Maya :: Hotkeys Aren't Working

Nov 8, 2012

Today, I decided to give Maya a try. After I installed the program, I created primitive polygons and played with the program a bit. Everything worked fine. However, I have a few problems. The shortcut keys aren't working. It's valid to say that the problem is occurring because the hotkeys aren't set. I checked the hotkey editor interface and determined that all the hotkeys are set. Consequently, the problem isn't occurring because the hotkeys aren't set. Also, right mouse click doesn't bring up a menu. Is there an option to toggle hotkeys that I don't know about?

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Maya :: Hotkeys Swap To Default

Aug 4, 2011

Basically at some point or another, maya swaps back to the default hotkey layout. Im not quite sure how or why. Sometimes it takes an hour before the problem arrives, other times minutes. Its not permanent tho, restarting the app will fix it.

I've tried deleting second language, installing keyboard software, searching for alternative pref. files etc., and no, capsLock is not on ^^.

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Jun 20, 2011

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Jan 10, 2013

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Apr 22, 2013

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Nov 29, 2012

I have a red circle on one layer. That layer is selected in the Layers window. When I choose Filter | Brush Strokes | Spatter, the circle doesn't change (i.e., no spattering).
 
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Lightroom :: 4.2 Adjustment Brushes Aren't Working?

Oct 24, 2012

When I go to use my adjustment brushes, I would select the one I wanted to use and then go try to use it.  As soon as I first let go of my mouse, the brush would change to custom.  Since updating to 4.2, that has stopped switching, but my brushes still don't work. I have tried multiple brushes and it's all of them, not just one particular one.  I have tried restoring my presets, that didn't work. I have tried deleting all of the presets from the folder, restarting Lightroom and re-importing them, that didn't work. I updated Lightroom, that didn't work.  I have restarted my computer and that didn't work.  The thing is, is that they HAVE worked before.  I was switching between some catalogs and once I was done with that, they stopped working.  So I'm not sure if I did something while switching between catalogs or not.  I use these brushes all the time and they are a significant part of my workflow!

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Jul 1, 2013

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Dec 19, 2013

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Jan 23, 2012

The last time I imported an object that had the .stp format everything worked fine. But now I get an error message. I tried Maya 2011 with out success. It did work on another machine with Maya 2010.

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Maya :: Eye Dropper Not Working?

Oct 2, 2012

Cannot get the Eye Dropper to select ANYTHING in Maya 2013 on a Mac. Also, just tried the Eye Dropper tip posted on "Maya Station" site and that too does not work.

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Maya :: Modeling Toolkit Not Working?

Sep 4, 2013

I installed SP1 and SP2 for MAYA 2014 and the modeling tool kit stop working.

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Maya Modeling :: Toolkit Not Working

Sep 5, 2013

If the toolkit was working without issues previously, it's possible that your Maya preferences have become corrupt. Which is what might be causing the issue. You can default your Maya preferences by renaming the "prefs" folder located in the following location:

C:UsersUSERNAMEDocumentsmaya2014-x64

Once you have renamed that folder to something like prefsOld restart Maya and if prompted to make sure you select the option to create default preferences. Then check to see if that fixed the toolkit issue.

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Maya :: Linear Working Units Preference

May 4, 2011

I'm wondering if any effort will ever be made to fix the issues surrounding the "Linear Working Units" preference in Maya.

There are many persistent bugs surrounding the use of this feature. Locators change size, NURBS tools go haywire, etc.

Just today I discovered another very bizarre problem. With Linear Working Units set to centimeters (the default), then ordinary, normalized NURBS curves have a U parameter space from zero to one. It's axiomatic that the U parameter is the distance along the curve, measured not in linear units, but expressed as a decimal of the total length. I.E. halfway along the path, the U Value is 0.5, regardless of the actual length of the curve.

So that all makes perfect sense. But if we change the Linear Working Units to anything other than centimeters, everything goes to hell. With Linear Working Units set to Feet, then a normalized NURBS curve has a U parameter space from zero to 0.033. This can be clearly seen if attaching a Motion Path to a NURBS curve. The keyframe at the end of the curve shows a U Value of 0.033.

Obviously, a centimeter is 0.033 of a foot. But what does that have to do with NURBS parameter space? Absolutely nothing. Changing the working units should have no effect on the readout of the U Value.

I'm hoping the developers 1) know about this, 2) care, and 3) have the freedom to do something about it. Because this is, to put it bluntly, crazy-making. I know that the Linear Working Units feature was bolted on to an existing unitless system, so there are bound to be problems. But why on earth are NURBS parametric values affected by the choice of working units?

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May 19, 2013

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May 3, 2011

I'm working out of the Mastering Autodesk Maya 2011 book and am on page 135. (I'm on a MAC)

Tool: Rebuild Curve (after creating curve with): EP Curve Tool

I'm trying to rebuild a curve I just made but when I hit "rebuild" I get the error message:

//Error: Nothing was selected to rebuild. You must select NURBS curves or curve on surface. But it's strange, I DO have it selected. In the Outliner I have it highlighted and the curve is highlighted yellow.

The strange thing is when the curve is not highlighted it is RED? I also don't seem to be able to select it with the cursor - only in the Outliner.

I created the curve with the CV Curve tool by snapping to the ends of 2 other curves and then hitting "enter".

I'm guessing the fact the created curve is red when unselected is telling me something is wrong with the curve but I'm unsure.

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Feb 14, 2012

When I try and scale anything, I hit the hotkey R and the 3 manipulators appear. No matter what I click on, X,Y,Z,or center, when I move my mouse I get an "automatic" jump increasing the size. I can't seem to get it to do anything but these staged jumps in size. I cannot scale anything down, unless I use the universal manipulator tool. So, for example, if I want to scale a size 2 sphere to a size .8, I would have to use the universal manipulator and Shift-click on one of the matrix corners and that will allow a uniform scaling. I realize that I can always enter the scaling amount in the Channel or Attribute box field, but it may be that I'm trying to visually scale something and entering numbers isn't exactly the best way.

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Maya :: Contour Shading Not Working In 2012?

Jul 21, 2011

We have been generating technical illustrations using Mental Ray in Maya 2011 with brilliant results. The studio upgraded to Maya 2012 and we now find that when we render any existing scenes, or any new scenes using entirely Maya 2012 nodes, we don't have any contour lines.

Our scenes are setup as follows:

Materials - Contour_Shader_Simple.outValue > ShadingGroup.miContourShader
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Render Globals - Mental Ray Tab > Contours > Store Shader > Contour_Store_Function

why the scenes now don't have any contour lines?

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Feb 24, 2012

I just tried out to trim two NURBS-Objects (e.g. 2 Spheres), but nothing happens.If i select both spheres and go to "Edit NURBS -> Trim Tool" => NOTHING or also if i try to use Trim Tool (without any Object selected), i'am not able to select a NURBS-Object.

I've used the Trim-Tool very often, but now it's not working anymore.

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Mar 26, 2012

I wonder why it will not bend. Why it didn't bend? I attached the PrintScreen of the problem

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Maya :: Modeling Toolkit Not Working In Orthographic Views

May 20, 2013

recently i tried working with the modeling toolkit in maya 2014, and it works great in perspective,but for some reason when im in component mode and I try and make a marquee selection, the marquee does not show up although it does select the component.

After selecting some component and try moving then with the translate handles, it does not move at all, instead it deselect the components.I am able to middle click move components.

So i decided to turn off the modeling toolkit and everything worked fine with the classic manipulators.

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Jul 25, 2013

Horse auto rigger not working after much of tweaking. which keys to use like trans +ins or d+v.

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Maya :: 2012 And 2013 Merge Vertex Tools Not Working?

Mar 5, 2013

I'm having problem with this tool in maya 2012 it doesn't connect or do the red mark between 2 vertices but in maya 2013 it does the red mark between them but doesn't connect

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Maya :: 2012 / 2013 Merge Vertex Tool Not Working?

Mar 5, 2013

I'm having problem with this tool in maya 2012 it doesn't connect or do the red mark between 2 vertices but in maya 2013 it does the red mark between them but doesn't connect

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Maya Modeling :: 2014 Vertex / Point Snapping Not Working?

Oct 14, 2013

I'm having a problem with Maya's vertex/point snapping function. This is a simple thing to do normally but in the 2014 student version (which is full functionality other than having a prompt saying it is a student version upon saving the file), it isn't working.

Basically the process is making a selection of vertices and with the transform tool active, MMB dragging the manipulator to snap the selection to a destination vertex. The pivot point/manipulator of the selection is moving and snapping to the destination vertex on it's own when I hold 'V' and MMB drag, rather than the whole selection moving with the transform manipulator and snapping to the destination vertex. This problem is also happening with the modelling toolkit which is really annoying. I have checked that i'm not in edit pivot mode etc.

The point snapping is working however for objects, but not in component mode as above.

I am running Windows 7, Maya SP2.

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Maya Animation :: Parent Constraint Not Working Properly For Hand Writing

Feb 26, 2014

I am trying to get the hand to write with a pencil. I pose the hand and fingers holding the pencil and constrain (parent constraint with offset) the pencil to the hand's wrist controller and freeze the pencil's translation attributes. When moving the wrist controller creating key frames or translating in the UI, the pencil does not follow the hand/fingers. There seems to be an offset with the pencil that get worse the farther I translate or rotate the wrist controller. I tried doing the same with just the fingers and getting the same result.

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