Softimage :: 2012 SAP Envelope Pick Vertex In Paint Weights Mode
Nov 1, 2011
I have noticed on two machines that the SAP of Soft 2012 results on some odd offsets when trying to pick a vertex in paint weights mode. Apply a simple envelope and then go to solo and select vertex to see the offset from where your mouse arrow is and the vertex it highlights. Worked fine until the SAP update.
This has occurred on two separate machines. How/where do we submit a bug report?
I making a bling picture on a web site. Im seeing my pic on paint in pixel mode. What i want to do is see all like colors so i can pic them to put in my web bling. That way i dont have to pic one color at a time to transfer. Does this make sense?
For some reason when I use my Paint Skin weights tool, the mesh does not go into a grey scale type shader. Instead, the textured model is still displayed instead of the black and doesn't display weight values in the greyscale I'm used to.
Did I mess up settings somewhere? I know I'm in Paint Skin Weights tool because I can see the bones when it goes into Xray. I can open other scene files and can view the weights just fine.
Note: I have tried the following fixes: copied the mesh into a new scene, made sure it wasn't a subdiv shape.
When i select my mesh and click paint weights i get this error:
// Error: file: D:/Program Files/Autodesk/Maya2012/scripts/others/skinClusterInflMenu.mel line 568: No object matches name: LeftLung.liw //
LeftLung is a joint and i figure liw is "Lock Influence Weights".
I can change settings in the tool and then go to paint and it is a red x through a red circle. When i click to paint it resets all settings in the tool and logs absolutely nothing to the script editor, even with Echo All Commands on.
This leads to the next problem, locking weights is doing nothing at all. Locking them by selecting the joint or using the component editor shows them as "on" but it does not actually lock in any way. Putting influence to any other joint will remove/change the influence on the locked joints.
Softimage 2012 'send to' 3dsmax options are unavailable. I only see one option and that is 'update 3dsmax current scene'. If I click that it comes up with 'no ICE TREE to return, canceling operation' and nothing is exported. Would love to be able to use this feature.
Why won't survey mode(N) let me pick only one photo? It used to let me but now won't. I have the latest software update on Lightroom 4, working with an iMac(OS X 10.8.2). I hightlight several images to pick from, click on one and press "P" to pick it. It then picks ALL of the photos I have hightlighted instead of only the one I clicked on.
It's not supposed to do that according to the website...yet it's still happening to me. In the Library module, do one of the following:
Select one or more photos in the Grid view, or select a single photo in the Filmstrip in Loupe, Compare, or Survey view. Then, choose Photo > Set Flag and choose the flag you want. If more than one photo is selected in the Filmstrip in Loupe, Compare, or Survey view, the flag is applied only to the active photo.
i have imported a IGES file from Catia to Softimage 2012, i am not able to export it to 3dsmax 2012, if i do this through fbx, obj or other formats mesh is tearing,
I'm having problem with this tool in maya 2012 it doesn't connect or do the red mark between 2 vertices but in maya 2013 it does the red mark between them but doesn't connect
I'm having problem with this tool in maya 2012 it doesn't connect or do the red mark between 2 vertices but in maya 2013 it does the red mark between them but doesn't connect
Is there an easy way to paint weights across multiple objects? if I have a body + shirt + armor and want to create a joint and similar weights on all currently I found a very awkward way to do it which is do it on 1 object and manually try and paint weights in a similar way on all others.
I'm still using Maya 2009 because I really hated what they did to 2010 and 2011. Features that I use often were removed. Multilister being one of them. Now I feel like I'm falling behind too much so thinking of upgrading to 2012 but I ran into a few issues while trying out the trial version.
Paint skin weights tool in 2009, I had the ability to set scale value above 1. Flood smooth couple times and flood scale 1.1 couple times and skinning was pretty much done. It was very quick way to dial in skinning and very effective. Now in 2012, I can't set scale value above 1.000. Has this been moved somewhere else or has it just been taken out? Why is Autodesk keep taking out useful features?
I have a PSPIMAGE file with a plenty of images as different layers. I am adjusting the images having one image "size" as reference (make same width and height). But I could select the multiple images just through layers pallete
whether is possible to select multiple pictures (each in different layer) by using the "pick tool" direct in the canvas (or other means)?
Navigating in max 2012 using walk through mode is not smooth at all, even on a new scene with just a few teapots. It does not update in between and jumps to the end position when i let go of keys. On the same system running max 2009, all is well. Steering wheel is also acting strange. Usual navigation is fine.
Problem exists with both progressive display and realistic mode turned off. The place where i work has computers mainly running on GTX 1GB cards but two of them are on quadro 560 256MB and they too are not much better. HF2 is installed
I'm working with 2012 for the first time. I'm modeling a rough mass model of a building made of boxes for walls, floor and so on.
As I'm used to, when in Visual Style 'Wireframe' I click on a box and get to see 4 quadradric and 4 triangular grips on the base of the box plus 1 on top to change the height. This is as it always was.
NOW if I change to Visual Style 'Realistic', the grips on the back side are hidden behind the box as well as behind other boxes. Only the grips in front will be visible. No way to get a grip on a box on a side where it touches another.
Even more puzzling is the behaviour of the grips in Visual Style 'X-Ray': the grips will show, but cannot be touched. Instead, an object in front might be selected.
What can I do to make the grips work the old fashioned way - that is that they will be visible and 'manipulateable' on selected objects in all shade modes?
Is it possible to set the blending mode or the opacity settings formultiple layers all at once? Ideally I'd like to select multiple layersand change the settings for all of them at once, but I can't seem to figureout a way to do this, so I think it doesn't exist?
Is this something other people would like to be able to do?
I have found that with windows 7 64 bit (not sure about other versions) when inventor 2012 pro is installed, it causes windows safe mode to reboot at logon screen after like 3-4 seconds. I have found the cause to be a window service that it inventor installs called "Autodesk Moldflow Inventor Tool Suite Integration 2012 Job Manager". I disable this service via "msconfig" tool and windows safe mode works ok.
i've only been using photoshop for a few weeks and everything this was working fine till today. There is an small gray "01" and a picture of an envalope stuck in in upper left hand coner of everything I try to work on...
The official documentation on this mode is frustratingly vague: "This is short for "exclusive OR", which is an advanced blending mode that is primarily used for image analysis and not for drawing or image composition." Thing is, I do personally use it to make art. I think if I knew what exactly it did, I could more easily create images that have eye-pleasing results when blended together using xor.
I want to know in Photoshop Is there any plug_in that can make envelope distort (distort object to full-fill inside certain area) , something like envelope distort in Illustrator ?
I have a problem with the envelope distort function. The left part of the image shows what I want to distort with what shape, the right one is a close up for what it does in the mid corner (straight lines no longer straight... at least the horizontal ones...).
I'm trying to figure out a way to make the baseline of a line of text come to a point (rather than rounding off like an "arc lower") without using an envelope, in CS6.
I searched on [URL]... for "dodge burn", and the first two links that came up pointed me to a post entitled "Faking Soft Brushes and the Blur/Dodge/Burn Tool." Maybe I'm not reading it correctly, but it seems that to use that technique you need to use three layers and the Clone Stamp tool. But why not just use the technique described here
[URL]....
where you create a 50% gray (hex 808080) layer, change the Blending mode to Overlay, lower the Transparency-Alpha of the Primary or Secondary color way down (depending on whether you are burning or dodging), and paint on the new layer? Is the other technique better?
I have created a pine branch. This branch consists of needles. I would like the needle object to be possible to change in the future, so I made it a symbol.
After making the branch consisting of symbol needles (just a bunch of needles, grouped or not), it is not possible to use envelope on the branch and bend it. It can only be rotated or sized. Is it normal? How to create varieties?