I have installed Maya 2014 SP4 at home, this is a fresh install and was just trying to see if there are any problems with the new SP before I install it at work.
But for some reason, the install went OK, but when I looked under the Render settings there is no MentalRay, and then looking in the Plugins list, there are none there either?
I installed 2014 on a Mac Tower (fairly new) and a Macbook Pro (very new) and this same thing has happened to both. After Clean installs and the usual trashing of prefs. I looked at the mel code for the error message I have been getting..
What's up with the Show Manipulator Tool in Maya 2014? On my system, the tool is not showing up in the toolbar. There's just a blank spot where the icon used to be. The tool is still accessible via the General Shelf.
I tried starting Maya 2012 from the terminal and it started fine.Then it gave me this when I opened Hypershade libpng warning: Ignoring attempt to set cHRM RGB triangle with zero area...As soon as I made a mental ray node , in Hypershade , Maya crashed.And before crashing it spit this out
Qt has caught an exception thrown from an event handler. Throwing exceptions from an event handler is not supported in Qt. You must reimplement QApplication::notify() and catch all exceptions there.terminate called after throwing an instance of 'M2MI::ApiOutputError'maya encountered a fatal error
2012 Hypershade works fine on windows at my friends place. Do I need to upgrade my QT to the latest build ?
How am I supposed to render my scene with AmbOcc and SSS and all.
Just want to report that the latest release of Maya 2014 Service Pack 4 still crashes instantly when you try to render any polygon instances. Even cubes and spheres. Worked in 2013.
I have been doing contour renders with Mental Ray. Suddenly the interface in the Render Settings > Features tab has shrunk into the upper right corner, instead of taking up the entire window space.
Maya gives me the following error message:
Error: file: C:/Program Files/Autodesk/Maya2013/mentalray/scripts/createMentalRayFeaturesTab.mel line 835: Cannot find procedure "miContourEqual".
I have deleted prefs. When that did not work, I uninstalled and reinstalled Maya. That has not worked, either.
I am hardly trying to animate a fractal texture applied to mental ray reflection blur value of a blinn material. I keyframed the time value of the fractal: 0 for the first frame and 5 for the 180th frame(the last frame of the animation). If I batch render the scene all the frames look identical. If I render several frames in Maya render view by jumping from frame to another frame I get the same result: no change of texture. But, if I play the animation before rendering a frame in render view they look different that is I have an animated texture. I wonder why the texture does not animate? Amazingly, the fractal preview does animate! I tried to set the maximum value for time, that is 100, I changed the Time Ratio to the square root of the Frequency Ratio with no effect.
I just finished installing autodesk 3ds max 2012-64 bit. There's a small problem that im facing due to which my work is getting delayed.
Description: 1. The model is completed. 2. Renderer is assigned to 'mental ray'. 3. When in the material editor, when i click on "Arch and Design", the drop down template is MISSING.
I am about to start work on a project that will require me to import between 200-300 CAD models created with Solidworks I believe and provided to me in the following formats:
.STEP .STL .IGS .SLDPRT
with most of the files being in .STEP and .SLDPRT format.
What is the best way to import these into maya 2014 OSX?
So since I have had 2014 installed grease pencil only worked once and I have not changed anything. It just worked all of a sudden one start up, but prior to that and since it has not worked at all. Everything opens (the menu) and when I add a frame and select a brush that all works, but when using the mouse or Wacom tab it will not paint anything. I even upgraded to the latest drivers for the Wacom, but like I said the mouse wont work either.
Suddenly Maya's import/export/open file dialogue box has become extremely slow, taking forever to browse thru folders, freezing in the process.
This is independently of file/scene size. Specs are Ok. CPU i7-4930k, 16gb RAm, Geforce GTX 780, running windows 8.1 with a Kingston SSD and a second 3tb Caviar Green HD.
When I open a fresh scene, load MR and go to Render Settings my Quality, Indirect Lighting and Options tabs are not working. Quality is minimised to the top left and the others are blank.
Attached are what I see in each of the problem tabs and below is all output from the script editor as I open Maya, load mental ray and then click on each tab in turn.
file -f -new; // Warning: file: D:/Program Files/Autodesk/Maya2014/scripts/startup/rememberViewportSettings.mel line 43: Active stereo does not work with Aero enabled. Active stereo has been disabled. // // untitled // commandPort -securityWarning -name commandportDefault; // AbcImport v1.0 using Alembic 1.5.0 (built Aug 6 2013 14:15:56) // mental ray for Maya 2014 // Mental ray for Maya: using startup file D:/Program Files/Autodesk/mentalrayForMaya2014//maya.rayrc.
We are just trying out Maya 2014 and seem to have found a little problem that we cannot seem to work around!
If we say have two object and we select one of them, if we then try to move that object along one axis, it moves a very small amount and then selects the other object, but neither move any more, if we unselect the second object and then try to move it again the same thing happens.
We are using a Wacom Tablet as the main pointing device and all three butttons are set right, and we have also tried a mouse and this does the same. We do have a 3Dconnexion Space Pilot Pro also connected but this has been disconnected to see if this caused the issue somehow but without it connected the issues is still aparent.
Works fine on 2013 no issues at all, but the problem just seems to effect the move tool in Maya 2014.
I have checked that soft selection is disabled and it is? maybe I have inadvertedly hit a shortcut sequence to switch something on or off, but cannot find anything else amiss.
So for some reason when I open maya and try to open a file or create reference the window doesn't pop up and I can't click anything else whenever I try I hear a ding sound. I've tried uninstalling and reinstalling.
Previously in 2013, you were able to identify you clip ghost joint set and your master controller separately. HOWEVER, in maya 2014 there is only one option and that is "Set Ghost Clip Root". This works on HIK IF and only if you select the root FK controler, yet I've not been able to get it to work if I'm using a custom rig as the joint is driven by a transform (i.e. a nurbs curve). , using a reference character seems out of the question with anything related to trax and clip sequencing if you want to use the ghosting options.
Whenever I try to print sheets that contain shaded (or better) 3D views, these 3D views do not appear on my prints/Pdf's/DWFx's. I've tried different PDF-drivers and hardcopy printers that are in my office, but they all don't work.
Some things that maybe can narrow the cause down:
- Printing a single 3D view to a DWFx works
- Printing a single 3D view to PDF or hardcopy printer doesn't work
- Printing a Hidden Line view on sheets works on alle printers
- 2013; printing a sheet containing 3D views works. When upgrading the same project to 2014, the same sheet fails.
Direct connect is broken in maya 2014 osx. This now means that dwg, dxf and iges will not import. I have the latest Service pack 1 installed but still no go! This means the only work flow is to do it on a windows version of maya then open it in the Mac.
If I create a polysphere and make a part of the sphere invisible via isolate select, the hidden faces are still selected if I try to select faces. They are activated as if they were visible. And the invisible faces are selected if I to a click for face selection.
I'm having a problem with Maya's vertex/point snapping function. This is a simple thing to do normally but in the 2014 student version (which is full functionality other than having a prompt saying it is a student version upon saving the file), it isn't working.
Basically the process is making a selection of vertices and with the transform tool active, MMB dragging the manipulator to snap the selection to a destination vertex. The pivot point/manipulator of the selection is moving and snapping to the destination vertex on it's own when I hold 'V' and MMB drag, rather than the whole selection moving with the transform manipulator and snapping to the destination vertex. This problem is also happening with the modelling toolkit which is really annoying. I have checked that i'm not in edit pivot mode etc.
The point snapping is working however for objects, but not in component mode as above.
I have a coworker who opens an Inventor 2014 (Inventor .dwg) drawing in AutoCAD Mech 2014 and only the views show. No annotations, titleblock, or border. If I open the same drawing in my AutoCAD Mech 2014, the drawing appears correct. Both have service pack 1 applied to Inventor and AutoCAD 2014...