Maya :: Vertex Editing Speed?

Jul 21, 2011

I feel like my mesh component mode editing speed went down to hill with Maya 2012. I cannot move an object with couple thousand verts in vertex editing mode. I have been using Maya since v3 or 4 and never had it this slow.

I have Nvidia gtx 465 and on win7 64.

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3ds Max :: Skin Editing Turning On Vertex Shading?

Jul 23, 2012

I've had to reinstall Max 2012 & PU3, and it's started turning on Vertex Channel Display on my skin while I'm editing vert weights (editing envelopes doesn't do it).

Edit: I've realised it's because I'm in Nitrous mode - I previously stuck to DX mode which may explain why I never had this issue before.

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Maya Modeling :: Can't Select Just One Vertex

Feb 4, 2012

i can´t let just one vertex, i must always let 3 vertex at last, otherwise it won´t delete, i have even problems when extruding, when I select 1 vertex, instead of extruding just 1, it will create 2 or 3 vertex, probably to make a face.

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Maya :: Control Vertex On EP / CV Curves Is Invisible

Nov 4, 2013

I am not in soft select mode. If I go to Soft Select I can see the CV's. But when I right mouse click to select CVs they are invisible. If I drag to select I can grab them, but they are still invisible and it's getting really difficult to manipulate things right now.

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Maya :: Vertex Color Display With And Without Alpha?

Jan 2, 2012

I'm working on a mobile game engine that uses RGB vertex color values for baked lighting, and Alpha vertex values for 2-material blending.

The system works fine in textured view (6), since we're rendering using our own shaders, but I would prefer to be able to turn on and off the alpha value when looking at the geometry in shaded mode (5). In other words, I want to be able to store and bake RGBA values, but in shaded mode I'd like to only see the RGB values so the meshes with blended materials don't show up transparent when I'm trying to light them.

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Maya Modeling :: Easy Vertex Manipulation?

Sep 28, 2012

I've been using Maya for a little while, and have often found manipulating vertices frustrating.

The problem is that - as far as I can tell - I need to select a vertex before manipulating it. This is annoying because I have to click a vertex and then click and drag it again to actually move it (not so easy on a tablet). Also, if I'm off by even a slight amount, I click the object instead and I pop out of vertex selection mode and back into object selection mode.

I could simply click once and drag to move vertices and if there was no vertex under my mouse when I clicked, I wouldn't accidentally select an entirely different object.

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Maya Modeling :: Change Control Vertex Type?

Mar 3, 2011

I'm wondering how to change a control vertex on a curve to a bezier corner. It's a corner right now and I need the handles to edit the shape.

Windows 7 Pro 64-bit
3Ds Max 2013
Maya 2013
Mudbox 2013
Core i7 920 Quad Core 2.66 GHz, 6 GB RAM
EVGA GeForce 550 ti (2x)
ROG Rampage II Extreme Motherboard

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Maya Animation :: Randomly Animate Vertex Position

Jan 16, 2013

Is there any way to randomly animate vertex position?

I've tried using EditMesh-Transform Component so I get a random position but without a seed value to animate. Also I've tried using a noise texture with a displacement node but you jus can check results in render time.

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Maya Animation :: Vertex Selection After Mesh Bind?

Oct 21, 2011

Vertex Selection After Mesh Bind?

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Maya :: How To Turn Off Auto Vertex Normal Direction

Jul 27, 2011

How do I turn off the vertex normal direction? I tried to go display > polygons > Reset Display.

But whenever i create a new polygons, it still shows up.

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VideoStudio :: Speed Up Editing Process With Solid-state Drive?

Oct 4, 2012

if this has come up before, but can I expect an improvement in rendering speed or get other performance improvements by adding a solid-state drive (SSD)? Will an SSD speed up making proxies or make the editing process faster/smoother in general?

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Maya :: 2012 And 2013 Merge Vertex Tools Not Working?

Mar 5, 2013

I'm having problem with this tool in maya 2012 it doesn't connect or do the red mark between 2 vertices but in maya 2013 it does the red mark between them but doesn't connect

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Maya Modeling :: Mirror Geometry Creates Collapsed Vertex At Zero

Jul 31, 2013

I'm using Maya 2010.  why this is happening, and how to fix it?  I have a piece of polygonal geometry.  I have confirmed all the culprit vertices are on the zero X axis.
 
But when I mirror it (-X), it collapses the 5 vertices at zero to a single vertex at the center, as shown in the "after" image:

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Maya Modeling :: How To Combine And Mesh Vertex From Middle Of Object

Sep 7, 2012

I have problem when i duplicate polygon another side of model. The object is not smooth, it look like different model. I try to "combine" and "mesh" vertex from middle of object. but it still same. The polygon will smooth if i use "smooth tool". But i need low polygon for transfer map from high polygon to low polygon. but it not work, because low polygon look like different model.

I need smooth low polygon, but not to much smooth. I need only when i duplicate polygon, it not look like different model is okay.

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Maya :: 2012 / 2013 Merge Vertex Tool Not Working?

Mar 5, 2013

I'm having problem with this tool in maya 2012 it doesn't connect or do the red mark between 2 vertices but in maya 2013 it does the red mark between them but doesn't connect

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Maya Modeling :: 2014 Vertex / Point Snapping Not Working?

Oct 14, 2013

I'm having a problem with Maya's vertex/point snapping function. This is a simple thing to do normally but in the 2014 student version (which is full functionality other than having a prompt saying it is a student version upon saving the file), it isn't working.

Basically the process is making a selection of vertices and with the transform tool active, MMB dragging the manipulator to snap the selection to a destination vertex. The pivot point/manipulator of the selection is moving and snapping to the destination vertex on it's own when I hold 'V' and MMB drag, rather than the whole selection moving with the transform manipulator and snapping to the destination vertex. This problem is also happening with the modelling toolkit which is really annoying. I have checked that i'm not in edit pivot mode etc.

The point snapping is working however for objects, but not in component mode as above.

I am running Windows 7, Maya SP2.

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Maya Modeling :: Control Vertex - Unable To Stop Camera Being Selected?

Jul 7, 2012

Whenever I try to select a Curve to select 'Control Vertex' I get the options for the Camera instead, the only work around I have is to Hide the Camera which also switches off the image planes, then select the curve and select 'Control Vertex, and then re-enable the image planes.

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Maya :: Viewport Responds Slowly When Moving Vertex /extruding Polys / Sculpting

Apr 24, 2011

Maya 2012 is slow on win 7 64,moving vertex, extruding polys,sculpting,the viewport responds slowly if maya dosen't crash at all!

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Maya :: Simultaneous Project Editing Over A Network?

Jul 10, 2013

Would it be possible to have multiple people work in the same Maya scene simultaneously? I was thinking something along the lines of two people on separate computers working on a character for instance, one person modeling the head, the other working on the torso, etc; all of this being done in real time. Is there anything out there (Maya plugin or even some other program) that would allow this? I don't imagine this being very practical for a normal work environment, but it would be a fun way to collaborate and create something faster. Or more likely, it would cause you to hate your colleague all that much quicker. 

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Maya Modeling :: Editing More Than One Mesh At A Time?

Mar 11, 2011

Is there any way for editing more then one meshes at a time? For example: I want to extrude, bevel, connect components of my two cubes at the same time.

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Maya Modeling :: Editing Length Between Locators (distance)?

Feb 19, 2014

I'm having trouble getting a precise value out of the distance tool between two locators.

I can definately move the upper locator and the value will change, but I'm having trouble making it very precise. I'd like to change the distance to exactly 2.10000. I've been scouring the web, and coming up with nothing unfortunately.

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AutoCAD 2010 :: Editing Maya Object Saved As DWG File

Mar 19, 2013

I have a Object made in Maya and it was saved as dwg file so i can place some dimensions on the object, it is a compose solid with this i mean that i has a solid inside another solid, how can i edit this? I have to dimension all the views (top, right, front) for both solids.

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3ds Max :: Create A Vertex In-between 2 Vertex?

Jun 7, 2013

Is there a way to create a vertex inbetween 2 vertex evenly? Just like the divide command in a spline?

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Maya Animation :: Editing Mocap Animation On Rig

May 23, 2011

I am working on a school assignment where we are to use mocap for character animation...well av gone that far but, now I need to edit the animation to fit better in my animation......below is a playblast of what I have now..i need to have my characters holding onto the broom....

[URL].......

heres also a screenshot.

Using Maya 20121 and Motionbuilder 2012

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3ds Max :: Can Vertex Have More Than One Normal?

Dec 23, 2011

I started with a plane and then was connecting vertices to expand the plane. All the new vertices show more than one normal comming off it. I have checked and their is only 1 vertex at each of the points that are sprouting like 3 normal lines per vertex now.Unify normals removed them but still wondering.

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Photoshop :: CS Vs 7 For Speed

Feb 29, 2004

I have CS and 7 on my machine. I opened the same picture first in CS then in 7. Then opened another picture first in 7 then CS. Both times 7 opened the picture at least 3 times faster. Is this normal for CS?

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3ds Max :: How To Speed Up Viewport

Dec 15, 2011

I recently installed 3ds max 2012 and opened my old 3ds max 2011 location files (quite big) with it.. viewport appearance was good with more reality to textures but when i try to pan or zoom or move around, its taking more time and crashes sometimes... is there any viewport settings?? to fix this issues?? i changes the view mode form realistic to shaded still no improvement....

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3ds Max :: Linking On A Vertex Level?

Nov 28, 2011

Is it possible to link locators to vertex on a spline to be able to control certain vertex points?

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3ds Max Modeling :: Split Vertex Into Several?

Mar 26, 2012

I have a vertex that is a connection point to several edges. Now, how do I split the vertex into several so every edge has one? Is there such a function? Or do I need to instert them manually?

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3ds Max :: FBX Export With Vertex Animation

Aug 19, 2012

I've got an animated model in 3Ds MAX which is done by applying Taper modifier. I'm trying to export this to FBX format including animation and then import it to another application called fragMOTION which only supports Skeleton animation and Vertex animation.

But the problem is fragMOTION does not show any animation frames while if I turn off the modifier and do a simple translation or rotation animation it is imported as it's supposed to be.

I also tried to Bake animation or Point Cache but no success. I can bake the animation into keyframes by using Cloth modifier so the result would be an animated Editable Mesh (keyframes) without any modifier in stack.

Should I take any additional step to convert the animation into Skeleton or Vertex animation?

Windows 7 Ultimate x64
3Ds Studio Max 2012 x64 - Student Version

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3ds Max :: Can't Create Another Vertex On Certain Line

Dec 28, 2012

3ds max 2012. I know most of the base of the software.But I never understood the technique of adding Polignim, vertexs and lines to the object to make it more realistic

Here I am trying to create a vertex: URL....

This is what happens after I create the vertex: URL....

The problem is that the vertex is not part of the line.You can see it because I moved the vetex. Some of the line was supposed to move with the vertex. This means that vetex is not part of anything. How to create vertex on the line.

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