I can't seem to be able reassign the hotkeys around in Max anymore (no matter how hard I try).I was able to create a Quad for Shift+Z, but when I try it reassigning the same Quad or a new one on Shift+X or any other letter, it doesn't work for some reason. I tried at this point on ALL the combos, and it seems like Max actively refuses to assign anything to any quad menu.
It seems like after assigning my first new Quad, it doesn't want to do anymore changes
Today, I decided to give Maya a try. After I installed the program, I created primitive polygons and played with the program a bit. Everything worked fine. However, I have a few problems. The shortcut keys aren't working. It's valid to say that the problem is occurring because the hotkeys aren't set. I checked the hotkey editor interface and determined that all the hotkeys are set. Consequently, the problem isn't occurring because the hotkeys aren't set. Also, right mouse click doesn't bring up a menu. Is there an option to toggle hotkeys that I don't know about?
When I am in cfx in action 1-up, I press shift 3 or shift 4 to view side and top view. Nothing happens. What is the correct hotkey (smoke) to show the view. The hotkey suggested does not work. And if you manually select it, it takes quite a while to decide it will change view for you.
I'm building a duel quad core for photoshop and premire editing. My question is about a scratch disk. Will I see better speed if I get a 74 gig Rapton WD for the scratch drive?
I have a Sata 160 as the OS and program drive and three 320 gig Sata WDs as storage drives. I was thinking af the Raptor as a scratch. And is anyone out there using Photoshop with a quad or dual quads?
I have 3d max 2011.How do I get rid of showing the tris in a quad. Example: I make a plane, and when I render it, it shows the line where the triangle is. Instead of a smooth surface, it is blocky...
I noticed that when I made the model a mesh in the viewport and render it will come out showing the triangles even if it is a quad.Then I made it a poly and only in the render will it show the triangles.
how to assign the right mouse button (or any mouse button for that matter) to a Quad Shortcut. The software doesn't seem to detect any mouse button clicks in the same manner that it detects say the shift button.
I'm trying to find a way to add geometry on top of selected quads by aligning an object to a quad and then having an ffd snap to quads vertices. Trying to make a geometry based wall cladding.
1. Choose Customize menu Customize User Interface Quads tab.
2. Click New. The New Quad Set dialog appears.
3. Enter the name of the quad set and click OK. The new set appears in the Quad set list.
To add a command to a quad set:
1. Choose Customize menu Customize User Interface Quads tab.
2. Choose the quad set you want to edit from the upper-right drop-down list. If you want to change the name of the quad set, click Rename and enter a new name in the Rename Quad Set dialog.
3. Select the quadrant where you want to place the command. You can edit the name of the quadrant by changing the text in the Label area.
4. Choose the appropriate Group and Category from the respective drop-down lists.
5. Choose a command from the action list and drag it into the Quad Menu window. Use the same procedure to add menus and separators to your quad set.There is no clue about how to make a sub menu with commands inside like the one in the picture.
Im going on a "lads holiday" in 2 weeks and i have been given the job to create tshirts for the group. I used a shield design base from a video game and i am now creating new silhouettes for the different sections of the shield to reflect the holiday. Ive been trying to make a quad bike silhouette but every time i do it it comes out so badly that you cannot tell what it is actually meant to be.
I change viewport layout to quad from single and it will not save. I saved a new maxstart file and have followed all directions find in Max books.Nothing seems to work. I save and turn program back on and layout is back to single.
I've been searching for the rules Maya split quad into triangles, and found that I can use the "Quad Split" option under mesh controls to change the way Maya split quads. There are three options: left, right, and best shape.
The left and right options are easy to understand, but how about "best shape"?how exactly Maya split a quad if I chose "best shape"?
I used to think that Maya would choose the shortest diagonal, but recently I've found some exceptions (see attachment, the quad in the red rectangle).
I'm after a plugin similar to Evans effects but one that will allow me to fit a shape to an area on the image. I've tried Evan's quad plugin but you get a separate window so trying to fit the perspective is almost impossible and everytime I try I end up getting curves in the picture. What I want is to modify the perspective on the actual image and not have to deal with the image producing curves. As an example here's what I'm after (it was done for me in photoshop by a friend for a cabinet I'm working on), which I presume has an effect to do this easily:
How does one (in sketch mode) dimension from the quad of a circle instead of the center? Been dealing with it for a long time, no I am fed up and want to dimension from the quad.
We tried to use the WhatTheFont function in coreldraw x5 and it popped up with:"This hotkey is being used already by this system Please choose another one."
I worked out that it was an error from capture x5 and when I loaded that to change the hotkey, no matter which one I picked it popped up the same error when trying to capture.
I even tried some ridiculous ones like Ctrl+Alt+[Letter] and still got the error.This is running on a Windows 7 64 bit computer with Corel SP3 installed
I have searched and I can't seem to find the plugin for the Glass Vase Tutorial. The plugin that I did find apparently doesn't have the Octagonal reshape part in it anymore. Is there a way I can get this plugin as the tutorial requires it?
Ive got Photoshop CS, and none of the hotkeys are working, according to the hotkey settings they're all there and should work.. but none of them do.. not even simple things that should work like cut and paste..
Basically at some point or another, maya swaps back to the default hotkey layout. Im not quite sure how or why. Sometimes it takes an hour before the problem arrives, other times minutes. Its not permanent tho, restarting the app will fix it.
I've tried deleting second language, installing keyboard software, searching for alternative pref. files etc., and no, capsLock is not on ^^.
If there is a way to set hotkeys for the steering wheel functions like 'orbit around pivot' and the steering wheel zoom (which is different from the normal zoom).
Using the steering wheel is WAY too slow, so it would be great if it was possible to map these functions to hotkeys.
As the topic states, I would like to assign hotkeys to mouse buttons. I attempted to do so, but when I use a mouse button for a hotkey it does not register within the customize user interface menu.
I just switched from max 2011 to 2012 yesterday. when i am poly modeling, pressing 1-5 changes the selection from vertex, face etc.. , but re-pressing the number key doesn't de-select the sub-object lvl, i have to click the icon to deselect all. Is there some option i'm missing?
So I open up Gimp after installing the new Maverick operating system on my iMac, and now for whatever reason I can't use my keyboard without it activating the hotkeys.. So If I'm trying to rename a layer or even save my project, the only letters that I can actually type are the ones that have not been assigned a hotkey. Basically I have a bunch of new files named "vvv" or "ggjg" filled with layers that I can't organize by name, which is slowing me down considerably!
In previous GIMP versions, I was able to assign a keyboard shortcut to "paste as new layer", but I don't see that in the list of keyboard shortcuts available in 2.8. Is that option really gone? Is there some way to open it up again? My workflow is seriously shredded without that shortcut.
Also shift position (north/south). Have done this before in Autocad cannot remember process. It was a very simple procedure but I can not find any documentation on it. I do remember it involved picking the new position for each corner of the quad.
As well ,is there a way to clip the collar in Autocad. A clip that will not be affected by other clips necessary to other drawings?
I'd like to assign hotkeys for 10 or twelve different Tools I've customized and preset, including smudge, brush (various), selection, etc... I'd like to do this without using and action since they have limited assignable keys (F keys), and it would be great if they were centered around asdf keys.
The best I've been able to come up with is to have the tools panel open, press a hotkey and bring up a custom SET of presets, but this still doesn't make the current tool a specific tool, I still have to select from the panel.