Paint.NET :: What EXACTLY Does Xor Blending Mode Do
Feb 12, 2014
The official documentation on this mode is frustratingly vague: "This is short for "exclusive OR", which is an advanced blending mode that is primarily used for image analysis and not for drawing or image composition." Thing is, I do personally use it to make art. I think if I knew what exactly it did, I could more easily create images that have eye-pleasing results when blended together using xor.
I searched on [URL]... for "dodge burn", and the first two links that came up pointed me to a post entitled "Faking Soft Brushes and the Blur/Dodge/Burn Tool." Maybe I'm not reading it correctly, but it seems that to use that technique you need to use three layers and the Clone Stamp tool. But why not just use the technique described here
[URL]....
where you create a 50% gray (hex 808080) layer, change the Blending mode to Overlay, lower the Transparency-Alpha of the Primary or Secondary color way down (depending on whether you are burning or dodging), and paint on the new layer? Is the other technique better?
I'm using Photoshop CS6 on a Mac (OS X 10.8.2), and I've run into a wierd problem I've never seen before. I'm creating a seperate layer over a photo, and filling that layer with 50% gray. I then set that layer's blending mode to Overlay. When things are working correctly (and they always have in the past) setting the 50% gray layer to Overlay should render that layer invisible, and it should have no visual effect on the photo underneath.
Suddenly this is not the case, and it looks like the grayscale in the photo beneath the gray layer is much brighter. What's really weird is that I tried to recreate this problem on a couple of other pic files, and the Overlay blending mode works fine there! So the problem seems to be only with this one file. Changing the file from CMYK to RGB seems to lessen the effect, but it's still present.
I have 2 layers styles applied to a shape in Photoshop CS3:
1. Drop shadow with a soft light blending mode. 2. Colour fill with a multiply blending mode.
This shape is on a transparent canvas so I can export it without a background.
If I convert the shape to a smart object it seems to change the appearance of the shadows and the fill to as if they were set to the default "Normal" blending mode. I also get this problem when I export for web and if i merge layers together.
Can someone please tell me how to preserve the blending modes of the layers as this seems an odd thing for Photoshop to do.
I recently had to make the move from CS4 on Mac OS 10.5.6 to CS4 x64 on Vista.
I opened a file and worked on it with no problems on the new CS4 x64 setup. It also saved multiple times throughout with no apparent problems.
When I have tried to reopen the file on the same CS4 x64 Vista setup I get the following errors in this order:
--
This document contains unknown data which will be discarded to keep layers editable. To preserve the original appearance instead, choose Flatten to load composite data as a flattened image.
Options - Keep Layers, Cancel, Flatten
(If I choose Flatten I get this error: Could not complete your request because an unexpected end-of-file was encountered)
I choose Keep Layers -->
--
The file uses an unsupported blending mode. Substitute normal mode?
Options - OK, Cancel, Flatten
(If I choose Flatten: Could not complete your request because an unexpected end-of-file was encountered)
I choose OK -->
--
encountered reading layer
"Shape 1 copy 220"
because of a program error.
Continue?
I choose OK -->
--
Some groupes were found corrupted and repaired.
OK -->
--
Could not complete your request because the file is not compatible with this version of Photoshop.
OK -->
And the file has closed itself.
I cannot open this file on either CS4 on the mac or CS4 x64 on the PC.
As a side note, this particular file is a personal blog design I've been working with on and off for several months so I can't be 100% sure, but I don't believe I have a layer called 'Shape 1 copy 220' as I surely would remember copying a layer 220 times.
Of course, it is annoying that I lost maybe 4 hours work (I have a backup of the original file), but my main concern is this happening again - especially with commercial work. Can anyone shed any light on known issues between Mac and PC versions of CS4?
I have two images on two layers, the one which is on the top has a blending mode set to it (hard light for example) and opacity at about 70%.
What I would like to do, is to save that image (which is on the top) so, that every time I combine those two images, I would get the same result. (By combining I mean applying those images on top of each other outside of photoshop.)
The opacity is not a problem - I can save the image as 32 bit bmp (8 bit alpha channel right?)
I've been working on an image where I have multiple layers and different blending modes assigned. When I assign a multiply blending mode for example it takes the white background out of one of my images. When I place the image in indesign the blending mode is no longer applied and the white background is on the image.
I was looking at a Photoshop tutorial, it's for building a galaxy and mostly works for gimp, but there was a mention of "layer blending mode to colour." I was wondering what the equivalent is in gimp, or even if there is one.
I am working with CS6. I am attempting to add shadow to my text, which is a simple enough process. However, it doesn't appear as though my blending modes are working. Putting it on as a Multiply doesn't do anything to the solid shadow catcher. I have seen in the forum that some have had luck by changing the solid color, but this does not work for me.
Simply adds the two components. But this is only correct if there is no transparency involved.
Once there is transparency involved, it gets more complex. So, what is the math behind the linear dodge blending mode if the top layer has semi-transparent pixels (=alpha less than 1)?
I have a high-res image of a model of a ship that I'm looking to put on top of a seascape image. The pictures below are a lot smaller and cropped then actual.
Here is a crop of the image of the ship, luckily it's on a plain background and nothing more complicated: After much trial and error, Fluid Mask did a decent job and I'm on the fence about saying useable:
However, this is a thought I had when scrolling through blending modes on the ship's layer. Here it is on Multiply:
Obviously it's too dark, but in terms of the edges on the small details like the ropes, it looks great. I got thinking about somehow automating Photoshop to recognize wherever a pixel is different from the background layer below it, Photoshop would be able to tell where the image is and where the background is, since Multiply removes any white but leaves other colors (albeit darker).
I don't know how this would be done if it's possible at all, I'm guessing with some sort of code made into a plugin or something.
I have Windows 8, and Photoshop CS6. All of my blending modes work, except for Screen. I don't know why it doesn't, but I do use it somewhat frequently, and it's really holding me back at this point.
I see that the new default blending mode when you create a Group From Layers is Pass Through. I will never use this configuration, and would prefer to set my default to Normal.
I have a PSD file that has a couple layers that are shadows and highlights for t-shirt textures. Then I have other layers that are the colors of the shirts, so I can swap the color out and it looks like the appropriate t-shirt color with the shirt textures and shadows. My ultimate goal is to export the shirt textures with no color background and keeping it a transparent png. I want to use this transparent image on a website that has color behind it and can change the color using html Divs.
The issue is when I turn off the lower layer colors of the shirt the image is not trasnparent it is white. The multiply layers don't stay transparent. Is there a way to export the multiply layers as transparent? Is there a way to remake the layers as a raster image, rather than using the layer blending modes?
In CS6 I created a clipping mask with an image above a type layer, and when I lower the opacity of the image layer, it starts turning the color of the text green? Why is this?
1. How could I lower the opacity of the image inside the text?
2. The same thing happens when I try to change the blending of the clipping mask with the text layer beneath it. Why is turning green?
i'm having trouble blending 2 images together for the background. I'm using alphamask but it's not what i wanted. visit this link [URL] and look at steps 2-6. It shows the pictures being blended smoothly. I've used photoshop but it's to complicated and laggy.
I am trying to blend the wording above on the photo into the photo, so it doesnt interfere with the pic, and you can see the pic as well, without losing the quality of the font and writing too.IS this possible?
Also is it what the above are meant to be like, obviously the middle one needs tidying up!! but its how they are meant to end up....professionally like the sky sunrise and the magazine one of several actors together...thats what I want to end up achieving, like the mag and the sunrise pic. :-)
Also does it work the same in photoshop....I ask as i have that, but find it incredibly difficult to use..(that said I found the above hard, but seem to have cracked )
How do i blend a picture into a background? It's like this. I make a picture of an anime char and the background is all gray or white, but when i put it onto the background, the gray or white part of the pictures shows up and blocks the background a little? How do i Overlay the background onto the picture gray background? For example:
Picture 1 is what happens, but I want to learn how to do it like Picture 2.
The only way I have found to remove lines in a fade was to paint over it. In the image, I find some of the colors don't change when trying to blend resulting in even more evident fades. I'm corel photopaint x6, how can I make this background smooth and without the lines?
How to use blending modes. The immediate question is using an overlay layer for dodging and burning. Photoshop has the capability to add a new overlay layer then fill it with neutral light then do the dodging and burning on that layer rather than on a copy of the foundation layer. Does PS Pro have a similar capability?
I try to shoot all my pics same light, etc. I want to paste all my designs on this uniform towel (no background).As you can see the square pasted on with basketball is on the same cloth but looks unmatched.
how I could blend/edit it in with the towel, keeping basketball & Kyle the same? Or should I try doing something else?
I am having a tough time blending seams on 3d objects in CS4. I create textures for 3d figures used in Poser, and Photoshop is my preferred 2d painting tool. Sometime ago, I bought CS4 pro thinking that the 3d paint feature would enhance my workflow when developing textures.
Unfortunately, I find the capabilities of CS4 to be somewhat rudimentary at best, so I am stuck using Deep Paint 3 to do blending. For example, when I try to paint over a UV seam with 3d paint on a wavefront .obj model the seam will not take paint. When I paint over the seam, a stripe is left several pixels wide - whats up with this? Do I really need to go back to the2d texture map to blend my seams/edges? This seems somewhat useless as I originally bought CS4 to improve my workflow for blending edges and maps together. Is there a workaround that will allow the paint to actually be applied to cover the edges / seams, and preferably a number of pixels beyond?
Another thing I noticed is that the blur/sharpen/smudge brushes do not work to blend edges either, in fact, when I try to smudge across an edge, I just contaminate image with stuff beyond the edge from the texture map. - if the pixel just beyond the edge is black, smudging just drags some black into my image. Is this really how this is supposed to work? Even using a normal brush seems to cause contamination too.
below is a simple example of the painting problem on a simple cylinder I loaded. The original texture map I was painting on was gray.. to demo the problem, I flooded with red, which left a gray line at the seam. then went to a green paint and and did a couple of strokes with a brush. You can see that even simple brush strokes dragged some gray into my image.
You have an image of a wooden table, but would like the table to be a bit redder.So you would select the table and use a "blend with color" tool that would work like a bucket, but instead mix the default color of the table(or the selection) with the color you pick.So you pick red and... You got yourself the same table only instead of it being wood-brown, its reddish wood-brown.
How can I do to better blend this two picture together as the orange paint is overlapping the metal grill on the door how to make the paint looks more realistic...