3ds Max :: FBX Export With Vertex Animation

Aug 19, 2012

I've got an animated model in 3Ds MAX which is done by applying Taper modifier. I'm trying to export this to FBX format including animation and then import it to another application called fragMOTION which only supports Skeleton animation and Vertex animation.

But the problem is fragMOTION does not show any animation frames while if I turn off the modifier and do a simple translation or rotation animation it is imported as it's supposed to be.

I also tried to Bake animation or Point Cache but no success. I can bake the animation into keyframes by using Cloth modifier so the result would be an animated Editable Mesh (keyframes) without any modifier in stack.

Should I take any additional step to convert the animation into Skeleton or Vertex animation?

Windows 7 Ultimate x64
3Ds Studio Max 2012 x64 - Student Version

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