What's up with the Show Manipulator Tool in Maya 2014? On my system, the tool is not showing up in the toolbar. There's just a blank spot where the icon used to be. The tool is still accessible via the General Shelf.
I have installed Maya 2014 SP4 at home, this is a fresh install and was just trying to see if there are any problems with the new SP before I install it at work.
But for some reason, the install went OK, but when I looked under the Render settings there is no MentalRay, and then looking in the Plugins list, there are none there either?
I have just imported an FBX file fron sketchup, the manipulator handles for move, scale and rotate are really far away from the model, how can I move the handles so that it is in the centre of the model?
It seems everytime I combine objects or do some weird deforming to objects the the Move Tool/Scale Tool/Rotate Tool drifts off into space and forces me to zoom out of what im working on to use the tools. This gets very bothersome when im moving a piece into just the right place and i need to be zoomed in. Im still quite new at Maya and 3D in general.
I am wondering if it is possible to move/focus the manipulator gizmos in Maya.
If I for example am working on a tall plank and want to align the bottom part with something I'd zoom in to be more precise, but since the manipulator is stuck in the middle of the plank I have to zoom out anyway and find a spot where I'm fairly zoomed in but still can see the manipulator.. If there is a way to make the manipulator follow on the screen when i zoom in (without altering the pivot point) I'd be able to work so much easier.I am of course talking about all the manipulators (move, rotate and scale).
Whenever i click on Show or hide the Attribute Editor And the Channel Box/ Layer Editor are working fine But when i press Show or hide the tool Settings its not coming up..
I just downloaded de Maya 2013 bonus tools, and when I use the auto unwrap tool, the buttons that used to cut, select, continue even cancel dont show; but the "click area" still works, the problem is to find it
In Maya 2012, this plugin works fine unfortunately I dont have access to that version anymore.
I am about to start work on a project that will require me to import between 200-300 CAD models created with Solidworks I believe and provided to me in the following formats:
.STEP .STL .IGS .SLDPRT
with most of the files being in .STEP and .SLDPRT format.
What is the best way to import these into maya 2014 OSX?
So since I have had 2014 installed grease pencil only worked once and I have not changed anything. It just worked all of a sudden one start up, but prior to that and since it has not worked at all. Everything opens (the menu) and when I add a frame and select a brush that all works, but when using the mouse or Wacom tab it will not paint anything. I even upgraded to the latest drivers for the Wacom, but like I said the mouse wont work either.
Suddenly Maya's import/export/open file dialogue box has become extremely slow, taking forever to browse thru folders, freezing in the process.
This is independently of file/scene size. Specs are Ok. CPU i7-4930k, 16gb RAm, Geforce GTX 780, running windows 8.1 with a Kingston SSD and a second 3tb Caviar Green HD.
When I open a fresh scene, load MR and go to Render Settings my Quality, Indirect Lighting and Options tabs are not working. Quality is minimised to the top left and the others are blank.
Attached are what I see in each of the problem tabs and below is all output from the script editor as I open Maya, load mental ray and then click on each tab in turn.
file -f -new; // Warning: file: D:/Program Files/Autodesk/Maya2014/scripts/startup/rememberViewportSettings.mel line 43: Active stereo does not work with Aero enabled. Active stereo has been disabled. // // untitled // commandPort -securityWarning -name commandportDefault; // AbcImport v1.0 using Alembic 1.5.0 (built Aug 6 2013 14:15:56) // mental ray for Maya 2014 // Mental ray for Maya: using startup file D:/Program Files/Autodesk/mentalrayForMaya2014//maya.rayrc.
We are just trying out Maya 2014 and seem to have found a little problem that we cannot seem to work around!
If we say have two object and we select one of them, if we then try to move that object along one axis, it moves a very small amount and then selects the other object, but neither move any more, if we unselect the second object and then try to move it again the same thing happens.
We are using a Wacom Tablet as the main pointing device and all three butttons are set right, and we have also tried a mouse and this does the same. We do have a 3Dconnexion Space Pilot Pro also connected but this has been disconnected to see if this caused the issue somehow but without it connected the issues is still aparent.
Works fine on 2013 no issues at all, but the problem just seems to effect the move tool in Maya 2014.
I have checked that soft selection is disabled and it is? maybe I have inadvertedly hit a shortcut sequence to switch something on or off, but cannot find anything else amiss.
I installed 2014 on a Mac Tower (fairly new) and a Macbook Pro (very new) and this same thing has happened to both. After Clean installs and the usual trashing of prefs. I looked at the mel code for the error message I have been getting..
So for some reason when I open maya and try to open a file or create reference the window doesn't pop up and I can't click anything else whenever I try I hear a ding sound. I've tried uninstalling and reinstalling.
Previously in 2013, you were able to identify you clip ghost joint set and your master controller separately. HOWEVER, in maya 2014 there is only one option and that is "Set Ghost Clip Root". This works on HIK IF and only if you select the root FK controler, yet I've not been able to get it to work if I'm using a custom rig as the joint is driven by a transform (i.e. a nurbs curve). , using a reference character seems out of the question with anything related to trax and clip sequencing if you want to use the ghosting options.
Whenever I try to print sheets that contain shaded (or better) 3D views, these 3D views do not appear on my prints/Pdf's/DWFx's. I've tried different PDF-drivers and hardcopy printers that are in my office, but they all don't work.
Some things that maybe can narrow the cause down:
- Printing a single 3D view to a DWFx works
- Printing a single 3D view to PDF or hardcopy printer doesn't work
- Printing a Hidden Line view on sheets works on alle printers
- 2013; printing a sheet containing 3D views works. When upgrading the same project to 2014, the same sheet fails.
Direct connect is broken in maya 2014 osx. This now means that dwg, dxf and iges will not import. I have the latest Service pack 1 installed but still no go! This means the only work flow is to do it on a windows version of maya then open it in the Mac.
If I create a polysphere and make a part of the sphere invisible via isolate select, the hidden faces are still selected if I try to select faces. They are activated as if they were visible. And the invisible faces are selected if I to a click for face selection.
I'm having a problem with Maya's vertex/point snapping function. This is a simple thing to do normally but in the 2014 student version (which is full functionality other than having a prompt saying it is a student version upon saving the file), it isn't working.
Basically the process is making a selection of vertices and with the transform tool active, MMB dragging the manipulator to snap the selection to a destination vertex. The pivot point/manipulator of the selection is moving and snapping to the destination vertex on it's own when I hold 'V' and MMB drag, rather than the whole selection moving with the transform manipulator and snapping to the destination vertex. This problem is also happening with the modelling toolkit which is really annoying. I have checked that i'm not in edit pivot mode etc.
The point snapping is working however for objects, but not in component mode as above.