Maya :: 2012 And 2013 Merge Vertex Tools Not Working?
Mar 5, 2013
I'm having problem with this tool in maya 2012 it doesn't connect or do the red mark between 2 vertices but in maya 2013 it does the red mark between them but doesn't connect
I'm having problem with this tool in maya 2012 it doesn't connect or do the red mark between 2 vertices but in maya 2013 it does the red mark between them but doesn't connect
I'm having a problem with Maya's vertex/point snapping function. This is a simple thing to do normally but in the 2014 student version (which is full functionality other than having a prompt saying it is a student version upon saving the file), it isn't working.
Basically the process is making a selection of vertices and with the transform tool active, MMB dragging the manipulator to snap the selection to a destination vertex. The pivot point/manipulator of the selection is moving and snapping to the destination vertex on it's own when I hold 'V' and MMB drag, rather than the whole selection moving with the transform manipulator and snapping to the destination vertex. This problem is also happening with the modelling toolkit which is really annoying. I have checked that i'm not in edit pivot mode etc.
The point snapping is working however for objects, but not in component mode as above.
Maya 2012 new features video shows that craft animation tools is new feature in Maya 2012, but i cannot find it inside Maya 2012, is the plugin integrated with Maya 2012 or need to install it after installation? Should i download craft animation tools for Maya 2012 or ?
We have been generating technical illustrations using Mental Ray in Maya 2011 with brilliant results. The studio upgraded to Maya 2012 and we now find that when we render any existing scenes, or any new scenes using entirely Maya 2012 nodes, we don't have any contour lines.
I have loaded the Express Tools as here [URL] .... says. The Express Tools appear in my menu bar like normal, but when i try to do anything with any of them —FLATTEN, for instance— autocad does not recognize any.
I am running on Windows 8, Autocad Student Version language Spanish.
I'm using GIMP in my own language so the tools names translation might not be 100% accurate.
Been using GIMP (2.8 and just switched to the latest one) for a while now, it's been nearly a year on this PC (Windows 7 64 bit, relatively recent hardware, 8 Gb of RAM, etc.) and it's worked smoothly up until a couple of days ago when it stopped working as intended all of a sudden for some reason.
Whether I use my Wacom tablet or the mouse none of the tools that normally allow you to draw (pencil, brush, airbrush, etc.) work anymore (cropping, distorting the image and the likes work fine though), doesn't matter if it's a brand new document or an old file.
The funny thing is that when I go to the "Edit" menu it'll allow me to rollback and undo whatever I did with the aforementioned tools, even though there's no trace of it on the empty canvas itself.
I tried to uninstall and install the software back but it didn't do the trick.This is really irking me as I'm working on an illustration that is due in a week and I basically had to stop working on it altogether because I haven't been able to get rid of this problem (also I can't seem to find anything about this specific issue on the net).
i can´t let just one vertex, i must always let 3 vertex at last, otherwise it won´t delete, i have even problems when extruding, when I select 1 vertex, instead of extruding just 1, it will create 2 or 3 vertex, probably to make a face.
I feel like my mesh component mode editing speed went down to hill with Maya 2012. I cannot move an object with couple thousand verts in vertex editing mode. I have been using Maya since v3 or 4 and never had it this slow.
I am not in soft select mode. If I go to Soft Select I can see the CV's. But when I right mouse click to select CVs they are invisible. If I drag to select I can grab them, but they are still invisible and it's getting really difficult to manipulate things right now.
I'm working on a mobile game engine that uses RGB vertex color values for baked lighting, and Alpha vertex values for 2-material blending.
The system works fine in textured view (6), since we're rendering using our own shaders, but I would prefer to be able to turn on and off the alpha value when looking at the geometry in shaded mode (5). In other words, I want to be able to store and bake RGBA values, but in shaded mode I'd like to only see the RGB values so the meshes with blended materials don't show up transparent when I'm trying to light them.
I've been using Maya for a little while, and have often found manipulating vertices frustrating.
The problem is that - as far as I can tell - I need to select a vertex before manipulating it. This is annoying because I have to click a vertex and then click and drag it again to actually move it (not so easy on a tablet). Also, if I'm off by even a slight amount, I click the object instead and I pop out of vertex selection mode and back into object selection mode.
I could simply click once and drag to move vertices and if there was no vertex under my mouse when I clicked, I wouldn't accidentally select an entirely different object.
Is there any way to randomly animate vertex position?
I've tried using EditMesh-Transform Component so I get a random position but without a seed value to animate. Also I've tried using a noise texture with a displacement node but you jus can check results in render time.
I have noticed on two machines that the SAP of Soft 2012 results on some odd offsets when trying to pick a vertex in paint weights mode. Apply a simple envelope and then go to solo and select vertex to see the offset from where your mouse arrow is and the vertex it highlights. Worked fine until the SAP update.
This has occurred on two separate machines. How/where do we submit a bug report?
I'm using Maya 2010. why this is happening, and how to fix it? I have a piece of polygonal geometry. I have confirmed all the culprit vertices are on the zero X axis.
But when I mirror it (-X), it collapses the 5 vertices at zero to a single vertex at the center, as shown in the "after" image:
I have problem when i duplicate polygon another side of model. The object is not smooth, it look like different model. I try to "combine" and "mesh" vertex from middle of object. but it still same. The polygon will smooth if i use "smooth tool". But i need low polygon for transfer map from high polygon to low polygon. but it not work, because low polygon look like different model.
I need smooth low polygon, but not to much smooth. I need only when i duplicate polygon, it not look like different model is okay.
Whenever I try to select a Curve to select 'Control Vertex' I get the options for the Camera instead, the only work around I have is to Hide the Camera which also switches off the image planes, then select the curve and select 'Control Vertex, and then re-enable the image planes.
Just like the headline says I get this bug alot and the only way to fix this is closing max and reopening the file and the snap will work. It seems to center the snap after the mirror modifier is added and collpased.
I have imported a dwg witch was created by Revit. The problem is that it creates polyline vertex for curves. But i want a arc, or at least not so many segments.
on the image; on the left is what i got, on the right is what i want.
In AutoCAD 2010 I could just click between the grips and it would automatically add the vertex. Now in 2013 I have to hover over the spot between the grips. Is there a way to change that so the default on the center grip is set to add a vertex instead of stretch?
I don't suppose there exists a lisp or method other than PEDIT that would automatically delete vertices that are unnecessary. I have a set of plans that seem to have been drawn...interestingly.
A lot of polylines have these seemingly arbitrary vertices that break up longer straight lines.
Ideally I'd like something that would compare Vertex A, B and C, if they all share an X or a Y, remove Vertex B (assuming that A, B and C are sequential vertices on one Polyline) - perhaps with a way of adding an adjustable tolerance.