should I take any additional step to convert the animation into Skeleton or Vertex animation?
Windows 7 Ultimate x64
3Ds Studio Max 2012 x64 - Student Version
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Mar 20, 2011
In sub object mode, I have some vertex selected, I would like to set this vertex to a specific position in space.
For exemple, In the picture attached, I want that each 4 vertex set to 0 in x position in one command (I don't want set to 0 individually each vertex).
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Nov 7, 2012
In the Picture u see a spline (with and witouht render-mesh). I want to animate the deformation of the Spline/Vertices, without assigning each vertex to a keyframe.
First i thought i can do this via the Morpher-Modificator, but the animation happening there was not the one i was looking for.
Is there a chance to rig/save the Vertex-Coordinates to a Manipulator. So i can easily go from Shape1 over Shape2 to Shape3?
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Apr 24, 2011
Maya 2012 is slow on win 7 64,moving vertex, extruding polys,sculpting,the viewport responds slowly if maya dosen't crash at all!
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Jan 16, 2013
Is there any way to randomly animate vertex position?
I've tried using EditMesh-Transform Component so I get a random position but without a seed value to animate. Also I've tried using a noise texture with a displacement node but you jus can check results in render time.
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Oct 21, 2011
Vertex Selection After Mesh Bind?
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Nov 5, 2011
I'm new to the animation aspect of 3Ds Max and I have a running cycle that is stationary but would like to figure out how to get it to move forward? I didn't use Footsteps in the Motion Panel to have a base to work with and modify it. What are my options? I have the weekend off from work to mess with it and if I have to do the hard part of moving the biped forward myself, I'll do so. Would I be able to create Footsteps and attach them to my biped with the animation I have? Or is there a system, option, etc. that I should set up in the beginning before animating that would allow me to move the feet and the rest would follow using the biped?
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Dec 19, 2013
Why does ettin vertex coordinates of a vertex keep returnin 1450 even after I have rotated object.
clearListener()
ResetMaxFile #noPrompt
c = convertToPoly(cone name:"pol" pos:[0,0,0] radius1:456 height:1450 heightsegments:1)
rotate c (angleaxis 30 [1,0,0])
q = c.EditablePoly.GetVertex 25
---I was expecting y = -725.0
-- and z = 1255.7368164063 because that what is shows when I select it. This is what I want returned.
--seem like its only getting the vertex position locaally as oppossed to the world no matter how I rotated the cone.
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Jun 2, 2011
I would like to clone a cylinder along a Line, but not with a linear spacing between the cylinder, but center on the vertex of the line (see image).I have trying with the spacing tool, but I can't do that I want...
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Oct 12, 2012
I feel like I have a vague memory of once learning how to click on an object in a viewport and being able to click a button or use a command to switch that object to paper space (so that it appears the same size). I'm trying to avoid having to go through the steps to scale down the object once I get it in paper space).
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Jan 5, 2009
What is the command to take a paper space object and send it through the viewport into model space (without copy and paste)?
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Feb 18, 2011
how to use a vertex of an animated morphed mesh to control position in some other object ?
as an example:
to be able to follow with (target of) the camera the nose of a morphed animated head.
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Sep 7, 2012
I have problem when i duplicate polygon another side of model. The object is not smooth, it look like different model. I try to "combine" and "mesh" vertex from middle of object. but it still same. The polygon will smooth if i use "smooth tool". But i need low polygon for transfer map from high polygon to low polygon. but it not work, because low polygon look like different model.
I need smooth low polygon, but not to much smooth. I need only when i duplicate polygon, it not look like different model is okay.
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Jan 2, 2012
I am trying to export geometry found in a flat pattern sketch overlaid onto the flat pattern.
Since I am creating the output file manually I gather the flat pattern boundaries and bend center lines for output to a file.
When I add flat pattern sketch entities to the mix they do not overlay properly. What matrix would I have to push the sketch entities through to get them to the same coordinates as the flat pattern?
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Nov 14, 2011
Is there a way to remove object from an animated layer? Or better yet disable animated layers on an object altogether?
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Apr 2, 2012
We have until now always used Model Space for drawings and really with LT and the type of drawings we create this was fine.
I have started to look at Paper space solely to utilize the sheet set manager in 2012 for printing and immediately felt like I was back on my 1st day I ever looked at AutoCad! I found several tutorials online and at AU, but still stuck on a few things that hopefully regular paper space users will have no trouble in answering:-
I thought the most simple start would be to take a dwg with everything in Model space and create a layout with 1 viewport. (for now even the title block can stay in model space and I will start adding fields later if I can work this out)
So I used page setup manager to prepare my layout for A1, which it gave me dims of 594 x 841 for the printable area. I created a viewport that was the same size and used properties box to centre it, but it doesnt centre it on the layout and when i print it doesn't show the right and top edges of the viewport? Is there an easy way to centre it exactly to the printable area?
Once created is there a way to use co-ordinates to get the right view in the viewport. Say if all our drawings started at 0,0 bottom left in model space can i tell the viewport to look at 0,0 and the top right co-ordinate of the drawing at the scale I want?
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Oct 16, 2012
I am a photographer and am using CS5 for image manipulation . I have recently bought a Lenovo Ideapad to use for editing but it seems to have an issue with the space bar shortcut. As soon as I press the space bar, the cursor will not move, I cannot click, not right click. If I plug in a USB Mouse, it will work fine.
Obviously most of the time I will be using a mouse, but it is most frustrating when I'm using the scratch pad and cannot pan around the image. I have checked through all the settings I can find regarding the scratch pad.
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Sep 10, 2013
I have alot of text oriented in various Layout Viewports. Unfortunately the consultant I am working with failed to mention that his software uses only model space. All of my measurements are orieneted on a Single Layer titled "Noise" in various layouts I was wondering if there was a quick way to take this layer and orient all of this data to model space??
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Sep 18, 2012
If you're an Illustrator user, you may be familiar with the ability to move the active anchor point of the line, by holding "Spacebar" and dragging during the drawing process. This is a useful timesaver for creating complex paths. While Photoshop CS6 has introduced some useful new path-editing features, this is one that is still missing.
I cant' figure out why Adobe does not make the pen tool identical between the two programs. This is an old feature in Illustrator. Don't the Adobe programmers talk to each other.
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Mar 12, 2012
When I drop a profile into model space, what happens when I move it? Like if I have ten different profiles, I'd like to square them all up and organize them to fit neatly into my plan views. I just scale my border drawing and drop one of those into model space, then fill it up with profiles until it's full.
I know that I should be working in layout/paper space for this kind of stuff, but this seems easy enough.
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May 17, 2011
I am trying to move my camera from an angle shot, to a side field with no FOV. I can't use 0 FOV because iray won't render it properly. So I animation the FOV from 45 to 2. The problem is that I have to move the camera so far away from the object to make the shot fill the camera with an FOV of 2. My camera appears to move way out and then zoom in again on the object. It's not actually doing this, but the combination of the FOV animation and the distance the camera moves is making it appear to move far away, then zoom in again. Is there some trick for animation FOV?
my specs are this quad processors, 8 Gb RAM, windows xp64bit, 3ds max 2011
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Mar 12, 2011
I am currently working on a project with a mech, I have the leg modeled and partially rigged as seen in the picture below. My issue is that when I move the leg the cables (I'm mostly concerned with the ones in the front) don't deform with the mesh of the leg, like it's resting on top of the leg. I know why the cable isn't going with the leg mesh thats obvious, but I can't get it to go with the mesh.
I've tried reactor, and I haven't even been able to get the cables to come up in the preview window, I tried using a soft body for the cable and rigid for the leg. Another issue I was having though is I was wondering if it was possible to use something other than reactor so the cable moves with the leg in the view port, just like bones moving other parts in real time.
So to try achieving this is actually went and created a bone system for one of the cables and tried applying a skin modifier to the mesh, I feel like this would work great, except I haven't figured out what to attach the bones, or mesh to.
The first picture is the leg in a neutral stance, the second is showing the leg moving and the cable just sitting there. The one I'm particular about is the one in the front with the "U" dip at the bottom.
I'm running 3ds Max 2011 x64
Intel Core i7 CPU 960 @ 3.20GHz
Windows 7 Ultimate 64 bit
ATI Radeon 5900 Series
3DS Max 2013
Maya 2013
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Feb 5, 2013
I'm editing an animation that I have, but when I drag it in to the Layer Menu, it appears on the left side of the screen, off the stage. Is there a way to select all layers, and move them all at one time?
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Sep 23, 2012
I have 3ds Max 2012 and I am trying to do a simulation with mass fx. I am trying to do a simulation where a minecraft character (dynamic object) is walking and then gets hit with a small box (kinematic object) causing him to blow backward into his seperate pieces. My problem i encounter during this is I cant run the simulation unless the parts of the Character are a dynamic body but when i bake the dynamic body it just erases all the keyframes i already had on the minecraft character.
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