3ds Max :: Locate Quad Checker In Studio 2014 / Maya
Jan 16, 2014Where I can locate a quad checker in 3D Studio Max 2014 and in Maya. If there there is no quad checker, where might I be able to find one.
View 3 RepliesWhere I can locate a quad checker in 3D Studio Max 2014 and in Maya. If there there is no quad checker, where might I be able to find one.
View 3 RepliesI've been searching for the rules Maya split quad into triangles, and found that I can use the "Quad Split" option under mesh controls to change the way Maya split quads. There are three options: left, right, and best shape.
The left and right options are easy to understand, but how about "best shape"?how exactly Maya split a quad if I chose "best shape"?
I used to think that Maya would choose the shortest diagonal, but recently I've found some exceptions (see attachment, the quad in the red rectangle).
I am about to start work on a project that will require me to import between 200-300 CAD models created with Solidworks I believe and provided to me in the following formats:
.STEP
.STL
.IGS
.SLDPRT
with most of the files being in .STEP and .SLDPRT format.
What is the best way to import these into maya 2014 OSX?
I'm trying to import dxf and dwg files into Maya 2014 on my Mac, but Maya crashes everytime.Direct connect bundle is loaded.
View 2 Replies View RelatedAre reflections supported in Viewport 2.0 in Maya 2014? I mean direct reflections, not mapped ..
View 1 Replies View RelatedI have installed Maya 2014 SP4 at home, this is a fresh install and was just trying to see if there are any problems with the new SP before I install it at work.
But for some reason, the install went OK, but when I looked under the Render settings there is no MentalRay, and then looking in the Plugins list, there are none there either?
So since I have had 2014 installed grease pencil only worked once and I have not changed anything. It just worked all of a sudden one start up, but prior to that and since it has not worked at all. Everything opens (the menu) and when I add a frame and select a brush that all works, but when using the mouse or Wacom tab it will not paint anything. I even upgraded to the latest drivers for the Wacom, but like I said the mouse wont work either.
View 4 Replies View Related1. I click on Maya to open. Icon bounces and loads.
2. Maya loading window appears.
3. Maya finishes loading and 1 minute startup movies appears.
4. Menu bar for Maya appears at top of screen.
5. Nothing else appears.
6. See attached pic. Notice the menus bar at top and no animation windows on desktop
TROUBLESHOOTING I HAVE TRIED:
1. I reinstalled Maya 2014 with SP3 and reactivated the licensing.
2. Restarted computer several times.
3. Tried opening old scenes.
4. Tried opening new
COMPUTER INFO:
MacBook Pro 15 Inch 1TB flash harddrive with turbo boost to 3.8.
SOFTWARE INFO:
Running Maya 2014 SP3 package.
Suddenly Maya's import/export/open file dialogue box has become extremely slow, taking forever to browse thru folders, freezing in the process.
This is independently of file/scene size. Specs are Ok. CPU i7-4930k, 16gb RAm, Geforce GTX 780, running windows 8.1 with a Kingston SSD and a second 3tb Caviar Green HD.
Just installed Extension for Maya 2014 SP 1.
When I open a fresh scene, load MR and go to Render Settings my Quality, Indirect Lighting and Options tabs are not working. Quality is minimised to the top left and the others are blank.
I've tried the following :
- Uninstalling Mental Core
- deleting all prefs, scripts etc
- deleteUI unifiedRenderGlobalsWindow; buildNewSceneUI;
Attached are what I see in each of the problem tabs and below is all output from the script editor as I open Maya, load mental ray and then click on each tab in turn.
file -f -new;
// Warning: file: D:/Program Files/Autodesk/Maya2014/scripts/startup/rememberViewportSettings.mel line 43: Active stereo does not work with Aero enabled. Active stereo has been disabled. //
// untitled //
commandPort -securityWarning -name commandportDefault;
// AbcImport v1.0 using Alembic 1.5.0 (built Aug 6 2013 14:15:56)
// mental ray for Maya 2014
// Mental ray for Maya: using startup file D:/Program Files/Autodesk/mentalrayForMaya2014//maya.rayrc.
[code]....
We are just trying out Maya 2014 and seem to have found a little problem that we cannot seem to work around!
If we say have two object and we select one of them, if we then try to move that object along one axis, it moves a very small amount and then selects the other object, but neither move any more, if we unselect the second object and then try to move it again the same thing happens.
We are using a Wacom Tablet as the main pointing device and all three butttons are set right, and we have also tried a mouse and this does the same. We do have a 3Dconnexion Space Pilot Pro also connected but this has been disconnected to see if this caused the issue somehow but without it connected the issues is still aparent.
Works fine on 2013 no issues at all, but the problem just seems to effect the move tool in Maya 2014.
I have checked that soft selection is disabled and it is? maybe I have inadvertedly hit a shortcut sequence to switch something on or off, but cannot find anything else amiss.
i want to open the data from Maya 2014 in Maya 2013.
I didn't find any options under save as; or export.
What's up with the Show Manipulator Tool in Maya 2014? On my system, the tool is not showing up in the toolbar. There's just a blank spot where the icon used to be. The tool is still accessible via the General Shelf.
View 4 Replies View RelatedI installed 2014 on a Mac Tower (fairly new) and a Macbook Pro (very new) and this same thing has happened to both. After Clean installs and the usual trashing of prefs. I looked at the mel code for the error message I have been getting..
The problem seems to be in the Mental Ray Mel.
So for some reason when I open maya and try to open a file or create reference the window doesn't pop up and I can't click anything else whenever I try I hear a ding sound. I've tried uninstalling and reinstalling.
View 2 Replies View RelatedPreviously in 2013, you were able to identify you clip ghost joint set and your master controller separately. HOWEVER, in maya 2014 there is only one option and that is "Set Ghost Clip Root". This works on HIK IF and only if you select the root FK controler, yet I've not been able to get it to work if I'm using a custom rig as the joint is driven by a transform (i.e. a nurbs curve). , using a reference character seems out of the question with anything related to trax and clip sequencing if you want to use the ghosting options.
View 3 Replies View RelatedI'm not sure what I am doing wrong but when I go to import a .wav file it's greyed out.
View 1 Replies View RelatedDirect connect is broken in maya 2014 osx. This now means that dwg, dxf and iges will not import. I have the latest Service pack 1 installed but still no go! This means the only work flow is to do it on a windows version of maya then open it in the Mac.
View 2 Replies View Relatedthe maya 2014 Version I am running is not able to export and import IGES formats.
OBJ and FBX is working though.
how to fix this?
If I create a polysphere and make a part of the sphere invisible via isolate select, the hidden faces are still selected if I try to select faces. They are activated as if they were visible. And the invisible faces are selected if I to a click for face selection.
Windows XP, Win 7, Maya2014 SAP SP1.
I just loaded the bonus tools for 2014 Mac....I looked in the plug-in manager and the .3ds plug-in is missing in action...
View 7 Replies View RelatedI can only make joints for Maya muscle on the default grid, they seem to snap on grid.
View 1 Replies View RelatedI'm having a problem with Maya's vertex/point snapping function. This is a simple thing to do normally but in the 2014 student version (which is full functionality other than having a prompt saying it is a student version upon saving the file), it isn't working.
Basically the process is making a selection of vertices and with the transform tool active, MMB dragging the manipulator to snap the selection to a destination vertex. The pivot point/manipulator of the selection is moving and snapping to the destination vertex on it's own when I hold 'V' and MMB drag, rather than the whole selection moving with the transform manipulator and snapping to the destination vertex. This problem is also happening with the modelling toolkit which is really annoying. I have checked that i'm not in edit pivot mode etc.
The point snapping is working however for objects, but not in component mode as above.
I am running Windows 7, Maya SP2.
What happened to the Thicker Lines feature in the view port Shading menu? This is an absolutely essential feature! Is it part of the removed features in Maya 2014?
View 1 Replies View RelatedCan one add new words to the spell checker?
View 6 Replies View RelatedI'm building a duel quad core for photoshop and premire editing. My question is about a scratch disk. Will I see better speed if I get a 74 gig Rapton WD for the scratch drive?
I have a Sata 160 as the OS and program drive and three 320 gig Sata WDs as storage drives. I was thinking af the Raptor as a scratch. And is anyone out there using Photoshop with a quad or dual quads?
I'm looking purchase a Dell Precision - this one to be precise:
Dell Precision
With the specs below:
Vista® Business x64
Intel Xeon E5440 with riser (2.83GHz,1333FSB,2x6MB,Quad Core
ATI FireGL V7700
2 x 146G,(15,000rpm) SAS Hard Drives (one for a scratch drive) - I have an SCSI (SAS?) drive in work and it seems fast ([I]noisy as hell though![/I])
16GB, 667MHz, ECC Memory (8x2GB)
CS4 Master collection - educational
I'm pretty clueless about Processors and Graphics cards etc, (I just picked the one I could afford)so Quad core, dual core, more than one processor?
Would the 15,000rpm SAS be better than 10,000 sata?
I have 3d max 2011.How do I get rid of showing the tris in a quad. Example: I make a plane, and when I render it, it shows the line where the triangle is. Instead of a smooth surface, it is blocky...
I noticed that when I made the model a mesh in the viewport and render it will come out showing the triangles even if it is a quad.Then I made it a poly and only in the render will it show the triangles.
how to assign the right mouse button (or any mouse button for that matter) to a Quad Shortcut. The software doesn't seem to detect any mouse button clicks in the same manner that it detects say the shift button.
View 3 Replies View RelatedI can't seem to be able reassign the hotkeys around in Max anymore (no matter how hard I try).I was able to create a Quad for Shift+Z, but when I try it reassigning the same Quad or a new one on Shift+X or any other letter, it doesn't work for some reason. I tried at this point on ALL the combos, and it seems like Max actively refuses to assign anything to any quad menu.
It seems like after assigning my first new Quad, it doesn't want to do anymore changes
I'm trying to find a way to add geometry on top of selected quads by aligning an object to a quad and then having an ffd snap to quads vertices. Trying to make a geometry based wall cladding.
View 6 Replies View Related