3ds Max Animation :: How To Rig / Save Vertex Coordinates To Manipulator

Nov 7, 2012

In the Picture u see a spline (with and witouht render-mesh). I want to animate the deformation of the Spline/Vertices, without assigning each vertex to a keyframe.

First i thought i can do this via the Morpher-Modificator, but the animation happening there was not the one i was looking for.

Is there a chance to rig/save the Vertex-Coordinates to a Manipulator. So i can easily go from Shape1 over Shape2 to Shape3?

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